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Posts
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Joined
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Quote:Yeah I did the same thing. I wondered wtf anthro meant in this context.It's probably a commonly-used shorthand for "anthropomorhpic animal," but it bugs me to see it used this way. "Anthro" means "Man." We already have plenty of "man-parts."
I mean we already have plenty of human stuff. I wanted some animal stuff. -
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I keep my base storage stocked with the stuff for +recharge, grant invis, +lethal res, and +smash res.
I also have 2 bins dedicated to prototype elements and access bypasses.
Other than these items, I burn salvage at the empowerment stations creating w/e I happen to have the salvage for and I market the rest for 1 inf if I need the room to fill up my base storage. YAY 80 salvage slots! -
Quote:If you want to have extra AoEs, it's not a bad choice.You guys are.. amazingly helpful, most of the other forums took ~20 hours before I got a response, hah!
That said, as noted in the bottom, I'm not lamenting the loss of mu, it was I12? maybe I13, has been forever, all I had was PPP's, and Mu was the only one that even remotely matched the concept, all of the APP's can fit it, so.. changing requires little effort on my part.
Thanks for all the help guys.
Gloom is a single target goodie that comes with darkest night -
Quote:It's just frankenslotting that happens to use Mako's. I love the Mako quad for franken.I... don't quite understand the goal of that build, all_hell. Bonus damage? 12% damage is six fury... which is not exactly hard to come by.
Bonuses weren't really a consideration in making it.
If the budget was greater, more could have been done than frankenslotting.
But iirc the budget was kind of small
I am pretty sure that the build I posted is inexpensive. I guess that was the point of the build -
This is what I came up with. I tried to keep everything relatively cheap. Idk the prices on the some of the targeted AoEs.
There're a lot of ways to go about it.
Here's one quickly thrown together take
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch- (A) HamiO:Nucleolus Exposure
- (3) Mako's Bite - Damage/Recharge: Level 50
- (3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Mako's Bite - Chance of Damage(Lethal): Level 50
- (7) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (7) Healing IO: Level 50
- (9) Healing IO: Level 50
- (A) HamiO:Nucleolus Exposure
- (13) Mako's Bite - Damage/Recharge: Level 50
- (15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Mako's Bite - Chance of Damage(Lethal): Level 50
- (19) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (11) Healing IO: Level 50
- (11) Healing IO: Level 50
- (13) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (15) Titanium Coating - Resistance/Endurance: Level 50
- (17) Impervium Armor - Resistance/Endurance: Level 40
- (A) HamiO:Nucleolus Exposure
- (21) HamiO:Peroxisome Exposure
- (21) HamiO:Peroxisome Exposure
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (25) Lockdown - Endurance/Recharge/Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (25) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) HamiO:Nucleolus Exposure
- (27) Mako's Bite - Damage/Recharge: Level 50
- (29) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Chance of Damage(Lethal): Level 50
- (31) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (31) Doctored Wounds - Heal/Endurance: Level 50
- (33) Miracle - Heal/Endurance: Level 40
- (48) Harmonized Healing - Heal/Endurance: Level 40
- (A) Adjusted Targeting - Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (34) Endurance Modification IO: Level 50
- (34) Endurance Modification IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance/Endurance: Level 50
- (40) Titanium Coating - Resistance/Endurance: Level 50
- (40) Impervium Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance/Endurance: Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Red Fortune - Defense/Endurance: Level 50
- (36) Gift of the Ancients - Defense/Endurance: Level 40
