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Posts
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/SR is the way to go man. Get Aid self and just keep buying the temp phase power. i have fought a few /SR and could barely ever hit them. Im actually rolling a new scrapper now that has /SR as well. Im think of goin with Spine/SR and having hasten, super speed, swift, hurdle stamina, maneuvers, tactics. as far as patron goes, ill proll stick with CP and focused accuracy. it should be pretty interesting
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was alot of fun, thx for the event Peril.
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Ok, got it to work i think. heres what i run on my Spine/Regen, you go a few other ways, but this one does just fine. I prolly have around a billion invested into him, but thats from alot of overspending too.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Acc-I:50(45)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(50)
Level 2: Reconstruction -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), RechRdx-I:50(11)
Level 4: Quick Recovery -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(13)
Level 6: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(13), AdjTgt-ToHit:50(15), AdjTgt-ToHit/Rchg:50(15), AdjTgt-ToHit/EndRdx/Rchg:50(17)
Level 8: Impale -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(17), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Acc-I:50(46)
Level 10: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(21), Dct'dW-Heal/EndRdx:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(25), RechRdx-I:50(25)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(29), HO:Golgi(29)
Level 18: Quills -- Acc-I:50(A), Acc-I:50(31), P'ngTtl--Rchg%:50(31)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Tough -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(33), EndRdx-I:50(33)
Level 24: Swift -- Run-I:50(A)
Level 26: Ripper -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(34), Acc-I:50(46)
Level 28: Instant Healing -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Heal/EndRdx:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(37), RechRdx-I:50(37)
Level 30: Health -- Heal-I:50(A), Heal-I:50(50)
Level 32: Throw Spines -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(37), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(39), Acc-I:50(45)
Level 35: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(40), RechRdx-I:50(42), RechRdx-I:50(42)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(42), AdjTgt-ToHit/Rchg:50(43), AdjTgt-ToHit/EndRdx/Rchg:50(43), AdjTgt-EndRdx/Rchg:50(43)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(50)
Level 47: Laser Beam Eyes -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), Achilles-ResDeb%:20(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]63% Enhancement(Accuracy)[*]12% Enhancement(Heal)[*]80% Enhancement(RechargeTime)[*]10% FlySpeed[*]90.4 HP (6.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Terrorized) 6.6%[*]12% (0.2 End/sec) Recovery[*]16% (0.89 HP/sec) Regeneration[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Hecatomb[u]
(Lunge)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Reconstruction)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Impale)<ul type="square">[*] 16% (0.89 HP/sec) Regeneration[*] 40.2 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Ripper)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Instant Healing)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Throw Spines)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[/list][u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Focused Accuracy)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]
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i have a PvP spine/regen, mostly arena tho. bit if your focusing on zone and stuff up to lvl 30 then u might wanna consider these powers. i dont have a build to post, due to technical diff atm, but i do know my build off the top of my head.
Primary
Lunge
Build up
Impale
Quills (slows are a [censored] these days)
Ripper
Throw spines (lvl 32 power)
Secondary
you can go a few diff ways with your secondary. you plan on spendn some cash? you lookn for a +rech build?
Fast Healing
Reconstruction
Quick Recovery
Dull Pain
Integration
Instant Healing
MoG (lvl 38 power)
do not worry about revive or Resilience, as they dont do jack as far as im concerned for PvP.
Power Pools
Speed
Hasten
Super Speed
Leaping
Combat Jump
Fighting
Boxing
Tough
Fitness - for your later lvls 32-49 since QR is alrdy there
Swift
Health
Stamina
Epic
Body Mastery (lvl 41-49)
Focused Accuracy
Conserve Power
Laser Beam Eyes
Hope this helps some, if i get Mids working i will post my build. It does exceptionally well for me, and im sure it will for you to.
A few things to consider: Slot your Reconstruction, DP and IH with 5 Doctored Wounds and 1 Rech Red IO
Build up and Focused Acc both can take 5 Adjusted Targeting
CJ and MoG can Take LoTG +7.5 rech
If you come across any Regen Uniques, put them in your passives..i.e. Fast Healing and Health
In my quills i have 2 acc IOs and 1 Proc (PoTT chance for rech slow)
All my attacks Lunge, Impale, Ripper and Throw Spines have a purple set in it
When all is said and done, and you spend anywhere from 500-900 million you can have anywhere from 136-170% rech i think.
