-
Posts
1942 -
Joined
-
Electric Controller and Dom.. The Sleep Patch is a major power... as is the confuse.. thankfully I bought all my sleeps and confuses a long time ago !!! for cheap !!!
-
Better MALE costume pieces.. some of the womens costume pieces are awesome but I dont make female characters and sometimes I am looking for something similar in a guys outfit and i cant find anything close.
Oh and Moar Slotz !! -
Well I have to disagree about something on this thread.. While I agree Tanks are not NEEDED.. no AT in particular is NEEDED.. However and well played Tanks are a valuable addition to any team.
There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..
Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT. -
I have some slot starved builds right now and adding THREE powers that I MUST take without the ability to slot them at all is not an improvement for many of my characters.
Some can get by perfectly fine with a few added powers unslotted, however the majority can improve with more slots.
Bottom Line.. I want more slots !!!!!!!!! -
Thats true. However my Shield/SS taunts differently that my WP/SS.
-
I agree you might want to also consider a Dominator if your enjoyment comes from the damage that blasters can do.
-
There is probably a difference bewteem the Shield Taunt and the INV taunt..
-
I really want to hear a comment whether or not we will be receiving additional slots.
-
Welcome the Controller Thread !!!
A few things first..
One you neglected to say what your playstyle is. Thats crucial info.
You have to remember with controllers you really arent going to pour out a ton of damage for a while. The controller secondary is usually designed around support. To buff and debuff. Kinetics is a good option for something that can help you and help your team. Its also very hard to go bad with Radiation.
Power Pools youare going to want.. Obviously a travel power. Fitness at least until Issue 19 comes out. you will want Hasten.. Leadership pool will help your pets if you take a set that has pets.
Question 4 and 7 really cant be answered because until you pick a set. The Epic wont matter.
You have to understand that a controller isnt a blaster. Its not about defeating enemies quickly at taking them down as fast a possible at least not in the beginning. Controllers IMO start to bloom around level 26 and then take off from there. Why because you probably have more of your core powers and have at least gotten Stamina and can slot SO's
Dont let this deter you however because later a controller can be quite powerful and the core of any team. -
No responses ?? Any help would be appreciated.
-
Quote:First thing you need to do if you havent already is goto www.cohtitan.com and download Mods Hero Planner. That tool is invaluableYea I'm still learning about IO's here and there, just recently talked to somebody about how to make some money. Coming from a Wolf/Ninja farmer from AV missions to selling recipes, alot has changed to say the least.
Is there a primer or something I could read that would give me a better knowledge of the IO's themselves without having to look at each set. I know the more powerful ones that are best like Oblits, DRWounds, Kin Combat, and some of the oranges but that's as far as my knowledge goes.
I will test out one of these builds when I can, still pretty poor compared to todays standards since I haven't played in years =/, so will be hard to fund all the IO's and each build. I would use my primary build that is full of Hammy-O's, but I don't want to mess with it since I can use it to make money atm.
Secondly dont focus on sets that are " more powerful " because you can really mess yourself up with that thinking. The key thing to focus on is the bonues provided AND the percentages with in the set itself.
For example you might look at Obliterations as being a powerful set. And it does provide a lot of great bonuses, but its not ALWAYS the best choice. It has very little end reduction in its set. Therefore if you placed it in a toggle like Blazing Aura which has a hefty end cost you could find yourself in a lot of trouble because you are always sucking wind.
I prefer to use Multistrikes there because of the overall benefit of the IOs even though the set bonuses arent anything to write home about.
Numina is a great set for healing powers fantastic set bonuses. Very powerful.. Except for Healing Flames because what you want in Healing Flames is recharge and Numina doesnt have a lot of recharge in it. Not a good choice for Healing Flames IMO.
