Snow Globe

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  1. Snow Globe

    Vet question

    Yes, any character slots earned for the 12 months of subscription prior to Issue 21 are the account's forever.
  2. Quote:
    Originally Posted by mousedroid View Post
    I guess it's dumb to ask whether signing up for this will net us 7 or 14 tokens up front, huh?
    Yeah, the answer is that you don't.
    Quote:
    Originally Posted by Fantasyhero View Post
    I have a question.

    How many Paragon Points do yearly plan suscribers get? Do they get their points allotment monthly like everyone else, or do they get them all right away?
    Regular yearly subscribers: (12 x 400) + (12x(150 if tier 9))
    This deal: (14 x 400) + (14x(150 if tier 9)) for the 12+2 plan, (7 x 400) + (7x(150 if tier 9)) for the 6+1 plan

    Basically you'll get point allotments monthly, just like everyone else. You'll get the bonus 150 any month you subscribe if you have completed Tier 8 (34+ tokens).
  3. Quote:
    Originally Posted by Wing_Leader View Post
    I mean, I can't tell you how many trial details could be more efficiently handled if there was one person dedicated to all that coordination. As it is, each person is left to themselves to do exactly the right things at exactly the right time, and even when you have a league without any newbies, many times you just need to "call an audible" and make on-the-fly adjustments. But in the total chaos of combat, people can't all be expected to divine how to adjust their actions, as if they were part of some perfectly linked hive mind. Trials tend to go sideways because of a lack of effective coordination during critical junctures.
    The timed phases limit that. Leadership is further hampered by the participation metric. I'm positive that I'm being penalized every time I'm actively leading inside a trial. Not enough to get the thread table, but enough that I'm getting less than the same rolls as some other players.
  4. Quote:
    Originally Posted by Bionic_Flea View Post
    I think we've had this discussion before and I've invited you to come to Justice server and run them with me.

    I may have to move something to Triumph to help you out.
    I'm getting an excessive amount (in my opinion only) of 50s on Triumph and will likely start moving some to other servers soon to make room for new characters.

    On the other hand, when I can find a good group, doing a trial or speed run is great. Sadly that isn't most of the time.

    As to how I lead trials, and even when I'm not leading the trial:
    Quote:
    Originally Posted by MasterStryker View Post
    This much I am aware of....Snow knows his stuff. Whenever he is on an Itrial that fails, he stays and goes over what to do for the next run so people will know. The same can be said for badge runs of those trials.
    I try to help as much as I can. Sadly it isn't always enough.
  5. Quote:
    Originally Posted by Arcanaville View Post
    I wouldn't go quite that far. I think it is true that the devs own statements demonstrate conclusively that they believe their job as end game designers is to pit themselves against the playerbase, but I think it is less that they are deliberately attempting to annihilate weaker players and more attempting to be a credible threat to the stronger ones. Unfortunately, those two are entangled objectives.
    • The 50-90% pulse damage in Keyes for the first 6 months disagrees with you.
    • The Disintegration beam in Keyes for the first 6 months disagrees with you.
    • The War Walkers (all 3: Extinction, Self-Repairing, and Lichen Infested) lethal force and crowd control disagrees with you.
    • The mag-20 confuse with the Avatar disagrees with you.
    • The 1 shot, 1 kill power that Maelstrom has (in addition to his other attacks and all the debuffs and auto-damage from the seers) disagrees with you.
    • The 15 second rez penalty in the MoM trial disagrees with you.
    • The next to impossible to see "eye of the storm" (which are too small) in the Penelope phase while taking a crippling amount of damage disagrees with you.
    • The World of Anguish being mostly-irresistible damage disagrees with you.
    • The Shared Suffering/Suffer in Silence mechanics disagrees with you.
    Every single one of those effects are designed to:
    • Kill the players.
    • Confuse the players.
    • Fail the trial.
    That is all those effects do. They are either hard to see or hard to defend against. They promote the "what the hell just happened to me?" response from players, just like a player facing a Killer GM. They may not intentionally be trying to kill the players, but the end result is the same.

    Quote:
    Originally Posted by Arcanaville View Post
    The problem is that for the end game trials, "the playerbase" is being represented by its highest performers. And this is not an obviously dumb notion. The whole point of having an end game was to extend the game beyond the confines of standard difficulty.
    At which point it chucks out the whole notion that the Incarnate System is meant to be accessible for everyone. Clearly it isn't. It is for the min-maxers, it is for the munchkins, but it isn't really for everyone. That is the core of the issue.

