-
Posts
2499 -
Joined
-
Quote:I direct you back to my quote.I love Tanks...but after playing the same exact character as a Tank and as a Brute...I think that Brutes are "better".
If you don't appreciate the areas a tank is better than the brute, you're not really all that into tanks. Make a brute instead. Knock yourself the **** out. But don't think that because you think that way, everyone thinks that way. -
The kind of people who think that brutes will replace tanks are the kind of people who don't like tanks in the first place. This is roughly equivalent to people who think that the ability to buy Coke will completely obliterate Pepsi as a company.
-
I can't believe nobody thought of this amazingly incisive and well-supported argument. I'm going to have to use this one.
-
Quote:There's another, slightly sadder element, and that is, some people are weak. I know I am. I have a high-ish levelled character I got through HDS stuff. I figured I'd use the HDS to get them to a key point (I think first I was thinking 22). I did so. Then I went out to 'level for real.' I compared, I cajoled, I thought about it and I figured, well, a HDS run is more time economical for certain things, so I'll just do them when my time is short. Then I got close to a key level and I figured I'd do HDS to get there. Then I figured I'd just get to another key, and another key, and so on.The same way exploits screwed over the game for everyone who doesn't want to use them before; near-impossible to form non-farming teams, high-level zones are filled with clueless powerlevelled newbies that have no idea how to use their powers, nobody playing non-50 content, etc.
I didn't like using HDS. I really didn't. Between a quiet social pressure ("don't bother IOing till 50," "We need prestige," "You're not 50 yet?") from people around me and an internal conflict ("This isn't fun, but it is fast," "When I hit 50 I'll experience the content, even if I haven't when similar things happened,") I wound up getting this character to level 37. They've a terrifingly small amount of time actually played; they've idled online in SG bases and the like, but not actually been really experienced.
I'm NOT a newbie; I know how to play and I can play this character easily, in no small part because the character is a stupidly easy character to play. I could make the 'I've done my time' argument, and I won't lie, when I make a newbie, I seek out a highby friend to cruise with until I get to a point where I'm happy to start doing 'my own stuff.' I don't think the problem is the amount of effort I put in...
... But I was weak. As long as HDS existed and was so easy, it made me feel really bad to do normal content, as if I was wasting an opportunity. This is exacerbated by the knowledge - it's very easy to recognise! - that the exploit was going to get blown up. So suddenly it was an opportunity to get a character to key levels, get them past problem levels, etc. etc. etc., whatever excuse I wanted to use at the time.
So I did.
Now it's gone. And I'm really glad. I'm glad because I held back - I didn't completely blow to 50 on a pile of characters who I would toss aside as unearned rubbish. I'm more glad because the temptation to waste opportunities like that is no longer there.
This is not to say I was right - I think I did the wrong thing. I should have been reporting the farms and avoiding going on them. I can rationalise it however I like, but I did the wrong thing and I'm not happy about doing it. Lacking the temptation makes me happy, but were I stronger, it would not have been necessary to me for that to happen. -
Fire/Fire is expensive to permadom, but also cares less about permadom. Chasing control on fire/fire is almost a waste of time. Fire/fire solos decently - dial up the level but not the spawn sizes, chase bosses and chew through things like that. It's also a great team player. It deals fantastic damage to single hard targets, can spread that damage around, animates quickly, and has enough control for any decent team. Bonus points for supplying rains for those that want 'em.
-
-
It's over six months old and you're the first person to buy one. Ever.
Redside is sick. I have a budget of hundreds of millions of inf on one character, and I simply can't buy for him what I want because it's not available, even at NAO prices. -
Quote:Yeah, you know that pop-up window that appears when you log into the game?The problem with this is while this works for players that have been around CoX for a time and know where to find info it's not very friendly for new players.
I take it you closed it without reading it?
Sorry, without sending someone to your house to read it to you, I'm not sure what more that they could do. -
Quote:Holy hell, I bet nobody has ever considered this innovative 'should' rationale. What a well-supported and well-rounded argument for why you should get more stuff for free.they have worked a lot on the two powersets, but a powerset should be something that you get for free in a patch.
I should get anything I want, at any time, and if I don't, it's clearly a problem. -
Perhaps a reconsideration of Fiery Aura. But mostly, I just don't want most of these other wishes to come true.
-
Quote:It'd be a real shame to make the AE building even more convenient than it already is.That way you could make an excuse to replace the Black Market trucks redside with WW buildings, as well. Or, move the markets onto the bottom floor of each AE building.
As far as the merger goes, the philosophy seems to be that the two markets are now being regarded as two separate 'types' of game. One is a marketplace in bounty, one is one in starvation. By classifying them as 'intentionally different,' - not in a way that begs askance of how they were made that way, but that now is the result of their deviation - the developers now have themselves a fantastic escape clause to never merge.
Myself, I intend to do the natural thing and move blueside with many of my redsiders - at least the ones who are planning on making particular IO builds. -
-
I would, but not for the reason you cite here.
Other people's issues with the character on teams can be a new level of challenge, something exciting and interesting that can drive you to try harder and use the knockback - random though it is - as a leverage point to be even better than normal. Sometimes that challenge just isn't wanted.
As for myself, I find that energy/energy does not produce any IO plans or options that I find really exciting barring for a huge Kinetic Crash build (which generates a lot of knockback). -
Quote:Chances are, the in-game content is going to act like everything is fabby dabby doo. Since players already roleplay as if this is the norm, it's not like they're going to give a crap either. And it's also not like your character has 'Villain' branded on their forehead, so...Oh -- for sure. If only they where at all like that in real life. But I mean, when you go from red to blue, it really is all good? Why not just go Villain <-> Rogue <-> Hero, and not bother with labeling reds gone blue different than blues gone red?
Mind you, we won't know for sure until it comes out
-
I think you'll find in superhero fiction, the cops are incredibly forgiving.
-
-
Quote:If you can't enjoy yourself standing in the middle of three elite bosses while killing a hundred freaking nazis, you are dead inside.It was a good review though, and I managed to stumble over to the right guy and start it... course, I was 31 at the time (the bottom of the arc) and had a bit of a rough time with Nosferatu. Once I hit the high end of the arc with all those extra slots and powers under my belt it should go smooth. Was a pretty cool arc too.
-
Quote:Lords knows we really mind having red rep bars.Let's all try to educate the market forum regulars about how the rest of the world perceives them, and see what happens.
Oh, and market prices are never too high; it's impossible for them to be, because it's a market, and will over time always achieve the correct result. -
Thanks. I went over so many details along the way, it's embarassing to have missed that one.
-
-
Quote:I find myself wondering if Master runs need IOs; ie, could you use your second build as a 'pure' Master run tanker, eschewing even attacks, getting a travel power, and using SOs in all the powers otherwise?I may just end up living with Ninja Run forever at 50 and picking up Temp. Prot and RotP as my 47 and 49 powers. Does not look like either would eat slots, and slots are at something of a premium on the Fire/DB build I am making.
I know that Ninja Run is not all that great for master runs. But I have other tankers for that. -
-
Just chipping in, if you're going to be doing TFs a lot, you're going to be teaming a lot, and teams make Burn better - you're more likely to have someone who can immobilize or incapacitate enemies in the damage area.
-
-
Also, as character building programs became more widespread and builds became a lot more finicky, people became less eager to make guides. There's a clear drop-off in the number of guides on any powerset the later you go.