Hit me up at @xCHAOSx if you would like -
/wrists
hasnt there been a dozen or more posts just like this one? guy move on. its old news
fyi, players still have the option to "arena" using the old system. there you can turn off travel suppression and DR -
i would of made it sooner, but i was in an itf when i saw the announcement come out. but i made it there for 2 or 3 matches and they were fun. thx for setting it up
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Name: Chaos Angels
Contacts: @xCHAOSx and @Snap Fuey
Rank: Currently #81 overall on victory server
Founded: May 04, 2008
Website: http://www.guildportal.com/Guild.asp...;TabID=2153755
We are a fun fast paced SG that has come a long way in the past 9 months. We have a roster of players whos interests include badge hunting, task forces, PvP, base editing, Power Leveling, you name it we do it. If your looking for a team that WILL help and that WILL teach then come check us out. We look forward to meeting you. -
[ QUOTE ]
[ QUOTE ]
about as fast as any fire/kin that you have ever seen in action.
[/ QUOTE ]As long as she fulcrum shifts you when you need it, sure.
Haven't read the rest, but I found it. Will feed back later.
[/ QUOTE ] I tested this, but first let me set the standards that were set. I would take my tank and herd up an ungodly amount of zombies/witches etc..while ToTn and have them all in one area. Somewhere around 20-30 prolly. Once in place i would go in with my fire/kin/earth and go thru my normal PLn/farming routine. After that i tried it with my spine/fire/dark and went at it. Truth be told i was killing the mobs(20-30) atleast 15 seconds faster with my scrapper vs my fire kin. On that note, i have ran my fire/kin on the demon farm map from start to end in 9 minutes.(not touching demons on upper lvls). So i do have some experience with a fire/kin.
Long story short, a well played and well built spine/fire can trump a fire/kin any day. Be prepared to spend about 600-800 million on a tight spine/fire build tho, as where a fire/kin with just IOs will do....just my 0.02 -
Impale is good for flyers in PvP true...UNLESS they are running CJ and fly/hover together. If they are using CJ and fly/hover impale will not drop them out of the sky.[ QUOTE ]
Pointy, Flaming Death - Spines/Fire Guide [I12]
Table of Contents
I. Introduction
II. Pros and Cons
III. Spines Powers
IV. Fiery Aura Powers
V. Recommended Pool Choices
VI. Epic Pools and You
VII. PvE Tactics
VIII. PvP Tactics
IX. Frequently Asked Questions
X. Builds of All Kinds
XI. Want to See It In Action?
I. Introduction
When I12 rolled around, I decided to start up a spines/fire scrapper. It was one of the first things that I decided I wanted to try to level. I spent a lot of time theorizing about just how effective it could be in PvP and PvE situations (especially farming). After taking it to 50 and trying out several different builds (with IOs, even), I've determined that it is incredibly potent PvP combatant in arena duels, zone PvP, and in PvE. With the correct slotting, one can farm efficiently and quickly, about as fast as any fire/kin that you have ever seen in action. This guide contains my opinions from experience as to what works well, as with my guide to the SS/Elec brute. You may find after taking a power that I had not necessarily recommended that you did in fact like it. So, without further ado, the guide.
II. Pros and Cons
Pros:
Spines is the most AoE intensive scrapper primary available. It comes with a PbAoE damage aura (quills) an AoE ranged cone (throw spines) a close ranged melee cone (ripper) and a PbAoE click (spine burst.) Most of the damage generated by spines is in fact lethal, the most resisted damage type in the game, but many attacks feature a small toxic DoT after the power hits your target.
Many attacks in spines feature a -speed component and a -recharge component. It is small, but noticeable when fighting mobs that these effects stack up used quickly, one right after another, especially the -speed.
Spines has two ranged attacks, impale and throw spines. Impale is great for tagging runners. Both attacks have a decent range.