    Quote:
    Originally Posted by Arcanaville View Post
    If it wasn't significantly more difficult, it would be pointless because it wouldn't be something beyond the standard game. I'm sure there are people who would be fine if the devs did nothing but continue to add to the standard game, but that's neither here nor there.
    I think the problem is one of heavy-handedness. There is no finesse to the difficulty or, at most, all the finesse of "Hulk SMASH!"

    Quote:
    Originally Posted by Arcanaville View Post
    I think the problem is more that they take that objective to excess moreso than they deliberately set out to try to "beat" the players.
    The distinction between the two at this point is imperceptible to the point of being meaningless.

    Quote:
    Originally Posted by Arcanaville View Post
    I think they want us to win, but the issue is that "we" win when "we" construct leagues that beat the trials. "We" doesn't mean "me" or "you" specifically. That causes friction in a playerbase used to "we" meaning "almost all of us" when it comes to content.
    And it falls flat on its face when it excludes players that "can't keep up".
  6. Quote:
    Originally Posted by AquaJAWS View Post
    Collecting all of both is a joke. I can't think of a league, especially at this point, that didn't do that.
    I've seen a couple leagues recently that had difficulty doing that.

    Quote:
    Originally Posted by AquaJAWS View Post
    The requirement to defeat him in all of the current badges without closing the portals or pacifying him is just redundant. Doing that once should be one badge and that's it for it.
    Agreed.
  7. Snow Globe

    No 5 year badge?

    From the Devs/Community Reps... nope. Some people have posted the Customer Support team is aware of it though.

    File a /petition in any case.
  8. Quote:
    Originally Posted by Deus_Otiosus View Post
    Some examples of T4 Inspirations:
    • Sight Beyond Sight:+75% ToHit, +Perception
    • Furious Rage: +100% Damage
    • Amazing Luck: +50% Defense to all attacks (except typeless)
    • Liberate: Resist Effects
      Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt and placate effects for 90 seconds. This Inspiration can be used even while under such effects.
      -40 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -20 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 75% resistance to Taunt and Placate
    Let's see, for one run:

    Sight Beyond Sight: Yes, had 4 of them.
    Furious Rage: Yes, had 6 of them.
    Amazing Luck and Resistant: Yes, 2 each.
    Back in the Fight: 2.
    Liberate: N/A as I wasn't held, though I think I had 2.
    Immortal Recovery: 2.
    Ultimates: 2. Note: You can only use 1 of these at a time.
    Mission set to -1: Yes.
    Envenomed Dagger: Yes.

    Was I able to kill the clones fast enough? No. Was I able to damage Trapdoor fast enough: no.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    So just to confirm, you're saying that with Inspirations like these, +level shifts from Ultimates, temp powers like "warburg nukes" and temp pet powers - that you could not get this arc done as it is currently implemented in the game?
    You can only have 1 shift from Ultimate inspirations at any one time. The game prevents you from using a second one while the first is active.

    I think I had to finally get Shivans in addition to the above to actually succeed with that character. The next step for that character would have been getting the Warburg Rockets.
  9. Quote:
    Originally Posted by Lothic View Post
    it can now be pretty easily completed by fully outfitted 50+3 Incarnates without worrying about the portals.
    I seldom see the majority of any league being 50+3s on the Incarnate trials these days... Including the MoM and TPN trials on live. At most, only 1/3 of the leagues I've seen are 50+3, sometimes a lot less.

    Edit:
    It seems that a lot of players take the "only need to get to tier 3 then stop, and only on one tree per slot" road. This means they aren't grinding to Tier 4 abilities.
  10. Quote:
    Originally Posted by Bionic_Flea View Post
    However, if the leader does explain things carefully and a player still can't follow the instructions then they should be kicked or not invited to future runs.
    Unfortunately, I can't be that picky due to lack of available players.
  11. Quote:
    Originally Posted by Bad_Influence View Post
    I do not like the newer Trial components such as damage pulses, unresistable knock-up [puns not intended], INSTANT DEATH, no hospital + punitive rezzes and one person making an entire trial fail = cue insults and screaming, Sam I Am: I do not like green eggs and ham.

    *I do not like instant and unresistable death
    *I do not like level 54+ enemies [can't wait till we work up to level 80+ enemies, eh? Me either...]
    *I do not like being thrown around like a rag doll with mag 8 KB protection
    *I do not like people who cannot follow instructions borking my chance to succeed
    *I do not like seeing people screaming at and insulting each other
    *I don't like a stream of useless rewards, trying for the one I need
    I have to add this:

    * Punish players for being defeated. (MoM Trial)

    I agree with this entirely with this quote. Sadly the designers seem unwilling or unable to comprehend that their players are not all munchkin min-maxers.

    The developers of the Incarnate Trials are arch-typical Killer GMs.
    Quote:
    Opposite to the Monty Haul Game Master who heaps rewards by the truckful upon his players, the Killer Game Master has set himself up as a hostile entity playing against them. To this guy, it hasn't been a good day until the players have been forced to roll up several new characters in a single session. In short, this Game Master subscribes to the Amber Law of gaming; the game session is a zero-sum battle of wits between players and GM, and the GM holds all the cards. For exactly this reason, the Killer Game Master is in most cases considered the worst example of what a Game Master shouldn't be. Since the GM has the ability to kill off the entire party at will at any time, his "winning" such a battle is hardly an accomplishment.

    Any world in his hands will inevitably turn into a Pessimistic World where every innocent-looking item will turn out to be a Death Trap which kills the player without so much as a saving throw, every magic item they pick up will be cursed or even worse, they can't trust any NPC (especially the friendly ones), and their every deed will lead to miserable failure or end up helping the forces of Darkness (or Light, if your band of adventurers is a bunch of evil doers). They won't be crushing orcs or goblins at level one, they'll be getting stomped by ancient red dragons and tarrasques. And frequently, they'll have to make Dexterity checks to avoid randomly tripping and falling down.
    The word "Pessimistic" replaced something that the forums would be frowned upon by the moderation team.

    Quote:
    If the players are competent enough minmaxers (or if the group sports a bona-fide Munchkin—actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire Min-Maxing in their players, as they feel they need to do so just to survive a given DM's game.
    The "challenges" starting in Keyes on reek of this attitude that the players need a cheating game to keep the min-maxers happy. However the only thing you are doing is making the trials less fun for everyone else.

    Not naming names, but one of the developers responsible of the later trials IS a long time player that DOES min-max his builds. Additionally a lot of players in the Issue 20 Closed Beta also fall into the category of being "min-maxers". Guess what? A large portion of this game's players aren't min-maxers, and to treat them as such is a good way to alienate those players.
  12. Snow Globe

    Vet question

    Quote:
    Originally Posted by Eric Nelson View Post
    You earn 1 for every 12 months of paid game time.

    http://paragonwiki.com/wiki/Character_Slot
    I think that ended with Issue 21.
  13. Snow Globe

    No 5 year badge?

    There have been many reports of players not getting their year badges since Issue 21 launch.
  14. Quote:
    Originally Posted by Snow Globe View Post
    Given data later in this thread, the 1 reward token should be $10, not $15. Yes, you get additional stuff for subscribing or buying points. This doesn't change that the Reward Tokens seem to have a higher value than the developers are assigning to this super pack bundle. As far as the packs themselves, the developer's value of the packs doesn't seem to match the player's perceived value of the packs.
    Quote:
    Originally Posted by Tyger42 View Post
    Actually, it does change that fact. Quite a bit, really. At least, it changes the value you've assigned to them substantially.
    No, it doesn't substantially change the fact that the developers (probably specifically Ghost Falcon) have assigned a value to the Reward Tokens. The basic facts remain the same: Paragon Reward Tokens are a perk that has a value that anyone can measure with a little diligence.

    The developer's value of the Paragon Reward Token seems to be $10. Yet this token "purchase" of the super packs is being assigned a $5 value.

    The VIP costumes, by the same math, has a high premium attached to them. 3x800 PP (2,400 PP) for a complete set of costume parts. So we are getting "charged" an extra $25 (2,000 PP) for the Celestial Set compared with a regular costume pack.

    Again, the math is easy to do. So easy that a player has to wonder if someone had bothered to do the math in the first place.
  15. Quote:
    Originally Posted by Ultimus View Post
    Ok I have always been confused about this badge.

    Wouldn't fulfilling the first requirement fulfill all 3? If you collect all the temps and not use any of them wouldn't you get credit for the other two?
    Apparently no, at least according to whatever committee solidified the requirements.

    Run 1: Get all the grenades and no acids, and no acids or grenades during the final phase, and use no grenades for the final battle. Note: you can't use any acids as you can't collect even 1 acid.

