Wintry

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  1. Quote:
    Originally Posted by slainsteel View Post
    Ahem, um, no offense but, not asking for advise, asking for data
    I see, it seems I read too far and with that read too many replies which lost focus of the thread's intention quickly.
    In that event... the times:

    Quote:
    Originally Posted by slainsteel View Post
    I'm guessing a sub 20-25m MoSTF is quite possible, people managed it yet?
    STF has been done in 22:38 before. This was with temps, but it was also in i19, so if incarnate powers can more or less offset shivans/chem/bio then that sub 25 should definitely be possible.
    Whether or not it's been done yet I'm not sure.

    Quote:
    Originally Posted by slainsteel View Post
    MoSTF: 28m41s
    MoLRSF: 28m18s
    MoITF: 17m58s
    MoTin: 21m29s
    MoLGTF: 28m34s (this one was really slow :-\)
    Quote:
    Originally Posted by slainsteel View Post
    These are not the best possible or even close to the best possible, so I was wondering what people run these things on now?
    I haven't seen any recent numbers appear of exactly what you're asking for, MO versions of those TFs with full teams, that is.
    But there have been a few times floating about that can be compared to these to give an idea of how good/bad it is.

    MoITF was done in 18:28 "recently" as said in that post when it was 30-04. If at that time it was "recently" it was at just about the time the patch came that made our reactives do silly things. It's highly likely such reactives were not involved in that time in which case I'd think your MoITF time could still be improved a bit.

    There was apparently a Tin Mage also before crazy reactives that was done in 13:something.
    Granted, people may have died, but for comparison sake that's irrelevant. Temps weren't used which is all that matters, if people died that just means they could've saved more time by not dying and having to run back. Any time you were to put into improving your MO Tin Mage time would most likely not be wasted.


    Another interesting thing to take note of is it seems that the more incarnate powers everyone has the less each individual person still matters.
    Ofcourse you still need a minimum number of people to make it work, but on an incarnate team any additional people beyond that won't cut the time down by as much as on a non-incarnate team anymore.

    Example:
    You've done MoITF in 17:58. I'll assume that was with a full team.
    If so, I've done an MoITF 153 seconds slower... with 6 people less...

    The same people that ran the before-mentioned MoITF also did an MoKhan in 19:44 (have you done any MoKhan btw?).
    Here the difference is a bit bigger, but still small enough to illustrate my point: duo MoKhan took 25:50.

    That should give a few ideas to put your times in perspective.
    For the exact runs you asked about I'll nudge the usual suspects that may've run them recently in-game in case they haven't seen this thread yet.
  2. Quote:
    Originally Posted by slainsteel View Post
    However unreasonable as it may sound, I am in the constant quest to 'beat the game'; which in the context of an MMoRPG is basically impossible.

    Which is why I prefer that my toons be at the most optimal build possible, both in IO's and now in Incarnate content.

    Again, I understand but not necessarily complain, about the ease of the 50 content with IO's and incarnate powers. My goal is just to get benchmarks, nothing else.
    Word for word what I would've told you until a good month ago. Litterally, precisely.
    You won't know if you won't try and obviously you don't have to try, but... you know, just leaving my advice.

    If you would've suggested to me what I just suggested to you before i20 or even when it was just out I would've told you to go bug someone else with rediculous ideas, but now I'm having more fun than I've had ever since i8 and all the time I missed out on that was because I thought what you just said applied to myself just as much.
    All I changed was I started ignoring 50 content, bar the odd duo run I only do because it's fun thanks to a fun duo partner.

    Take it or leave it, but yeah... that's my advice.
  3. Quote:
    Originally Posted by Zyphoid View Post
    When I want it harder, for some unknown reason, I just up the difficulty. Even with all incarnates +4 can be a challenge.
    Dunno what mobs you fight or what toons you play but even on +4 just about the only thing that doesn't seem to immediately drop dead when I look at it is Rularuu.

    Quote:
    Originally Posted by je_saist View Post
    Let me get this straight.

    You gained new abilities.

    You gained new levels.

    You gained more buffs.

    You gained more debuffs.

    Then you ran...OLDER content...

