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Only part of the odds.
They didn't release the odds of what type of pack each pack could be
Common-Common-Common-Uncommon-Rare
Common-Common-Uncommon-Uncommon-Rare
Common-Common-Uncommon-Rare-Rare
Common-Uncommon-Uncommon-Rare-Rare
Common-Common-Uncommon-Rare-Very Rare
Etc... -
Except with those same 3 months of stipends, I can get 3 complete costume sets and I know exactly what I'm getting... So problem not solved.
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If they were truly giving us a choice they would commit to offering the costumes and black wolf pet for a straight out purchase. They have said they would look at the possibility, but haven't made a commitment so far.
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Quote:Actually it is directly because of my former experience with CCGs that I'm so strongly opposed to having them here. They are predatory in nature, and they are pretty much directly selling Inf for real money.I'm guessing the people who don't like these things also don't like, or never collected trading cards, because that's the closest, most obvious analog I can think of to these superpacks.
Arcanaville had a breakdown of the 9 or so types of packsQuote:Does anyone know what the actual odds of any given item are? In the first pack I opened, I got 1 common, 3 uncommon and 1 very rare item.
C-C-C-U-R
C-C-U-U-R
C-C-U-R-V
etc.
But that thread disappeared with the I21 beta forums. -
Quote:*Cough*ATOs are already at the Merit Vendors: $25mil Inf + 500 Merits (may be a bit more Merits for the procs)
and at the Astral Vendor: $25mil Inf + 55 Merits (+70 Merits for the procs)
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1 pack = 80 Points/Pack = $1.00 USD/Pack
12 pack = 70 Points/Pack = $0.88 USD/Pack or $10.50 USD for the bundle.
24 pack = 60 Points/Pack = $0.75 USD/Pack or $18.00 USD for the bundle.
Really... Don't strain yourselves. -
Quote:1 pack = 80 Points/Pack = $1.00 USD/PackMarket Location: Super Packs
1 Pack - 80 Paragon Points
12 Packs - 840 Paragon Points
24 Packs - 1440 Paragon Points
12 pack = 70 Points/Pack = $0.88 USD/Pack or $10.50 USD for the bundle.
24 pack = 60 Points/Pack = $0.75 USD/Pack or $18.00 USD for the bundle.
Don't strain yourself with the "discounts"...
The packs are still asking players to gamble on what they get from the packs for real money, and while some players will buy many of these packs, they (edit: the packs) are still morally bankrupt. The packs will also cost the game more in terms of player goodwill than the game will get financially. -
Quote:I already had the Steampunk and Magic Packs, but you have just sold me on getting the Gunslinger Bundle.Hey Guys,
Just wanted to let you know that I am very excited to bring to you something that you have been asking for, for a long time...
By some small miracle I had some spare time in my schedule in this milestone. So rather than spend the day twiddling my thumbs, I have ported the following Costume Pieces over to female: -
You can no longer unlock Villain Epic Archetypes with in game actions since Issue 21. Now you have to pay 1,000 Paragon Points for Widows and/or 1,000 Paragon Points for Soldiers. They are separate purchases.
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Quote:I agree with this.It's absolutely unacceptable for this problem to exist five months after CoH Freedom was launched. At the time, we were assured repeatedly that subscribing players would be treated as VIP customers and that the transition to the new business model would retain the perks for longtime players. The persistent problems since then with getting Paragon Points and Rewards Tokens on time are only aggravated further by the reliability of purchasing them directly through the new Market, to say nothing of the coming new purchasing model of Super Packs.
In a somewhat hollow victory (but still a victory), I have been told that my points have been added to my account one day before the 2nd GM said it would. Still, it is 5-6 days late.
I'd like to thank GMs Lloyd and Roland for actually looking into the problem, unlike the previous two GMs. [Incident: 120210-000896]
I think I got my yearly Paragon reward token 3-4 day BEFORE my year anniversary, no badge or "extra" character slots as been reported in this thread.
Hopefully the fix that the two later GMs mentioned will be in place before my next Paragon Points/Tokens are due. -
Have you checked Team TP settings with Null the Gull?
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Sorry I missed tonight's scheduled run. I had something disagreeable for lunch and it won the argument.
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One person that had Loves a Challenge and Avoids the Green Stuff got masters, because we did get Anti-Antimatter and Bunker Buster.
The first run someone got killed at the start and didn't say anything, while another got trapped by the beam during the time freeze.