    Run 2: Get all the acids and no grenades, and no acids or grenades during the final phase, and use no acids for the final battle. Note: you can't use any grenades as you can't collect even 1 grenade.

    Run 3: Get all the acids and all grenades during the sabotage phase, no acids or grenades during the final phase, and use no acids or grenades for the final battle.

    Yeah, whoever approved these badges didn't grok that these goals are completely redundant and that most players wouldn't want to do the "no temps at all" more than once.

    Quote:
    Originally Posted by Ultimus View Post
    Also how the heck do you not use any temps in that and win?
    Bring lots of debuffs and/or psi damage. Preferably +3 shifts for everyone.
  16. I see that the developers are upset that the players aren't playing the exact way the developers have intended yet again.

    Note to the developers: You have yet again fallen into the trap that many new GMs have: the Killer Game Master.

    http://tvtropes.org/pmwiki/pmwiki.ph...llerGameMaster

    Quote:
    If the players are competent enough minmaxers (or if the group sports a bona-fide Munchkin—actually, a Killer Game Master is what happens when a Munchkin becomes a Game Master), this kind of DM may be necessary just to give them a challenge. Conversely, of course, these kinds of game masters can actually inspire Min-Maxing in their players, as they feel they need to do so just to survive a given DM's game.
    The "challenges" starting in Keyes on reek of this attitude that the players need a cheating game to keep the min-maxers happy. However the only thing you are doing is making the trials less fun for everyone else.
  17. Quote:
    Originally Posted by SlackTech View Post
    I also wonder if i25 will be 'Return of Statesman!' drawing inspiration from a similar signature character of a certain comic book company?
    It wouldn't be in 5 issues... More like 12 issues (remember the 5th column), so Issue 35, with flashbacks/hints of return in Issues 33 & 34.
  18. Quote:
    Originally Posted by Lazarillo View Post
    It's a lotto-draw being set for purchase on the Paragon Market. Each $1 purchase will get 6/205 different items of set rarities. These items include consumables like inspirations and temp powers, as well as unique costume pieces, AT enhancements, and Enhancement Catalysts.
    It is 5 out of 205, not 6 out of 205.

    Quote:
    Originally Posted by Kitsune9tails View Post
    The fear is that if they don't (or do!) sell well, then more and more 'better' stuff will become exclusive to the packs
    Either way they will continue to add 'better' stuff until a percentage of sales are achieved. At which point they'll use that as a standard as to how much to include in any future packs. This is wholly a predatory marketing tactic. Will the packs sell? Of course they will sell. There is no doubt in my mind that they will sell. That kind of revenue is addictive to the marketing team.

    The problem is that this kind of revenue stream is incredibly short-sighted in that it will turn off their core customers: The VIP. Once the VIPs realize that they'll not be able to keep up unless they spend a lot of money, they'll likely quit. The VIPs will be less likely to recommend the game to their friends at that point, and the marketing team will put even more desirable items in the packs in a desperate hope to continue the revenue stream.

    Quote:
    Originally Posted by Kitsune9tails View Post
    We want the packs to come to the game in a form that HELPs the game, not only in the form of short term sales but also long term customer good will.

    I'd hate for Paragon Studios to get a big influx of money that disguises until too late that a critical mass of players have unsubscribed from the game.
    That is the problem these packs will have: They mask the fact that the production schedule is too much too fast.
  19. Quote:
    Originally Posted by Zwillinger View Post
    1 Reward Token does not = $15.00. You pay your VIP subscription, and the Reward Token is only a part of what you're getting in return. Same goes for PP purchases. You still get $15 in value out of your PP, Reward Tokens are just something extra.
    Yes, the reward token is a part of either a player's monthly subscription or PP purchase. Either way approximately $15 is used (okay, the 12+2 month subscribers are getting those tokens for spending at little as $10/month).

    We've plenty of examples where players are doing the math exactly as I did when it came to the Celestial Costume and I think you will have an uphill battle with those posters.

    Additionally, barring the announcement for buying multiple packs, buying $15 worth of PP will get you 16 (actually 16.5) packs + 5 more, $30 will get you 43 packs ((16.5*2)+5+5). That is how your customers that have addiction will see the packs. It will be how those that desperately want the costume pieces or the ATOs will see it.

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Gonna have to second Z on this, Snow Globe. Given how much we've participated in Freedom discussions together, I feel you really should know better than to value 1 Reward Token at $15. It's an extra perk on top of the money spent, not the (intended) reason for spending that money.
    Living with a relative with a gambling addiction, I think I can say that whatever Paragon Studios intended with having Reward Tokens to get packs, the tokens will now seem to be the reason for buying PP or subscribing.

