Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Whether given one day's notice or one month's notice, I do not share the OP's concern since I have no expectations of how much lead time should be given. Surprise release it in an hour from now and I will be 100% unphased and unmoved. Hold it off for another month and I'll shrug. This applies to features I desperately want and those I don't care for. Because, again, I have no expectation that there is a 'two week' or 'one month' rule of announcements of new features.

    Thus, I regard any sort of insult or unprofessionalism or middlefingerism or slapinthefacism that anyone sees as the problem of the perceiver, not a problem in reality.
  2. Redside got a late start and thus was behind in content. And will always be behind for the following reasons...

    PvP, one of the main reasons to even have a redside was never balanced between powersets and AT. Never balanced in zones, since one side could just rush the other side with numbers, and that was usually blueside since it started first. And never fixed properly to the satisfaction of PvPers. And it had its share of the usual immature gankers found in all online battle games which drove away other players.

    In a Supers game, more people want to play heroes than villains. And with the problems that redside had (less popular RP, being late, not successful PvP, less content), it never became as popular as blueside.

    The Devs knew that there were twice as many heroes being played than villains. Their resources became *very* tight under Cryptic, and so, what development time they had was weighted for heroes by fiscal necessity.

    The only thing left for the Devs to do to justify developing redside is to go with co-op and to leverage assets made for blueside. And then to let people shunt back and forth from red to blue and merge markets and bring redside more into the totality of the game than a separated world into which pouring resources would be fiscal suicide.
  3. Actually, Viridian's arc could be upgraded to SF status rather easily considering the epic dimensions of that arc.
  4. Quote:
    Originally Posted by FlashToo View Post
    Originally, the Carnival of Light boots and sash were part of legacy NPC models too. We got those, why can't we get the shirts?
    Because the females used the PC rig and needed a new sash to go with the PC rig. The males in the Carnival of Light kept the old NPC rig and weren't given a new sash, thus, no new male PC-ready sash was made.

    The point is, there are no new PC-ready male parts from the updated Tsoo (unless the glowy Tatoo guys are new PC models... haven't looked that closely). These new factional pieces were created before the new commitment to greater gender equity. That means releasing what's ready will be Carnival of Light "devs hate male models" all over again.
  5. Zombie Man

    Empty Zones

    Quote:
    Originally Posted by twistedlogic77 View Post
    With issue 23's announcement on another new zone "night ward?" something like that I just have to give a huge *sigh. It so unfortunate that many zones already that are extremely cool like:

    First Ward
    The Pretoria area
    All the hazard zones blueside specially the shadow shard
    Faultline

    and many more are almost completely barren of actual players. I am not much for thinking of ways to help this if it needs to be helped, but I feel like it is such a shame that such cool looking zones go unused by the majority of the playerbase.
    I go through full zones all the time, like Atlas Park... and they might as well be empty for me. I don't interact with the other people training up or selling or running in circles simple because they're (virtually) next to me. They're not the folk who will be on my next mission or TF or Trial.

    So, empty zones are not problematic for me.
  6. Quote:
    Originally Posted by Chrome_Family View Post
    Zombie, your version looks a lot better!! the costume looks good like that.
    Wasn't me. Google picture search. Knew that somehow, somewhere on the 'Net, it was already photoshopped in.
  7. That's why I keep CoHRadar around to make sure it's not just me not being able to find something.

    Though, I use:

    /bind F11 "demorecord demo$$em flashlight"
    /bind F12 "demostop$$em laptop"

    To make sure I'm hitting the right keybind.
  8. Quote:
    Originally Posted by Issen View Post
    ...You do realize we STILL have Praetorian Hamidon running around, yes?
    And a crazy Calvin "Collateral Damage" Scott, too.
  9. Quote:
    Originally Posted by Chrome_Family View Post
    fixt
  10. Quote:
    Originally Posted by Scythus View Post
    Is this mission bugged? I killed all of the tentacles and Talons of Vengeance, but nothing's happening.
    Stupid talon by one of the upturned ships who never came over to you in ambush. Kill her.
  11. Quote:
    Originally Posted by FlashToo View Post
    So inclusion of one bustier is enough to make a set's main focus cheesecake?

    What I would expect to see in a Tsoo costume pack, based on this:
    -Unisex Tsoo belts.
    -Tsoo hat with male and female versions.
    -Female tattooed top-with-skin.
    -MAYBE glowing versions of existing male and new female tattooed tops.
    -If we're really lucky, existing shirts on male NPCs added to male/huge (and maybe female) Sleeveless Robes options.

    Yeah, I'm not seeing a focus on male-directed eye candy here.
    Yeah, you're leaving out the bustier and forget the male shirts can't just be included since they're on the legacy NPC models. They can't be ported. They would have to made from scratch for the PC models. There are no male clothing pieces to port. Nor is there a "unisex belt" to port for the same reason.