The second run we tried to focus on just the "Avoids the Green Stuff" and players couldn't do that. -
Quote:And there are plenty of temp powers to get around the LGTF situation, which does allow temp powers.Wrong. My blasters dont. My scrappers dont. My corruptors dont. Sure i could go and change my builds to get the epics that'ld include a mez but they dont suit my characters.
Not really.Quote:Arent all the points i brought up from those taskforces more difficult than the current trial mechanics in some form or another?
The temp power in Khan requires a single use by anyone on the team, and everyone in the previous mission is granted 10 charges. So no, the comparison isn't valid.Quote:So in other words like other taskforces ingame currently that requires players to use powers, such as Khan tf?
I've given examples about MoM specifically. In this thread, not to mention others.- Awakens in the Penelope phase.
- Too many auto-hit Psi damage in the Penelope phase.
- Graphic "fuzz" in the Penelope phase makes it hard/next to impossible to see the "safe" zones.
- The storm voids have an issue with being taunted.
- No visual clues as to if you are in with Aurora or not.
- Can't get close enough to use AoE heals on the rifts.
- Some of the Nightmares are overpowered (Rularuu, Avatar of Hamidon) and will cause many team wipes.
There are some other spots, but those are some of the more annoying problems.
And if you can't get enough psi protection for the league, you're screwed. The developers often go overboard when they produce things.Quote:The devs stated before making all these trials that they wanted to make them to make players use powers that were previously hardly used. How many times pre-trials did you see a granite tank? Almost every team. Now we have tanks of all varieties all over the place due to the [as an example] psi attacks that this trial does.
Empathy, Thermal, Cold, Radiation, Sonic, Storm, Kinetics, Traps, and Trick Arrow all lack Psi protection. Dark Miasma, Force Field, and Time all have a tiny bit of Psi protection. And you can't debuff a zone wide auto attack.Quote:I'm mentioning psi damage because i remember people complaining that a trial has a damage which a lot of ATs have little/no resistance too, which by itself i find laughable because its almost like you want purely smash/lethal because it'ld be the easiest to resis. There are powersets from buffers that'ld help this too remember . . . . not to mention debuffers.
Partially, yes. However I'm also looking at not only what I would like, but what could get people to actually run the trial when they would normally avoid the trials in the first place. The people saying that things are working fine, despite being frustrating enough for players to avoid a trial, are only speaking for themselves.Quote:Isn't this what your doing though? Your basically saying X is broken because of all these experiences i've had. Which is fair enough, we're all saying its not nowhere near as broken as you say it is because of OUR experiences.
Have you considered that some mechanics might need to be changed for the trials to have wider adoption?
As I've said, I've run the trials before slamming them.Quote:Because of examples like i gave earlier with a poster being against the DD trial without actually running it. It instantly creates a bad vibe towards a trial which is downright wrong when they havent even run it.
I liked the Underground. I liked it until I witnessed the many ways the trial doesn't work well. Also, the last time I seen it run was back in November.Quote:If you run a trial and dont like it then fine, more power to you. I myself cant stand the UG trial and always say it, what us trialers [we are a cliche now! xD] do expect though is for people NOT to go around bad mouthing things with zero evidence apart from word of mouth.
And I've had players from Union come to Triumph, and find out that what they do on Union doesn't work so well on Triumph. That player, despite feedback, pulled the AVs in BAF to an unfamiliar place expecting people to know where they were talking about.Quote:With the "isnt that bad because i say so" , i've actually gone on to other servers and in that thread in beta there was a pretty good discusion stating about how varied tactics are on all servers. Even as a basic trial the baf, that had so many different tactics on each server.
There are people demanding a level of difficulty that would see around 1% of the players be able to marginally able to complete the trial, there are others that want to see that 99% of all trials succeed.Quote:Great that those kind of threads do make positive changes, but there is a very fine line between what everybody is asking for.
Personally, I'm somewhere in the middle. However I don't want to see 50%-90% of the trials fail because of 1 or 2 people on the league. UGT, TPN, and MoM all fail at this test.
Actually there are a few posters in this and other threads that don't want any of the trials being easy/medium.Quote:People like myself are asking that there are indeed easy/medium and hard trials to suit all players needs, which is what we now have. But the vibe that is constantly being shown from the same posters is "we only want baf/lam level difficulty trials", because thats what the amount of nerfs people against the trials are calling for
Yet I see the same 5-10 people, including a few that aren't even subscribers, on a consistent basis whining that ANY change is unwelcome. -
Quote:The zebgames host is the only one affected....friggin' ouch!
