The i13 changes (Broke pvp?)
Just offhand, did you ever PvP before i13?
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Either you didn't pvp in i12 OR you PvPed very little in i12 and you weren't that good.
That's just my guess. I could be wrong though.
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Just offhand, did you ever PvP before i13?
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I'm not sure which issue it was..Gonna have to look it up, but been playing and PVPing off and on since the council wars (Through the looking glass?) Just came back, leaving after 9, arriving post I13
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Either you didn't pvp in i12 OR you PvPed very little in i12 and you weren't that good.
That's just my guess. I could be wrong though.
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Not in i12 per say, though prior yes. And what would being good, or not being good, have to do with the changes to pvp? Does having multiple accounts with millions of inf to spend on IO sets make someone "Good"? Do you have to be the top three in the ladder in test to be "good"? Or do you have to hold your own and be generally accepted by everyone in the pvp zone to be "Good" in order to match the criteria?
Honestly, It's a public forum and people are entitled to their opinions..but I was hoping people would be able to articulate what they think is wrong better than "Did you pvp before I13?" and somehow expect me to know what they are thinking about it.
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it is all about psi psi psi psi ..and sharks ! pvp it is lol
there were always fotms and broken things but it is just more drastic as it used to be and the main problem is if pve'er comes to pvp to first time and never read patch notes he would be very surprised why his good powers don't do anything but crapy stuff like flurry is the king of all lol
earlier: pve mechanics worked mostly in pvp...
now: pve mechanics =/= pvp mechanics at all...
i am still not sure in how far it suppose to be noobs friendly lol
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I'm not sure which issue it was..Gonna have to look it up, but been playing and PVPing off and on since the council wars (Through the looking glass?)
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No you didn't.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Anyways, the reason I asked was because a LOT of your post demonstrates a lack of knowledge about PvP in issue 12 and before.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Not in i12 per say, though prior yes. And what would being good, or not being good, have to do with the changes to pvp?
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From what I've seen, most people who hated i12 pvp were bad, and those who like the new i13 pvp are still bad but think it's "better".
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Does having multiple accounts with millions of inf to spend on IO sets make someone "Good"?
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No, and what does that have to do with anything?
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Do you have to be the top three in the ladder in test to be "good"?
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You can be an unranked player and be "good". What does this have to do with anything again?
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Or do you have to hold your own and be generally accepted by everyone in the pvp zone to be "Good" in order to match the criteria?
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Maybe.
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Honestly, It's a public forum and people are entitled to their opinions..but I was hoping people would be able to articulate what they think is wrong better than "Did you pvp before I13?" and somehow expect me to know what they are thinking about it.
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You're telling us all stuff we already know. Actually it's not a complete public forum, if you don't have an active account you can't post. And seeing as how you do have an active account to post, you should make use of the search feature. There are many other threads like this that have been made, discussed, and locked. So all in all, I think you're just bored and trying to start something.
Edit: and judging from your tone in your posts you seem to be heavily biased against people who have lots of 50s, lots of money, expensive IOs, multiple accounts and PL a lot.
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while making damage somewhat reasonable as well.
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Ever pvped with ice blast (ice blaster/dom/corr/fender) before i13 and now?......you would not be raged..you would cry....<_<
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One shotting aught to be more difficult with base resistances and defenses...but obscene ammounts of defense (Sr) or resistance (granite) are no longer so immensely overpowered it's just better to wander off and find something else to do.
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ever fought sonic blaster......?
i can continue....<_<
/wrists
hasnt there been a dozen or more posts just like this one? guy move on. its old news
fyi, players still have the option to "arena" using the old system. there you can turn off travel suppression and DR
@The REAL Chop
My teachers always told me to follow my dreams. To bad they are all Nightmares.
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/wrists
hasnt there been a dozen or more posts just like this one? guy move on. its old news
fyi, players still have the option to "arena" using the old system. there you can turn off travel suppression and DR
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Eh? Those 2 options don't turn off the damage increases, global resists, or the mez changes. I admit, no travel suppression is good. No Diminishing returns without the other options being able to be turned off though is pretty detrimental to it's usage.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
as long as there are 2 ppl pvping there will be grief!
Some of the theory that went into making i13 was sound at first.
Lets face it, i12 PVP was pretty bad to begin with. Espically for those of us who liked to handicap ourselves by playing something like a LOLmelee class.
Still, I did Well enough on my EM/Elec Brute to get respect and it stayed close to my character concept and I was happy for it.
Then EM got nerfed, and VEATS came out and it was [censored]' Fortunatas all over the Damn place.. and I thought to myself "Oh thank gawd their changing pvp in i13!"
Now post i13 it's still Fortunatas all over the damn place, along with Sharks.. Only now I've just upgraded to a SS/Elec and yeah thanks to my insane to-hit I get respect again and can even outduel 90% of the VEATS out there, even while playing a LOL Melee without Sharks (need the webvelope from Mako for flying and jumping opponents)
But it seems even worse then before. Less Class options are Viable, and it's even harder for newbies to break into the scene.
I took one of my SG members into the Arena has he was showing interest in getting involved in PVP now that he was 47 and wanted to know what it was like at 50.
Well, even though I took it easy on the poor guy, the fact that he couldn't effecivetly do a single damn thing to my toon pretty much turned him off to PVP completly.
The game is harder then ever for new players to break into, espically if they choose the wrong power sets.
Fortunatas are still overpowered against 90% of the other AT combinations out there, Elusivity is overpowered, SuperStrength is the only power worth having for tanks and Brutes, and the game requires a completly second build now to go from PVE to PVP.