    And you think that makes you overpowered?
    So you invest all that time in making all your toons full incarnates and then pay your sub just so you can spend another month of repeating 10 minute BAF/Lambda runs?
    Well, that's cool if that's your thing, I guess.

    In theory you're right, in practice it makes no sense at all.


    @OP

    Agreed, we've become massively OP. i20 drove me off 50s in no time.

    But... it's not necessarily a bad thing. Simply not logging on those 50s, but rather playing lowbies again can be really fun. Maybe you don't find it fun, maybe you do... hard to tell - one thing is sure though: you can bring back that challenge in the game.
    Moreover, you can still do those TFs. Even in crazy ways you shouldn't even be trying.

    For instance: duo ITF on +0x4 by 2 lvl 39s (SK'd by TF to 49 - thus an effective rep of +1x4) using nothing but SOs for enhancements.



    Whether or not you find it fun will differ per person, but it sure worked for me. Give it a go I'd say. Find someone who likes to play the same way and at the same pace as yourself and roll lowbies together. Old school gameplay - especially now with the incarnate mess - cannot be beaten.
    Plus I bet for most people there are still some story arcs out there they've never run yet.
  4. Awww, why oh why don't I have a corr on Victory now? Is this a regular thing? If I so I may have to correct this error...
  5. Quote:
    Originally Posted by TriAngel_EU View Post
    Ty. I'm fairly sure we should be able to shave a couple more minutes off it now actually so I'm considering another go...
    Well, we've done this now and yup... reactives cut the time down by another good 5 minutes.

  6. Quote:
    Originally Posted by Prime Family View Post
    Havent ever seen inspirations looking like that and your powers looks a little different to. May be because i dont play on ultra mode, that your powers look different.
    New Power Icons - I17/Ultra Mode friendly!

    Quote:
    Originally Posted by Hyperstrike View Post
    Okay, for an ITF that's relatively speedy.

    For a duo-run, that's OMGWTFBBQ!

    Grats!
    Ty. I'm fairly sure we should be able to shave a couple more minutes off it now actually so I'm considering another go...
    This run I posted about here was done before Paragon Studios *cough* 'fixed Reactive'...
    As you can see in the screenshot I was using Diamagnetic anyway, but Sky had reactive and he's fire/cold. Thanks to this supposed 'fix' reactive DoT now procs on every tick of both his Sleet and RoF, which is a definite timesaver...
  7. Defiant is home.
    However, an alt or two may find themselves going on excursions.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I haven't used the keyboard to turn since Duke Nukem 3D over 10 years ago, so I stick to WASD.
    About the same with the exception of when I'm sipping my coffee with the coffee glass in my right hand which I normally use the mouse with.
    In that case in a distant past I used to sometimes touch the Q and E keys to steer my toon as I was autorunning somewhere.
    Nowadays I need everything I can find near WSAD to bind the overload of powers to so when this situation presents itself I somewhat awkwardly fiddle with the WSAD keys and the mouse with one hand.

    Still, the coffee takes priority.
  9. Quote:
    Originally Posted by Roderick View Post
    I was just running a few missions on my new Praetorian brute, and I was fighting some Resistance fighters. Something seemed odd, so I started watching them. That's when I noticed that most of the minions are AR/Energy blasters, and when they use their punches from their secondary, only their left hand glows, and they do one-handed punches while keeping their rifle out, and if you back away from them, they go back to shooting you without having to redraw their weapon.
    You notice these things?
    It all looks familiar to me as I'm reading this, but I never stopped to think about it myself, I just smash...

    Tbh the not putting weapons away and not having to redraw thing is something I'd like to see used much more widely, not just when it comes to these sets.
    I'd find for instance a set like Icy Assault a whole lot more interesting if you could hit something with Ice Sword, then fire an Ice Bolt with one hand while keeping the ice sword in the other and then follow up with Ice Sword Circle again without having to redraw (or in this case 'reconstruct'?) the ice sword.

