/Trick Arrows for Blasters?
Trick Arrow is a debuff set. Blaster secondaries are not buff/debuff sets, but "Manipulation" sets. This is a very confusing question, what makes you think TA is appropriate as a Blaster secondary? If you want a blast primary with a TA secondary, you're in luck, you can make a Corruptor.
Global = Hedgefund (or some derivation thereof)
I like Defiance better than Scourge.
You might try archery/devices.
Speaking purely from an aesthetic standpoint, not from a gameplay one, it could make sense that someone would want to make a character with both Archery and Trick Arrows, to be a purely archery-based character without anything else in the mix.
Quote:
As you say, Trick Arrow isn't really appropriate for a Blaster secondary. However I still hold out hope that one day we might see a Trick Arrow based Blaster Manipulation set. Trick Arrow does contain a number of powers that would work in a Blaster manipulation set; Entangling Arrow, Flash Arrow and Ice Arrow could be ported as is, Poison Gas Arrow and Glue Arrow could also be ported but would need some nerfs in the process (for PGA I'd remove the -damage and make it an AoE sleep, for Glue Arrow I'd decrease the radius and maybe increase the recharge).
Trick Arrow is a debuff set. Blaster secondaries are not buff/debuff sets, but "Manipulation" sets. This is a very confusing question, what makes you think TA is appropriate as a Blaster secondary?
|
Those five powers would provide a solid basis for the set and it should be possible to fill it out with either new powers or powers from other sets. Personally I always liked the idea of filling it out with Martial Arts powers (reanimated to work with the bow drawn).
Quote:
You'd need an oil slick arrow that did much more damage than the current one (because of blaster damage mods.) That would make /arrow manipulation blasters FoTM faster than you could say "nerf now!"
As you say, Trick Arrow isn't really appropriate for a Blaster secondary. However I still hold out hope that one day we might see a Trick Arrow based Blaster Manipulation set. Trick Arrow does contain a number of powers that would work in a Blaster manipulation set; Entangling Arrow, Flash Arrow and Ice Arrow could be ported as is, Poison Gas Arrow and Glue Arrow could also be ported but would need some nerfs in the process (for PGA I'd remove the -damage and make it an AoE sleep, for Glue Arrow I'd decrease the radius and maybe increase the recharge).
Those five powers would provide a solid basis for the set and it should be possible to fill it out with either new powers or powers from other sets. Personally I always liked the idea of filling it out with Martial Arts powers (reanimated to work with the bow drawn). |
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Is there a compelling reason why Trick Arrows hasn't been propagated as a secondary for Blasters?