If anything i13 was a fail of epic proportions for PVP.
I can't even imagine what the more Hardcore Team Based PVP Crowd had to go through compared to us medium core single Duel and Zone folk.
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Lets face it, i12 PVP was pretty bad to begin with. Espically for those of us who liked to handicap ourselves by playing something like a LOLmelee class.
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Let's face another thing.
I12 was no where near as epic fail as I13 is
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Lets face it, i12 PVP was pretty bad to begin with. Espically for those of us who liked to handicap ourselves by playing something like a LOLmelee class.
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Let's face another thing.
I12 was no where near as epic fail as I13 is
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Did you bother to read the rest of my Post? Because thats pretty much what I said.
well the flying invul/ss tankers RPing Superman are happy now i guess
i am pretty much agree with orphan....
Thank you alpha_Zulu for showing your penchant for trolling over that of reading.
And thank YOU orphan81 for actually staying on topic. Seriously. It's kind of sad that 5 or so people post without being able to articulate what they feel was wrong more than " Have you Pvped prior to I13?!?!" and pointing out little things that they feel I was wrong about, that really have nothing in particular to do with what I was actually saying....
But yeah, this being the first articulated post that actually makes sense, it brings a lot of things to light. Honestly, there has always been Better AT's for pvp than others (Stalkers, Blasters, anything with a pocket emp), but the VEAT's did screw things over hard (or widows rather).
Then again, this game was never buit with the intention of PvP in mind...as you very well know, it was added later in the game. But sadly, the disparity can be pretty ridiculous between AT's and/or sets....
Check out Krieg Jaeger, and expand on your own character at Virtue verse!
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But sadly, the disparity can be pretty ridiculous between AT's and/or sets....
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And despite the devs best efforts to the contrary, issue 13 made those disparities worse than ever.
And what makes it so tragically hillarious is that the PvPers told them that would happen, and they chose to completely ignore the obvious.
That's why people are so mad.
Just wanted to point something out from the OP:
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obscene ammounts of defense (Sr)... are no longer so immensely overpowered
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Anybody else find this hilarious?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
He is right, but wrong. Defense in large amounts isn't OP. Elusivity though is.
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Just wanted to point something out from the OP:
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obscene ammounts of defense (Sr)... are no longer so immensely overpowered
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Anybody else find this hilarious?
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That's not the only thing.
The fact that we've had like a billion of these threads come up before.
Kind of like how every week there's a dual pistols suggestions thread pop up. Everyone thinks they have some new take on it, when it's just a dead horse being beat again and again.
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Thank you alpha_Zulu for showing your penchant for trolling over that of reading.
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So in other words because you didn't bother to use the search feature on the forums and read the other threads that already discussed this, that makes me a troll?
yeaaaaaaaaaah, okay bud.
Lrn2search
Flying invul/ss tanks are full of lol, I'm about to make one.
www.repeat-offenders.net now playing GW2 with RO in Crystal Desert
RIP Sailor Rush, September 7th 2010.
http://www.change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes
Sign the petition to save CoH please.
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He is right, but wrong. Defense in large amounts isn't OP. Elusivity though is.
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High amounts of defense is still powerful because tohit caps at 30%. Admittedly it's with the addition of elusivity that it becomes a problem, but if you can get a lot of defense build up, it becomes meaningful.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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He is right, but wrong. Defense in large amounts isn't OP. Elusivity though is.
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High amounts of defense is still powerful because tohit caps at 30%. Admittedly it's with the addition of elusivity that it becomes a problem, but if you can get a lot of defense build up, it becomes meaningful.
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The same DR that stops you from getting a lot of to-hit stops you from getting a lot of defense.
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He is right, but wrong. Defense in large amounts isn't OP. Elusivity though is.
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High amounts of defense is still powerful because tohit caps at 30%. Admittedly it's with the addition of elusivity that it becomes a problem, but if you can get a lot of defense build up, it becomes meaningful.
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The same DR that stops you from getting a lot of to-hit stops you from getting a lot of defense.
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sort of, everyone caps at +30% tohit, but squishies cap at +20% def and tanks/scraps/brutes/stalks/forts cap at 50-55% def +elusivity.
So I've been around the forums a bit, checked out the patch notes..and I'm curious. Why all the hate towords I13 pvp?
Perhaps that l33t regen build that was impossible to take down without a fully raged brute or multi stalker AS (not likely because of your spines AOE constantly running) now suffers from diminishing returns, requiring you to do more than spam the heal button and haste whenever possible to win?
Maybe your Bots/FF now isn't getting such an obscene defense bonus as before, so instead of simply setting to BG mode and going afk in the middle of warburg, you actually have to actively sit at the computer/laptop and DO something to win now?
Just kidding folks. Relax, seriously..chill..Whuusahhh..I know some of you up there are getting worked up, but cmon. It's just a game. And it sounds to me like the diminishing returns and all around boosts give players more survivability without being IO'ed to perfection, while making damage somewhat reasonable as well.
Basically, people can't just spam heals, or holds, or this, that, or the other, because of DR, so people actively have to try a bit more now. One shotting aught to be more difficult with base resistances and defenses...but obscene ammounts of defense (Sr) or resistance (granite) are no longer so immensely overpowered it's just better to wander off and find something else to do.
But that's my take. So cmon people. Lets hear your complaints, opinions, stories and then some.
Check out Krieg Jaeger, and expand on your own character at Virtue verse!