Fortunata's got Nerfed to Hard!


Ang_Rui_Shen

 

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As the message says, sure Forts damage needed to be lowered, but now alot of folks I talk to say they cant pvp anymore, which I think is pretty fail. Prehaps their dmg deserves another look? Discuss.


 

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What was changed and when? My fort is fine.


 

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i think they are talking about the elusivity in pvp


 

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Quote:
Originally Posted by Necrotech_Master View Post
i think they are talking about the elusivity in pvp
Oh, so Forts used to be able to get Elusive, and now they can't?


 

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It's not like any AT can PvP now.


 

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Originally Posted by Deathseed View Post
Oh, so Forts used to be able to get Elusive, and now they can't?
elusivity is something thats applied to all defensive powers of any AT, effectively making defense based toons half as effective in pvp, so 80% def normal including the elusivity in pvp would reduce that to maybe 30-40% (not sure exactly how it breaks down if someone could explain better)


 

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Quote:
Originally Posted by Necrotech_Master View Post
elusivity is something thats applied to all defensive powers of any AT, effectively making defense based toons half as effective in pvp, so 80% def normal including the elusivity in pvp would reduce that to maybe 30-40% (not sure exactly how it breaks down if someone could explain better)
You're confusing Elusivity with Disminishing Returns, which applies/reduces all stats in PvP environments, not just defense


 

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Quote:
Originally Posted by Silverado View Post
You're confusing Elusivity with Disminishing Returns, which applies/reduces all stats in PvP environments, not just defense
ah, they always sounded the same to me, i usually avoid pvp zones as much as possible, especially since the i13 pvp changes


 

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Elusivity in PvP is to accuracy as Defense is to ToHit anywhere in the game. Basically, ALL elusivity got nerfed, so not only did Forts suffer, but also /SR, /Shield, and other defense-based characters.


 

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The OP is talking about damage, not Elusivity. Forts got their damage lowered in PvP a while back along with the reduction in Elusivity. Unfortunately, Psi Defenders can now do more damage than Fortunatas do in PvP.

My advice is to switch to a Night Widow build, which is significantly more effective and is very good for unhiding Stalkers if you have max perception.


 

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This is quite possibly the most random thread I've read in the last few days. Congratulations, OP!


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Quote:
Originally Posted by Necrotech_Master View Post
ah, they always sounded the same to me, i usually avoid pvp zones as much as possible, especially since the i13 pvp changes
And some people wonder why this game is going F2P. XD


 

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Quote:
Originally Posted by Antigonus View Post
The OP is talking about damage, not Elusivity. Forts got their damage lowered in PvP a while back along with the reduction in Elusivity. Unfortunately, Psi Defenders can now do more damage than Fortunatas do in PvP.

My advice is to switch to a Night Widow build, which is significantly more effective and is very good for unhiding Stalkers if you have max perception.
Oh no wonder. Last time I went to PvP to see what was changed, my was scratching a Tanker's back. For 10s during Aim, I couldn't even hurt him more than 25% of his health. The good news is he didn't even need to get close to me. I got Hurled to death. LOL Tanker's Hurl did so much more damage than my Gloom or Subdue. By the way, Gloom is seriously bugged in PvP?? Gloom's listed damage is pathetically low. I know it's based on activation time but that damage is not justified IMO.


I don't think there's anything they can do to make me like PvP in this game. I actually enjoyed pvp a lot in Guild Wars, Champions Online (yes!!!) and War Hammer Online. Luckily, CoX has the best teaming system of all! I say it balances out.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Tokyo View Post
And some people wonder why this game is going F2P. XD
Is there proof of this, or are you just saying it is because you think it should?

Please link to an NCSoft employee confirming this rumor.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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too*


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

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Quote:
Originally Posted by Tokyo View Post
And some people wonder why this game is going F2P. XD
Haven't heard of this game going F2P anytime soon. Champions Online, however...


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

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Originally Posted by ClawsandEffect View Post
Is there proof of this, or are you just saying it is because you think it should?

Please link to an NCSoft employee confirming this rumor.
There IS no proof. Just a thread started by a poster who went into DOOM mode because CO is going F2P.

Sorry for the thread derail.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Originally Posted by Goliath Bird Eater View Post
There IS no proof. Just a thread started by a poster who went into DOOM mode because CO is going F2P.

Sorry for the thread derail.
I know, that was kind of my point.

Edit: In asking, not the derail.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.