    Like I said, if it's ported, it's only new female pieces. Another female set with a bustier.

    Exactly like Carnival of Light had female pieces that could be ported to PCs, but no male pieces because they were all legacy Chain Legacy pieces.
  12. He meant take info from Beta and talk about it on non-Beta forums.

    Answer: Yes, but dumb.

    Yes, because there's no NDA. What was stricken from the forums recently was *leaked* info. Like the Website's Feature page which was leaked twice. Or the power pools and and powersets and ATs leaked in Beta... that information gets pulled from the forums if there's screenshots or detailed information. All that's left is the info of the names of the leaked stuff.

    Dumb, because it's still in Beta. Things change. No use telling Freemiums who can't get into Beta about how the new stuff will work when by the time it goes Live, a lot of it gets changed. Those not in Beta will ask a thousand questions because they can't get in themselves... are you prepared to answer all their questions? Or after teasing them with the info, will you leave them hanging and frustrated? Not wise to do.

    If you want to talk about Beta stuff, there are Beta forums for that. For a reason.
  13. Quote:
    Originally Posted by Antoinette View Post
    What sash? I want the top she's wearing now!
    Oi vey.

    When they updated the Tsoo, they male legacy NPC models remained the same except for some getting the glowy tattoo.

    This means that the new female models probably got new costume pieces that could be exported to PCs.

    So, think about what this means: A new player usable Tsoo set that is:
    • Primarily Female focused
    • Bustier focused


    It will be Carnival of Light and Gunslinger all rolled into one all over again.
  14. Quote:
    Originally Posted by SuperFerret View Post
    I missed the word "Overview" and don't think that "Live" should apply to stuff posted on the website.
    What they mean is that the *Overview* is *Live* as compared to being previously *Leaked*....



    ... *twice*.
  15. Zombie Man

    Pure Genius

    Add tornado into the mix. (Use full screen for best viewing)
  16. Freedom Phalanx
    Arachnos
    Shining Stars
    Praetorian Midnighters
    Black Knights


    If there's one thing City of Heroes has taught me is that Super Groups are hot dysfunctional messes and it's best to go solo.
  17. Quote:
    Originally Posted by Necromantica View Post
    I've searched the thread and didn't find anything relating to the keywords, but it's possible I missed this anyway. . . how about the helicopter sound. When I'm standing next to Sutter or Statesman waiting for the TF to fill, the sound of that dang helicopter just drives me bananas.
    Try these:

    sound\Ogg\Helicopter\HelicopterMainRotor_Loop.ogg
    sound\Ogg\Helicopter\HelicopterTailRotor_Loop.ogg
    sound\Ogg\Helicopter\HelicopterTurbine_Loop.ogg
    sound\Ogg\Tutorial\Tutorial_Helicopter_Loop.ogg
  18. Quote:
    Originally Posted by Blue Rabbit View Post
    You are aware there's a thread in the badge section specifically for this kind of thing, right?
    Especially since the 'every badge' thing keeps moving its goal posts.
  19. Quote:
    Originally Posted by EU_Damz View Post
    Items i would purchase in an instant if they were available/a LOT cheaper....
    • A temp double of yourself that cant fight, just follows you.
    Argh! There's that overuse of the 2-legged rig!!!



    Quote:
    Originally Posted by Rufus T Fyrfly View Post
    As one of the new guys here, I didn't know there even was a "pattern" to what gets released. I pretty much go by what you VIP's tell me.
    Depends which VIP.

    For these one-off powersets, 4-6 intervening weeks is a normal outside of an Issue release. Creating powersets is very time intensive and requires *a lot* of testing after their creation. If people think the Devs can crank out more than 12 powersets a year on top of the free ones and proliferated ones in the 3 Issues a year... they're delusional.

    The angst surrounding Staff is from a very loud group that have become hysterical with impatience. An impatience compounded by a player-created leak that alerted us to the existence of Staff way before its time. Part of people's anger should be directed at that guy, not the Devs.

    Also, the sounds for Staff were just recently changed to something that people like. If Staff had been released earlier, people would have been howling about the sounds of Staff.
  20. Quote:
    Originally Posted by Coyote_Seven View Post
    Obviously, Lord Recluse was an avid watcher of Stargate SG-1. After hearing Anubis' over-the-top dialog, and Jack O'Neill's reaction to it ("Come on, who talks like that???"), he made a conscious decision to never be that kind of villain.
    Not sure if serious...
    Now, even the mighty Statesman will bow down before me! Bow down before my POWER! You heroes will not save the world this day. You shall merely be the first sacrifices on this, the altar of my victory!

    That's classic chew-the-scenery villainy.