Keyes Island badge runs


B_Samson

 

Posted

Hello all, I'm going to be running some Keyes Island badge runs this weekend.

I would like to make two runs each day. One at 4 pm Pacific time (6 Central, 7 Eastern, midnight GMT), the other at 6 pm Pacific time (two hours later) on both Saturday and Sunday.

Team 1: Strike team - Damage/Heal team

  1. Me. I'll be bringing something that will help the league. If that means a Tank, Healer, or debuffer
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Team 2: Heal team - this group will be responsible to keep people outside alive.
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Team 3: Hospital Guard team - This group will be responsible to call out the timer warnings (obliteration beam, AM health checkpoints)
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Required:
  • All characters must be +3, as this is a badge run.
  • You must be familiar with this trial, as this is a badge run.
  • Listen to instructions, as this is a badge run.
  • Be patient, we might not succeed, as this is a badge run.

Tactics:
  • At 3/6 terminals in the final reactor, EVERYONE will go to the hospital.
  • Once people are assembled, and stocked up, teams one and two will finish up the third reactor.
  • No travel powers at all during the final phase.
    • The reason for this is to prevent floating beam graphics.
    • The other reason is that you are actually SLOWER to move after an attack if you use a travel power.
    • Use sprint as it doesn't have suppression.
  • No hover in the final battle either. It is too slow and you risk spawning the beam graphics where another player cannot see it.
  • During the final phase, a player on team 3 will watch the obliteration timer. They will call out 5-10 seconds before the beam is to land.
    • Players in the fight need to not use long animation attacks after this warning.
    • Players in the fight need to go to a clear spot to make sure that they are not in the target beam.
  • When Anti-Matter reaches 80% health, time will freeze and he'll head to the North-West draw down terminals.
    • This means that it is important to fight him at the North-West set of terminals.
    • We can't kill the terminals because of the badge, keep control of your pets and attacks. Better yet don't have pets out at this point.
  • When Anti-Matter reaches 50% health, time will freeze and he'll head to the South-East draw down terminals.
    • This means that it is important to fight him at the South-East set of terminals.
    • We can't kill the terminals because of the badge, keep control of your pets and attacks. Better yet don't have pets out at this point.
  • When Anti-Matter reaches 20% health, time will freeze and he'll head to the South-West draw down terminals.
    • This means that it is important to fight him at the South-West set of terminals.
    • We can't kill the terminals because of the badge, keep control of your pets and attacks. Better yet don't have pets out at this point.
  • After the South-West set of terminals, call out pets and kill Anti-Matter quickly.

Edit:
The top priority for these runs will be "Loves a Challenge" and "Avoids the Green Stuff".




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Count me in!


Rene Descartes orders a glass of wine and drinks it. The bartender says, "Would you like another?" Descartes replies, "I think not." And he disappears.

 

Posted

I'm in 50+3 dark/SR scrapper.

ninja run+sprint ok?

Edit: NM ... I have to work this Sat/Sun till 6:30pm mountain time. I'll log in and see what's happening though.


 

Posted

Quote:
Originally Posted by Twigman View Post
ninja run+sprint ok?
Suppresses travel speed when you attack:
  • Ninja Run
  • Beast Run
  • Super Speed of any kind (temp power or power pool)
  • Super Leap of any kind (temp power or power pool)
  • Flight of any kind (temp power or power pool)
Any one of these powers -will- prevent you from avoiding the green stuff. Every. Single. One.

If you are outside in the last fight and I see you with a travel power on, I -will- remove you from the league and you will not be invited back to another badge attempt.

Is that clear enough?

http://wiki.cohtitan.com/wiki/Travel_Powers
Quote:
Suppression

Travel Power Suppression was implemented by the Developers to combat a tactic known as jousting, which involves queuing an attack against a distant enemy and then traveling quickly past it. Due to various delays, the attack will not begin until the attacker is well past the target, potentially leaving him out of range of counterattacks.

To reduce jousting, activating most powers (particularly, those that affect hostile targets) triggers Suppression for 4 seconds. While Suppression is in effect, all speed bonuses from Super Speed disappear, as do all jumping speed and height bonuses from Super Jump. A Flying character remains flying, but his flight speed is reduced to approximately the same as Hover's base speed. Enhancements in the suppressed powers do not reduce Suppression's penalties. Movement speed buffs from other powers remain in effect.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

To be clear. I was clarifying what could and couldn't be used. Mostly because I figured and wanted to avoid this result

Quote:
Originally Posted by Snow Globe View Post
---snip---
If you are outside in the last fight and I see you with a travel power on, I -will- remove you from the league and you will -not- be invited back to another badge attempt.

Is that clear enough?


 

Posted

Quote:
Originally Posted by Twigman View Post
To be clear. I was clarifying what could and couldn't be used. Mostly because I figured and wanted to avoid this result
Well, I didn't want people come back and tell me that they didn't know.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I'll throw my name in the hat for the saturday first run.

All i got there is my ice/cold but think the buffs/debuffs will help the survival on a badge run


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

How did it go? Any luck in getting masters?


 

Posted

One person that had Loves a Challenge and Avoids the Green Stuff got masters, because we did get Anti-Antimatter and Bunker Buster.

The first run someone got killed at the start and didn't say anything, while another got trapped by the beam during the time freeze.

The second run we tried to focus on just the "Avoids the Green Stuff" and players couldn't do that.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Sorry I missed tonight's scheduled run. I had something disagreeable for lunch and it won the argument.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Sorry I missed tonight's scheduled run. I had something disagreeable for lunch and it won the argument.
Same, except mine was just work related. Hope you get onother one going ... Friday would be good.