Fiery aura is the most offensively oriented scrapper secondary available. You have many tools of destruction available to you, such as blazing aura (PbAoE damage aura), consume (which does a small amount of damage if it lands), fiery embrace (which is almost like a second build up), and the infamous burn, which even in its nerfed form is still potent if it is combined with the right tools.
The /fire secondary also features one of the best self heals in the game, healing flames. It is up often, and can heal up much of your health bar with the correct slotting. Healing flames also gives +15% toxic resistance for one minute, and the effect can stack.
/fire offers fantastic fire resistance.
Cons:
Spines is mostly lethal damage, and it is commonly resisted, as stated above.
Spines is not very single target intensive in comparison to other sets, such as broadsword or fire melee. It can still generate acceptable single target damage, however.
Fiery aura being the most offensively oriented secondary for scrappers, it has a few status protection holes, as well as resistance holes. Fiery aura is a resistance based set. There is no psi resistance, the cold damage resistance is pathetic even with temperature protection, and the toxic resistance can only be gained by using healing flames often. Fire only comes preloaded with Stun protection, Hold protection, and Sleep protection. It has no immobilize protection unless burn is used, and it has absolutely no knockback protection, which will necessitate -KB IOs, or Acrobatics. It also has no repel, confuse, terrorize, or enemy teleportation protection, nor does it have any slow protection.
Many people are on the fence about /fire's tier 9 power, Rise of the Phoenix. It is a self rez power which grants invulnerability for a short period of time. I firmly believe that if taking such a power is needed, and it needs to be used often, then, "ur doin it rong." Better powers can be taken to prevent death in the first place! This is an advantage that a set such as super reflexes or regen has over fire, their tier 9's actually add to your survivability (in short bursts.)
Some people think the spines are graphically ugly, or they look like flaming plantains. I wouldn't disagree with them when it comes to the latter.
III. Spines Powers
Note: Whenever I write 'recommended slotting' I am talking about what SOs I'd recommend to be slotted in a power.
Barb Swipe
Available at level 1
Melee, Minor DMG(Lethal), DoT(Toxic), -SPD, -Recharge
Recharge: Very Fast
Recommended slotting: 3 dam, 2 acc, 1 end
Recommendation: Barb Swipe is not worth taking. The animation is too long for the amount of damage it does. Skip this, grab lunge instead.
Lunge
Available at level 1
Melee, Moderate DMG(Lethal), DoT(Toxic) -SPD, -Recharge
Recharge: Fast
Recommended slotting: 3 dam, 2 acc, 1 end
Recommendation: Take this power instead of Barb Swipe at level 1. The animation/activation is quicker, and you'll see more damage out of it. Keep it for the long run, slot it up.
Spine Burst
Available at level 2
PBAoE Melee (Radius - 15 feet), Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge
Recharge: Slow
Recommended Slotting: 3 dam, 1 acc, 1 end, 1 rech
Recoommendation: GET IT GET IT GET IT! This power becomes a staple in your attack chain. The damage is good...be careful when using it in a large group of mobs, you might draw more agro than you can handle. If you like to farm, if you like to do regular old PvE, or even some instances for PvP, this power is good.
Build Up
Available at level 6
Self +DMG, +To-hit (+100% dam, 20% ToHit)
Recharge: Long
Recommended Slotting: 3 Rech
Recommendation: This power helps hit enemies easier, and it boosts the damage of all of your attacks for ten seconds. Get this and use it before you launch any big attack, or chain of attacks. This will be used in conjunction with something like fiery embrace to boost your damage way up before hopping in and decimating a group.
Impale
Available at level 8
Ranged (40 ft. range), High DMG(Lethal), DoT(Toxic), Immobilize, -Recharge, -Fly
Recharge: Moderate
Recommended Slotting: 3 dam, 1 acc, 1 rech, 1 end
Recommendation: Impale is a fantastic attack, especially for attacking runners (which, with I12 seem to be quite common.) It's great for any attack chain, and is useful even in melee range. Take it, you'd be a fool not to, ESPECIALLY for PvP (where it is all about trowing impale!)