Remember builds arent cookie cutters. There are many ways to build an effective and fun characters. My ultimate goal is ALWAYS effective and FUN.. Now what you might find fun and what I might find fun are two different things... -
Here is my current build... And it works quite well.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(48), LkGmblr-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), RechRdx-I(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(37), Heal-I(45)
Level 38: Foot Stomp -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45), ResDam-I(50)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 66% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 175.7 HP (9.38%) HitPoints
- MezResist(Immobilize) 6.6%
- 8.5% (0.14 End/sec) Recovery
- 94% (7.35 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 2.5% Resistance(Psionic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;693;1386;HEX;| |78DA9D935B6F524110C7F79483945B81D2164A6FB4B696B6F4508C0F5E128DB135A| |169936AB1BEA895E20A443C10402D3EF9017CF749ABF15318BF8EF7F81D7066FE5B| |22F1CD13F8FFCEEECECCCECE9CDD3DDE0C29F5EA9AB24237EAA576FBB058729FE85| |6A0A8CB55B7516F54BAF6F5A63EF629A592583ADCD48FB5DBD6CEDD5ABDDE6CBCD0| |AD29B3B0ABEB5A3BFBCF9AF4BEDF6969B7D2A9C60A6E55D36BC7397D09ED351A756| |747979A35B71296C1CD5AA5DAA151C88C3AAE6EB78318D4792DBED5AC959D2D57B7| |2ADDC3DD52BBA35BDD24A5B442FF2F7E128BFEAAE7558B8405353480D5ECDFC81A0| |494797A96DA26CCA85C41B01E30E154CFB6B418DB0F8192E04C197824F84ADB7BB0| |BDED59B4786A7809581604328274C2E2E8DFC8DC0B738FF70E0C6E0946F605F9A2E| |03BD9F98C9D2F0683A860312E581E134C5067FCC6CE1F952DC420AF723119E561F7| |93E2058D5D302D998706907E33C44850BC304EAFC21959F941AE116B585C2348398| |A94A3487914293B54B8185CBD31546C14151B43C5C650B1091475F5489027AFB8F1| |8AC36B02E6491824112305AFF935C12FCA69DC1C671C7549A14AD328CF348E6DD17| |112E6388994B87A686AD2B84EA26169B4681E7D9B47DFCE53625396258D9D7A27C5| |593F01DE031F05B90F029BC2CE98B033D87C1689CD22A359E4E725BB39D8A9B975C| |9C847530BE60B5E4081CF1E00DB40019DBF2A1DCDF2679D571728BF2553B8A5A712| |E89C0B3C07BA82E563E0A56098F6CA983433E8FCCA20F01DFCA602AF21FAD0DAC0C| |DC96765FB1C6DEF98CA3A68CA8947A90D33B581A969BB7FCDE8478FDAF96766CFEE| |5F3865C9CC8ADDBFD23D7F542C158CFFEBF9143ADDD27F9BAF7D91658FE580E51EC| |B7D96072C25962396324BEF73DF3B7291F3BAC47299E50ACB38E5A75EB3A52F4812| |6409B184594658222C5196384B8AE52D4BEF0FF4F8E9FD| |-------------------------------------------------------------------|
Here is my revised build. The idea is to get more defense built into him.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(50)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(48), LkGmblr-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(43)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(37), Heal-I(45)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 19.3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 12% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 238.9 HP (12.8%) HitPoints
- MezResist(Held) 8.25%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 84% (6.57 HP/sec) Regeneration
