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Quote:Basically it's three changes:This is what I thought as well. Otherwise its just the current Vet Rewards with the option to pay to get them faster. I'm not complaining but...it's not much of a change.
1. You get them once a month instead of once every three plus a bonus reward for every year
2. You can opt to advance more quickly by making purchases in the paragon store
3. You have a limited ability to change the order around
EDIT: Added yearly bonus, thanks Photonstorm -
84 month vets 35 points. That's enough to buy everything through Tier8 and two of the three Tier 9 VIP options. Add in the point that they will get from their next month of subscription and anyone who is an 84 month vet will have all of the permanent bonuses the month after launch. They can then opt to spend future PRP on the Tier 9 repeatables.
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Quote:The character is an elementalist, and as such I really want powers to represent all four of the classical elements (water and air sort of get combined with powers like Sleet and Ice Storm). Additionally I want the powers associated with the element to tie into the general theme of the elements. I like Earth Control since it ties in well with Earth (solid and reliable, using terrain to hinder your foes). Fire I associate with rage and aggression so I want that for my primary attack powers. That means Air/Water as the third set.Your willing to pass up Fireball and Rain of Fire ?? I wouldn't give up that much AoE Damage not by a long shot.
In the case of a Controller that lends itself to Earth/Cold/Fire or Earth/Storm/Fire but for a Dominator it leads more towards Earth/Fire/Ice. The alternative combos of Ice/Stone/Fire or Earth/Ice/Fire just don't work as well thematically. -
Quote:If you look at the table and compare it to the current veteran rewards for any veteran rewards level then it should be possible for you to spend your paragon points in a way that gets you all of your current rewards. You could (potentially) spend some of your points on different rewards but that is your choice. Now there is one slight caveat to this, I THINK that Tier 1 is "free" for all accounts which hasn't been specified (it's free for free accounts but is it free for VIPs?). If it is not free then vets with less than 12 months do get slightly screwed.That part really worries me. I've been playing almost five years now. Perhaps by the time i21 hits, I -will- have six years under my belt. I surely don't want to pay anything to get back to where I am now, nor wait until it becomes available to me again.
Prefer redname confirmation on this.
Now if that is true, lets look at how the current Vet Rewards map onto the table:
Tier 1 is free to all (I think)
Tier 2 corresponds to the 3 Month Vet Reward. 3 Month Vets will have 1 PRP to unlcok it with.
Tier 3 corresponds to the 6/9/12 Month Vet Rewards. Those Vets will have 2/3/5 points allowing them to spend 1 on T2 and the rest on their current items from T3. 12 month vets can also purchase one bonus reward.
Tier 4 corresponds to the 15/18/21 Month Vet Rewards. Those Vets will have 6/7/8 points allowing them to spend 4 on Tiers 2 and 3, purchase their current unlocks from Tier 4 and 1 bonus unlock.
Tier 5 corresponds to the 24/27/30/33/36 Month Vet Rewards. Those Vets will have 10/11/12/13/15 points allowing them to spend 7 on Tiers 2-4, purchase their current unlocks from Tier 5 and 2 bonus unlocks (36 month vets will get 3 bonus unlocks).
Tier 6 corresponds to the 39/42/45/48/51/54/57 Month Vet Rewards. Those Vets will have 16/17/18/20/21/22/23 points allowing them to spend 12 on Tiers 2-5, purchase their current unlocks from Tier 6 and 3 or 4 bonus unlocks.
Tier 7 corresponds to the 60/63/66/69/72/75/78 Month Vet Rewards. Those Vets will have 25/26/27/28/30/31/32 points allowing them to spend 19 on Tiers 2-6, purchase their current unlocks from Tier 7 and 5 or 6 bonus unlocks.
Tier 8 corresponds to the 81/84 Month Vet Rewards. Those Vets will have 33/35 points allowing them to spend 26 on Tiers 2-7, purchase their current unlocks from Tier 8 and 6 or 7 bonus unlocks.
Does that reassure you? -
Quote:Well, Arachnos Wolf Spiders have a number of melee attacks using their Assault Rifle so those could probably be repurposed for Assault Rifle Assault.A purely Assault Rifle set would most likely need some new powers, particularly melee ones.
