ArchLight

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  1. I too am having issues with the East Coast servers. I have even run ping plotter and seen that the packets are not dropping at my end but at the far end.

    I logged into every server last night and ran netgraph... Sure enough every east coast server shows packet loss.
  2. I have been having all kinds of trouble in game with rubberbanding in the last two weeks. Its like everything except my movememnt is rubberbanding. Teammates and opponents movements rubberband. Keystrokes getting missed animations not playing or the wrong animations like watching a friend running in place for 5 minutes but everyone else in the team says the person in question is not moving or running in place only i see that.

    So I think its at my end and I go through the works updating my drivers, Swapping video, netcards and eventually a new cable modem.
    I read the beginning of this thread and used the netgraph tools. It turns out 6 of the servers show packet loss including my main server.

    I have no idea how to cure packet loss especially when its not at my end.
  3. [ QUOTE ]
    Scroll up a bit and you'll see my list of sets offering mitigation for elec. This just means that an intelligent player is relying on their primary to close the holes of the secondary - holes that you don't have in other sets - try rolling a fire/elec and let me know how great electric armor is then.

    Electric Armor has good form of mitigation (resistance_, with a poor attempt at a second form (end drain). If Endurance drain was elevated, it might help, as would adding another form of mitigation, or raising resistance to higher levels.

    There is also a post further up comparing the primary and secondary means of damage mitigation offered in various sets.

    [/ QUOTE ]


    Electric should work well for all primaries like the mentioned Fire. You should not need to get Stone to make it work. It should also be balanced with out IO's.

    I have seen your melee defense in action quite impressive mine was a cheaper build.
  4. I would have chimed in earlier but I have been on vacation.

    One thing I loved about Electric was going to Bloody Bay and getting my Shivan and time badge at L22.

    There is good to Electric. It has some problems too. Just because I like I do not want to come off as saying LTP Electric to those who have problems. I too would enjoy some tweaks but I am afraid the ones I am looking for are far different that most of what I have read. I think a collection of smaller tweaks like INV got will be of the most benifit all around. Namely getting the same Defense debuff resistance and a small S/L resistance increase.

    While I would not complain about Regen in Grounded etc I think the solution to Elec's current problems while keeping it some of its unique value require a different approach rather than green numbers.
  5. Tonal I agree with your thoughts on some of Ela changes and have even teamed with you.

    I am a big fan of Elec and it is the set I use the most COV side.

    The biggest problem I have with Electric armor is watching my Defense go deep red when facing def debuffing foes. From Lethal attacks, LB etc. I feel the the failing of the Resistance sets is defense debuffs. Suddenly you taking twice the incoming damage you should. When things get bad your so far into the red that popping a couple purples will not get you out of the red. I think this is a subtle change that has a lot of effect.

    Think how Defense based sets would feel like if some damage type as common as lethal doubled the incoming damage of the few hits that did sneak through just ouch. Thats basically what Electric suffers from. That and poor play near LB resistance debuffers. Its a dynamic of Resistance based sets that I think few think about.

    Which is why I agree with Tonal that it feels like it needs 5-7% more S/L. If Resistance is its game then lets have some more. Couple that with a defense debuff resistance and I think those small changes would be a lot like the small changes that have improved INV.

    As far as Ditching CP I am a big fan of keeping it. It helps me bridge 28-35 with less problems. It also allows me to go full tilt and focus on recharge (not that I don't enhance END at elat 50%) deal with END demanding sets with more comfort. Live past a blown or poorly timed PS. CP helps with Hasten Crashes not to mention Hasten and Rage twin crashes.

    While hero side I would have other pool options and would not bother with EPP CP most of my NON IO tanks take. Freedom even I cannot burn END fast enough to need CP PS and CP.

    As far as adding a heal to Ela I do not see the need. I want City of power sets to have some flavor and not all be mixed WP/INV versions. I like that it has no heal and rarely use Greens. I also run my Brutes with out AID self but I do bolster it with Tough as I do all my Brutes. I also routinely skip Power surge since I rarely need to use it where i do have it.


    I like Electric beacuse it does some things very well. My SS/Elec loves fighting Rikti ok they all do but this one I have the most fun doing it. My BA/Elec Creams Carnies. There are a lot of foes Electric faces well. Mu and Sappers Muahahaha.
    Ok we blow against Toxic but I can live with that hole. Thats what INSP are for and its not that common.

    We do not do well vs. Crimeoran Defense debuffs but my INV also would notice the debuff problems (not as bad) before the recent fix.
  6. Well I am glad to hear there is more proliferation. I like most of them and can't wait to build my Electric armor/SS tank. I am glad to see claws for Brutes and I wanted it more than either of the swords.

