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Posts
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Joined
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Quote:At least both the STF and the version you fight in the villainside arcs uses his "Summon Army" power.Formerly confirmed. Now retconned or just ignored. Then again, Maelstrom's supposed to be DP/EM, Lord Recluse is supposed to be an MM (and there's only one version of him that summons minions if I recall), and Ghost Widow is a Dom who thinks Dark Miasma is a control set.
I'm pretty sure this was the devs' way of killing off the Blue Steel meme. -
Except that Synapse and Mynx aren't together (though Bobcat and Neuron are) check the Valentines tips
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Try Praetoria. It has IMNSHO, the best writing in the game.
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Quote:Doubtful, considering events in I22.
I vote Ice Mistral as a Lessie. -
Fortunate Daughter is pretty happy as she is. Arachnos is her employer, she gets to do a job she enjoys, meet wonderful people, and sometimes kill them. What's not to like?
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Scirroco's tends to be decently cheap-ish actually (except one or two slots). Obliteration though can be very pricey.
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There's enough weirdness in the valentines tips, this one isn't even the strangest! (Sally/Lusca!)
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Quote:Keeping track of common and uncommon enhancements are, pretty much a waste. I never do. Even rares aren't THAT expensive compared to the recipes you're going to want, so if you don't want to shuttle salvage around, just sell it and send the influence.
Maybe if the game had some way to track which character needs what recipes and salvage and keep those updated automatically and then allowed me to send salvage to characters' inventories directly... Then, maybe I'd consider it, but right now, I'm going to have to look for ways to work with Inventions in such a way that I only ever care about the character I'm building for at the moment. Having to worry about my whole roster - and that's a big roster - is not a workable solution. That's why I like "money" - because it's a single currency that I can translate everything into and I can then translate back into everything I need, and I don't have to worry about which character has how much of which type of resource.
Quote:Entirely separate from that is the subject of supply. A lot of people have suggested to me that I use my Merits to obtain sought-after recipes, then sell those and use the money to buy the ones I actually want. That's a fair suggestion, but it entirely skips the issue of supply. I could have all the money in the world, but that won't make a difference if the thing I want to buy isn't for sale. And I've looked at some of those Set Inventions - many of them have 0 recipes listed almost perpetually. I could bid a million or a billion, but I'm still not going to buy what isn't there to begin with. -
For the record, what's the definition of a PUG used?
To me, PUG means picking up players in chat or via message (not, not that kind of picking up! That's what goes on in Pocket D) IE: any time you're not doing a group specifically with people you know beforehand it's a PUG. -
What I tend to do to get money (far away from the most efficient way, by the way) is use alignment merits to get LOTG 7.5% recharge, and then sell them. It usually (depending on how you got your A-merits) gets you around 50-100 million inf in profit. Since I don't bother with purples that often, and can use A-merits to get the expensive rares I need, it's entirely sufficient for my needs.
I don't bother with buying or reselling or anything like that, just posting the recipe, collecting the inf, and then buying what I need. -
Quote:There is. They're called Hami-O's.That's easy. Already there. As in, I'm already using this exact slotting.
Two? Is the third slot not really worth it at level 50? I checked Mids' and it suggests it's worth... 0.66% or there about. Yeah, probably not. OK, so I can spare one slot from all three toggles to go into something else. That could work.
I have mine slotted for jumping for... Some reason. Easy enough to change, and Combat Jumping sucks for jumping anyway.
That's not very easy to achieve. Currently, I have it two-slotted for just recharge since that's what I tend to slot Build Up style powers for.
Yeah, I skipped a few steps, but I follow your logic so far, I think.
See, Tough, Weave and let's say Boxing is three powers. I can only spare two. I have all of Street Justice, all of Super Reflexes, Combat Jumping, Super Jump, Conserve Power and Physical Perfection. These are not things I can give up on, and they leave only two power picks left.
That's OK, I was in the other room watching the Matrix
I'm not sure if I even need to hit the soft-cap, really. Even at 32.?% Defence, my Scrapper does fairly well, except against Devouring Earth Quartz eminators and Rularuu Watchers. Honestly, if that were all that's it, I wouldn't even bother trying to work for more defence, aside from maybe two-slotting Combat Jumping for it. But the thing is, I want to have a shot at Incarnate stuff with her, and with everything in Dark Astoria having a higher to-hit base... Yeah, I'll need to shoot for more.
