newbie to the AE has questions


Eva Destruction

 

Posted

This may seem like a silly question, but I need to ask it. I've been away from the game for months and since I came back I've been dinking around with the Architect.

I finished a villain arc that I think is pretty good for a first effort. I need to run through it again and clear up some typos, and one or two other things.

One being, an escort guy doesn't really despawn when led to the door. He just followed me around while I went to next objective in one mission. I think I may have his settings wrong, but it was a bother to see him trhere knowing that he should have been gone.

The second being do ally characters have to set at aggressive to make them fight or is it that my ally was a MM and the AI for them is borked. He didn'rt do anything, no pets, no fighting.

Is it better to fix major problems and publish or not? I believe the tip that says you're your own worst editor. But I need feedback somehow. No matter how many things I fix I know I'll miss some things.


 

Posted

If you're really worried about it, you can bring a team with you in test mode and have them go over it...otherwise, publish, set the status as Work in Progress and ask for feedback. Send me an arc number; I'd be happy to break out my fine-toothed comb for you.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Quote:
Originally Posted by Xyzyx View Post
If you're really worried about it, you can bring a team with you in test mode and have them go over it...otherwise, publish, set the status as Work in Progress and ask for feedback. Send me an arc number; I'd be happy to break out my fine-toothed comb for you.
I'll do that and I'd appreciate your opinions. IT'll have to wait until tomorrow, though. I gotta go to bed. Work tomorrow. I'll clean up the problems I know of and post the number as soon as I can,


 

Posted

Quote:
Originally Posted by Fulmens View Post
I too am a newbie. I too have questions.

My wife and I wrote an arc. ("Big Ideas", by @Amazing Amazon . Villainry in the 20's. ) A 7-person team on Heroic went through our arc on heroic, and in mission #2 our custom boss showed up as a lieutenant.

Is this a known problem? If so, is there a known workaround?
I think the mission scales just as the regular missions do. It may have something to do with the level of your team. I'm not completely sure though so perhaps a more knowledgable person can tell you.


 

Posted

I think if you're running an AE mission on heroic the bosses will be Lieutenants, regardless of team size. The workaround is to raise your difficulty.

Escorts are currently bugged, they don't want to leave. They want to stay and follow you.

As for your ally, they are set to non-combat by default. Try setting him to fight defensive. If that doesn't work, you may have to go aggressive.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Xyzyx View Post
If you're really worried about it, you can bring a team with you in test mode and have them go over it...otherwise, publish, set the status as Work in Progress and ask for feedback. Send me an arc number; I'd be happy to break out my fine-toothed comb for you.
I did one final test run hoping I caught most of the typos, but I just published it. The arc id is 302877. The Story is named "The Star Chamber". Its a villain arc. The players will be introduced to an evil world conquering scheme by the contact, only to find that a group of heroes have secretly teamed up to murder, not arrest them. I think its a pretty nifty story, but as they say, the worst editor is yourself.


 

Posted

Quote:
Originally Posted by Xyzyx View Post
I'll check it out tonight. Would you prefer private feedback or public feedback?
Public is fine! Thanks!


 

Posted

The Star Chamber, Arc 302877

Spelling and Grammar
Part One
Intro
Missing apostrophes in "many think its a legend", "Its in a museum"
Collection
When you click on the body, the status bar reads "Examing the body"
Return dialog
Missing apostrophes in "its mystical power", "whats this you say"
Clues
An interesting proposal
"recieved" (received)
Night Wind's Account
Should "some here killed him" read "someone here killed him"?
Night Wind has the only clue dialog without quotation marks

Part Two
Intro
Missing apostrophe in "its in my best interest"
"thorn im my side"
Send-off
"collobarate", "US" (U.S.), "Liason"
Missing apostrophe in "Its too bad", "isnt it"
End-of-mission ambush
Missing apostrophe in "Its name!"
Return dialog
"imnformation"
Collection
"3 Computer Reference File" (should be plural)
"You begin downloading classified files" (no punctuation)