A hacker <a rather nasty one> hit -all- ventrillo servers, even the backups were truncated, so now no vent.
Go to zebgames.com for more info.
personally I think this was an inside job.
One company, and all their services: Ventrillo, Teamspeak, and Mumble.Quote:ZebGames suffered a catastrophic data loss.
We attempted to restore using our daily backup, but the backups were apparently truncated each time and thus corrupted. Next we contacted the developer of our billing system to attempt a partial restore from the corrupted backups, but they were unable to restore usable data.
Unfortunately, this has effectively put ZebGames out of business. We have kept the services online for the past month and a half without billing clients while attempting to get everything restored, hoping we could at least send an email to our client list about the issue.
We are very sadden by this issue and that we were not able to correct the problem or contact our customers to let them know about the issue. Our email database was also lost in the same data loss.
It was a great 8 years and we appreciated all of you. We hope you find a wonderful new hosting provider and wish you all the best. -
Quote:This is not true, and this is the reason making new leveling pacts was disabled.However after Freedom, if either of you go off subscription, it's broken.
I made a leveling pack between my two accounts during the Freedom head start. My second account has since gone premium. My characters are still in the level pact. -
Quote:Nearly every character has a mez available to them, and there are numerous temp powers that provide holds.Lady Grey TF - Broken because you need at least somebody who can hold the mitos.
Your sarcasm isn't helping the discussion.Quote:Now that i've got that out of the way with some VERY simple and quick examples [i can name so many more], lets move onto the trials themselves.
I had a thread: What would you do to make Keyes fun?
Guess what? Several of the changes suggested in that thread were adopted and more players do Keyes now.
Actually, and people have said this from the pre-beta, this trial is made more difficult due to the fact that there isn't much recourse for the league if a player DCs with one or more temp powers, refuses to use a temp power, doesn't know how to look for a temp power, pulls the AV out of the area, or enters the sabotage phase before the rest of the league is ready (and Positron acknowledged the last point himself).Quote:Lam - broken because if you dont get enough of the temps in stage 2 then its very hard to complete it.
Underground has a lot of issues with it, and not only because of its length? I started a tread about this trial's issues back in October: What would you do to make Underground better?Quote:Underground - broken because it requires some players to have a clarion.
To be honest, the TPN has greater issues than just the auto-kill "feature". One thing about that though: the developers invested time and resources to put in a feature into the game to specifically prevent 1-shots from killing players, because of player requests. To back track is a waste of developer time and effort. Not only that, but that isn't the only auto-kill that Maelstrom has at his disposal. He can do upwards of 2,000-3,000 damage with his other attacks.Quote:TPN - broken because of the auto kill feature such as marked for death.
Oh yeah, it is also repetitive in the extreme.
The MoM trial has far more issues than just the death penalty, it is just the most obvious.
Actually, that isn't so much of a problem. The problem is that the "limited death" clause and the hard to spot graphic effects.
Yes, because they take their own experiences with min-maxed groups or larger servers and try to make it fit all players.Quote:Now can the people who are always complaining about trials see why people roll their eyes at them?
And those showing that there ARE problems are getting instantly shouted down with "well it isn't that bad because i say so" too. Every single time. Even from people that aren't subscribing.Quote:This is a bit of a rant post but its because while yes your obviously welcome to all your opinions, but when people try and show that X isnt as bad as you might feel, those people get instantly shot down with "well it is that bad because i say so".
I do that already. I've done it with Keyes and Underground. I'm happy to say that the Keyes thread was actually successful in promoting changes that made the trial being run more frequently.Quote:If those anti-trialers are so against itrials but want to actually improve them, then make a separate thread for each trial where people can actually throw out ideas on what needs to be buffed/nerfed.
I wait to do the trials a few times before I make those threads though. However, I continue to get the same people that you see here saying "nothing is wrong". People that are self-blinded to the possibility that a mechanic might be improved resulting in a greater trial acceptance aren't doing themselves or others any favors. -
Early October:
Quote:Apparently not.Okay, my next bill date is December 7th (due to a couple of refer a friend referrals it was changed from my "start" date of the 10th) and my Veteran Rewards were awarded on the 12th every quarter.
If I'm reading your announcement right, I'll get my Paragon Points stipend on the 11th this month, and over the next few months that will go back to the 7th, as long as I continue to subscribe.