See, I've never been a greedy guy. My concern is to build for "enough" to have the character feel comfortable in battle. I don't need to step on Bill Z Bubba's toes and going to solo AVs or Pylons or anything
Claws has a point here. I did consider Frankenslotting at one point, but the sheer clutter of unmanaged set bonuses just bugs me to no end. Not only am I getting bonuses I don't account for, but there's no way to track performance between characters without accounting for them.
Honestly, if there existed a class of enhancements that enhanced two two aspects of a power, offered no bonuses whatsoever and were not limited by how many of which kind you can slot in a power that accepts them, I would be SO all over those! I'm not sure if they'd earn me a lot of extra defence, obviously, but I'd try them anyway. -
Honestly, I've never done the any trial with an actually premade group, and I've done them all. So yes, it's defiinitely doable on a PUG.
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Quote:I should not that aesthethically I much prefer the older lightsaber fights. While not exactly *good* they look like two people actually fighting, not ballet.There has been a shift in animation design since about when Dual Blades came out. Fluidity, both in animation and in transition from one animation to the next, is taking a much higher precedent. As a quick example: just the other night I was fiddling in the character creator on Beta, and marveling at the difference in animation between Staff Fighting's "Sky Splitter" and Katana's "Golden Dragonfly." Both are two handed attacks where the character jumps and brings the weapon down in front of them, but Golden Dragonfly jumps about half the height of Sky Splitter, almost as if it was designed to be executed by a samurai in heavy armor, as opposed to a light-weight and fast ninja.
I attribute this to pop culture over the past 10 years or so, and how combat has changed in that time. The Matrix ushered in a new era of wire-fighting, detailed, single-sequence combat that was not overly present before that. You look at a movie like 300, and you see continuous fight sequences for just under a minute without a single film cut.
Perhaps the best example is the difference between lightsaber battles between the first Star Ward trilogy (IV, V, & VI) and the second (I, II, & III). The older ones resemble our current broad sword animations, while the newer runs remind me more of Dual Blades in their quickness and flow.
In terms of new animations, I think Katana/Ninja Blade and Claws could do with some new stuff. Sets like Broad Sword, War Mace, Battle Axe, and most of the punch-n'-stuff sets (ice melee, fire melee, dark melee) are fine because the look is pretty on-par with what you might expect.
As for new effects, that's a much larger pool of powers. Ice Armor is on the top of my list of "Sets I hope they look at sooner rather than later" but I am not getting my hopes up. -
I22 has a rather nice one. "The dead cannot change, but the living still can."
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Awww, no new SSA?
Oh well, see ya next week! -
Snipes is atricky one, the idea is that it's essentially a "alpha only" power that can easily remove a single enemy from the fight before it even starts.
The problem is that a lot of attacks can effectively do that, and it's not even THAT strong.
That said it's very useful when soloing, since you can kill that sapper or ink man or whatever before they get a chance to do anything.
What I'd do would be to simply buff the damage significantly, BU+AIM+Snipe should one-shot bosses for blasters and LT's for defenders. -
Arachnos is by far my favourite villain group, they just have a great set of looks (Fortunatas, Tarantulas and Wolf/Bane/Crab spiders all ook awesome, we don't talk about the Mu Mystics)
Having them show up in Praetoria was one of the most awesome mments in thegame (second only to the Fifth Column base in the ITF) -
Quote:Tips drop in the shard, but missions don't. (you get the "Get thee to Paragon" message)Heck, you could "kinda sorta" fudge your way to Traversal Missions through the Sewers/Abandoned Sewers by setting up a Mission that requires you to Enter the Sewers from a specific Zone Door, and then exit from that Sewer Map through a different specific Zone Door ... without leaving the Zone/Map. That means no shortcuts (by any other name) since you have to literally traverse the map to complete the objective. The "excuse" that you'd need to use for this need be nothing more than a "surprise attack" from within the Sewers on a location just outside them.
Speaking of which ... could you imagine how much more "traffic" the Sewers and Abandoned Sewers would get if there were Newspaper Missions, Tip Missions and Morality Missions that sent you down there to get to a Mission Door? Of course, the same could be said for the Shadow Shard on Blueside.
