Ardrea

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  1. Quote:
    Originally Posted by Plasma View Post
    As TopDoc observed, in I22 there will be nothing worth 1B any more
    I think TopDoc has a good chance of being right. I've warned a few others I know who store inf in market bids that there could be a sudden bump in supply, and a resulting crash in prices that could really surprise the unwary.

    Quote:
    Originally Posted by Plasma View Post
    , so this is a non-issue, however, it's not hard to solve:
    Put in a vendor that will buy or sell some token item for 1B influence. Bars of thrice-enchanted impervamantium or whatever. Bingo, you can now trade any amount of influence safely.
    Let the vendor sell them for 1.05B and buy them back for 1.0B, so some influence gets removed as a price for the convenience. They should be trade-able, email-able, WW-able, but not be delete-able, not even intentionally.

    Another alternative is to just do a currency revaluation -- divide everyone's inf by ten, divide all the inf-rewards by ten, divide all the vendor prices by ten, and divide all the market bids and sales prices by ten. Then plan to do another one in a few years.
  2. The problem is, if it were allowed to post names to call out fraudsters, then we'd have to sift through the fraudulent postings claiming decent people were fraudsters out of malice, and once one's been accused, it's hard to prove one didn't do something a clever liar says you did.

    It's imperfect as things are, but I suspect better than it might be if we were allowed to call names out in public forums for in-game fraud and deception.
  3. I was at the event, and I had fun. Still, it could have gone better, certainly. One issue was the turnout, which was okay but kind of low for the size of prizes offered. For myself, I watched, but didn't participate. I've thought over my reasoning, and I think it points to one way an event like this might be better in the future.

    Basically, for me, having my character in a contest to be matched up with an unknown bachelor put me out of my comfort zone. I realize the bachelors being a mystery was part of the core theme of the event, and that wouldn't have been changed. Yet, putting a bit more of a bound on the event's outcome would have helped immensely. As it was advertised, the purpose was "...to essentially pair up three contestants with three of the contest's 'mystery', but eligible bachelors!" This leaves unspoken what expectations, if any, there might be afterwards. Granted, they're not suddenly going to get into roleplayed long term romances, but at the other end of the spectrum, just logging out with 500 million seems kind of crass, imo. The theme of the event felt like a bachelorette auction, sort of, and in those usually there's an in-character date/mission/something afterwards. I think it would have helped to have some idea of how the event would conclude -- maybe a "couples" walk around the D or suchlike.

    The organization could have been much better. The judges weren't sharing time, and didn't even seem to be on the same page for what to ask and when to ask it. In any event with a lot of participants, there needs to be a firm hand on the schedule and individual roles so that any one person doesn't get carried away with their role at the others', and the event's, expense.

    While this one event didn't turn out so well, I commend and thank those who organized and ran it, and especially The Crom since even though the event was halted due to chaos, he passed out consolation prizes to all the contestants -- that was very decent of him
  4. Gathered and maintained by the Virtue Roleplay Revival Project (in-game public global channel "Virtue RP Revival").

    We will update this head post with additional details, corrections and/or edits, or additional events from the remainder of the thread. This list is just starting -- post about your regular event and we'll get it listed.

    Events here are either Open-RP or open to all and RP-Friendly:
    • For Open-RP events listed here, there can be no restrictions on SG/VG's, coalitions, global channel members, and etc. The only restrictions should be that those who join in be roleplayers, and not be disruptive.
    • For RP-Friendly open to all events, any non-disruptive players should be allowed to attend and roleplaying by attendees should be welcomed, even if not required.