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Red Fortune - Defense/Endurance: Level 50
- (43) Gift of the Ancients - Defense/Endurance: Level 40
- (A) HamiO:Nucleolus Exposure
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (36) Scirocco's Dervish - Damage/Recharge: Level 50
- (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (37) Force Feedback - Chance for +Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) HamiO:Nucleolus Exposure
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (42) Detonation - Accuracy/Damage/Endurance: Level 50
- (43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
- (46) Trap of the Hunter - Endurance/Immobilize: Level 50
- (A) HamiO:Nucleolus Exposure
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Detonation - Accuracy/Damage/Endurance: Level 50
- (46) Efficacy Adaptor - EndMod/Endurance: Level 50
- (46) Efficacy Adaptor - EndMod/Recharge: Level 50
- (A) Empty
- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Devastation - Accuracy/Damage/Recharge: Level 50
- (50) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (50) Thunderstrike - Damage/Recharge: Level 50
Level 1: Brawl- (A) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (39) Healing IO: Level 50
- (39) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (9) Endurance Modification IO: Level 50
- (39) Endurance Modification IO: Level 50
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 5% Enhancement(Immobilize)
- 22.5% Enhancement(RechargeTime)
- 84.33 HP (5.626%) HitPoints
- MezResist(Immobilize) 9.9%
- 7% (0.117 End/sec) Recovery
- 32% (2.003 HP/sec) Regeneration
Set Bonuses:
Mako's Bite
(Punch)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Haymaker)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Knockout Blow)- 3% DamageBuff(All)
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Air Superiority)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Rage)- 2% DamageBuff(All)
(Heightened Senses)- 10% (0.626 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- 10% (0.626 HP/sec) Regeneration
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Strength of Will)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Electrifying Fences)- 2.5% (0.042 End/sec) Recovery
(Electrifying Fences)- 5% Enhancement(Immobilize)
(Ball Lightning)- 2.5% (0.042 End/sec) Recovery
(Ball Lightning)- 16.87 HP (1.125%) HitPoints
(Hurl)- 12% (0.751 HP/sec) Regeneration
(Hurl)- 2% (0.033 End/sec) Recovery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;742;1484;HEX;| |78DAA5544B4F135114BE33D35AFAA2052C8502E5D1424BA1431B35F119120512234| |D208D62D4582B5EDB6A539A3E22ECDCB8D3852B1313838989AE5D1813FD253E893F| |0075A9ABF13C2EA54D974ED2EF9BFBCD39DFB9E7CCDC66B6973C423C5C149AFB423| |95FAFE7CED79A0D69CFE40BA54DE110428448C86564594A33DBACCA5A2EDBA8C94A| |A1510CF2A325795756EAD2DC2895CBD5AD07B2D677B1529410D2300F6E5C6B5B5B6| |5335B95F28E9B6E57CAA542B1E1E57BBC2D550A1E5AADCA7C151681E56A69D354B5| |9BB94CBEDE90B59D21D8D009F84D69425D965D9C05B219422F02A7855E22B2DD63B| |A4F7444127DC20C4AB57411E5274C3D4C114D3D075F4DF97AD8B7977DFDECDBCFBE| |FDECFB05D0605FC36027570779AE68489F616157F5ED29927A1344FE28504C4C033| |A547D87AA7FF45C270FF20E06FFEA48437F88BE82E66467CD1920CBC424C54D819F| |9B2D75F71C49434C2126170478554DAFAA19E29E47B9E751AE18E69EC3DCF337409| |FA651CFBE75AA18BE4434B14CBD2C2C12C500FB68A896DEF78A363BB1CBC4F5BF03| |0EA8A10C4C9034D9416ED8608037280211923490824A0AB28D01D2B07A07C33CDB1| |8CF36C6B35D0813ED41C4888A1BF153C0A48B2862E3381E9F0DFCC6D4B6C6382EC6| |71098E9B051CE700FBB89A5B64873FA36DA2E83EF43926A24D5E3DA2AE071D079FA| |F25A6B8D40F584CAB6EA6831AE6DC328488AB971257E6B3EFC967F61DD35BA2C473| |B2483E23CA43DA9C4A9B5369F39C36CF69F39C967C4A9B493E21BA0D69A6DA8069C| |125E2609762C548BDA194F46BA6974CBBFC69D85A07912BA7C56ABB942469CDD63A| |5642E3A8155BEB28FED7F5C17350CDB9EE02CC225C46D840B88A700DE13AC20D849| |B083904EB632BDB771237740AE134C21984801FE031463AF008B9113C085E845E04| |1F821F61002184F002C17242B2C14D5BFBE0A1A997AEF14C7EB64B71927E1D4ABAC| |67F1C331DF4BB3D800F470FD30C53AA7DF6F422135D4ABA4B39DEA51CEB520E27FE| |0F45BD17D1| |-------------------------------------------------------------------|
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What is the DDR formula?