Confront
Available at level 12
Ranged (70 ft. range), Foe Taunt
Recharge: Fast
Recommended Slotting: 1-3 Taunt Duration
Recommendation: Seeing as how you are a /fire scrapper, you aren't the most durable guy in the world. Sure, it's nice to have the attention of a mob, but do you really need it unless you're defending some squishie? I'd recommend skipping this power unless you know you will be needing it often. Spines will draw plenty of agro from the smaller mobs which aren't being focused on by someone else...believe me.
Quills
Available at level 18
Toggle: PBAoE (Radius - 8 feet), Minor DoT(Lethal), Foe -Speed, -Recharge
Recharge: Slow
Recommended Slotting: 3 endurance first, 3 damage later
Recommendation: This is one of two damage auras that you will want to pick up to maximize your AoE damage potential. It's a nice toggle, can be kind of end heavy before slotting though, so get endurance reducers in it ASAP, and then worry about slotting for damage later on.
Ripper
Available at level 26
Melee (Cone) (range - 5 feet, 90 degree arc), High DMG(Lethal), DoT(Toxic), Knockback, -SPD, -Recharge
Recharge: Slow
Recommended Slotting: 3 dam, 1 acc, 1 end, 1 rech
Recommendation: Ripper is a great addition to your attack chain. The flipping animation looks cool as all hell, and being able to hit some tightly-packed mobs with it is a big bonus. The first time you pop build up and then crit with this power, you will smile. This attack is the hardest hitting one in all of spines.
Throw Spines
Available at level 32
Ranged (Cone - 90 degree arc, 30 ft. range), Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge
Recharge: Slow
Recommended Slotting: 3 dam, 1 acc, 1 end, 1 rech
Recommendation: Yeah, it's your level 32 power. Yes, get it at level 32, it is an amazing attack to have. The power fires off quickly, and the cone seems to be absolutely gigantic for the range that comes with the power. Often times I find myself popping fiery embrace, build up, and then launching this off - it is beautiful thing seeing so many orange numbers pop up even before I hop into a group and get down to scrapping. Take this power!
IV. Fiery Aura Powers
Fire Shield
Automatically taken at level 1
Toggle: Self +Res(Fire, Lethal, Smash, Cold, Disorient)
Recharge: Very Fast
Recommended Slotting: 3 resistance
Recommendation: You don't have a choice when it comes to the first power in the set, but you'd have wanted this power anyway. A great deal of damage resistance comes from this power, and it is vital that it is slotted for resistance. It all adds up.
Blazing Aura
Available at level 2
Toggle: PBAoE, Minor DoT(Fire)
Recharge: Fast
Recommended Slotting: 3 end redux first, 3 dam later
Recommendation: It is tempting to get a damage aura early on, but I personally would not recommend getting any damage auras at all until after stamina is picked up, or even after consume is picked up. Do not pick one damage aura up before you have a chance to slot another. I'd hold off on grabbing this power until the late 20's or so. Get quills before you pick this up.
Healing Flames
Available at level 4
Self Heal, +Res(Toxic)
Recharge: Long
Recommended Slotting: 3 rech, 3 heal
Recommendation: /fire's heal is an excellent one, it being able on par with /regen's reconstruction. Take this power when it is available to you at level 4, at low levels it adds tremendous amounts of survivability, and this extends all the way to 50. I can't say that there isn't an instance where this power is not useful. Get it.
Temperature Protection
Available at level 10
Auto: Self +Res(Fire, Cold)
Recommended Slotting: 1 res...or alternatively, put a -KB IO in it if you must
Recommendation: For the amount of resistances that this power offers (7.5% cold, 22.5% fire), it is not worth taking. The fire resistances granted by this power will put you well over 15% over your 75% resistance cap for fire, and taking this power for another 7.5% cold resistance is pointless. Only take this power if you cannot find something more useful out there instead.
Plasma Shield
Available at level 16
Toggle: Self +Res(Energy, Negative, Fire, Hold, Sleep)
Recommended Slotting: 3 res
Recommendation: Take this at level 16, this is your other shield that will make sure you don't get mezzed by sleeps or holds, and it ups some important resistances. Plasma shield is staple for any character with fiery aura, whether it be brute, tanker, or scrapper.