    Especially since (I haven't played with sound for quite some time anymore, but iirc this used to be the case...) the ice sword makes its own chilly sound for as long as it's out. I personally find it a bit of a disturbing factor if you have such an effect going before and after, but it has to vanish and leave some emptiness for no particular reason while you're using a different power.
  10. I don't care about the story terribly much either. That's not to say I don't pick up any storyline here and there and don't have an opinion on it, because I do, but it doesn't really obstruct me or bother me in any way when it comes to gameplay.

    In fact, confession: I don't even like superheroes, supervillains or anything of this nature. Never been into the concept much. Yet even I still find this game plenty fun to keep playing it for a number of reasons. It just goes to show that many aspects can be ignored without real consequences to your personal gameplay experience as long as you get your portion of fun from somewhere.
  11. Achievement: Soloed almost every blueside GM with an ill/rad troller.

    Achievement: A duo MoITF on x8 in 26:59. (Not just mine, but I see it as an achievement for both.)

    Achievement: Soloed old Maria arc on +4x8 start to finish without dying on a Stalker pre-i20.

    Disachievement: Trying to pull an AV with Siphon Speed before realizing that's not the best power to pull with.
  12. Quote:
    Originally Posted by ATOFelix View Post
    hmmm news page has been edited and the link doesnt work.............
    Quote:
    Originally Posted by Zwillinger View Post
    This is a case of a staged announcement that should never have been published. We often times craft messages well in advance and stage them for publishing when the news needs to be announced. Yes, April 26th was a date we were talking about for the Global Server Access activation, however it's not the actual date. Rest assured that because of the potential extended downtime, we want to give everyone at least 5 days to prepare for the Auth merge/maintenance surrounding it.

    Apologies for any confusion about this and we're getting the post pulled down right now.

    Thanks!

    - Z
    Source: http://boards.cityofheroes.com/showthread.php?t=258874
  13. I went to sleep knackered last night and apparently I couldn't be bothered to type out how it was done anymore at that point.

    So, as for the method, what we did (per mission) was:
    1. We first split up to free the sybils. Sky started in the northeast room, me in the south one and we got back together in the center doing the last cybil. Then we went up the mountain together and freed Sister Solaris there, after which we jumped off the mountain to avoid unnecessary risks.
    2. We split up again, this time to do cysts two at a time. The map we got on this mission wasn't horrible, but not exactly one of the most ideal ones either (due to a dead end or two with no cysts in them at all). Little more to say about this mission.
    3. On the third mission we stayed together as we worked through the generals one by one, front to back. On the last part we killed Rommy and Req on the platform first because they (especially Rommy) had been giving us headaches with running home half way through a fight due to lack of taunt. The Phalanx was done after that.
    4. Again we stayed together on this one as we did towers first and then Rommy.
  14. Quote:
    Originally Posted by Comicsluvr View Post
    but I have no AppData or VirtualStore files or folders anywhere.
    AppData is hidden by default.
    Even if you don't know where to or can't set hidden files and folders to be shown you can still get there.
    At the top of an explorer window where it shows your current location if you click behind the last folder name it turns into a normal 'address bar' sort of thing so you get to see and can change the path.
    Entering "C:\Users\[username]\AppData" there will take you there.
  15. On this rep, at least?
    It was set at +0x8.



    Is this it or do you know anyone who's done it quicker?

    Update: current fastest run:



    Lolreactive time:

  16. Fire/cold would be the better option of those two, because it complements better.
    The rad will do substantial tohit debuffing from one of its toggles, but only within a limited radius from your anchor.
    In addition, regardless of how well done your builds in themselves are in terms of defense, you're still likely to encounter plenty situations where your cold shields can help a lot - mobs that dish out the 'wrong' damage type, for instance.

    Also the rad has 3 main debuffs, 2 of which are unfortunately toggles. Cold will add more (and also very good ones) debuffs without adding more toggles which tends to be more convenient against anything that isn't an AV.

    Lastly, AM or not, Heat Loss will keep you going even if you don't put any effort in maintaining a half-decent recovery in your build, but instead focus all your slotting on defense and your overall capability to make large quantities of anything fall over quickly.
  17. Wintry

    An Apex record?