    Virtue Roleplay and Roleplay-Friendly Regular EventsCostume Contests
    • Blue - Hero Dawn CC (RP friendly) Mondays 10pm Eastern, locations and themes announced in-game and in-forums. Costume contests, trivia, occasional game-show themes. DJ'd live by Radio Paragon.
    • Blue - American Legion CC (RP friendly) Thursdays at 10pm Eastern in Atlas Park 2. Two Costume contests in a row; the first unthemed and the second themed. Themes are announced in-game and in-forums. Usually well attended.
    • Red - Praetorian Legion CC (RP friendly) Costume contests Friday nights at 10pm Eastern in Port Oakes with themes announced in-game and in-forums.
    RP Base Parties
    • Blue - Bliss Club Nights: Tuesdays 9pm to 1am Eastern. Music, Dancing, socializing. Advertised and DJ'd live on Paragon Broadcasting Service and on global channels and some zone broadcasts. In-game point of contact: Jon Q. Murdoc of the Bliss Supergroup; send him a tell during events to get an invite to the party.
    • Blue - Rainbow Resistance Club Nights: Wednesdays 9pm Eastern. Music, Dancing, socializing. Advertised and DJ'd live on Paragon Broadcasting Service. In-game POCs: (needed)
    • Blue - Carnival of Salvation Club Nights: Saturdays 10pm-2am Eastern. Music, Dancing, socializing. Advertised on global channels. In-game POCs: @ArtificiaI Intel
    • Red - Black Friday Club Nights: Thursdays 9:30pm-1am Eastern at the St. Martial Base Portal. Music, dancing, socializing. Live DJ from Paragon Broadcasting Service. In-game POCs: (needed)
    Large Scale Raids
    • Blue & Red - Mothership Monday Madness: Mondays 8pm Eastern. Multiple Rikti Mothership raids run back-to-back in RWZ-1. RP Friendly. Advertised on private global channel, but highly reliable start times. Gather at Pointe Du Hoc Vanguard Outpost fifteen minutes in advance.
    RP Zone Events
    • Blue - Saturday Night All Stars: Saturdays (starting March 10th) at 8pm Eastern. Meet at Blue Steel in King's Row or Blyde Square in Steel Canyon to patrol for zone GMs, Rikti Raids, Zombie & Deadly Apocalypse, and other events of all kinds. POC: Gigaboy or Zenithman. Sponsored by All Star Liberty Sentinels and All Star Teen Sentinels Supergroups.
    • We are looking for more groups who run Open-RP GM hunts, zone specific event teams, Rikti/Zombie/Supernatural event teams, exploration badge teams, or open street teams. Please post to this thread if you, your SG, or your VG already has or will commit to a weekly or monthly regularly scheduled event.
    Mission Teams
    • Blue - Weekly Task Force with the HLI: Fridays at 7:30pm Eastern starting March 24th. Various Task Forces organized and run by the Hero League International. Days can vary between Friday and Saturday, check their forums thread for details and updates. POC: "Dr Harmony"/"@Carla Simone".
    • Blue - HERO Corps Training Night: Tuesdays starting March 27th. Join Dr Harmony, the HLI's Singapore representative (and Class 5 Atomic Superhuman), often leads new HERO Corps recruits on brief sightseeing tours of the city and its supercrime activity. Level 50 in-character hero tips in Atlas Park, in the evenings in the Aussie and Asia-Pacific time zones. POC: "Dr Harmony"/"@Carla Simone".
    • We're looking for more groups or individuals who run open-RP mission teams. Radio/Newspaper, Tips, Story Arcs, and AE arcs. Please post to this thread if you, your SG, or your VG already does or would commit to a weekly or monthly regularly scheduled event.
    Casual In-game RP Meet-ups
    • Blue - Friday Hero Hangout: Fridays at 8pm Eastern in Atlas Park, at the small park just South East of the AE building. Casual talk and socializing open to all -- just stop by. POC: Gigaboy or Zenithman.
    • Blue - Open RP night at the Midnighters Club: Thursdays 9pm Eastern in the Steel Canyon Midnighters Club. Meet, discuss recent events and other plotlines going on, and then head out to the AE for whatever RP arc may be planned for the night. Anyone is welcome to drop by and join in, though Hero alignment is preferred. POC: Raymond Price or Freedom's Arch Mage (@Arch Mage). Sponsored by the mystical group Incognitus (part of the Paragon Universe SG).
    • We're looking for additional individuals or groups who'll commit to hosting in-game open-zone casual roleplay meet-ups. In the spirit of the past "Gemini Park" roleplayers' gatherings, it would be best if one location blue-side and one location red-side were chosen, but we can try a few and see which works best. Ideally, the zone chosen should be low-level and accessible, and the specific location public and support a gathering of roleplayers. Seating, trees, water, other ambience features, and absence of dangerous enemy groups would be helpful. Please post to this thread if you or your group would be willing to help jump-start a new Open RP zone location by committing to spending time there on a schedule of your choosing.
    Other Events
    • The Cape -- we wouldn't forget the Cape! The Cape Radio holds and hosts frequent and semi-routine events. Dancing and Light/Casual RP in Pocket D or alternative locations announced on zone channels, private global channels, and on The Cape Radio's streaming audio. RP-friendly.
    • If you or your group hold or host other routinely scheduled events, please post details to this thread and we'll get them listed.
  5. Quote:
    Originally Posted by UberGuy View Post
    I've posted before about how "hard" in CoH is mostly about not knowing the script, and having to figure it out, with a dash of character attribute comparison to the enemies.
    I have to agree.