Part Three
Intro
Run-on sentence "Imagine, a hero..."
Missing word "Another item I need is (a) bit of Rikti technology"
Sendoff
Missing word "get rid of Reactor and (get) what we need at the same time"
Entry popup
Missing apostrophe in "Its Reactor you need to worry about"
Mission exit popup
Missing apostrophe in "Its a good feeling"
Return dialog
Missing capital letter "council idiots"
Clues
Bait in a trap
"reknown"
The Psi Actuator Device
Missing apostrophe in "as if its been used recently"

Part Four
Intro
Missing apostrophe "Its been all over the network news"
Sendoff
"fued"
Doctor Mechano
Bio
"he is (a) savvy foe"
Group
"ally" (should be capitalized)
Blue Light
Bio
"unkown reason(s)"
Clues
Doctor Mechano is marked for death
Missing apostrophes in "Its not like", "Thats YOUR job"
When only vengeance is left....
Three dots is fine after "left"
"bizzare"
Return dialog
"psycopathic"
Missing apostrophe in "Its time to finish this"
"The die have been cast" should read "dice have" or "die has"

Part 5
Intro
Numeral 5 in "Part 5"...all others have been spelled out
Sendoff
Missing apostrophe in "Its not so much", and this is a run-on sentence
Alley Cat
Bio
"muytation that gacve her feline(-)like powers"
Battle dialog
Missing apostrophe in "Thats all you got?"
Group
"hero" (should be capitalized)
Lady Fisticuffs
Bio
"boxxing", "encunter"
Dialog
Missing apostrophe in "Lets kick some cans"
Missing apostrophe in enemy dialog "Its $name! Extreme Threat Level!"
Mission Exit popup
"an(d) know you are not to be trifled with"
Return dialog
"existance", "led of(f) to prison"
Clues
Defeat the Star Chamber!
Missing apostrophe in "whats on the other side"
Reactor exposed
Missing apostrophe in "but its nothing compared"
You've beaten Captain Berserker!
"other hero(e)s"

Recommendations
- Night Wind needs a bio, even if it's only a couple of lines.

- Chessmaster is verbose. If that's his style, cool. If not, consider tightening up his dialog.

- The Pearl of Neptune was a chained objective after the rescue of Night Wind, which (as written) doesn't make much sense. Night Wind himself doesn't mention it in his dialog or his clue, and the Pearl is the item you're at the warehouse to obtain. Suggest unchaining this objective and make it available from the start. In fact, be careful with chained objectives throughout the arc.

- Come up with a more interesting or compelling choice than "Accept" for accepting missions.

- Make correct use of the singular and plural nav window entries, especially in Part Five ("Defeat the Heroes, 2 Defeat the Hero!" in the nav window is confusing and redundant).

- When defeating the heroes in part five, do not require the defeat of the entire group for success, or you may end up with an anonymous-looking Longbow minion standing off to one side keeping players from getting Mission Complete.

Comments
- A fun mission arc with an interesting premise.

- Your NPC dialog is uniformly good.

- A nice variety of enemy groups with a sprinkle of custom bosses thrown in.

- A few reasonably challenging fights.

Nice work! A little spit and polish and you'll be ready for prime time. Make it a priority to fix that Part 5 defeat-the-whole-group-around-the-boss issue, especially since you can't tell from the nav window which defeats you've gotten credit for. I recused myself from voting until you've had a chance to clean it up.

Edit: this looks nicer in its original format, but the forum chopped out my formatting.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Quote:
Originally Posted by Xyzyx View Post
The Star Chamber, Arc 302877

Spelling and Grammar
Part One
Intro
Missing apostrophes in "many think its a legend", "Its in a museum"
Collection
When you click on the body, the status bar reads "Examing the body"
Return dialog
Missing apostrophes in "its mystical power", "whats this you say"
Clues
An interesting proposal
"recieved" (received)
Night Wind's Account
Should "some here killed him" read "someone here killed him"?
Night Wind has the only clue dialog without quotation marks

Part Two
Intro
Missing apostrophe in "its in my best interest"
"thorn im my side"
Send-off
"collobarate", "US" (U.S.), "Liason"
Missing apostrophe in "Its too bad", "isnt it"
End-of-mission ambush
Missing apostrophe in "Its name!"
Return dialog
"imnformation"
Collection
"3 Computer Reference File" (should be plural)
"You begin downloading classified files" (no punctuation)