    Quote:
    Originally Posted by Oliin View Post
    In addition to what Zwillinger said, I'm not really sure what about the T9 reward tokens would lead you to think that each token placed will reward you with $15 of virtual goods. I mean right now it gives 8 windfalls, xp boosters and unslotters which basically equate to 750 points (so just shy of $10). And while the enhancement boosters don't come in groupings of 30 like they sell them in the store (for 900 points) but the 25 enhancement booster T9 reward is roughly about $10 worth of store items too.

    So yea, they're generally equitable with $10 of virtual stuff on that tier. So given that I'd hope maybe 9-10 for each token.
    Edit: Even if it's less and ends up being something like 5 packs it's effectively free so I'm not likely to be complaining about it. Maybe grumbling a little, but not complaining.
    Ok, I stand corrected. $10, not $15.

    Quote:
    Originally Posted by Mr. DJ View Post
    With that logic, we spent $45 on Celestial Armor + Weapons.
    And that was exactly what some players did.
  20. Quote:
    Originally Posted by Zubenelgenubi View Post
    He didn't put in the jpgs of the badges themselves for easier identification.
    Actually, he did that. Or rather he got the images from Badge Hunter. I didn't get around to the images this time around. Seeing that Paragonwiki & Badge Hunter had, as well as here, I'm just going to use the extra time for a few other projects I've got stacked up.
  21. Quote:
    Originally Posted by Zwillinger View Post
    • The price for Super Packs has been set at 80 Paragon Points Each. There will be a discount for buying in bulk, ala a box of packs, which is TBD.
    80 points = $1 a pack.

    Quote:
    Originally Posted by Zwillinger View Post
    • Super Packs will be available as a Tier 9 Repeatable Paragon Reward Program option. Right now the idea is that players will be able to redeem a Paragon Reward Token for 5 Super Packs. This number is, as is the case with all things in beta, subject to change.
    1 reward token = approximately $15.

    $15 / 5 = $3 a pack.

    So... What is being said is that either the developers are extremely bad at math (something I'm beginning to think) or that the perk for being a VIP means a player gets charged 3x as much as a regular customer.

    Edit:
    Given data later in this thread, the 1 reward token should be $10, not $15. Yes, you get additional stuff for subscribing or buying points. This doesn't change that the Reward Tokens seem to have a higher value than the developers are assigning to this super pack bundle. As far as the packs themselves, the developer's value of the packs doesn't seem to match the player's perceived value of the packs.
  22. Quote:
    Originally Posted by Issen View Post
    Your math is fine...except it only counts a single person using a single debuff. And you're not counting in the people who might have Incarnate powers that aren't level-shift (T2s and T1s). When you have an entire league of people slinging attacks and buffs/debuffs, it adds up really quick.
    With the UGT, TPN, and MoM, a single player not paying attention at the right moment, being too impatient to listen, or intentionally griefing can fail the trial.

    The Incarnate powers that don't include level shifts are still affected by the same math. All powers are still only 0.0195% of their effectiveness for a level 50 whether they are regular or incarnate powers.

    Quote:
    Originally Posted by Issen View Post
    Again, I'd much rather have a Level 50 unshifted with SOs who knows what they're doing and can follow instructions over a 50+3 with a perfect build who can't do jack.
    There are more of the latter than you'll admit to. On a lower population server groups will have to accept them, if only to get enough to start the trials.

    Quote:
    Originally Posted by Issen View Post
    Takes about a week or so for folks to get the routines down, and then it's not hard at all.
    Yeah, right. If that were the case I wouldn't be seeing, 8 months after release, 10-15+ prisoners escaping in BAFs (including at least one failure due to escapes).

    Quote:
    Originally Posted by Issen View Post
    I'm not using hyperbole over the level-shift thing.
    Claiming I said that only +3s are needed to succeed the trials is hyperbole.
  23. Quote:
    Originally Posted by Blackleviathan View Post
    Ok this is slightly bit off topic but didn't see a proper thread:
    why are Titan weapons 10,000 or something points?!?!?!?!? @____@ please say that's a error??
    Given that Titan weapons aren't even mentioned in the original post, this isn't the thread that announced the weapons, and that Titan Weapons are 800 points, I don't think your post qualifies as being "slightly off topic".