    Things I hoped to see or hope are coming soon TM.
    Corruptors: Defender Psi Blast --- I have been waiting for this since Issue 6.
    Dominators: Illusion or Dark Control
    Brutes: Broad Sword.
    Blasters: Dark Blast

    Still wondering about Psi Melee and Electric hammer from the poll oh so long ago.
  7. [ QUOTE ]
    [ QUOTE ]
    That's a nice build and actually achievable unlike some SS/Elec builds I've seen that would require about 500 million infamy. I'm pretty poor redside so I've had a hard time getting the IOs I'd like to make my SS/Elec brute into decent shape considering how bad /Elec can be at times.

    How's the extra melee defense working out for you with those bonuses?

    [/ QUOTE ]

    The extra melee defense has drastically increased my survivability. I do monitor my defense, but if my health starts dropping, I carry some 'good lucks' for those occasions. One of those, plus a footstomp/powersink means my heal will almost always fire successfully - and I don't have to waste slots on aid self. I may not be the toughest brute out there, but I can put some serious damage out - and I have the endurance tools to make sure rage and hasten crashes don't drop my toggles!

    The numi and miracle uniques in that build were lucky gold rolls.

    [/ QUOTE ]

    My SS/Elec was about 120M to build but I did very well on the market and got some great stuff dirt cheap. I have some S/L defense and it sure helps but as soon as your hit by lethal it almost always debuffs you so any defense you have goes away. It sure helps against targets with Smash though.

    Of all of my Electric's past L38 (4) only one has Power Surge and none use Aid Self. Villain side its my favorite armor to play. Granted its not as uber as WP but it can be fun.
  8. ArchLight

    Best PvP Brute?

    I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

    Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.
  9. I think the biggest fix they could do for sets like Fire and Electric is Defense debuff resistance. What I find causing me the most problems is that after fighting the average Spawn is that my defense is in the Red meaning I am taking more damage. Because I am taking more hits.

    If they cannot do that then I would vote for some more S/L/Cold and a tiny bit more negative energy and fire.


    Now picture the reverse if you were defense based and -Resistance were as common as -Defense. Granted you will not get hit very often but when you do you take 2x normal damage?


    As mentioned above Electric does some things well and others poorly. I would like to add Carnies to the list of does well.
    As far as Crimora I do well on the wall if I kill the Healer and the engineer first. The engineers fire is a pain. Here is a case where my Defense is far into the RED.

    LB sonic grenades are also a pain but you can play smarter and avoid that problem.
  10. Having read your other posts on Electric Armor I would advise junking the SS/Elec and going with Elec/WP.
  11. Last night I played my L23 Plant/Fire and managed the midnight arc from Darian. The only time I had END issues was when I would leave fly on. I will be swapping recharge for end red on Fire Blast.

    Same for my L36 Mind/Eng if I left SS on then I ran out of END.

    I cannot wait to test my L28 Grav/Elec or my new Mind/Fire, Mind/Psi, Fire/Psi and Fire/Fire.
  12. [ QUOTE ]
    [ QUOTE ]
    Qunatify that last statement. Right now you're wrong but I want to see a better explanation as to why you're wrong.

    [/ QUOTE ]What? I was making a comment about Cybernaut, who has demonstrated time and again that if it's not his pet melee class getting buffed it's not good enough, and it's okay for the things he likes to be overpowered.

    [/ QUOTE ]

    Please. Lets not go attacking people.

    EM has its issues and he has some points. People ignored them because it did such fun ST damage. But the fun has been change/removed and it does not stand well without it.

    I have given up on EM as it does not suit me its mitigation and AOE damage were lacking (before the nerf) so I am not even an EM fan boi. Yet I can see the current problems with it
    and why people are not happy with the change it went through.

    The dev's heard people saying something like if your not EM in PVP then LOL. Mainly because it had two big hitters.
    As well as hardly mentioned PVP damage type that was not as well resisted.

    But other than stacked stun thats all it really had that made it stand out was the big hitters.

    I do not have any advice on how to fix it. But even I can see its has problems. All it takes is a short test drive of my L35 Red side to see why I have put it on a shelf.

    I have a lot more fun with my DM, BA, Fire, SM and SS so I focus on the fun.
  13. ArchLight

    Claws 4 Brutes

    [ QUOTE ]
    I have nothing against Claws and think they should be proliferated eventually. I'd just like every other possible set to be proliferated first. Subjectively, Claws have no appeal to me on Brutes. I want something that goes thump and makes it feel like I shook the earth when I whacked someone upside the head.

    [/ QUOTE ]

    I agree but we already have SS Sm BA and WM that fill those roles. Granted I would also like Broad sword but claws would be my first choice followed by Broadsword then Katana and Spines if we have them all.