    And furthermore, even absent the incarnate slotting and quantitative-power issues, I don't understand why some people are proud of being able, after mind-numbingly extensive practice, to follow a script to complete a task.

    Especially since, in those rare instances something actually goes wildly wrong, you can't hardly get them to -stop- following the now broken script, even just to regroup and restart it from a prior checkpoint.

    I feel the complexity of these tasks is very low, only masquerading as difficult or hard by having been chained together in longer sequences or by having a few of their intermediate states overlapped. I don't consider this hard so much as tedious. I've had some players try to convince me in-game that these are interesting and hard and make players think for a change, and that those who don't like them or who are not adept at completing them efficiently must be less skilled players unwilling to think through this new content which demand so much more than mindlessly power spamming through normal content. The new content can demand some alertness to messages and instructions, and being somewhat attentive to detail in what one does next.

    There is some mark of talent on the part of those who, after examining and playing through the trials on release, devise the scripts which make them readily completable by others, but that's essentially a one-time accomplishment, and to me, on the face of the gimmickry they devise responses for, not especially impressive.

    Running such a team can be an accomplishment too; some people have a talent for providing instruction with clarity and timeliness, and having deep tolerance for the chaos that often occurs on leagues.

    And yet, I feel the play that we're rewarding for these is the opposite of skillful and talented. It's rote, almost Pavlovian, and seems to me to be more similar to working a menial factory task, than being a thinking, reasoning, planning, adapting superhero.

    I blame all this on the absence of any real capability of the combat heuristics controlling the enemies to operate on a tactical level with players and the current spawn, or on an operational level over the current map. This game, and MMO's in general for that matter, have very shallow tactical depth to them. As long as the enemies stand there and wait for players to come to them, and fight as disorganized individuals tasked through a simple aggression-level stacks, then any challenge can only be imposed through the sort of gimmickry we see on the trials, and the natural response to those is not "observe, orient, decide, act" on the spot, but to devise a script in advance, and then beat it into the community's virtual muscle-memory through sheer repetition.

    It may be an accomplishment of sorts to do the trials this way, and some may even find it fun, but I just don't see how it's operationally or tactically interesting, especially after the massive repetition the script training requires to make typical trials runs commonly successful. Maybe it's all we as a whole are capable of dealing with, but if so, I find that saddening.
  6. Quote:
    Originally Posted by Arbiter Hawk View Post
    So I figured I should help you out, cuz like, that's what coworkers do, right? So I made you this build, I really think it speaks for itself:

    (... snip/snip for space ...)

    (Caveat: Please do not actually use this in game, beat the Dark Astoria storyarcs with it, demorecord or FRAPS your progress, upload it to YouTube, and then PM me a link. I would have to cry if that occurred.)
    This build gets my vote. Go for it Z!
  7. I'm glad to see the emphasis on response being placed. I don't petition often, but it's nice when a GM responds quickly and helps out with whatever. I remember petitioning over some pretty obnoxious grieving, and not getting a GM show up at all -- hopefully now that they're showing up over small things, it means they'll be there when it's something important.
  8. Quote:
    Originally Posted by Zombie Man View Post
    If you know what your level 50 build is going to look like (thanks, Mids!) which includes using Attuned Enhancements, then there is no reason not to slot them as you level up.

