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Posts
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Quote:There was a discussion about this the other day on this board and someone (name escapes me) was saying that they prefer to play SS\ELA offensively and that the two AoE's in Mu Mastery output more AoE damage then just dark obliteration. I suppose if your SS\ELA was more IO'ed out footstomps KD would be less necessary than a straight SO build. I have my SS\ELA with soul mastery currently, but I'm going to give Mu Master a try...see if the AoE is that much different (I bet it is).On my own SS/ElA brute, I'm avoiding Electric Fences because they neuter the knockdown from Foot Stomp. That's a large factor in my survivability since it makes most of the mobs fall on their ***** each 6 seconds. It's even more pronounced the higher the mobs con.
I also found ST damage a bit lacking so I opted for Gloom and Dark Obliteration instead of the Mu pool. -
I don't see how if you're getting your fury high. I have a claws\dark and he never felt weak....but I've been playing brutes for many years. I have a habit of setting brawl for auto, which early on really helps get fury up there when you don't have a full attack chain. If your not getting high fury, that's probably why. Try that.
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Could be that I read the question wrong....I was thinking we wanted /DA. If we're talking ANYTHING dark...then yes....dark\shield is quite the awesome combo.
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So you say you like to SMASH? That, to me, means Stone Melee, Super Strength, or War Mace. The thing is that all SMASH sets are endurance heavy...so their is a price for being able to SMASH. If it were me....I'd go SS. It's different and yet it's damage is exceptional.
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I swear threads like this make me realize how much I suck at BEATING the game .
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What is not intimidating by the big french bread looking mace (and yes...I created a brute a looong time ago named French Bread just because of that mace).
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Quote:Off the top of my head I'd think stone melee\willpower. You have some serious single target damage and you' have an AoE KD\disorient to keep the minions\lt's on their backs (while providing you the regeneration you'd need to last). You'd also have the endurance needed to keep the stone melee attacks going.Just curious as to what the best brute would be going head to head with an AV, without having to worry about end issues, while providing the damage necessary. Talking solo here, if it can be done.....
I'm sure there are others, but that's what comes to mind. -
I have a claws\dark brute and he is awesome sauce. If I was using him primarily for teaming (as you've suggested), then I'd go dark as it adds to the survivability of you and your teammate. Willpower will keep you alive, but do nothing for your team. With dark you can lock down some (or all) of a spawn with either cloak of fear or oppressive gloom (I'd go with OG personally for this case)...letting your teammate's pets do what they do...with little risk....while you can still pump out the damage.
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Where are you seeing that it's supposed to have a really high DPS? It may have back in the day, but that has long since been nerfed with the ET change.
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Quote:Base recharge for Foot Stomp = 20 secondsOn paper (based off Paragon wiki) Electrical Melee / SD looks like the best powerset pairing for Brute farming.
I'm confused as to why El Melee is not chosen over SStrength for farming in general, with both of the Ele Melee AoE's having knockdown just like Foot Stomp.
El Melee has Build Up to make up for no Rage, and Rage has its 10 sec crash.
El Melee's AoE Lightning Rod is listed as Superior DMG (vs Footstomp's Moderate DMG) and has the same recharge speed as FootStomp, and can take a Forced Feedback Recharge Proc. The only gems SStrength has to write home about looks like Knockout Blow for ST Extreme DMG, along with Haymaker for High DMG. Although with the more powerful AoE's from El Melee you'd think the gap would be eclipsed in ST damage when AoE's are cycled in constantly on one target.
Base recharge for Lightning Rod = 90 seconds
While it's true that Lightning rod does more damage, it takes almost 5x longer to recharge then foot stomp. Also Rage +20% toHit and +80% damage...it lasts for 120 seconds 9and can be made permanent outside of the crashes every 120 seconds)...vs. buildup's 10 second duration (and 90 second base recharge). Over time rage will just produce a much more noticeable boost in accuracy and damage.
To sum it up...ELM is a nice set for AoE...but quantity of AoE's doesn't equal quality of AoE's. Foot Stomp is a fantastic AoE that really stands out, especially when combined with rage (and hi recharge). -
Quote:For a brute, unlimited endurance (with a nice little heal to boot) is a BIG plus. The cloak's stealth function really doesn't affect my EA brutes as I pick up taunt and slot it and set it to auto. Now naturally an EA brute would be a bit squishy doing this if there wasn't some decent level of mitigation you can get from your primary. This, to me, is where WM shines. WM is a VERY endurance heavy set...and it's also a very AOE intense set (with some really nice single target attacks as well)..so pairing it with something that has unlimited endurance works really well. I've actually tried a few times to soft cap my wm\ea brute w/o the cloak, but it was too much of a pain in the ****.I guess my big thing about it is that it's got essentially Shield levels of defense and resists, but instead of having absurd damage and a super-powered charge ability, it has a cloak and essentially unlimited endurance. Shields is undoubtedly easier to softcap, though, since you don't have to worry about dancing around with a whole handful of different sets to hit softcap on each Defense type. The cloak's got interesting tactical possibilities, but... I dunno. It seems like you give up far too much for what you get.