    Quote:
    Originally Posted by Sapphic_Neko View Post
    Actually.
    A TF will never go below the required amount to start it.
    So a TF that requires 8 members to start will always be x8 regardless of your difficulty or amount of members elft in the team.
    If a TF requires 4 members to start, the TF will scale down to x4 as you lose members, but will not go below x4 even if you're solo.
    It does. I'm on a solo LGTF atm, clearing mitos at the moment so I can't make a screenie to show you right this second, but the whole 3 clockwork that accompanied clockwork king for instance and the no less than 4 whole rikti that guarded most of these pylons don't agree with you.

    1 boss, 1 lieut and 2 minions to keep Infernia under control before I freed her... all spawns throughout the TF really are tiny on x1 while the minimum player required to start is 8.
  18. Wintry

    An Apex record?

    Ah yeah, didn't realize you said MO. Very nice result.
  19. Wintry

    An Apex record?

    Quote:
    Originally Posted by Nihilii View Post
    Duo MoRun in 0:42 with a 6 minutes pause before entering the final mission
    VERY nice - grats.

    For reference though, did you use the police drones?

    We weren't very lucky on our defense rolls in the first bit where you need to clear the 3 hotspots which caused too many trips from hospital and we spent probably the most time of everything on all those Warwalker EBs.

    Quote:
    Originally Posted by Nihilii View Post
    Hardest part is as always not to do the thing but to find people to fill.
    Indeed, I would've already gone for duo BAF if not for this, but I'm on a low pop server which makes it tricky.
    I'll still get to it soon I guess, but first I'm gonna work on getting that MoITF time down some more, because it's still far from optimal judging from the previous runs.
  20. Wintry

    An Apex record?

    Quote:
    Originally Posted by Hopeling View Post
    As an 8-person task force, doesn't Apex always do x8 regardless of player settings?
    No, fixed spawns like for instance the romans on 4th mission of ITF on the towers and in front of rommy are all consistent in size since they're all individually placed to get them neatly lined up like that in a formation, but the vast majority of mobs is spawned like any other mobs outside of TFs afaik (though with a higher LT to minion and boss to LT ratio) and take into account difficulty settings.
    On non-incarnate TFs that means generally all difficulty settings are taken into account (except for instance the inner circle and LR himself etc on STF which are forced 54s as well) and on Apex the + modifier won't have an effect, but x still does.

    At least... I didn't test that for Apex specifically, but I presumed so going by the fact I know that's the case in many other TFs.
  21. Wintry

    An Apex record?

    Ooohh, that's very nice indeed.
    As I said, I had no idea if it had even been attempted before, although I suspected as much, but solo or duo Apex times I had never heard of yet so then there's no reference.

    Although I presume that solo run was not on x8 and if it wasn't it isn't directly comparable I'd still call it a much better result than this.
    Work to do I guess.

    Since I started these things MoLGTF went down from 3 odd hours on the first try to 1:36:46 later and MoITF from 59:09 first time to 33:44.
    I guess some more practice could work small miracles for Apex too. I'm gonna find out at least.
  22. Wintry

    An Apex record?

    I have no idea how much this may've been done before to begin with, so just wondering: has anyone done this quicker on any server?


    Difficulty was set to x8 and the only temps used were 1 HVAS and 1 Snowbeast.
  23. Quote:
    Originally Posted by Smoothjedi View Post
    Double dominator I believe is an extremely powerful combo. I have two friends that I will duo with seperately. I am an earth/fire Dom and they both play plant/fire doms. There is very little content that lasts more than a few seconds against both of us.
    What only lasts seconds?
    1 mob? Level offset? Multiplier?
    Cause I could be wrong, but I'd think doms, even fire doms, would be rather slow on the killing side of things...
  24. Quote:
    Originally Posted by Alpha Wolf View Post
    I can take a shower in 5 minutes but I prefer taking a bath.
    FYI, I believe if the BAF cutscene is made substantially longer to accommodate your bath people will be slightly unhappy.
    Just saying!
  25. I got my first and thus far only since I'm taking it slower on others (e.g. waiting for drops) fully tier 4 toon last monday.
    But I'll admit all but 1 of the very rares I used for that I made - and not from empyrian merits either. Additionally most of the rares that I needed as components for the very rares I made in the same way.
    All in all I sink quite some inf in that particular one.