That being said I'd still prefer a "Sword and Pistol" style Assault set to an Assault Rifle Assault set. -
Quote:Pretty much. You have to purchase all items in a tier before you can progress to the next tier but you can choose what order you purchase items within a given tier.So when we reach these tiers, can we only choose certain things that use the points? I am still confused about this whole thing.
For example consider the following schematic (which shows the major items in each tier):
Your first point will go in Tier 1 and your second point will go in Tier 2 (since each of those have one item). At that point you have unlocked Tier 3. Now Tier 3 has three different purchases:
Greek Symbols
Skirts and Kilts
Veteran Melee Powers and Sprints
You will end up spending your 3rd, 4th and 5th Paragon Reward Points purchasing those three items but can choose what order you purchase them in. Once you have purchased all three of those options you will have unlocked Tier 4 and your 6th paragon reward point will be spent on one of the items there.
Now for a veteran conversion example. When Freedom goes live I will, probably, be a 30 month veteran. Based on Positron's comments I will have 12 Paragon Reward Points to spend (X/3 + X/12). Eight of those points will be spent unlocking Tiers 1 through 4 leaving me with 4 points to spend on Tier 5. Since Tier 5 has 5 items in it I will be able to purchase all but 1 immediately. -
Quote:I hate to say it but GG is correct. According to the Side-By-Side comparison of the different account types all account levels will have access to the First Ward but only VIP players will automatically have access to the missions there. Free/Premium players will have to purchase access.What is your source? That is what citation mean. Cite your source for the information.
http://www.cityofheroes.com/news/fre...r_choices.html -
They aren't. They are, however, still invaders. They are coming to the Rogue Isles with the intent of overthrowing the government which is pretty much the definition of invasion.
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Any comments/suggestions regarding Ice Mastery on a Earth/Fire Dom? I'm mostly planning to take Sleet, Frozen Armor and Ice Storm. I'm not sure about Hoarfrost, it's a decent power but the recharge seems a bit long to make it useful. Hibernate is one of those powers that just doesn't work well for me, I tend to play to close to the edge to activate it in time (Oh, no need to Hibernate I can win this! *splat*).
I have a Earth/Storm/Fire Controller and while he's ok I find that I don't really enjoy playing Storm Summoning that much. Consequently I'm thinking of re-rolling him as either an Earth/Cold/Fire Controller or an Earth/Fire/Ice Dominator.
It looks like Ice Mastery should work out well with both Earth Control and Fiery Assault even if I will end up with a LOT of location target powers.
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Quote:Slight clarification, if you use the "claim all inf" button (or whatever it's called) that will claim items that send you over the 2billion cap causing you to lose the excess.Money on the market doesn't count towards the cap (hence why some people are suggesting storing your Inf on the market). If you make a sale that would cause you to go over the cap, the market will not allow you to claim it until you divest yourself of some of the excess cash.
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Quote:That's your right. And I would take the same approach who think it's funny to risk wasting people's time by failing a trial: I'll add a player note not to team with you again.I like kicking people for silly and funny reasons. It's funny when they get kicked for cutscene bombing! No harm done either, because the people who didn't get kicked all share a laugh.
When asked why I kicked them for something so silly I respond "lol its funny." Because it is. To me, anyways. -
Quote:Sure, Defender only TFs are some of the easiest teams I've ever run. There is no content where a particular AT is required although there are a few situations where certain ATs/Powers make everything a whole lot easier but they are not that common.So is it possible/viable to get a group together consisting mostly of controls/debuffing/buffing and get through all the content? or at some point are tanks(i assume brutes villian side) really required? i puzzled on this question quite a bit!
Off the top of my head:
STF: Due to his high defense (prior to taking down the towers) it is easier to handle Recluse if you have a character with Confront or Taunt simply because they are auto hit although other methods do work.
LGTF: Taking down the green mitos without holds is technically possible but doing so really, really sucks. Obviously Controllers/Dominators are best here but other ATs have at least some options for holds so they aren't required.
Barracuda SF: Due to the AT specific temp powers a Defender or Mastermind makes this SF a whole lot easier.
Hamidon Raid: Regeneration is the only fully reliable form of damage mitigation in this raid so characters with those sort of powers (Empathy in particular) are always useful. That being said, the availability of the Rebirth Destiny helps a lot here.