Part Three
Intro
Run-on sentence "Imagine, a hero..."
Missing word "Another item I need is (a) bit of Rikti technology"
Sendoff
Missing word "get rid of Reactor and (get) what we need at the same time"
Entry popup
Missing apostrophe in "Its Reactor you need to worry about"
Mission exit popup
Missing apostrophe in "Its a good feeling"
Return dialog
Missing capital letter "council idiots"
Clues
Bait in a trap
"reknown"
The Psi Actuator Device
Missing apostrophe in "as if its been used recently"

Part Four
Intro
Missing apostrophe "Its been all over the network news"
Sendoff
"fued"
Doctor Mechano
Bio
"he is (a) savvy foe"
Group
"ally" (should be capitalized)
Blue Light
Bio
"unkown reason(s)"
Clues
Doctor Mechano is marked for death
Missing apostrophes in "Its not like", "Thats YOUR job"
When only vengeance is left....
Three dots is fine after "left"
"bizzare"
Return dialog
"psycopathic"
Missing apostrophe in "Its time to finish this"
"The die have been cast" should read "dice have" or "die has"

Part 5
Intro
Numeral 5 in "Part 5"...all others have been spelled out
Sendoff
Missing apostrophe in "Its not so much", and this is a run-on sentence
Alley Cat
Bio
"muytation that gacve her feline(-)like powers"
Battle dialog
Missing apostrophe in "Thats all you got?"
Group
"hero" (should be capitalized)
Lady Fisticuffs
Bio
"boxxing", "encunter"
Dialog
Missing apostrophe in "Lets kick some cans"
Missing apostrophe in enemy dialog "Its $name! Extreme Threat Level!"
Mission Exit popup
"an(d) know you are not to be trifled with"
Return dialog
"existance", "led of(f) to prison"
Clues
Defeat the Star Chamber!
Missing apostrophe in "whats on the other side"
Reactor exposed
Missing apostrophe in "but its nothing compared"
You've beaten Captain Berserker!
"other hero(e)s"

Recommendations
- Night Wind needs a bio, even if it's only a couple of lines.

- Chessmaster is verbose. If that's his style, cool. If not, consider tightening up his dialog.

- The Pearl of Neptune was a chained objective after the rescue of Night Wind, which (as written) doesn't make much sense. Night Wind himself doesn't mention it in his dialog or his clue, and the Pearl is the item you're at the warehouse to obtain. Suggest unchaining this objective and make it available from the start. In fact, be careful with chained objectives throughout the arc.

- Come up with a more interesting or compelling choice than "Accept" for accepting missions.

- Make correct use of the singular and plural nav window entries, especially in Part Five ("Defeat the Heroes, 2 Defeat the Hero!" in the nav window is confusing and redundant).

- When defeating the heroes in part five, do not require the defeat of the entire group for success, or you may end up with an anonymous-looking Longbow minion standing off to one side keeping players from getting Mission Complete.

Comments
- A fun mission arc with an interesting premise.

- Your NPC dialog is uniformly good.

- A nice variety of enemy groups with a sprinkle of custom bosses thrown in.

- A few reasonably challenging fights.

Nice work! A little spit and polish and you'll be ready for prime time. Make it a priority to fix that Part 5 defeat-the-whole-group-around-the-boss issue, especially since you can't tell from the nav window which defeats you've gotten credit for. I recused myself from voting until you've had a chance to clean it up.

Edit: this looks nicer in its original format, but the forum chopped out my formatting.
Thanks for the feedback. I'll try to fix the things you mentioned. I really appreciate your input.


 

Posted

Hey, X....you're good! They should hire you as a story editor! Thanks for the tips. I went through and fixed most of the typos you mentioned. Seriously I appreciate the help. Some of them were minor, but I still missed them the first time.

The only thing I had a problem with was fixing the lowercase "ally", and making sure only the bosses at the end need to be defeated not all of the minions. (not sure yet how to do that).

I just wanted to thank you again. I'll be trying to improve on the arc still, but your feedback really helped!