Team Origin Buff


Anti_Proton

 

Posted

I thought this would be good.

Chatter with some people made me think of this. "would help if the origins did more in-game"

what if you were on a team of 8 and for each person with the same origin as you on the team, you get a small stacking buff. I have no idea how the buffs would be different for each origin but you get the point.


 

Posted

Hmmm...
Interesting, lemme think of some ideas...
Natural gives a small boosts Regen/recovery rate (like SoA's inherent)
Science gives small resistance to status effects
Magic gives a small resistance and damage
Tech can give small ToHit and Defense Buffs
Mutants gain small +rech bonus?

And by small I mean that these bonuses should never exceed 2% at most.

Also, maybe there can be something gained by teaming with members of compatible origins, like a natural teamed with a magic and tech origin would gain certain benefits with them and the magic origin character would benefit from the natural and the mutant?

But in the end, this isn't very likely.
And interesting concept, but I don't see it ever happening.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Hmmm...
Interesting, lemme think of some ideas...
Natural gives a small boosts Regen/recovery rate (like SoA's inherent)
Science gives small resistance to status effects
Magic gives a small resistance and damage
Tech can give small ToHit and Defense Buffs
Mutants gain small +rech bonus?

And by small I mean that these bonuses should never exceed 2% at most.

Also, maybe there can be something gained by teaming with members of compatible origins, like a natural teamed with a magic and tech origin would gain certain benefits with them and the magic origin character would benefit from the natural and the mutant?

But in the end, this isn't very likely.
And interesting concept, but I don't see it ever happening.
Key-word being small, ie. buff-pet small.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Hmmm...
Interesting, lemme think of some ideas...
Natural gives a small boosts Regen/recovery rate (like SoA's inherent)
Science gives small resistance to status effects
Magic gives a small resistance and damage
Tech can give small ToHit and Defense Buffs
Mutants gain small +rech bonus?
Do you have any kind of in-game explanation relating origins to these buffs?

Since when are mutants attacking faster?

Why are magic based characters more resistant?


What origins really need is to be removed from character creation...


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

Posted

I don't think they need to be removed; every superbeing has an origin, and it's OK to get players thinking about how their characters came to be. But origin should remain (almost) entirely irrelevant from a gameplay perspective...otherwise, pigeonholing, min/maxing, earthquakes, famine...you get the idea.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

With the new rules about teaming, this may just be completely irrelevant


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

new teaming rules? where was that?


 

Posted

Quote:
Originally Posted by Fuzz_JDC View Post
new teaming rules? where was that?
Check up Positron's post history In I16 there will be some MAJOR changes to teaming dynamics.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

It could be a conditional Inherent that appears whenever a 'team' is established. It could apply a minor buff to each member that's dependent on how many members have the same origin and what origin it is. It could be called "Solidarity".

Yes. I think I like that.


 

Posted

Quote:
Originally Posted by Hobbes_NA View Post
Do you have any kind of in-game explanation relating origins to these buffs?
Since when are mutants attacking faster?
Why are magic based characters more resistant?
What origins really need is to be removed from character creation...
It's a good point, what is the explanation? Although, you didn't think of anything neither did i :S

Quote:
Originally Posted by Rock_Crag View Post
It could be a conditional Inherent that appears whenever a 'team' is established. It could apply a minor buff to each member that's dependent on how many members have the same origin and what origin it is. It could be called "Solidarity".

Yes. I think I like that.
Yay, it has a name.
I do laugh though, would the hero epic ATs get this? the answer is no, that buff they get is pretty good but good incentive to pick them up for team comprising of natural origin toons.


 

Posted

Of course hero epics would get that bonus, too. That buff you are talking about is actually their AT inherent. So, with all other ATs getting that new origin inherent on top of their AT one, why should the Khelds be left out?

I would actually favour something along AzureSkyCiel's suggestion which removes the "urge" to build a one-origin-only team and makes the odd mutant in a natural team just as useful as the eightth natural would.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Quote:
Originally Posted by Hobbes_NA View Post
Do you have any kind of in-game explanation relating origins to these buffs?

Since when are mutants attacking faster?

Why are magic based characters more resistant?


What origins really need is to be removed from character creation...
It was kind of arbitrary and mostly just an example. But I think my logic was...

Natural characters who have honed their talents have learned to surpass conventional limits, endured hardships and struggles that have left them determined to push through and survive.

Magic gains resistance in the sense of magic and the spirits giving one protection from harm.

Science, I've always viewed, is even more aberrant than mutant origin, the results of something that basically fundamentally changed what you were before into something else. A strange chaos that would baffle even magic users. And with mezzes kind of being seen as a "weird" thing, I figure that the familiarity with the bizarre ends up giving them a resistance to it.

Mutants, as born from a force of evolution, the things that allow for evolution must surely be rapidly at work within their bodies. Thus, a recharge buff.

For tech, I mostly figured tactical displays, targetting, etc. etc. to help them with defensive counter measures and aiming.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I love this plan! I'm excited to be a part of it!

A pox of those who want to remove Origins from the game. There's already plenty of builds in the game that encourage min-maxing and so-called "perfect" builds, a little inherent isn't going to suddenly make everyone create Science-origin toons if Mutation offers its own bonus balanced against Science.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...