    I do that on Beta where they're free.
    For me, knowing what a build will look like later isn't much use -- I'd say I abandon and delete more than half the characters I start by level 25, and another half of those that get to level 25 before or shortly after reaching level 50. My reason not to slot attuneds as I level up should be evident from that; and now I'm wondering how uncommon I am in this regard.
  9. Quote:
    Originally Posted by Zombie Man View Post
    All Attuned Enhancements attune to your level as you level up. They do *not* attune to your level when you exemplar down. The normal Exemplar Enhancement Aspect Scaling applies to Attuned Enhancements.
    Thanks for that distinction; at least they keep the set bonuses down to their minimum level less three -- which is the part I find critical.

    Do many people actually buy them at minimum level, and level up with them? I've never bothered with them until the character was level 50 and I was confident I was going to keep it. On the way up, I tend to Frankenslot whatever I find or get cheaply. For me, attuned enhancements are much more valuable due to their exemping down better than a max level normal set IO, and not because they level up with me.
  10. Quote:
    Originally Posted by Bosstone View Post
    That's such a simple guideline, yet immensely profound and easy to forget.
    It works in the real world, too.
  11. I have a question or two about superior-grade ATOs to ask.

    Normal ATO's are available from level 10 to 50 and are attuned, so not only do the magnitudes of the enhancements from the pieces scale with level, but also the set bonuses are available all the way down to level 7 from exemping. If one uses a catalyst to create the superior version of the set, it's now only available at level 50, and so the attuned property (if it even keeps that?) doesn't do anything. From that, I think the normal enhancement magnitude exemping rules should come into play. Do they?

    Then, other superior sets (non ATO purples) continue to provide their bonuses even when exemped down below level 50 -- which I consider to be one of the main draws of a purple. Do the "(Superior)" versions of ATOs behave the same? If I upgrade my ATO from normal to superior, are they becoming nearly worthless for exemping?
  12. Quote:
    Originally Posted by Liz Bathory View Post
    the Black Wolf will never drop for less then 200 packs bought. And even then your extremely lucky.

    It is the only pet my vampire witch main would ever want, and I am not spending close to 200-300 dollars on it .. ever!

    Cant you make the wolf pet a reward for a huge tf or trial? I fight off all Arch heroes and more one by one to get it.
    I can understand the concerns you have, but 'never' is too strong a word to use -- I opened a few and got the wolf pet on my third one. Some people will be lucky; possibly even you. Some people will be unlucky, and that's why a deterministic route should be made available.
  13. Quote:
    Originally Posted by FNG View Post
    I don't have any screeenies of my chat window from the conversation and I don't make chat logs but, it was either Beastyle of Zwill. I don't remember which. Someone had shown up in Pocket D on Virtue server with a Statesman character and people started making comments about it. We were basically told that as long as we weren't trying to pose as NCSoft employees that it was fine.
    It sounds to me like they did not tell you it was okay. It sounds like they more or less quoted the rules and left it at that for players to interpret. Bea and Zwill are professionals, I doubt they'd give you a snap judgment in-game on a question like that. What they do tell will be carefully phrased: Player asks: "Can I play so-in-so NPC's name?" Answer: something like ... "If it doesn't infringe a copyright, pose you as an NCsoft employee or otherwise violate the rules of conduct, I don't see a problem." That's not giving a go ahead. That's reminding us of the rules. To get a rules -judgment-, one needs to petition and get a GM review of the case. Those we cannot post or cite here due to the forums' rules. A summary is just that, not a citation. If a player's wondering if they can use a name of a canon character, create that character and petition yourself to get a ruling on it.
  14. I agree with FFM for the most part.

    I've encountered roleplayers who've created close friendships between their characters and significant NPCs, and it's never sat right with me. I have never met one who did not use that as a bludgeon in discourse with others to dictate their own interpretation of that NPC's canon to strengthen their own character's position in the roleplay at the expense of others. "Mother Mayhem is a good friend of mine and she said ..." and so forth.