Consume
Available at level 20
PBAoE (radius - 20 feet) Fire Dam, Self +End
Recommended Slotting: 1 acc, 3 rech, 2 endmod
Recommendation: This power will allow you to spam attacks a lot harder than you could before. If you have this slotted properly (and believe me, it does deserve all 6 slots), you will almost never run out of endurance, or you'll have a much harder time of it anyway. Consume is another staple /fire power, especially when running an AoE semi-end-heavy primary like spines. Take this at 22 or 24...after you get stamina.
Burn
Available at level 28
Location (PBAoE), Moderate DoT(Fire), Self Res(Immobilize)
Recommended Slotting: 3 damage, 1 rech (maaaaybe.)
Recommendation: Burn is by no means what it used to be. It is very nice to have a tool to grant immobilize protection if you don't already have something like combat jumping at your disposal. The area that this power affects could be considered small, so if you decide to grab this power, you need to keep two things in mind. One, you must be able to tag the most amount of mobs possible with this in order for it to be worth it. Two, you must be able to keep those mobs inside of the burn patch. If they are anything short of an AV, they will run. Read below on my take of epic power pools if you want further advice on tools to keep enemies inside the burn patch.
Fiery Embrace
Available at level 35
Self +DMG (125% for fire 20 sec, 100% for 10 sec everything else)
Recommended Slotting: 3 rech
Recommendation: It's just like having a second build up, but without the +ToHit component. It'll boost all of your damage by 100% for 10 seconds, and for all fire damage that you deal it will deal an extra 125% damage for 20 seconds. This power is very handy, especially for an AoE maniac like Spines/Fire. Take this power and don't look back. Use it often in conjunction with build up.
Rise of the Phoenix
Available at level 38
Self Rez, Special
Recommended Slotting: 1 rech
Recommendation: As I stated above, I don't believe in taking a power to resurrect yourself before you take a power which could have kept you alive in the first place. If you want this power for concept, take it. Otherwise, there are better things to be had.
V. [u]Recommended[u] Pool Choices
Fitness: You will want fitness for stamina. Health is a nice place to put things such as a Miracle: +Recovery, or Numina Unique. Stamina should be 3 slotted for endmod. It is your choice as to whether you pick up swift or hurdle, but personally, I favor hurdle in conjunction with combat jumping. It makes your scrapper amazingly versatile for hopping in and out of combat (more on this later under tactics.)
Leaping: Yeah, I like having super jump a lot on melee characters, I will admit. Combat jumping is an excellent place to put something like a LotG: 7.5% if you've got the cash, or a Karma: KB protection. A lot of people aren't willing to spend the money on KB IOs, so acrobatics is a power you may want to take. It is an invaluable tool, even after the huge nerf to it. If you take jump kick, I reserve the right to laugh at you.
Speed: Take Hasten. Slot it for 3 recharge. It's a fantastic power that will help all of your powers come back quicker (obviously). I can't stress how important it is enough. If you like super speed, pick that up too. Leave the rest of the junk.
Fighting: Pick Boxing or Kick, it doesn't matter - the real reason you are here is to pick up tough. Tough should be slotted with 3 resistances, it adds a lot to your survivability as a /fire scrapper. Pick up Weave if you'd like, if you're into stacking +def bonuses up. I picked up weave on my scrapper to slot a LotG: +7.5% and 5 pieces of Red Fortune. Take this pool if you're really into PvE, if you're looking at PvP however, there is an alternative you may want to grab.
Concealment: If you're into PvPing, get this pool, especially if you're doing duels and what not. You are here for phase shift, since it kicks butt. Get phase, and in stealth and invis, slot some IO sets/LotGs if you can afford it/spare the slots. I would NOT recommend this pool if you are going to be doing mainly PvE.
Leadership: I'd actually consider getting Assault for the added damage bonus on a spines/fire scrapper. It all adds up. Play around with it some, you might find you like the constant 10.5% damage bonus (and the people you team with might like it too.)
[/ QUOTE ] -
Hello, I am looking for an SG that likes to PvP alot. I am xsfering over one of my toons from victory b/c the PvP there is sooooo lame. So if anyone has an SG that wants a Ice/EM blapper, please let me know. Otherwise i will just be killing stuff in RV...
