i ended up with more defense and less recharge than i'd like but that's life, i suppose
is there anything obvious i'm missing or is this pretty much what i should be aiming for?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A)
, C'ngImp-Dmg/Rchg(3)
, C'ngImp-Acc/Dmg/Rchg(3)
, C'ngImp-Acc/Dmg/EndRdx(5)
, C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- RedFtn-Def/Rchg(A)
Level 2: Jacobs Ladder -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(15)
, Oblit-Dmg/Rchg(21)
, Oblit-Acc/Dmg/Rchg(23)
, Oblit-Acc/Dmg/EndRdx/Rchg(23)
, Oblit-%Dam(25)
Level 4: Reconstruction -- H'zdH-Heal/EndRdx(A)
, H'zdH-EndRdx/Rchg(7)
, H'zdH-Heal/Rchg(9)
, H'zdH-Heal/EndRdx/Rchg(9)
, H'zdH-Heal(15)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A)
, T'Death-Dam%(7)
, T'Death-Dmg/EndRdx(25)
, T'Death-Dmg/Rchg(39)
, T'Death-Acc/Dmg/EndRdx(39)
, T'Death-Dmg/EndRdx/Rchg(39)
Level 8: Build Up -- GSFC-ToHit(A)
, GSFC-ToHit/Rchg(40)
, GSFC-ToHit/Rchg/EndRdx(40)
, GSFC-Rchg/EndRdx(42)
, GSFC-ToHit/EndRdx(42)
, GSFC-Build%(42)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A)
, Dct'dW-Heal/EndRdx/Rchg(11)
, Dct'dW-Heal(11)
, Dct'dW-Rchg(13)
, Dct'dW-EndRdx/Rchg(13)
Level 12: Placate -- RechRdx-I(A)
, RechRdx-I(43)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A)
, Numna-EndRdx/Rchg(17)
, Numna-Heal/Rchg(17)
, Numna-Heal/EndRdx/Rchg(19)
, Numna-Heal(19)
, Numna-Regen/Rcvry+(21)
Level 18: Health -- Heal-I(A)
, Mrcl-Rcvry+(45)
, Heal-I(46)
Level 20: Stamina -- P'Shift-End%(A)
, P'Shift-EndMod(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
, Zephyr-Travel(50)
, Zephyr-Travel/EndRdx(50)
Level 24: Super Jump -- Zephyr-Travel(A)
, Zephyr-ResKB(40)
, Zephyr-Travel/EndRdx(48)
Level 26: Thunder Strike -- Oblit-Acc/Rchg(A)
, Oblit-%Dam(27)
, Oblit-Acc/Dmg/EndRdx/Rchg(27)
, Oblit-Dmg(29)
, Oblit-Dmg/Rchg(29)
, Oblit-Acc/Dmg/Rchg(31)
Level 28: Instant Healing -- Mrcl-Heal/EndRdx(A)
, Mrcl-EndRdx/Rchg(31)
, Mrcl-Heal/Rchg(31)
, Mrcl-Heal/EndRdx/Rchg(33)
, Mrcl-Heal(33)
Level 30: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A)
, C'ngImp-Dmg/EndRdx/Rchg(34)
, C'ngImp-Acc/Dmg/EndRdx(34)
, C'ngImp-Dmg/Rchg(34)
, C'ngImp-Acc/Dmg(36)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A)
, Sciroc-Dmg/EndRdx(33)
, Sciroc-Dam%(36)
, Sciroc-Acc/Rchg(37)
, Sciroc-Acc/Dmg/EndRdx(37)
, Sciroc-Dmg/Rchg(37)
Level 35: Hasten -- RechRdx-I(A)
, RechRdx-I(36)
Level 38: Moment of Glory -- S'fstPrt-ResDam/Def+(A)
, LkGmblr-Rchg+(45)
, RechRdx-I(46)
, RechRdx-I(46)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A)
, Thundr-Acc/Dmg/Rchg(43)
, Thundr-Dmg/Rchg(45)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A)
, LkGmblr-Def/EndRdx/Rchg(48)
, LkGmblr-EndRdx/Rchg(48)
, LkGmblr-Rchg+(50)
Level 47: Fast Healing -- Heal-I(A)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]11.8% Defense(Energy)[*]11.8% Defense(Negative)[*]6.13% Defense(Psionic)[*]16.8% Defense(Melee)[*]16.8% Defense(Ranged)[*]15.5% Defense(AoE)[*]18% Enhancement(Heal)[*]50% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]126.5 HP (10.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 7.15%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.2%[*]8.5% (0.14 End/sec) Recovery[*]32% (1.61 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Harmonized Healing[u]
(Reconstruction)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 3% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list]
[u]Touch of Death[u]
(Assassin's Shock)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
[u]Numina's Convalescence[u]
(Integration)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 22.6 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*]
Knockback Protection (Mag -4)[/list]
[u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
[u]Miracle[u]
(Instant Healing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 22.6 HP (1.88%) HitPoints[*] 5% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list]
[u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Scirocco's Dervish[u]
(Lightning Rod)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list]
[u]Steadfast Protection[u]
(Moment of Glory)<ul type="square">[*]
3% Defense(All)[/list]
[u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Thunderstrike[u]
(Dark Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[/list]
[u]Luck of the Gambler[u]
(Shadow Meld)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*]
7.5% Enhancement(RechargeTime)[/list]