Pretty much anything else can be done by a team of decent players regardless of AT. -
I generally don't kick people for cut scene bombing unless they aggro Marauder or their temp team was really struggling. However, I do add a comment to their player notes to remind me not to invite them to leagues in the future.
Cut scene bombing is not particularly amusing (it was funny at first, now it's just cliche) but more importantly it's a case of putting yourself before the league. By cut scene bombing they are running a very real risk of causing the trial to fail. If that happens then they have just wasted a bunch of time for 7-15 other people and for what? So that they can do a badly overplayed joke. I'm sorry, but if they have that little regard for other people's time I don't particularly want to team with them. -
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Adeon Hawkwood (AR/Dev Blaster) - A-T4, J-T3, L-T3, I-T3, D-T4
Adeon Hawkwood MK2 (Traps/AR Defender) - A-T4, J-T3, L-T3, I-T3, D-T4
Adeon Hawkwood MK3 (Bots/Traps MM) - A-T4, J-T3, L-T3, I-T3, D-T4
Operative King (SoA Crab Spider) - A-T3, J-T2, L-T3, I-T2, D-T3
I have six other level 50s and all of them have their Alpha Slot unlocked. A few even have a low tier boost in it but I'm not hugely interested in advancing any of them further (although one of them I'm contemplating re-rolling since I want to Incarnate him theme-wise but think I would prefer different powersets).
The Adeons actually have two T3 Lores since I got them Seers originally and then switched to Robotic Drones in I20.5.
For the most part I have been burning Astral Merits for threads and Empyrean Merits for Rares as needed. For Operative King I also burnt threads for IXP since I don't care to wait for the bug fix on that.
Overall I'm reasonably happy with where they are. I'd like to get King up to the level of the Adeons (he has a VR component sitting around to make a T4 Destiny and I'll probably get him T4 Alpha in a few weeks once I run more WSTs) but I'm not running a huge number of trials at the moment (a situation for which Civilization V is partly to blame). Adeon MK2 has a number of VR components stockpiled so at some point I'll probably start working on more T4s for him but I'm not in a hurry. -
Quote:I know this argument has come up a number of times before. My opinion is that a "Natural" character doesn't cease being "Natural" just because they acquire some powers that are external to them. Their core powers are still Natural, they have simply acquired additional powers that allow them to transcend their previous limitations. However, this does not change who they fundamentally are, at the end of the day it's their skills, their gear and their attitude that make them a super the Well is just granting them a few new abilities. The analogy I like to use is a master swordsman (i.e. Broadsword Scrapper) who acquires a magical sword that shoots fireballs (Blaze Mastery). His primary method of defeating foes is still his natural ability to hit them with a bit of sharp metal (i.e. Natural) however he can now supplement this with the ability to shoot the occasional fireball at them as well.Part of me wants to say that the Incarnate path is simply not one those characters should go down. At all. Due mainly to the fact that once you begin to acquire progress in the Incarnate path, you cease to be a "Natural" character at all.
Sometimes it's fun to play around with the concept a bit. For example with Adeon Hawkwood his Incarnate powers are a mix of tech and the Well. He has designed a multi-dimensional power relay which allows him to tap into the Well of the Furies to generate high temperature plasma on demand. He then uses this either to generate electricity (to power his suit and a healing nanite fabrication unit) or as a weapon (Pyronic Judgement, Reactive Interface and Robotic Drones). Is he an Incarnate? He'd tell you no, after all he hasn't opened himself to the Well, he's simply using it to generate power. Of course, the Well probably disagrees... -
2 billion is indeed the cap. If you have a large inf stockpile (either due to farming or marketeering) you tend to get int he habit of regularly needing to store excess inf. At least gleemail makes it a LOT easier than it used to be.
In addition to the obvious method of setting up inf mule characters you can also store excess inf on the market by placing bids on items that are very unlikely to fill. The two most popular ways to do that are to either place bids on non-existent items (such as level 54 IOs) or place very low bids on existent items (for example a 200 million inf bid on a Gladiator's Armor +3% Def IO is very unlikely to fill baring a major change to the supply). When doing this it is recommended to place a full stack of 10 bids at once since if you don't the market has a habit of consolidating bids raising the total value over 2 billion and preventing you from withdrawing it. Obviously this system is potentially riskier than using a character as an inf mule but it is more convenient. -
AE = Architect Entertainment. In theory it's a wonderful system that allows creative people to make and share stories. In practice most people use it for farming. You can still generally find sewer teams (at least on Virtue) but a lot of people opt to simply farm thier way to 50 in the AE.