Toons name is Ice Hole, global is @xCHAOSx -
The Chaos Angels is still currently recruiting. We now have a fully functional base, we have increased our roster size ten fold over the past month and still run daily, weekly missions and events. We currently are also starting a new VG chapter to tinker with a day or two a week. The VGs name is The Dark Ministry of Sinistry. We have plently of veterans and ask people that are interested to simply check our website at ca.guildportal.com and sign up there to join us. Please feel free to contact me in game @xCHAOSx for further info.
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Angels of Chaos - Founded May 4th, 2008
Brand new SG looking for more members. We have tons of experience across all of our vets and would love to share our experience with YOU!
Currently our base is under construction, but we do have 4 other coalitions in which we use for storage and pretty much everything.
If you are interested and would like to find out more about us, you can contact myself or any member of the SG. The ones you can contact the easiest are @xCHAOSx, @Snap Fuey, @Green Rook, @Red Hot Chillie and @Eph, @Incident and @Draconus
Our website can be found at ca.guildportal.com
Here you can find out more info and please feel free to send an email with any questions or concerns. Thanks and hope to see some of you guys and gals around. Good luck and happy hunting. -
@xCHAOSx/@Mateus1
Myndopsy - Mind/Sonic Troller
Some PvP experience, nothing more that the occasional arena fight or hangn in RV.
Will do both or w/e is needed
Nightimes work best, i am EST so any time after 9PM is good for me and Sundays are even better.
I have both on my PC, will use either. Need to buy new Mic.
Scrappers and Controllers best played ATs for me
Note: My internet will be down until april 25th, i will be able to resume gameplay from there on. Hit me up @xCHAOSx if ya want to reach me. Thanks. -
Well i guess the first 6 lvl 50s that were not PLd meant nothing. this was the first toon that i PLd from 1-50, yeah i have bridged for ppl at lvls 46-49 b4,but nuthn more than that on the earlier levels. and fyi, i know how to play each and every1 one of my toons, i am sorry to hear that you have a hard time with 60 bucks a month, maybe flip more burgers, deliver more pizzas i dont know, but dont hate on me b/c i have the luxury to do those things.
lets not forget, that not every1 thinks that just PvE is all that fun. alot of ppl PL toons for PvP, i do not just PL 50s and make a new one. i make them and run them,i make what is needed for team PvP or what my SG needs. go talk <censored> to some1 else.
i tryd to offer friendly advice and you flame me on the forums, wow your just the kinda person i love griefing in PvP zones. meet me in RV anytime. -
I know it says (without PLN), but why waste 2 weeks and long grinds when you can do it in 6 days with PLn for only 2-3 hours a day?
Not to mention, is this assuming that you do not die at all during any of these TFs and especially the MSTF? I seen there was several attempts, so some1 had to croak. Maybe i missed it in the OP, but i can not imagine some1 not dying at all in 2 weeks while grinding out so much in so little time.
I made a mind/sonic troller for PvP, ran a 5 man team, normally myelf, a bridge, my toon being PLd and 2 other perma padders. (the benefits of having 4 accounts) and i was able to do it in just under 6 days, i had a lvl 46 bridge each day i went at it. -
Congratz to you all...gj
Chop -
Name- Infinity Inc.
Server- Victory
Rank- 5th on CoH,9th overall
Faction- Heroes
Size- 25+ active members
Recruiting- Sure, see Infinity Inc. guild portal sight to apply.
Contacts- Zerotigerfists(Leader),Snapfuey(Adjudicator),Green rook(Adjudicator),Aika(Cdr),Mateus(Cdr),Ephemeron( Cdr),Freonpulse(Cdr)
PvP Preference- PvE mostly...lots of arena within the sg
Brief History-Organized by Zerotigerfists, Hells Avetar and Stormie Knight, these 3 individuals started what would today become an elite SG with only one mission at hand...to have fun no matter the situation as a sg/family. Infinity Inc. strives towards excellence and will not stop at all costs.Please feel free to visit our guild portal site at http://www.axiomshift.com/Guild.aspx...p;TabID=815899
VICTORY SERVER
_____________________________________
Freedom is not free, Just ask any Soldier
_____________________________________
Proud Member of Infinity Inc.