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;697;1394;HEX;| |78DA9D53DB6E5241149D530E526E02A52D94B614B0B5F743313E784934C6D6A44D9| |B548B35D1B6049B1188E4400063FBE607F8EE9356E357187FC77BFC032FB8F75E53| |22F1CD1358EBCC9EBD67D6AC7D66EB6835A4D4B3EBCA0ADDAC97DBED52B1EC3ED6A| |D40511F56DD46BD5139B66F34F5914F2995C45469553FD26E5B3BF76AF57AB3F154| |B7C6CDC496AE6BEDEC3C69D2FB4EA7A5DD4AA71A5B77AB9A5E3BCEE94B68BBD1A83| |B9BBADCACB995B00C6ED52AD50E8D4266D47175BB1DC4A0CE73F1B566EDD0597375| |AB725CDA2AB73BBA759C2449F3F4FFE027B0E8AFBA5E354D9453037DB4B0F4372D1| |90A28F3742DB54134A9F2EB42CB01B31CAD67DD279A55F603D09ED0997DD08150A1| |24F4915478A0C2F6A42D0E0D4E81B242819C502661F1269F28DD8B748FF7AEC58A0| |2B785CEEE08158A429F29CF67F27C31244485A6E342B3C342A3D420BFC9F347650B| |4928A87C4C4605E47DA5F582262F981127427D947931C094A0F5C2304185E764E60| |B9546AC41298D40721492A3903C04C90EF91733FEC5E0DF10FC1B867FC3306E1436| |2EC0BF0255C54D551C55A3A84AA22A89F4148AB3A8FA469A46CC7146E04B0A2E4DC| |09E091CDBA2E324CC711229398E874263A6740C0DCBA06159342C8B865D2061E396| |258D1D7F25E62C9F805E83DE0AE5DF08D9B4ECA45976129BA7212C0D4569E8F352D| |E14F2D4D4B228F25128673EE41C0C3EB70BDA00ADA3F3D7A4A34BFC7517D445D237| |638C9BE90E70E8FC0FD04FD02FA1D9DF20E5611AA4BDE68CCC39747EBE9FF01D7C2| |78317CD3559ECBB4079DAD731963A8B123AA1A5574C6805A109BB77CDE8478FDAFC| |27B26DF72E9CB224326FF7AE74D71F954C85E4FF7ADE854EB7F4DFE16B5F64D866D| |865D863D867386028333C643864E8BEEF55472EB1AECB0C5718AE328C903EF59C33| |7D418220438821CC709621C210658833A4185E3274FF00F980ECDF| |-------------------------------------------------------------------|
-
Quote:THANK YOU..More than any of the devs here now, or to my knowledge have ever been involved with this game, Jack Emmert seemed to have a passion that was unchecked. He loved this game and loved being a part of it. He's a good guy, and I wish him well over a Cryptic. I also will never play anything he has any responsibility for. Why?
Well, Jack got very, very lucky with City of Heroes and he still doesn't recognize how. CoH was successful IN SPITE of many of Jack's decisions, not because of them. Many of the design decisions he championed (no real numbers, loot, and others) have been changed in CoH. And in almost every case the game has been better for it.
I have no quarrel with Mr. Emmert. I just don't happen to agree with his philosophy of game design. I tried a few of his new design creations in open beta and found it unbearably dull. So while I admire his passion for his game and his willingness to engage with players, I just don't care for his design decisions.
well said !!! -
Here is my current Fire/Fire build. I dropped Consume because the recharge I felt was too ridiculous for a power I almost never used anyway. Since the have added a resistance to -End on it I might pick it up in Issue 19 but so far Phsyical Perfection has completely and totallt solved my end problems.. well that a a bunch of IO's
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Heatstroke Original: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg(3), M'Strk-Acc/EndRdx(5), M'Strk-Dmg/EndRdx/Rchg(5), M'Strk-Acc/Dmg/EndRdx(7)
Level 1: Scorch -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
Level 2: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(19), Dct'dW-Rchg(21)
Level 8: Kick -- Acc-I(A)
Level 10: Combat Jumping -- Zephyr-ResKB(A)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), RgnTis-Regen+(21), Mrcl-Rcvry+(23), Numna-Regen/Rcvry+(31), Numna-Heal(31), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33), P'Shift-End%(50)
Level 22: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(50)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Build Up -- RechRdx-I(A)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), P'Shift-End%(45), Heal-I(46), Heal-I(46), Heal-I(48)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 13.3% Defense(Smashing)