My Paragon Rewards Tokens on the other hand will be awarded on the 12th of every month, as long as I continue to subscribe.
Is this generally correct?
Late October:
October 31:Quote:Even if that were the case, I would have ZERO way of telling. Unfortunately, Customer Support will not give out that information, Zwillinger is super-busy with planning/organizing the Player Summit, and anyone actually working the issue either can't or won't talk.
I got my character transfer token at head start, I got another on Oct 1st.
I got my Paragon Points (late) on September and October 13th. My billing day is the 7th.
I got my Paragon Rewards token on October 24st (after either MORE than a month or 4 days sooner, depending on which CS Rep was speaking). I got exactly the amount of Paragon Rewards Tokens that the calculations said I was going to get, without any "bonus", "early", or "fractional" reward. I did not get a Paragon Rewards Token for September.
November 9:Quote:Zwillinger, can you please pass along to the powers that be that these are STILL not working.
On September 13, a player got:- 1 Character Transfer Token. (Worked!)
- 1 Allotment of Paragon Points (Either 400 or 550 depending on your Paragon Reward Status). (Worked!)
- 1 Reward Token -IF- your old Veteran Rewards Program was due in September (if not, you didn't get a token - a 1 out of 5 chance of getting this token).(W T F! Basically Paragon Studios told, on average, 4 out of 5 subscribers that their subscription during September wasn't good enough to give them what was promised)
If you had an active account:- On October 1st you got a second character transfer token. (Worked!)
- If you had a billing date from Oct 1-13, you got your Paragon Points allotment (400-550 depending on Paragon Reward Status), else you should have received the points on your billing date. (Partially worked!)
- Some people have received their Paragon Reward token last week (Oct 23-24) Some people STILL haven't received their Paragon Reward Token.(W T F! Why hasn't this been addressed? The character transfer subscription perk works. Why isn't the same mechanism being used for all of them? You don't seem to be allowed to tell us, and there is no logical justification for the how these perks are being rewarded.)
November 1st you will get another character transfer token, if you are subscribed. (Probably will work!)
November 24:Quote:I got mine yesterday. Still not sure when I'm supposed to be getting them on a regular basis.
January 13:Quote:I got my Paragon Reward Token on the 23rd. It is not my billing date (7th), my old Vet Reward day (12), a full month played (if calculated from Sep 28), or any day recognizable as meaningful. This is about as bad as forgetting your significant other's birthday, or heaven forbid your mother's birthday.
And now I'm being fed a BS story from a supposed "senior" GM that I should be getting my Paragon Points on the 14th, despite the fact that the 14th is a week AFTER my billing date.Quote:I just looked at my billing. It seems that the Paragon Points award for my VIP account are the DAY AFTER my billing date.
My billing day is the 7th. Specifically it was December 7th, 2011. Yet I got my Paragon Points on the 8th for both December and January. I got my Paragon Reward Token on December 23rd, and I still haven't got the first clue as to why the dates are 15 days apart.
https://help.ncsoft.com/app/answers/detail/a_id/8890Quote:Originally Posted by Customer supportThank you for contacting City of Heroes Support Team. After reviewing your issue I found that your stipend package is to be delivered around February 14th. I've also included a handy link in this response that addresses the Paragon Point stipend schedule.
Answer Title: VIP Paragon Points Stipend Schedule
Answer Link: https://help.ncsoft.com/app/answers/detail/a_id/8890
If you do not receive your stipends after February 14th, please let us know and we'll address the issue further.
Which flies in the face of two major things:Quote:VIP Paragon Points Stipend Schedule
Answer ID 8890 | Published 10/17/2011 01:12 PM | Updated 11/21/2011 11:25 AM
My account was active during the Head Start of City of Heroes Freedom in September 2011, and I want to know when my account will receive the stipend of 400 Paragon Points for being VIP. Why are some of my friends getting their stipends at a different time?
Paragon Points and first-time VIP subscribers
When you become VIP for the first time, you will get your stipend of Paragon Points at the time that your account is first billed. After that time, stipends will be granted after each full month of VIP time has passed.
Paragon Points and Head-Start VIP subscribers
You will receive a base stipend of 400 Paragon Points for every month you continue your subscription and remain VIP. Keep in mind that the Paragon Points were granted early in September and October. This means that everyone with a VIP subscription on October 12 received 400 points on or about October 12, regardless of their true stipend date. This means that it would have been possible to receive your stipend up to two weeks early resulting in up to six weeks between the October and November stipends.