How does it work?
What happens when DDR exceeds 100%? -
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Quote:Ghosting, as we called in back in the day, the Cap Au Diable SF was what got me into speeding SFs. Back in the day, 7 of a team of 8 could log off and have one toon go through and complete all but the last mish. Then the other 7 would log in and all get the reward at the end.They were like this before Reward Merits as well. Remember all the Speed Katies just to get the rare recipe at the end?
This was all before reward merits. -
There is a spreadsheet somewhere of a lot of the enemies.
Idk if it's been updated or completed though. -
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functionally, i think that from around lvl 30 or so the differences between enhancement effects of lvl 30 ios and lvl 50 ios is all eaten up by enhancement diversification effects
A lot depends on HOW you slot as well.
It's entirely possible to build a toon with lvl 30ish IOs and not see any noticeable difference in performance. Also you can build one that really takes advantage of the increased performance of lvl 50 IOs. -
Also fwiw, the wiki time doesn't include cast time.
I think you may need an additional 2.64 seconds to actually have hasten activating at the same time it expires rather than just recharging when it expires
Which means you would need ~283.4% total recharge for hasten rather than the 275% on the wiki. But that's just nit-picky on my part. -
alternatively, you could 6 slot hasten and take the recharge alpha boost and have ~132% recharge specifically for hasten alone and drop 37% of your global recharge for something else if you wanted to and still have perma hasten
if my calculations are correct -
http://wiki.cohtitan.com/wiki/Perma
Permahasten - Hasten needs a total of +275% Recharge
205% after Hasten's own +70%, 110% after 3 recharge SOs for ~95%
Spiritual = 14% to 33%
If you had perma w/o the spiritual, your could still have it if replacing one of your enhancers would be the same as adding the alpha boost.
W/ 6 rechg IOs, the spiritual boost gives ~14% iirc.
heres the formula
http://wiki.cohtitan.com/wiki/Enhanc....35.25.29_are:
let E stand for the total enhancement amount
Code:Before ED After ED E < 70% E 70% ≤ E < 90% 70 + (0.9 × (E - 70)) 90% ≤ E < 100% 88 + (0.7 × (E - 90)) 100% ≤ E 95 + (0.15 × (E - 100))
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I am not sure what exactly constitutes hard when it comes to this issue.
I have some toons I play regularly. Whenever I come across a good name, I create a toon for that name. I have more toons than I play at the moment.
I didn't think up all the names at once. Sometimes there were months in between them. However, I am not sure if that actually means that it was 'hard' for me to come up with them.
So they come to me slowly, but faster than I use them.
I have a .txt file on my desktops for any I think up. It has the ones I don't have slots for atm. -
Awesome info I never thought to ask about. I found a way going through the options menu, but this is much faster. It can be a pain for exemplaring builds that have IOs at several levels through out the build
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http://boards.cityofheroes.com/showt...47#post3409647
Candy cane prices will be very affordable next year
I think I should adjust my buying price downward. I was anticipating being able to sell them for a profit @ 100k.
Now I am, not so sure. -
Candy cane prices will be very affordable next year
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Mids' isn't showing the doubling of magnitude. It shows an increase in duration instead.
Has there been a recent change? -
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Also, if you will six-slot hasten with lvl recharge IOs and get the recharge alpha enhancement, you can get by with 81% global recharge to reach perma hasten. even less if you're willing to use empowerment stations.
Theoretically, you could reach perma hasten with 5 LotGs, an empowerment buff and a mere 23% more global recharge if you six-slot hasten and take the recharge alpha.