    Sure, creating these close NPC relationships could be good connections for an otherwise unique character to the existing canon, but I've seen it end up in godmodding so often that I couldn't recommend it to anyone, and would avoid characters who do so. I would recommend keeping those relationships minor and fleeting -- a character wasn't Statesman's friend, maybe he only met Statesman a few times, and fought along side him with several other heroes once. They had discussions, but mainly hero-business, and not on a first name basis.
  15. Quote:
    Originally Posted by FNG View Post
    I'm not trying to help DV out on this because I think it's just as bad an idea as many of... well, all the posters on this thread but, I've spoken with NCSoft reps in game and was informed that it's perfectly fine to play signature characters on the condition that you make no attempt to pose as someone that represents NCSoft while playing those characters. A whole bunch of people went and claimed the names of FP characters as soon as we were informed of that.
    Cite a public red-name post to this effect please.

    For the record, I doubt they'd care so long as the player wasn't mistakable for an NCsoft employee or representative, but this post rings hollow when supporting it with a citation is made impossible by the forums rules -- as it stands it's just your say-so and you're not NCsoft.
  16. Quote:
    Originally Posted by Omega_Chief View Post
    ... if you’re ever at say a PnP game, you’ll roll up your own unique character and have fun with them, yes you fit them into the background of the world they’re in...
    It just hit me! DVs that guy who always came to your pen and paper D&D sessions to play Bilbo Baggins.
  17. 1. There's a person behind the other character, for good or ill.
  18. I prefer well written long bios to badly written short ones. I also prefer well written short ones to badly written long ones. It's not the length of the bio that matters to me.
  19. Quote:
    Originally Posted by Mistress Rue View Post
    This is what I come up with in determining the chance of a given number of ticks from a 75% proc:

    0 Ticks: .25 = 25%
    1 Ticks: .75 = 75%
    2 Ticks: .75^2 = 56.25%
    3 Ticks: .75^3 = 42.18%
    4 Ticks: .75^4 = 31.65%
    5 Ticks: .75^5 = 23.73%

    The largest difference of course being that the chance for 1 Tick doesn't need to be determined mathematically - that's already been given to us - 75%

    I haven't a clue how you got the above numbers - nor do I have a clue if my own are correct - could somebody page Arcanaville to set us all straight?
    The trouble here is these are not the probabilities of that number of ticks -- they're the probabilities of that many ticks -or more-. The probability of -exactly- 4 ticks, for instance is the probability of four or more minus the probability of five or more -- 31.65-23.73 = 7.91%, which is Uberguy's probability for exactly four ticks.

    In the general case of probability p per tick and n ticks, you'd have p(n)=p^n-p^(n-1), for n>0, which simplifies to p(n)=p^n * (1-p), which is the formula Uberguy used. It's correct, and no other answer is correct unless it's answering a different question about the probabilities; e.g., what's the chance of getting n or more ticks, or the probability of getting n or fewer ticks.

    The termination of the series is a special case of course, the value of p for n=6 and greater is zero; whereas it was a non-zero constant (0.75) for n from 1 to 5.
  20. Quote:
    Originally Posted by UberGuy View Post
    Edit: If correct, and if I did my math right, that would mean you have the following odds of each number of damage ticks.

    0 Ticks: 25%
    1 Ticks: 18.75%
    2 Ticks: 14.25%
    3 Ticks: 10.547%
    4 Ticks: 7.910%
    5 Ticks: 23.730%

    It doesn't seem like that lines up with reported observations, since it makes five ticks the most likely outcome.
    I think you did your math almost perfectly correct. I produced this table:

    Ends doing 0 ticks: 25.000% (0.25)
    Ends after doing exactly 1 tick: 18.75% (0.75*0.25)
    Ends after doing exactly 2 ticks: 14.0625 (0.75^2*0.25)
    Ends after doing exactly 3 ticks: 10.54875 (0.75^3*0.25)
    Ends after doing exactly 4 ticks: 7.9101563 (0.75^4*0.25)
    Ends after doing exactly 5 ticks: 23.7304688 (0.75^5)

    Which adds up to 100%, with roundoff.
  21. There will be an In-Character Roleplay Lambda Trial tonight (Friday, February 10th) at 8pm Eastern time (5pm Pacific, 1am Saturday GMT, and 2am CET). The gathering place will be announced in-game on several roleplayers global channels including "Virtue RP Revival" (Roleplayers are welcome to join by typing "/chan_join Virtue RP Revival" in on their chat bars).

