This is another electric thing


Ars Valde

 

Posted

i am trying to make an electric stalker but the last time i played the archetype dinosaurs were still roaming the earth so i think i'm going to need someone to tell me if this is any good or not. there seems to be a bit of hate for jacob's ladder and a good deal of love for chain induction and i don't really understand either sentiment but maybe that means i should forgo one or the other or something i dunno



Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- RedFtn-Def/Rchg(A)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 4: Reconstruction -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/Rchg(9), H'zdH-Heal/EndRdx/Rchg(9), H'zdH-Heal(15)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 10: Dull Pain -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(11), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx/Rchg(13), H'zdH-Heal(13)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(43)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 18: Health -- Heal-I(A), Heal-I(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 26: Thunder Strike -- Erad-Acc/Rchg(A), Erad-Dmg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Acc/Rchg(29), C'ngBlow-Dmg/Rchg(31)
Level 28: Instant Healing -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal(33)
Level 30: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 32: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Dmg(37)
Level 35: Fast Healing -- Heal-I(A), Heal-I(36)
Level 38: Moment of Glory -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(45), RechRdx-I(46), RechRdx-I(46)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(45)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]13.6% Defense(Smashing)[*]13.6% Defense(Lethal)[*]8.63% Defense(Fire)[*]8.63% Defense(Cold)[*]21.4% Defense(Energy)[*]21.4% Defense(Negative)[*]3% Defense(Psionic)[*]18.6% Defense(Melee)[*]19.3% Defense(Ranged)[*]14.3% Defense(AoE)[*]3.6% Max End[*]18% Enhancement(Accuracy)[*]27.5% Enhancement(RechargeTime)[*]17% Enhancement(Heal)[*]10% FlySpeed[*]158.1 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 3.3%[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 8.25%[*]MezResist(Stun) 2.2%[*]12% (0.2 End/sec) Recovery[*]22% (1.11 HP/sec) Regeneration[*]10% RunSpeed[/list]


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Posted

I'd recommend swapping Soul Storm with Hasten.


 

Posted

losing soul storm means losing the chance to use that kickin' rad basilisk's gaze set but i think i'd need to put more slots in it to justify keeping it so if the slotting doesn't change i think i'll take your advice.

the only thing is, i want the slotting to change because i need more recharge in reconstruction, dull pain, and instant healing, but i need to figure out how to do that without losing too much ae defense. heal sets are so bleh

here, have a slightly retooled build

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

Is this for PvE or PvP?


 

Posted

this is a pve build. a pvp version would need several important additions.


 

Posted

While going for defense is nice, with you being an Elec/Regen youll want more +Recharge for multiple obvious reasons.

HP Capping is nice, as well has having MoG and IH up more often. You can easily Mitigate an Alpha with an AS + Lightning Rod. Shadow Meld will also be up more often with this kind of build, giving you literally an answer for nearly every situation.


 

Posted

I'd recommend trying to get around 15% defense and then go nuts with recharge. This way you can pop Shadow Meld to softcap yourself when the need arises.

My biggest piece of advice is to be careful with how you use Thunderstrike. It's a nice AoE, but be careful because those 3 seconds it takes to cast can leave you laying face down on the ground. Long cast times are the bane of regens.

For my elec/regen I held off on taking placate till much later (level 35 I think) since I found taking hasten earlier helped much more and because I found placate to be only useful against EBs and AVs. For defense toons it's invaluable, but for regen it's kind of meh since it's a lot harder to perform an AS while getting pounding on.


 

Posted

[ QUOTE ]
I'd recommend trying to get around 15% defense and then go nuts with recharge. This way you can pop Shadow Meld to softcap yourself when the need arises.

My biggest piece of advice is to be careful with how you use Thunderstrike. It's a nice AoE, but be careful because those 3 seconds it takes to cast can leave you laying face down on the ground. Long cast times are the bane of regens.

For my elec/regen I held off on taking placate till much later (level 35 I think) since I found taking hasten earlier helped much more and because I found placate to be only useful against EBs and AVs. For defense toons it's invaluable, but for regen it's kind of meh since it's a lot harder to perform an AS while getting pounding on.

[/ QUOTE ]
I agree with all of this. I love using TS but sometimes the hang time can be a real nail-biter. I'm not sure if I'm going to get my heal off afterwards in time.

Ditto on the difficulties of using Placate, although I still took it earlier. Due to the Placate bug it's very difficult to get off an AS, or even a regular crit many times. So many times I timed my Placate just right so I could get off an AS without taking any damage, and the mob just keeps attacking me through it anyway. It's to the point where I don't expect it to work at all unless I haven't attacked the mob I'm using it on even once. Either that or if I'm fighting just a single boss I can time it during a knockdown. It also still has its use as a 10 second "You can't attack me." power against a mob you're not fighting, which can be valuable as well. Still there's no denying that overall it is much less useful than it would be on a defense-based toon.


 

Posted

i ended up with more defense and less recharge than i'd like but that's life, i suppose

is there anything obvious i'm missing or is this pretty much what i should be aiming for?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- RedFtn-Def/Rchg(A)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 4: Reconstruction -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/Rchg(9), H'zdH-Heal/EndRdx/Rchg(9), H'zdH-Heal(15)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(13)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(43)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 18: Health -- Heal-I(A), Mrcl-Rcvry+(45), Heal-I(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40), Zephyr-Travel/EndRdx(48)
Level 26: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Instant Healing -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal(33)
Level 30: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg(36)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dam%(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Moment of Glory -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(45), RechRdx-I(46), RechRdx-I(46)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(45)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-EndRdx/Rchg(48), LkGmblr-Rchg+(50)
Level 47: Fast Healing -- Heal-I(A)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]11.8% Defense(Energy)[*]11.8% Defense(Negative)[*]6.13% Defense(Psionic)[*]16.8% Defense(Melee)[*]16.8% Defense(Ranged)[*]15.5% Defense(AoE)[*]18% Enhancement(Heal)[*]50% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]126.5 HP (10.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 7.15%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.2%[*]8.5% (0.14 End/sec) Recovery[*]32% (1.61 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Harmonized Healing[u]
(Reconstruction)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 3% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Touch of Death[u]
(Assassin's Shock)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 18.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Integration)<ul type="square">[*] 12% (0.6 HP/sec) Regeneration[*] 22.6 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Miracle[u]
(Instant Healing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 22.6 HP (1.88%) HitPoints[*] 5% Enhancement(Heal)[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Lightning Rod)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Steadfast Protection[u]
(Moment of Glory)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Dark Blast)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Shadow Meld)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 13.6 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list]