    Personnally I want the Electric Hammer they mentioned oh so long ago in the poll. But a Weapon customised WarMace will have to do for now.
  14. I have sitting at L2-5 waiting
    A new Mind/Fire I love this set.
    a Mind/Elec
    Mind/Psi
    I also have a Plant/Fire sitting at L21 waiting to ding and test out with SO's.
    A L23 Grav/Elec also waiting.
    And I will retry my semi retired L35 Mind/Eng

    You could say Issue 15 will be a Dominator issue for me. You would be right too.
    Edit: I forgot a L7 Fire/Fire and a Fire/Psi that I have had sitting around for some time now.
  15. I agree but I normally leave hasten on auto and control when I use Rage. Once I get some fury I only need Rage for hard to hit targets or tough targets. On SS I like hasten on my Fire melee I find I have a better chain and do not want Hasten. I also have a Fire/DA themed as a Balrog.
  16. I made a SS/DA on day one of Issue 6. END became a problem when I ran COF and Death shroud together. In the old days you also needed acrobatics. The Rage crash combined with the Hasten crash hurt. Its normally around this time you need to use the 17 end from Dark regen.

    I got a leg up in my early 30's and ran from L32 to L42 with several Kin. So I did not notice what I had till it went away.

    IO brought this character back to life for me with patience I have managed to low bid nearly everything I needed.

    I have nearly every IO Set bonus that covers +End or + recovery I can find. It was the single focus of the IO build. Plus the preformance shifter Proc. Other than when Rage and Hasten crash close together its pretty good now. I like to move at a fast pace and it can almost keep pace with my other brutes. All my attacks have a minimum of 66% END reduction. DS, COF and DR all are 98% or higher.

    One thing it does well is camping. With COF or OG(got an Imm proc in OG) you can park and let Foot Stomp and Death shroud do the work. While you go batters up with KO blow and haymaker on Bosses. This is great on large teams or for countering ambushes for the entire team.

    Yes its an END Burning monster. Can it be made better sure. But it does mean subtle play style changes are required. Is it powerful heck yeah but situationaly. Some things just eat holes in DA.
  17. ArchLight

    /inv?

    [ QUOTE ]
    I have never used fire but I do really well solo with my Stone/elec brute. I have no damage enhancers in my attacks just endranc reducers and acc but once you have your fury up minions go down in one hit and most boss I can keep flopping like a fish out of water.

    [/ QUOTE ]

    Ditto except mine has Power sink so I can afford Damage enhancers. I have Air Sup on auto here. Stun the boss bounce the LT and Mallet minions. Repeat.
  18. I doubt they will give Electric more S/L resistance, more health or Regen. So it makes some sense.

    After all most of the time when I get in trouble my Defense is deep in the red. This would help. It would also allow for a little IO defense building.
  19. As mentioned above this is COV you do not need to hold aggro for the entire team. Get in there and smash. I mean what are your team mates doing? Were villains not heroes team dynamic's are different here.
  20. I agree never skip Fault unless you have a fighting style that does not need it. Or other mitigation that does not require it.

    Most of the time you need the mitigation it brings. If your new to stone take it and Rock on.
  21. I also run a lot of Electric armors. I love them the only complaint I have with them is the lack of defense debuff.

    Being Resistance only is fine until you have no Defense. Having my defense so far into the red that opponents hardly ever miss really hurts. Everything else I can deal with or build around.
  22. ArchLight

    /inv?

    You could go Dark and do a Stygian theme with INV's dark color.

    I think my next might be fire/inv.
  23. I love my BA/Elec having a little extra recharge and boundless END are a blessing as is the Lightning field. I agree the lethal resistance can bite. However fighting EB and AV class things really lets you cut loose. Building fury off just my attacks seems slow good thing fury can be build a lot of ways.

    Its almost no fun to solo compared to a team and wading into large spawns to more fully use your AOE. Its kind of fun to kill three minions in one shot.
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    The relevance of the defender/blaster comparison is simple. The Brute AT is designed to hold aggro, but lacks the tools on it's own to survive it (excluding Stone). The job of a Blaster is to kill. The job of a Defender is to protect the team. Considering the benefits the two get from Tough (especially Defenders), an AT designed to hold aggro should get a higher benefit from Tough to help it survive. A 17.8 boost is pathetic by comparison.

    [/ QUOTE ]

    I disagree that the Brute AT is designed to hold aggro. Its designed to SMASH and do damage.

    Brutes are not tanks they are Brutes and going on a Fury fueled rampage is what they do best.

    [/ QUOTE ]

    ah i see. i guess that explains why they put a taunt aura in evasion, brutes having tank level taunt auras. tanker TAUNT power and single target punchvoke in every attack.

    [/ QUOTE ]

    I am sorry to hear so many that think this way. It seems like so many are trying to make Brutes into tanks.

    While you may be a fine player. In my experience the Brutes who try to tank do poorly at being a Brute. These are usually the same people having a hard time playing Brutes. I see them all the time now. Prior to VEAT's and COH players wanting to try VEATS I rarely saw Tanker Brutes. Post VEATs there are a lot more Brutes who never learned the Red side and just try to replicate their Blue side experince. Gratz to the game that it allows them to do so.

    I read about people talking about their Brute taking aggro/alpha for a whole team why? Red side you going to have to be saddled with a pretty poor team to need this.

    Brutes can taunt yes but it is not what they are all about or their role Red side.