    If enough people show, we may have more than one league formed. There will be roleplay before, during and after the trial itself. No guarantees we'll succeed, but it'll be fun. To participate, roleplayers must be VIP players (required for the incarnate trials) and bring a level 50. We cannot bring anyone under level 50 along. Characters do not need level shifts or any other incarnate abilities, and running this trial can start unlocking the Alpha slot for those who haven't yet.
  22. *crackle, static, buzzzt*

    *Over a radio frequency from the Rogue Isles, a news report starts up*

    *pop, sqweeel, snap!* ... Good evening, this is the Paragon Review; bringing local news to the region through collaboration of WSPDR Impact Report and Crey Technology Consulting Associates.

    I am Kherianda, reporting. Today is February 9th. Now for the updates you've been waiting for.

    Now that we're into February in Paragon and the Isles, that hint of tender romance is back into the air, and with it, Valentine's theft.

    Heroes and villains are recovering these stolen valentines and speeding them along to their intendeds.

    Except, WSPDR has learned that quite a few of these valentines are being misdelivered. Recipients beware.

    The murder trial of notorious criminal Joey "Knuckles" Marcelli took an unexpected turn when the victim, Harold Emmerson, walked into the courtroom, apparently alive.

    Mister Marcelli was released later that session, but the alleged victim was unavailable for comment.

    Doctors at Chiron Medical Center have been calling in specialists from MAGI to deal with strange wounds on many citizens resembling red hearts.

    A Chiron Medical spokesperson assured the press there was no cause for alarm.

    Now, a word from our sponsor.

    Contact Crey Technology Consulting Associates is the world's leader in applied and theoretical computational bioinformatics supporting agencies of all kinds.

    Complete end-to-end integrated solutions, cloud implementations, and no-questions asked privacy contracts are our specialties.

    Crey Technology Consulting Associates -- advanced technology for better living and a better -you-.

    This past Saturday's earthquake has been determined by the Paragon Geological Observatory to have originated under Astoria with an estimated magnitude of 4.2.

    Apparently simultaneously, the local hero group Silver Aegis had summoned a gathering of nearly forty other heros to investigate some of the odd incidents nearby that restricted section of the city.

    On interview, Doctor Warlocke, the group's leader, expressed confidence that Paragon's hero community was on top of the problem.

    WSPDR Impact Report has also learned that the hero Xeden has been investigating recent events, and suggested something dangerous was beginning to stir deep under Astoria.

    Xeden's been seen actively gathering intelligence on these events; even from deceased residents of Astoria.

    Seventeen abducted civilians were rescued from Astoria by the gathered notable heroes, including Paragon's long-time iconic hero Ascendant.

    Independence Port was attacked once more by the giant octopus Lusca, but was saved single-handedly by Captain Unstoppable!, exclamation included.

    Good going, Captain!

    A poll taken by the Paragon Sentinel tracking local attitudes towards our metahuman community registered the third monthly drop, from last month's 73.0% approval down to 71.9%.

    Pollsters say data indicates that metahumans obstructing traffic is still the primary concern, with heroes ignoring petty street crime second, and interference with the weather in third.

    The forecast calls for partly cloudy tonight, with a low around 27 and calm winds. Tomorrow we should see increasing clouds, with a high near 49 and winds becoming southerly around 5 mph.

    This has been Kherianda and the Paragon Review, brought to you by WSPRD sponsored by Crey Technology Consulting Associates; serving all your computational bioinformatics needs since 2012.

    WSPDR Impact is broadcast worldwide on SH frequencies and on Radio Free Etoile at a power of one-hundred ninety thousand watts from our Cap Au Diable transmitter complex. WSPDR official time is 21:25.

    *screeetch, pop, fizz .. static* ... *the radio goes quiet*
  23. Quote:
    Originally Posted by Blood Red Arachnid View Post
    You think a manager will hire you at a new job if you refuse to do the job their way? But think about how many friends that one guy who pees in the corner of the room, doesn't bathe regularly, and refuses to play basketball unless he gets to tackle people has. That's right: none. But hey, he's just living by his own choices...
    Now imagine that this same guy stands by the water cooler and starts telling people their perfume smells bad, their shoes are ugly, and they tie really awful knots in their ties. And when someone takes him to task over it he's all "Whoa, back off there! It's just my opinion your perfume smells bad."