_____________________________________
Heroes
Mateus-Spine/Regen (400 Rep)
Ice-Hole-Ice/EM
Duel Meh-Spine/Invuln
WigSplitta-Kat/SR
Amp'd-Elec/Dev
pOKuTeMp-Emp/Energy
Villains
Chop-Suey-MA/Regen
xSpineAssassinx-Spine/SR (400 Rep)
xParentalxAdvisoryx-Ice/Rad
Dont Piss on my leg and tell me its raining
Freedom is not Fee, Just ask any Soldier
(Spell check and grammar not enforced) -
[ QUOTE ]
the best fix for MoG is move IH to where MoG is and MoG to where IH is.
[/ QUOTE ]uh no,why wait till 38 for IH,just ditch MoG period and make sumthn else along the lines of elude or sumthn..but dont move IH down thtas insane.
_____________________________________
VICTORY SERVER
_____________________________________
Freedom is not free, Just ask any Soldier
_____________________________________
Proud Member of Infinity Inc.
Heroes
Mateus-Spine/Regen
Ice-Hole-Ice/EM
Duel Meh-Spine/Invuln
WigSplitta-Kat/SR
Blazing Beach-Fire/Kin
Villians
Chop-Suey-MA/Regen
xSpineAssassinx-Spine/SR
xParentalxAdvisoryx-Ice/Rad -
Name- Infinity Inc.
Server- Victory
Rank- 5th on CoH,9th overall
Faction- Heros
Size- 25+ active members
Recruiting- Sure, see Infinity Inc. guild portal sight to apply.
Contacts- Zerotigerfists(Leader),Snapfuey(Adjudicator),Green rook(Adjudicator),Aika(Cdr),Mateus(Cdr),Ephemeron( Cdr),Freonpulse(Cdr)
PvP Preference- PvE mostly...lots of arena within the sg
Brief History-Organized by Zerotigerfists, Hells Avetar and Luminance, these 3 individuals started what would today become an elite SG with only one mission at hand...to have fun no matter the situation as a sg/family. Infinity Inc. strives towards excellence and will not stop at all costs.Please feel free to visit our guild portal site at http://www.axiomshift.com/Guild.aspx...p;TabID=815899 -
the only time i thought MoG was valuable before i threw it out and urinated on it was i would zone into SC with my MA/regen stalker with MoG on and have fun with the heroes in the water.but that was a long time ago, i havnt had it since i hate it,hate it,hate it. i say make it like Granite Armor and make it a toggle..lol..that increases all your regen..lol i know..never happen..lol.but one can dream.
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i rolled an ice/dev a little after PvP was introduced and was destroying stalkers with that build,basically what your speed build looks like,only i used to carry nuthn but oranges "ruggeds" so i couldnt be tpd. needless to say,i have seen teams of 8 x/dev in SC on victory and watched many stalkers run and cry.
i thenwent on to roll a PvP stalker too see just how bad it was for them,and i realized alot of them were just using incomplete builds. i built an spines/sr with hide/invis/phase shift no fitness pool in SC had FS/FF/PB and some other stuff. my tactic was..impale..6 slotted with 3immob and 3 acc, ss /sj to them, placate,AS..if it was a squishy i could get off a huge crit with ripper after implae never even using AS. if i ever got chased down i would toggle on Invis, never used it otherwise,if they had me thru that then i hit Phase shift. needless to say i earned all 400 rep in like 2 weeks with my stalker,he stays at lvl 38 since and i never pull him out. being a stalker in SC is just way too easy. -
i think whenever you make or roll a new toon you should have speedos and speedos only, well females get a sports bra or sumthn..then as u lvl u get more costume pieces,gives the devs more time to work out all the costume bugs..heh..obviosly im kidding, but it would still be funny.
Me -
indeed, i would like to see something along the lines of different permissions for base items. example..have it to where you can have different permission for each typf bin, that way someone with access to all cant go all renegade and rob you blind, if they only had access to insp bins..oh well take them all, and get booted later..just a thought of mine. i have heard of a few toons out there that join sg's get enough rank to get to the bins and rob them, maybe its rumor..but it is still likely as well. kinda sucks knowing that some ppl are just too lazy to earn the stuff.
Me