- 13.3% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.62% Defense(Psionic)
- 23.6% Defense(Melee)
- 3% Defense(Ranged)
- 4.88% Defense(AoE)
- 6.75% Max End
- 20% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 77.3 HP (4.13%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 8.25%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;703;1406;HEX;| |78DA9D934B4F135114C7EFB453FAB62D53E80390520AB4140BDDF98AC60844944AA| |3C8428166C46B99D04CEBCC90E8CE0FE09E9571EF37306ED444FD127E1381F13C2E| |4D8C3B27EDFF37737ACEFFDE734FA7F57A3521C4DBDB424BDCED99AEDBD936ED23E| |9445AC79EE9597DDBB8274DCFF59CFE912C6D3956D7B2CD5E580851E0BCCEAA7C29| |6D5736D62DE9BCE9DC3976CCBCFAA5257BF2224EF7990DFB503AD2F61A1737C976B| |FDF8394EEA167D9DD043D6D4A73307C58B73C5BBA6E8C1E1E0FA47C61AC0DAC83C6| |9A2D9D2ED89AAE07F679D84F0DBE5FA2201A7C851F120EA02C02AF180382EE328E0| |9231E211313EAF203E22640176299181CF22B386BECAC6B39B89912B18A86D5B139| |426281512518601964CB50F0770043974E196784F439C3278C6272597C8345426AF| |BA1076434F29010D9023445649330DA2264DB84004C23CC6B89705160681C9EA36C| |24A2BF02B8DBEFE01D570DC4F3D440911B98E40626B981CBDC400E1C92CA3459E5D| |382504A99A638148650466D38B34185D95BE43D7E9FDD76184F08572A5415812A83| |AB82468942A5BFD03CA153F9015B1E5387388687088D9D12F2678C7342D12734F11| |041C03DA7DC73DCE10C7738C31DCE72873AE415545E214DA15286F30CCECBF249C0| |2827D42E267894B33CCA0A8FB2C2A3ACF028E7799465709F62F7C0549DBA9A672C3| |0C6C1765A9DE63487F231545EA9FC946B9E71CD2E638F50DB67740805A89A535573| |5C55E3AA45AE5AE4AA454E5FE2E20FB0CBAA9A6F9597FF08F3AEAB61D679104B25F| |A3B2D9DD001ABF1292C33B2B07C431935D8E827CC6D858DB4150E35EB6434A90FDF| |34F8C02536FF89B475F50A4344E3EA9A3E7CADFD689A520567FFD7F52971B166F41| |1BEFADB286D941D945D943D947D1413E539CA018AFF79589DBA8AFBBA86721DE506| |CA18EC4FBCC3CC701C248E924049A25C4249A1A4510C9422CA7B14FF0F38A4F10F| |-------------------------------------------------------------------|
-
Alsp keep this in mind as well about the softcap.. Defense based sets have powers with built in resistance to defense debuffs. This is not the case with Resistance based sets which use IO's to reach the softcap. That is major. I tend to build resistance based sets with a focus more to recharge and regen to get their heals up much faster and the regen working quicker. Usually i try to combine them with sets that offer some mitigation.
For my Fire/Fire defeating foes quickly is the ultimate mitigation combined with a very fast recharging Healing Flames.
For my Elec/SS its a lot of regen and recharge so energize comes up really fast ( i think I have ut down to 35 seconds or so ) and the mitigation of Foot Stomp and Powersink to drain foes endurance comes in might handly as well.
I always say.. its not what you have as much as it is the way that you use it. -
-
Ive tanked Mother Mayhem on my INV and that was BEFORE IO's even existed. Ive done Psi Clockwork on my INV. Ive done the LGTF with my INV. You can survive. Psi might be a challenge to your INV tank but you have tools that can help you. Dull Pain is a huge tool as as someone else pointed out building in more regen is another. Crushing Impact IO have some Psi resistance and Impervium Armor has some Psi defense, and Aegis and Impervium each have a 3% resist IO. But that can get pricey.
