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Posts
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Joined
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It's great that Inherent Fitness allows us to indulge in extra powers that can get by with a single slot.
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Is there a compelling reason why Trick Arrows hasn't been propagated as a secondary for Blasters?
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I've been using the Prestige Sprints for extra visual effects; I could probably work out something that looks cool in combination.
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I just wanted to say that I am enjoying the heck out of the Afterburner flying pool power; I intend to get the Freebird: Stealth IO for it as soon as I can.
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I ran the Seer Marino questline again recently and was shocked to find the waypoint bug still hadn't been fixed; it's like Morrowind's missing Medium Armor master trainer bug in its venerable antiquity. heh.
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This is just to say I started a new Trick Arrows/Archery Defender recently, and it appears to be much less painful than the last time; I still have to be a bit cautious while soloing, though.
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This is just to say that I am still annoyed by how many PvE enemies can see me at range through Hide (ambushes, etc.)
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What I want is for every power (including Pool powers) that have the beating on the chest and roaring animation to alt to something less gauche. All of them.
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Preach it, Rev! Same here, only just 57 months. The hype over the new Incarnate system has me thinking that I might just have to hold off on cosplaying for a while and finally get to 50 on something or other. heh.
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Thanks, all. I forgot about using the costume feature.
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I'll be there with Red Tundra, whom I haven't played in way too long. He was due a respec, and the improvement is encouraging.
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What does the Stone Melee power animation of Seismic Smash look like? Does it use a mallet?
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I had a great time, but I can tell I'll probably need to make some adjustments to make it easier work with teams like that (I'm used to soloing). I had trouble prioritizing targets and getting to them before they turned into red mist.
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Quote:Active Defense, a Shield click power, causes the need for weapon redraw. Annoying.I'd like to know what effect redraw has on Shields, although since most of the powers are toggles, and the sheild DOESN'T have to be put up to draw another weapon, that redraw is very rare. I wouldn't be surprised if all Shield toggles have redraw time "baked in" as well, though.
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I'm trying to level my BA/SD (Daughter of Montu) to 28 so that I can use Grant Cover, but I probably won't get past 25 by tonight.
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That's odd, since the kicking animation present in Brawl very plausibly does not. I suppose there's not much use in requesting a change?
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By the way, does Kick from the Fighting Pool cause weapon redraw like Boxing does?
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One of my tanks, an Ice Armor/Stone Melee, became a heck of a lot more effective after I backed off the idea of even having a smooth attack chain and just slowed down and stopped trying to scrap.
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It seems like redraw can interact unfavorably with lag, forcing me to make more than one attempt to perform an attack because it sometimes doesn't activate properly when I click.
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Something funny happened when I was hiding on top of an Arachnos tower during a zombie attack: most of them appeared in the air and slid off the sides of the tower. They must have forgotten their rappelling gear.