Speaking of which ... I wonder if it's possible to even GET Tip Missions and Morality Missions to drop (and spawn their Mission Doors) out in the Shadow Shard ... -
I'm fairly sure the Arachnos weapons are actually labelled as SMG's, and not rifles. At least that's what the NPC version is called.
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The problem isn't whether or not trials are fun or not. The problem is rewards ratio.
Take Skyirm as an example, players are breaking the game into tiny bits simply because it's easier to level skill by exploiting the system than playing it the way it's "Intended" to be played. Now, in a single-player game that doesen't matter much: In a multiplayer game however, it DOES, since people gauge their character's power/fitness i relation to others. Which means that if there's a smoother path to advancement, a lot (not everyone, but a significant chunk) are going to feel forced to take it, so as to not fall behind.
That means that if there's a more effective, less challenging path to something that's what's going to get run, even if players think it is boring as hell.
So the devs have to find a middle-path, balancing rewards and challenges. -
I should just note that in at least a couple of jurisdictions it's very tricky to revoke a sale you've made. Even if you didn't intend to sell it at the time, if the information provided and payment given was legit, it's very hard to take back.
I seem to recall some an instance of prices decimal points being in the wrong place (basically reducing prices by a factor of ten) and the people who bought the products at the reduced prices were allowed to keep them.
Basically, if you leak something yourself, upon your head is it. -
Quote:To be fair, isn't that what the UG trial is for? (UG has it's own problems, mind)(We have both repeatedly used the word "blitz" to aptly describe this strategy. Looking at the title of i21.5, I have to wonder if the Devs' original intention was to make it fast-paced like that. Not trying to make a point, just wondering if that was conscious on their part to call the update "Media Blitz.")
Last night, someone on the league remarked in the middle, "Man, these things just keep getting faster and faster." And that player is right, nearly all the trials are fast-paced due to the constant presence of a countdown-to-defeat and/or someone/something (whose survival is vital to the success of the trial) is in danger. Since TPN has both of those, it is quite possibly the fastest-paced Incarnate trial to date.
Personally, I don't see the need for so many time-sensitive objectives in TPN, or any trial for that matter. It is almost counter-intuitive: the Devs spend a lot of time hard at work designing maps and enemies for these trials, yet do not give us the option to stop and take in the surroundings. Gamers typically want the most power and the shiniest stuff as the fastest pace, so why enforce that? The ITF is one of the most oft run TFs in the game for the very reason that it can be breezed through in 20 minutes (or less for some) for a team of Reward seekers, or it can take over an hour for those seeking inf./shards/prestige/experience. The players have the choice there, but not with the Trials.
Personally, I am not necessarily against the "blitz" tactics that the TPN trial nigh-requires. It gives the trial a high-stakes, intense atmosphere, which leaves you with a sense of relief once it is over. However, I hope it does not become the norm, as I do like to "take it all in" every now and again.
I do think there's a problem in that there's nothing *unique* you can gain from these difficult trials (save Badges) Adding say, another tier of incarnate powers whose salvage could only be gotten from UG/TPN would have helped, I think. -
So, I just did my first TPN (got to the third Maelstrom fight)
THIS WAS ******* AWESOME! It wasn't tedious the way OldKeyes could be (where what you were doing mostly was waiting for AM to get taunted around) or drawn-out the way UG can be (where you spend an hour in easy mode only to be wiped by the final boss) But there was so much glorious, glorious chaos! Everyone had something to do that needed doing, and you really had to stay on your toes to complete it (we didn't because of civilian deaths)
My only beef is that I think the rewards might be slightly underwhelming, but as far as trial design goes this was the most fun yet.
People who complained about wanting something other than Tank&Spank bosses? This is it. -
I find myself not even noticing the sleep in PGA, tbh. I use it mainly for the damage debuff.
How bout making Entangling Arrow an AOE immob and increasing the relevant values accordingy? I agree that TA has just about the worst set of opeing powers of any buff/debuff set. -
A certain licensced MMORPG has been trying out ranged tanks. I have no idea how it works though.
The easiest way would probably be to give a guns (and Archery for that matter) APP. Scrapper and Tanker APP's are pretty much just a small ranged attack chain already. The only reason I can think of for them not having done so alrady would be redraw, actually.