Here is my build. It wasnt cheap but after 6 years I have lots of influence... And once i19 comes out I will pick up Resist Energies and Resist Elements and Physical Perfection as a mule for the +end proc. This should be the best tank I have when I am done.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Excalibur: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Barrage -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(50)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21), S'fstPrt-ResDam/Def+(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Kick -- Acc-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Heal(42), Numna-Regen/Rcvry+(43), Heal-I(43), Heal-I(43)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), P'Shift-End%(42)
Level 22: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 24: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(33), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(42)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 28: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(46)
Level 30: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(37)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 8.63% Defense(Psionic)
- 4.25% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 8.55% Max End
- 73% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 105.4 HP (5.63%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 70% (5.48 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 11.8% Resistance(Psionic)
Set Bonuses:
Impervium Armor
(Temp Invulnerability)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Barrage)- 8% (0.63 HP/sec) Regeneration
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Energy Punch)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Unyielding)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Unyielding)- 3% Defense(All)
(Health)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.94 HP/sec) Regeneration
(Invincibility)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Bone Smasher)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Whirling Hands)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Whirling Hands)- 1% (0.02 End/sec) Recovery
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Resist Physical Damage)- 3% Resistance(Psionic)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Energy Transfer)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Total Focus)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;695;1390;HEX;| |78DA9D94DF53125114C7EFC2222E2C8222E16F51512014E5A1997E3CF49036915A4| |C994F952E7883CD7571004D7AEA0FE8BDA7A6BFA3E9BFA8A6A9FE193AF77CAF8C4D| |6FEDC0F7B37BEE39E79E73B8CBEEC5A62DC4BBBBC2B0EF794EA773B0E7F8C7B21DD| |993F5A6DFF25A8D9EB57551773CB776D60E0B21E6B07EB0295F49BF234B15FFFCCC| |F365DBA9B99EDBED4DEAE55DE94959DAA285460F0FA315BF29DBD2EF962E6FEC6AA| |BE59576A473EAFA0D3CDC77BBBEEC7462FAA1D1ECD252849F9E9E4A7994DC3A75EB| |83B44EA72BDBBD09AAAA40DF6F1689415FD10F8A2CDD2C8AC03290639879C67044E| |8AB6F88078459615618DF2983810C21631BCE3BC02E23F20878CCB0AB0C8BF20591| |CF0C1E0A5E71182335A0CE481C31AED11443BACC5082330CA58024A33CCEF841C58| |4E16786D1CE18DA19433BE368673C6DA8DA8728AD057761E579A70099A2284C44A7| |D89426534C9B62F00A9329AE9B8E573865E22121270ACF0865717D1FC88A2BF849D| |58DF2ACFAC15174B18A2ED6D0C51ABA18A6EC49DD6D328301FC85C28780CA17A121| |A650582875C85B4C38408D3155078E1833926153545A47A5CFD934D703DE30326F1| |9398F51386104A9A6495DD324269BC1643398EC0226FB8B7A9CD67ED3E871063DCE| |5DE9B12CBE92DFAC1EFDEC0D3699B4C5BC0E9D47E8024217109AC578E211A568601| |1E7630967670927690947282B017D92286A59472DC36F05512B705F815F0E197308| |5EA49AF2880AE48B6C5A2FF24034A294B6A8D3169BFCB3ACBAC06BC6FA31A37C027| |88C4F74F64BFA489590E8370D64439B36B0D38C3978E9E84397D8F9C75235F5FB4B| |16832D0573F04AF7AD047B0A38FFD7F5D9BEDCD27AA2FE04F6945495EC2B79AEE48| |592974A1C2535257525FD2F83E8F84D55D72D25B795DC5192A2FAC47BE519562F5D| |5489AD24A66444495C49424952C994928F4AFA7F002A17EC48| |-------------------------------------------------------------------|
-
Brutes should have Broadsword.. already....
Dark Controllers....please.. -
Really IMO you dont need to be at the softcap. If you have about 30-35% defense its going to make a huge difference in how much incoming damage you are taking and while that extra 10-15% is a large number when you start sacrificing recharge in your build which helps Healing Flames come back up quickly and your AoE powers which have slower recharge come back slower I think that begins to be a problem for your Fire/Fire.
I always tell people dont build a one trick pony.. which means if you fovus your build in one aspect only and ignore the others you do yourself a disservice. Fire was orginally designed to be the offensive tank set which I agree with particularly with the new burn and fiery embrace changes, prior to those changes I didnt feel that Fire had the offensive punch that it was designed to have.
With a good build even with 30% defense will be every survivable because you should be able to take stuff down quicker than most other tanks can. Dont forget that Healing Flames is a massive heal that you can get up about every 15-20 seconds and that very important to your survival. -
They need to make this happen like tomorrow Ive already got my builds planned out !!!!
-
Ive been saying this for years.. MORE SLOTS !!!!!
-
HA the next attack I throw with anything at anybody !!!!!
Thats my mindset... if this attack dont get you the next one will !!!!! -
Wont really change a lot of my defenders. Will pick up leadership pool for those that dont have it most likely.