    The OP clearly wrote his piece due to back-stories he disapproves of because they "missunderstand the actual lore behind City of Heroes and missuse certain things with in the Lore to create a backstory". Although he later claims it's just his opinions and should be respected as such, it's presented as advice on "how to use them to create your own back-story." He's demanding respect, and even deference.

    He tries to write to us as if he's taking the high road: "I will not walk up to said person and tell them how much they suck, or that they should not be playing the character. As I respect their personal preference and chosen play-style", but instead of speaking privately and quietly to a small number of people, he comes here and complains about them to the wide world. I don't consider that particularly respectful.

    Then, ignoring the comics style basis of this game, and its existing lore on many intelligent robots, androids, and intelligent and self-aware computers, he tells us we should follow a handful of citations about Moore's Law and Folding@Home he brings up to "take this into account when creating your A.I, and it's age". And then he has the temerity to say "it's all important if you want to be as accurate and realistic as you can be with A.I." As was said by others, accuracy and realism are complete jokes in City of Heroes. I'd go as far as to say they're generally unwelcome - many excellent roleplayers are deliberately inaccurate and unrealistic in their character concepts.

    I think a better approach would have been to post all this in the Pet Peeves what is yours when comes to roleplaying thread. Short of that, speaking from one's own voice as was recommended above by Captain-Electric would certainly help. Further, recognize these forums make everything a discussion; it's not likely one's going to just post one's own raw opinions and not get some harsh feedback and outright rebuttals. Preparing for a discussion and adopting a tone that asks for and builds that give and take of ideas could be much more effective than trying to set out a lecture to attentive students.

    Quote:
    Originally Posted by Blood Red Arachnid View Post


    Notice the tail .
    He is so cute!
  24. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    COX devs actually love seeing players using lore based names and concepts in characters, they truly do take it as a compliment.
    I'll echo ShadowWings here; how do you know? If you're saying you were told in private communication with the GMs, then I'd say you should find a public red-name post and cite that for us. Asserting you're correct based on communications that can't be shown here due to the forum rules isn't very helpful. For instance, someone else could say they were told exactly the opposite, and then who would we believe? Please cite a public post by a red-name.

    Let's say they did tell you something along the lines that they like to see people make use of lore in their character concepts. That's -not- the same as saying they approve of you playing Dr. Vahzilok's civilian identity or a prominent figure in the history of Crey, or any other NPC regardless of their status.

    It may not be a petition-able issue, but "it's not petition-able" isn't the gold-standard of quality play that I work from. And since you can't cite the detailed contents of the interactions with the GMs you refer to without breaking the forum rules and I don't know you, your communication abilities, or your history as a player, I feel my best bet is to believe you've misconstrued what they told you; likely out of your own earnest and well-intentioned desire to play canon characters. There's nothing wrong with that, as I see it, if you're playing inside a circle of friends who're with you on your private continuity. But, I wouldn't want to roleplay with such a character.
  25. Quote:
    Originally Posted by DamionRayne View Post
    Remind me to ignore you from here on out, as you openly attack me and stand on your own soapbox. Have a good one.
    You're perfectly free to do so, of course.

    Quote:
    Originally Posted by DamionRayne View Post
    This was intended for discussion, and the name of the thread is "My opinions" perhaps that was too vague for you? Maybe I might need to dumb the title down for you to understand it?
    Labeling it just your opinion doesn't wipe away the pretense, self-righteousness and outright arrogance of what you're presenting.

    Discussion isn't just you lecturing from the podium to the rest of us on the right way to do things; it has to be an exchange of ideas and reconsideration of positions. If you're unwilling to work through the discussion process, which I feel is clear from your responses, then you're going to have to weather through this torrent of replies telling you your opinion is basically ridiculous. And if you're upset at the various levels of hostile tones and outright sarcasm you've elicited, well, welcome to the internet.