Whats a good power set for someone who has not played in over a year.


Amy_Amp

 

Posted

Hello all,
So i decided to come back to the game recently after a year break. played for 4.5 years. i used to play tanks and scrappers. i may have a had a blaster.


what are some good fun power set combos to play?


 

Posted

To relearn how to play, picking a Scrapper or Brute is generally a good idea. Shield secondary is probably the most popular secondary at the moment next to Willpower, as Shield still feels sort of new, and has a great AoE attack, while Willpower is quite self-sufficient.

As for primary, try picking something you haven't used before to give it a try, just so it feels new. The new Kinetic Melee might be an option if you don't mind the fancy animations. :3 Failing that, go Fire Melee with Shields (regardless of AT), as that's a fun choice, I've found. And if picking Willpower... how about Electric Melee on Scrappers, or Stone Melee on Brutes?


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Posted

Well, it depends on what you liked about melee types. If you loved the "Dive into a spawn and watch them fall over" gameplay, I'd say stick with Tanks, Scrappers, and Brutes - Mez protection really helps for this. Melee sets, you're looking for AoE, and probably early, so Spines, Electric Melee, War Mace, and (a little less so) Fire Melee, Broad Sword, or Katana with certain secondaries. For armors, you should consider something with good 1-50 survivability - Willpower, Regeneration, Invulnerability, and possibly Electric Armor or Fiery Aura. The defense sets, like Stone Armor or Shield Defense, have better end-game performance with very high defense, but until you get there, it's a difficult ride. And at the really high-end, a Willpower or Invulnerability character at the defense softcap is incredibly sturdy.

For Blasters, it's hard to go wrong, but Fire/Ice is a tried and true way of getting heavy damage and powerful survivability tools. If you want to use Sonic Attack, though, I'd suggest a Defender or Corruptor - the higher debuff values will more than make up for the lowered damage modifiers, because each hit is making the next hit much harder.

One last suggestion I might make is Dominators. They play a little like blasters, in that you have to proactively take out dangerous targets before they overwhelm you, but you get a number of tools to remove someone from the fight without just defeating them. As an added bonus, it gives you a strong mix of melee and ranged attacks in the secondary, and beating up a Held foe in melee is perfectly safe, so you can fight up close as suits you. Nearly any Dominator combination will work well, but many work best with a certain strategy - Mind/Energy leans on the sleeps and single-target damage, while Mind/Fire is much more about using Dominate and Levitate for control while your AoEs kill everything.


 

Posted

Sounds like you were primarily a hero so take advantage of GR and try out the other side of the AT list.

If you want something a little different but still familiar then try a brute; hard to go wrong as far as sets go on them. Plant/* Dominators are always fun. Fire/Dark Corruptors are nice especially once you get fearsome stare slotted. MMs have some very effective combos, but lately even the protector bot AI seems to have gone all This!Is!Sparta! it's probably not going to qualify as fun.

You may also want to have another look at your existing characters if your signature is accurate still. Fiery Aura and Martial Arts both got fairly significant buffs in the last issue.


 

Posted

Quote:
Originally Posted by Ideon View Post
The new Kinetic Melee might be an option if you don't mind the fancy animations.
Kinetic Melee is a more complicated powerset than most other melee sets though, barring the combos from Dual Blades.

It's balanced around Power Siphon, which is a combination of a short-lived taunt aura and a prolonged Build Up effect that lasts 20 seconds for direct to-hit buffing and lasts approximately 27 seconds for damage buffing with damage buffing relying upon how many enemies you hit while the siphon was up with each individual buff lasting 7 seconds from the time it was created...kind of like a minifury with an innate 2-minute recharge.

It is pretty much impossible to reliably make PS a permanent power, which is good because then the set would simply outshine everything if you could simply stack siphons all day long and never really worry about anything. I've tweaked a bunch in Mids' and without relying on the chance for +recharge proc it's easy to get the recharge down to 50.3 seconds with only a +65% global recharge buff. Picking up hasten brings that down to 38 seconds or so, and I suppose a pocket-kin with speed boost could get that down a bit further....but that's where things start to leave your direct control and start relying on random factors.

I think KM is a beautiful set, and I do recommend TRYING it, but it is NOT for everyone, and supposedly it's especially bipolar on Brutes due to the PS effect and Fury playing off the same mechanic of hitting things making you do more damage with the set being balanced around that power to do its more impressive damage....


 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
It's balanced around Power Siphon, which is a combination of a short-lived taunt aura and a prolonged Build Up effect that lasts 20 seconds for direct to-hit buffing and lasts approximately 27 seconds for damage buffing with damage buffing relying upon how many enemies you hit while the siphon was up with each individual buff lasting 7 seconds from the time it was created...kind of like a minifury with an innate 2-minute recharge.
Minor correction - I believe it relies on how many attacks you hit enemies with; you can't use an AoE in a spawn and saturate it. If you've ever played Claws it's easy to think of PS as turning every attack into a mini Follow Up for 20s.

KM like most of the recent introductions is a terribly pretty set. In my opinion it suffers from being over-animated; powers like Concentrated Strike look wonderful in a demonstration video but when you're using them a lot they get very obviously repetitive in a way the simpler punches and slashes of other sets avoids. While it is worth trying for yourself a scrapper is the best place to do so, having both PS and the critical-recharge mechanic in CS.


 

Posted

Quote:
Originally Posted by Lady_of_Ysgard View Post
It is pretty much impossible to reliably make PS a permanent power
Which is like saying Build Up is impossible to make perma. It's not suppose to be, so you don't really need to try. Get it down as far as you can within reason and call it good. I'm working on my own KM/shield brute and it takes some adjusting to PS, but so far I like KM enough. If I don't like it in the end, I'm rerolling to SS and not looking back. I may go tank though for easier to cap Shield numbers. Plus, I have a love/hate relationship with Fury.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
I'm working on my own KM/shield brute and it takes some adjusting to PS, but so far I like KM enough. If I don't like it in the end, I'm rerolling to SS and not looking back. I may go tank though for easier to cap Shield numbers. Plus, I have a love/hate relationship with Fury.
SS/Shield runs on a natural cushion of at least 120% damage bonus before you even start building Fury, greatly mitigating the annoyance factor. A proper Brute, being a Villain, also has Frenzy for those times when getting mad slowly isn't acceptable.


 

Posted

Quote:
Originally Posted by Edana View Post
SS/Shield runs on a natural cushion of at least 120% damage bonus before you even start building Fury, greatly mitigating the annoyance factor. A proper Brute, being a Villain, also has Frenzy for those times when getting mad slowly isn't acceptable.
If I only like red side well enough to play there more. I preordered CoV. I don't even have a level 40.


 

Posted

For Tanks/Brutes/Scrappers, you'll probably want to give Willpower a swing. It's very "set and forget" and rather forgiving since it doesn't put most of its eggs into one basket.

For Blasters, give Energy/Energy a try. It's very iconic, a good baseline combination and has pretty high levels of (underrated) mitigation.


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