Assuming that you have maintained and continue to maintain an active subscription, the date on which you receive your November stipend should be the approximate date when you will receive your stipend going forward.

And Zwillinger's posts in this thread:
Quote:Let’s address your Paragon Points first. If your game account has a bill day between the 1st of the month to the 10th of the month, you should expect your October stipend of Paragon Points on October 11th, provided your VIP subscription continues. Over the next few months, your stipend date will line up with your bill date as long as you maintain the VIP status of your game account. If your game account has a bill day between the 11th of the month to the 31st of the month, you will receive your Paragon Points on your game accounts billing date, as long as you maintain the VIP status of your game account.Quote:Since there's some confusion about the term "billing date":
Your billing date is the calender date in the month on which your VIP subscription would normally renew.
For example- Bob has a 6 month VIP subscription that renews every January and July on the 15th. Bob's billing date is the 15th.
- Jane has a 12 month VIP subscription that renews every year on April 1st. Janes billing date is the 1st.
And a Belly Button.I received my paragon points on the following dates:Quote:I know, however it's not something that's pertinent to the circumstances. Billing publishes encompass all NC products, not just COH.
This one fix should ensure that the script runs, and self corrects to your actual billing date, moving forward.
September 12
October 11
November 8th
December 8th
January 8th
Now Customer Support has the gall to tell me that my paragon points have been pushed back to the 14th?
At this point I just want what this poster is asking for:
My billing date is the 7th. Why are my Paragon Points not being awarded on that day?Quote:I don't really care if they give us all our points on the 1st of the month, though... I just want to get them on the bill date. Then we know what to look for, and frankly, that makes sense.
Keep in mind my BILLING day is the 7th. I paid for my VIP subscription on December 7th, 2011. I bought the 12+2 month package.
The fact that I'm still having to fight with Customer Support for my monthly Stipend in February indicates that there is STILL something seriously wrong in both the Customer Support department and Billing.Quote:We sincerely apologize for any confusion that this may have caused. I know that many are anxious to receive their monthly points, especially in light of our weekly releases in the Paragon Market. Hopefully this post will help set expectations moving forward and allay concerns you have about receiving your points for October.
As far as I can tell, this is inaccurate. Still. My Paragon Reward Tokens are arriving 2 weeks AFTER my billing day, despite having an uninterrupted account.Quote:The monthly Paragon Reward Tokens are awarded differently. They follow the same schedule as the old Veteran Reward program. This means you may not receive them on the same date that you receive your monthly VIP Paragon Rewards Points. Veteran rewards were calculated based on the time your game account was actually playable with active paid game time, and not just based on your bill date. Just as a temporary block changed your Veteran Reward dates, these types of things changes to your game account will also change the date you receive your monthly VIP Paragon Reward Tokens. You also have to play out the month of game time before receiving the tokens. You may pay for time in advance, but you have to play out the time before you receive your next reward.
Zwillinger, the customer support team from the front line GMs in game to the "senior" GMs don't know what the heck they are talking about, they don't know what the heck is going on and can't be bothered to check beyond looking at the NCsoft knowledge base, or they are blatantly lying to the customers. At this point I'm not willing to give them much leeway. Paragon Studios and NCsoft needs to get their act together. You don't treat paying customers like crap. I don't feel like a VIP for being a subscriber.Quote:The Community Team always voices your concerns, especially in regards to systems that may present a level of confusion to our players. You can be certain that we have expressed concern over this situation.
The job of Community is a two way street. We express concerns, and we also are responsible for relaying information, whether it is ideal or not.
We have not posted a new update regarding this situation as we are still awaiting clarification regarding certain aspects.
I understand that you are frustrated. I also understand the sentiment regarding the scheduling of monthly stipends (This would be one of those things we've expressed concerns regarding). We will continue to express these concerns whenever the opportunity presents itself.
Thanks
At this point I'm beyond frustrated. I'm beyond upset. I just want this FIXED. -
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It has been reported... I've yet to see any redname movement on this issue after 2 years.
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Quote:400 points for the bundled capes, 800 points (80pp x 10 auras) for the auras (and there is no bundle for them).Really? I thought that one included the auras. That's a kind of steep price then - it puts the capes at $1 each at the discounted bundle price.
You basically save 100 points for buying the 5 capes (separately 100pp x 5 capes) as a bundle.