    Perhaps you were looking for this thread instead:
    Discussion: Featured Items at the Paragon Market - 12/06/11

    You know, where they announce not only the power set you are complaining about, but its price as well.
  24. Quote:
    Originally Posted by Issen View Post
    Zwill was in a thread about level-shifting earlier and noted that while he got kicked out for not being level-shifted (Yes, even the community reps aren't +3), then got into another TPN/MoM (forget which one) just fine.
    Yeah, but Zwillinger isn't teaming with the groups I've been teaming with recently. Also I suspect that the groups he's been with have the majority having a couple level shifts (if not +3). With the groups that I've seen in the last week a character having +3 is in the minority.

    Quote:
    Originally Posted by Issen View Post
    Claiming that you NEED +3 for the trials is a complete and utter lie. Just because the AVs are 54+2 doesn't mean anything if the League knows what they're supposed to do and how to do it.
    Did I say that people NEED to be +3 for the trials? No, so take your hyperbole somewhere else. Facing a level 54+2 AV means you are not contributing much, if anything to the battle.

    Combat: Debuff strength, Mez duration, Knockback magnitude, and Damage are all affected by the "purple patch".

    +4 level modifier: All Debuff strength, Mez duration, Knockback magnitude, and Damage suffers a 0.48 multiplier. An additional +2 level modifier means: All Debuff strength, Mez duration, Knockback magnitude, and Damage suffers a 0.15 multiplier. With a base tohit chance modifier for a +4 Critter has a 0.39 multiplier, +6 means it has a 0.20 multiplier.

    Because we're talking about level 54 AVs, a further 87% decrease in effectiveness is applied.

    Let's see how that applies to Maelstrom if a Rad Defender uses an optimally enhanced Radiation Infection. Optimally Radiation Infection applies a -61% Defense penalty to the target. An optimally slotted Radiation Infection from a level 50 vs a level 54+2 AV is -1.1895%.

    -61*0.15 = -9.15% * (1 - 0.87)= -1.1895%

    A single insight inspiration gives a +7.5% bonus tohit.

    Lingering Radiation Regen debuff: Optimally 500% debuff.

    500%*0.15 = 75% * 0.13 = 9.75%

    All this means is that unless the characters are heavily IO'd, you aren't doing enough to compensate for the AV level shift.
  25. Quote:
    Originally Posted by Bionic_Flea View Post
    Leaders should explain their plans carefully.

    "Can you use your methods in giving some kind of training to a group of women?" "Of course, Your Majesty," answered Sun Tzu. But he continued, "Military training is hard and strenuous work. An army must be subject to military law which should be severe and from which no one can be exempt. In military drills, everyone is expected to obey the rules and regulations or he will be punished. " To this, the king assented. Then he ordered that one hundred and eighty pretty young maidens be selected from among the palace maids to receive military training under Sun Tzu who divided the girls into two companies and made two of the king's most favorite concubines their commanders. Sun Tzu then said to the king, "A good army cannot be built without strict discipline. Although those girls are palace maids, discipline must be enforced without exception. So please send me two soldiers to enforce military law. " The king consented.

    The drills soon began. Sun Tzu first made known the rules and regulations to be obeyed and then explained to the maidens how to execute such commands as "March on!", "Fall back!", "Left face!", "Right face!", "Kneel down!", "Stand up!" and so on. After he was finished with this, he asked the ranks, "Is it all clear now?" "Aye, Aye," the girls replied. But Sun Tzu explained the rules and regulations once again and then had the drummers beat out martial music. At this, he shouted commands such as "Left face! " and "Right face! " Instead of carrying out his commands, the maids started giggling. Sun Tzu said, turning very serious, "It apparently is my fault not to have made the rules and regulations and commands plain enough. " So he reiterated what he had said before, explaining very carefully the rules and regulations and the way to carry out the commands. After that he once again had the drummers beat out martial music and started giving commands. However, he met with only rings of laughter. Now Sun Tzu looked very stern and said seriously, "If I had not made sufficiently clear the discipline and the commands, it would be my fault. Now that everything has been made clear and still you have failed to execute my orders, the company commanders must be held responsible. " He ordered that the two company commanders be beheaded immediately in public, as a warning to all. . . .

    When the two were beheaded in public, Sun Tzu selected two others as commanders and resumed the drills. Now, no matter what commands he gave, they were carried out in a most punctilious manner, the actions orderly and precise.

    Sun Tzu, The Art of War.
    That makes me wish I could execute other player's characters. Permanently.