Looking at two WP/SS builds


Airhammer

 

Posted

Here is my current build... And it works quite well.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(48), LkGmblr-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), RechRdx-I(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(37), Heal-I(45)
Level 38: Foot Stomp -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45), ResDam-I(50)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 66% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 175.7 HP (9.38%) HitPoints
  • MezResist(Immobilize) 6.6%
  • 8.5% (0.14 End/sec) Recovery
  • 94% (7.35 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 2.5% Resistance(Psionic)



Code:
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Here is my revised build. The idea is to get more defense built into him.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(50)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/Rchg(48), LkGmblr-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(43)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(37), Heal-I(45)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 12% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 238.9 HP (12.8%) HitPoints
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 2.2%
  • 2.5% (0.04 End/sec) Recovery
  • 84% (6.57 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)



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Give me your thoughts on these two build please. Thank You


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

No responses ?? Any help would be appreciated.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

The second build is a good start, but I think you could squeeze some more S/L defense out of it by moving some slots around.

Defense slots in Indomitable Will only enhances Psi defense, and CJ has a relatively low base value, so taking a slot from each won't hurt much. Also, if you use level 50 common IOs in QR and Stamina, you'll free up a slot without losing much recovery. Also, change the level 35 resistance IOs in TG to level 50 and move the Steadfast +Def there, which will free up another slot.

Then I'd use the slots to 4 slot Taunt with Mocking Beratement and 5 slot Jab with four Kinetic Combat (or Smashing Haymaker if KCs are too pricey) plus a fifth slot with some accuracy and damage.

I'd also switch the slotting in Rage to two Rectified Recticle and 2 level 50 common Recharge IOs, for the 1.88% S/L def bonus. That will get you to almost 38% bonus.

That's the minimalist approach, but if you want to go whole-hog for S/L def, slotting Kinetic Combat in your ST attacks will give you twice the bonus of ToD. They're not cheap, but full sets of ToD aren't either. Here's a version with 43% S/L def and around 37% E/NE/F/C.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:35(A), Heal-I:35(3), Heal-I:35(3), ResDam-I:50(43), ResDam-I:50(43), S'fstPrt-ResDam/Def+:30(45)
Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 2: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:40(7)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 6: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(11), Numna-Heal/Rchg:35(15), Numna-Heal/EndRdx/Rchg:35(50)
Level 8: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(37)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def/Rchg:50(37)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), P'Shift-End%:35(33)
Level 14: Super Jump -- Jump-I:35(A)
Level 16: Rise to the Challenge -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(17), Numna-Heal/Rchg:35(17), Numna-Heal/EndRdx/Rchg:35(19)
Level 18: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:30(23)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), P'ngS'Fest-Acc/Dmg:30(27), P'ngS'Fest-Dmg/Rchg:30(43)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/Rchg:35(27), LkGmblr-Def/EndRdx/Rchg:35(29), LkGmblr-Def:35(29)
Level 24: Boxing -- Acc-I:35(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(34)
Level 28: Rage -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(46), RechRdx-I:50(46), RechRdx-I:50(46)
Level 30: Weave -- LkGmblr-Def:35(A), LkGmblr-Def/EndRdx:35(31), LkGmblr-Def/EndRdx/Rchg:35(31), LkGmblr-Def/Rchg:35(31)
Level 32: Swift -- Run-I:35(A)
Level 35: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(36), Mrcl-Rcvry+:35(36), Mrcl-Heal:35(36), RgnTis-Regen+:30(37), Heal-I:50(45)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Stamina -- EndMod-I:50(A), EndMod-I:50(42), P'Shift-End%:50(42)
Level 44: Strength of Will -- ResDam-I:35(A), ResDam-I:35(45)
Level 47: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:50(48), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Rchg:50(48), Mocking-Acc/Rchg:50(50), Mocking-Taunt/Rng:50(50)
Level 49: Conserve Power -- RechRdx-I:35(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 26.8% Defense(Smashing)
  • 26.8% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.7% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 12.5% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 267.1 HP (14.3%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 84% (6.57 HP/sec) Regeneration

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Pretty solid build. I would skip Conserve Power for FA and put two Rectified reticles in it(take on Slot out of Health). This gives you the +DEF to reach the 45%. Turn FA only on if you fighting high-def Mobs or Mobs with -tohit Buffs and the END should be fine.