Xyzyx

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  1. 1) Not exactly. There are some high-level only TFs, but the point of the game isn't to rush to the cap and then start playing.
    2) In my opinion, we have a very friendly, intelligent and mature community for the most part.
    3) 130k or so? Not aberrant-big, a very respectable number for any MMO.
    4) Without knowing exactly what you mean by "in-depth", I'm going to say "very". There's a lot to do, and a lot of different ways to do it. One of CoH's strengths is that there isn't just one right way to do things.
    5) Most of the stuff is there all the way to the level cap. Once you hit it, you can still play it all, but there's comparitively little benefit to getting to 50 for 50's sake. There are players, missions, arcs and task forces all the way up...in this game, it's about the journey, not the destination.

    Welcome back!
  2. If you're really worried about it, you can bring a team with you in test mode and have them go over it...otherwise, publish, set the status as Work in Progress and ask for feedback. Send me an arc number; I'd be happy to break out my fine-toothed comb for you.
  3. Xyzyx

    Time Bomb

    Quote:
    Originally Posted by Adeon_Hawkwood View Post
    Does anyone ever use Time Bomb? I have an AR/Dev blaster and with I16 I plan to make a Traps/AR Defender but I cannot see any reason to take this power on either of them. Theoretically I suppose you could sneak into the middle of a spawn while cloaked and use it but that seems to be of marginal utility solo and useless on a good team.

    So, does anyone have a good reason to take time bomb?
    Time Bomb is one of the reasons my Fire/Devices blaster was able to solo to 50 on Unyielding. You'll almost never break it out on teams, but it's great solo.
  4. Quote:
    Originally Posted by Fleeting_Whisper View Post
    Inertia resists change in velocity. By reducing inertia, it becomes easier to change velocity. So if you want to get technical, IR should debuff your slow and immob resistance
    Only if it boosted your speed and immob resistance by the same amount, since velocity could go up OR down. But "Reduce the 'Bad' Kind of Inertia" was too wordy for the power selection window, so they just left all that out and let you jump real high.
  5. Yeah, a Panicky Civilian option that you could apply to any map would be great, but in the mean time, I'd be satisfied with one or two.
  6. Next up, which is better: springy clothespins or that other kind?
  7. If slots are tight, I usually take Sting for the slightly harder hit, and skip Gambler's Cut (Divine Avalanche does the same damage as Gambler's Cut with the added benefit of pure awesomeness).
  8. Xyzyx

    Broadsword/Regen

    You don't need it, but you may want the unsurpressed movement of Swift/Hurdle and/or the additional +regen from Health. Quick Recovery is more potent than Stamina, so you could skip Stamina if you like, but I often (eventually) take both.
  9. Quote:
    Originally Posted by Fleeting_Whisper View Post
    How does reduced inertia allow you to be immobilized for a shorter amount of time?

    (I don't really care either way, the suggestion that immob resistance is thematic for a power called Inertial Reduction just struck me as funny)
    There are two side to inertia: moving things want to stay moving, and still things want to stay still. Presumably since the kineticist wants to stay in motion, he'd be shifting the scale away from immobility towards mobility.
  10. No thank you. I like to feel a sense of progression, and struggling to defeat pursesnatchers at level 50 wouldn't provide it. The universal conning system is great for GMs and Rikti/zombie invasions, but honestly, shouldn't you, at some point, just completely outclass some foes?
  11. IR is a superior version of Super Jump, not Combat Jumping (or Super Jump + Combat Jumping), so this is not an apples to apples comparison. That said, some Immob resist would not be out of line thematically or in terms of balance.
  12. The oldest official content? Sure. But the newer content (from CoV on up, for the most part) learned those lessons and adapted. The Faultline arcs and Croatoa are more representative of what official content is now. The older stuff is still available for play, of course, because why would you take completed content out?
  13. Random roll is random. My Bronze roll random number generator has a penchant for Bone Snaps and Air Bursts...the Regen Tissue unique is cause for a happy dance.

    Fixing the Bronze and Silver rolls should be easy enough; just count all of the uncommons five times and the rares once when you determine the percentages (the rares are marked on the wiki). The Gold will be harder, though, since it's less clear exactly how they're weighted.
  14. Go into the My Enemy Groups tab, click Edit on the group you want to rename, click Save As and give it the name you want to have. Then delete the old group.
  15. The distribution isn't as simple as dividing by the number of recipes available at a given level; some recipes are rarer than others (5:1 uncommon:rare ratio by player testing, according to the wiki), and the Gold/Rare rolls are said to be weighted by usefulness (more commonly used IO types drop more often).
  16. The Siphon Speed buff is only for you. Lets you keep up with your Speed Boosted teammates.
  17. Xyzyx

    Team Origin Buff

    I don't think they need to be removed; every superbeing has an origin, and it's OK to get players thinking about how their characters came to be. But origin should remain (almost) entirely irrelevant from a gameplay perspective...otherwise, pigeonholing, min/maxing, earthquakes, famine...you get the idea.
  18. Yeah! Make them Schedule B, give them something to complain about!
  19. Not necessarily...if the name was added to the off-limits list after you created the character on Justice, you wouldn't lose the name on Justice (until/unless someone petitioned you), but you'd be prevented from using it later on other servers.

    Edit: but I see no reason why that name would be off-limits...someone probably does have it.
  20. It's certainly not without precedent in comics, and since it's (almost) entirely for flavor, why not?
  21. IO set bonuses provide a means for any character to increase regeneration and/or recovery rates; between that, the sets that have recovery powers, end mod enhancements, Stamina, and plain old endurance management, I think the field is pretty well covered. Stamina has always been a nice-to-have, but never mandatory.
  22. Quote:
    Originally Posted by Ethric View Post
    So, do people suck at lining cones or why are these powers given such a bad rep?
    They require a little skill (lining them up) and discretion (maybe I shouldn't waste it on one target, maybe I shouldn't lock myself into a long animation if I've got enemies pounding on me and two hit points left and a green inspiration handy). For some people, anything that requires more than rudimentary effort is teh suxxorz (see also knockback, Burn, etc.).
  23. Quote:
    Originally Posted by Clave_Dark_5 View Post


    Why can't people take comedy seriously?
    I would assume the OP means actual arcs that the author spent time and effort on, rather than only arcs that are serious in tone. Why spend more time on a poster than it took to create the arc it advertises?