I'm not saying it's better then a shield brute. I look at a shield brute as being more offensive minded and sets like SR and EA being more defensive. There's also the fun factor...even when my WM\EA brute was just SO's...he was really effective due to the synergy...and the unlimited endurance had a lot to do with that. Shield brutes don't have the luxury of unlimited endurance (or a heal for that matter unless you go DM/SD) and so have to play things a bit differently (and are more reliant on IO's to address those issues). -
Quote:As the proud owner of Pretty and Strong (WM\EA)...one of my favorite brutes now...I can say that I see why some might not like EA as I've leveled him up...especially looking at the numbers. But it goes exceptionally well with sets that offer up some good mitigation (and decent investment in IO's), in particular in levels 30+, before that it's a long road.I should probably actually read the thread instead of repeatedly punching myself in the face.
EA's still pretty buggered. Pairing it with Dark Melee does help considerably, though, since the Life Drain heal shores up a lot of your otherwise unimpressive defense. I never really used it much, though. It always felt like Super Reflexes' wimpier brother. -
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Quote:EA = Energy Armor .... not Electric Armor (that's ElA)I wouldn't really say that. EA's problem is that it has the rough protection of a fart cloud early on because you're a resist set with no heals and no HP buffs. Then you get Energize, and it's a little better... except it's on a 120 (technically 100 with Lightning Reflexes) second cooldown. You have to pray to God that every mob drops a Respite or you tend to drop like a rock.
The big change comes when you can get Power Sink and have Lightning Field running at the same time. Fully slotted with endurance mod enhancements, EA will zap 80% of everything's endurance bar, and Lightning Field can help to clean up the rest of it. This is some amazingly good soft control, and it only gets better once you can grab the Mu AoE immobilize. It might not have the pure "oomph" of Dark Regeneration or a softcapped Invulnerability, but it's still able to stand toe-to-toe in most situations. There's obviously some better sets, but I'd still place post-buff EA on reasonable standings with things like Dark Armor. It could stand a bit more of a buff (like, say, slashing Energize's cooldown and moving it to some time below level 26). -
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Quote:But by the same token with healing flames, you can heal back any damage you take much faster with /FA then /ELA. I think, in the end, healing flames is really what makes FA desirable...the rest is meh.Interesting, I didn't know that it's stackable. Nice!
Well then, /elec doesn't have a psi hole and /fire doesn't have a toxic hole. Evens it up a little for /fire, but only a little bit IMO since psi attacks are much more prevalent than toxic, and some of those psi attacks also don't have a positional component, which can be nasty. -
Quote:I could swear there was a mission (I thought part of a patron arc) where it was in a cave filled with crab like guys (humanoids) who always sliced through my ELA brutes with ease...I was pretty sure they did toxic. That and the archnoids have always been somewhat problematic with my ELA brutes (snakes were never really a problem).Nah, that's not very toxic-heavy. TTs have a significant toxic component to their attacks IIRC, yes, but Banes mostly do S/L with just a smattering of toxic so that it's not really a problem. And TTs you can blow up at the start of the fight rather quickly, so no fuss there.
Arachnoids and snakes are the only really toxic-heavy mobs in the game. Most of their damage is toxic, and while they do have a few S/L-only attacks, those are in the minority. Thankfully, they are not encountered regularly. -
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The one exception is that in the late game when you fight toxic heavy foes...it cuts through ELA like butter. I have a number of ELA brutes that are 40+ and I really...REALLY hate toxic heavy foes.
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One thing will power can't survive that a set like fire can though is damage spikes....I love me some will power....but when I've died with mine..it's been due to damage spikes that I could not regen back from fast enough.
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Fire melee isn't a high pick, in my opinion as it has no secondary affects that can help mitigate incoming damage. All the other brute primary's have some form of mitigation, but fire has ...well...just more damage. Don't get me wrong...I love my fire melee brutes...but I can certainly see why they're not 'popular'...and I'm ok with that...I like to be different .
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Quote:Something to consider, but in PvP, defense sets are not very effective (generally)..especially on melee sets. Resistance sets with a heal tend to do a little better (but not much). I don't have personal experience with this, but I would think since single target damage is really what you want in PvP with a decent resistance set...either SS/Fire (which you have) or... preferably, fire/fire would do reasonably well as the single target damage should be quite good.So I currently have the following brutes at either lv 50, or so close that it shouldn't much matter:
- SS/SR
- SS/WP
- SS/Fire
- Claws/Elec
- Stone/WP
I tend to prefer brutes with heavy damage attacks or AoEs that they can use to start fights off with a bang (Footstomp, Fault, Spin, Shield Bash, Lightning Rod). I also like being able to at least 1v1 in PvP against another brute and not walk away weeping like a schoolgirl who's pet goldfish just died.
Any suggestions? I'm kind of thinking about another Elec/Shield. I had one at lv 50, but it kind of got deleted due to an argument. Also, I have no idea how Elec melee or Shield work in PvP.
I've tried PvP'ing with my brutes and while I've had some success, it's much more frustrating to PvP as a brute then it is as a corruptor, dominator, or stalker (for me brutes are tied with MM's in terms of PvP frustration).