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Quote:I did, I was making a generic comment.It's not squishy characters over melee characters. I can't help but feel like you didn't actually read the OP.
Quote:In the first example, it's a MM, Blaster and a Stalker. The MM is not squishier than the others.
Quote:In the second, it's a Corruptor, an Emp Defender, and a PB. Depending on what form the PB was in, the Corruptor was not the squishiest character, the Defender was (because I can't Fort myself, dangit.)
Honestly, I think it's one of two things either confirmation bias or alternatively you're moving onto another group before the ambush arrives causing them to target the thermal character since the other characters are at the aggro cap.
I've teamed a lot and never seen any consistent targeting of ambushes. -
Murphy's Law of Combat: Your enemy will always attack where you're weakest.
More seriously I haven't noticed any specific tendency for ambushes to go for squishy characters over melee characters. -
Quote:Yeah, but there are very few people who are supporting the shards -> threads conversion as a realistic method of post-alpha progression. You can do it but it's like banging your head against a wall.Except the content isn't suddenly jumping back to tfs. The content once again is going to be trials. Seeing as how the first new trial since the thread system came into existence drops threads that can be used for all 5 slots, I don't think they'll be restricting content again via new currency. Also you could convert the shards to threads. Unless I missed something that was there from day one.
Quote:A new currency would be MORE pointless unless they intend to shift the Incarnate content from being trials. Which I don't see them doing.
Essentially you end up with tiers. The first tier is level 50 TFs which allow you to make Alpha boosts. Tier 2 is BAF/Lambda/Keyes/Underground/Whatever which allows you to slot the first 5 abilities. Tier 3 is a new set of trials which allows you to slot the remaining 5 abilities.
Some of it they might do mechanically, the obvious option being to make the enemies in the trials all 54+2 so that you need to have at least 2 level shifts before you can do them although there are other options. One option (for example) would be that the Incarnate Shifts from Lore and Destiny do not work in the tier 3 trials. That has the notable advantage of leveling the playing field between people who have done the tier 2 trials and brand new players.
Quote:Also why are folks assuming that we'll be getting new slots with the Hamidon trial? -
Quote:Really? So creating a new currency didn't stop people from using the level 50 TFs to create their post-Alpha abilities? Fascinating, I guess all of those "I don't want to be forced to trial" threads were a figment of my imagination.Creating a new currency will have the same result at it did this time.
It's a speed bump of silliness that does nothing to slow folks who are dedicated down and starts casual players at 0. It doesn't equalize jack s****. You still had folks b-casting with the +level shifts in a week or less.
The core effect of switching to a new currency was to make the new trials the only viable method of post-Alpha advancement. We can argue about whether or not that was a good thing but I'm fed up with people claiming that the primary effect was to slow people with stockpiled shards.
I'd be willing to bet that if you took the total supply of thread-based components that have been generated post I20 and compared that to the supply of shard based components that could have been created with existing shard stockpiles when I20 went live that the former would be at least an order of magnitude larger than the latter.
I am thoroughly convinced that the goal behind creating a new currency was primarily about limiting what content could be effectively used for the new abilities. If shards had been usable for the new abilities then people would have spent their time farming level 50 TFs for the new abilities which the devs apparently do not want. -
Yeah, I consider that attitude to be very annoying. Healing is a valid form of damage mitigation and has the big advantage of working identically against almost all forms of damage (the exceptions are the few enemies that have a healing resistance debuff). Now admittedly with sufficient stacked buffs it's possible to make a team tough enough to not need healing but that's true of any form of damage mitigation, for example if a bunch of controllers are perma stunning enemies defense buffs don't do much. Healing just has the disadvantage of being heavily visible and the last form of damage mitigation to be applied which means that it's more obvious when it isn't needed.
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I think Freedom will have a significant impact on the market. In addition to the obvious more players = more supply and more demand it is known that free/premium players will have "Limited" market/invention access (how limited we don't know) which potentially opens up some new avenues for trade.