Keyes Island badge runs
Count me in!
Rene Descartes orders a glass of wine and drinks it. The bartender says, "Would you like another?" Descartes replies, "I think not." And he disappears.
I'd love to join, but I'm not going to be home this weekend. Happy hunting all!
The Players' Guide to the Cities
I'm in 50+3 dark/SR scrapper.
ninja run+sprint ok?
Edit: NM ... I have to work this Sat/Sun till 6:30pm mountain time. I'll log in and see what's happening though.
- Ninja Run
- Beast Run
- Super Speed of any kind (temp power or power pool)
- Super Leap of any kind (temp power or power pool)
- Flight of any kind (temp power or power pool)
If you are outside in the last fight and I see you with a travel power on, I -will- remove you from the league and you will not be invited back to another badge attempt.
Is that clear enough?
http://wiki.cohtitan.com/wiki/Travel_Powers
Suppression Travel Power Suppression was implemented by the Developers to combat a tactic known as jousting, which involves queuing an attack against a distant enemy and then traveling quickly past it. Due to various delays, the attack will not begin until the attacker is well past the target, potentially leaving him out of range of counterattacks. To reduce jousting, activating most powers (particularly, those that affect hostile targets) triggers Suppression for 4 seconds. While Suppression is in effect, all speed bonuses from Super Speed disappear, as do all jumping speed and height bonuses from Super Jump. A Flying character remains flying, but his flight speed is reduced to approximately the same as Hover's base speed. Enhancements in the suppressed powers do not reduce Suppression's penalties. Movement speed buffs from other powers remain in effect. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
To be clear. I was clarifying what could and couldn't be used. Mostly because I figured and wanted to avoid this result
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I'll throw my name in the hat for the saturday first run.
All i got there is my ice/cold but think the buffs/debuffs will help the survival on a badge run
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
You know, I think I'll show up for this.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
How did it go? Any luck in getting masters?
One person that had Loves a Challenge and Avoids the Green Stuff got masters, because we did get Anti-Antimatter and Bunker Buster.
The first run someone got killed at the start and didn't say anything, while another got trapped by the beam during the time freeze.
The second run we tried to focus on just the "Avoids the Green Stuff" and players couldn't do that.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Sorry I missed tonight's scheduled run. I had something disagreeable for lunch and it won the argument.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Hello all, I'm going to be running some Keyes Island badge runs this weekend.
I would like to make two runs each day. One at 4 pm Pacific time (6 Central, 7 Eastern, midnight GMT), the other at 6 pm Pacific time (two hours later) on both Saturday and Sunday.
Team 1: Strike team - Damage/Heal team
Team 2: Heal team - this group will be responsible to keep people outside alive.
Team 3: Hospital Guard team - This group will be responsible to call out the timer warnings (obliteration beam, AM health checkpoints)
Required:
Tactics:
Edit:
The top priority for these runs will be "Loves a Challenge" and "Avoids the Green Stuff".
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters