Agent White

Legend
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  1. Thigh high boots?



    Yes please. Not to troll, not because I 'swing that way' but because my character just might.

    I'd love less 'gender neutrality' and more 'free for all'
  2. Quote:
    Originally Posted by Reppu View Post
    I thought Superadine increased androgen levels to the point 'Female Trolls' all became Male Trolls...

    ...

    Ohhhh.
    They become Huge trolls. Where else do you think the player model comes from?
  3. -shrug- I just handwave it in all honestly XD My Natural Dual Pistols/Traps corruptor was a pretty 'normal' character, now he can do a super kick, summon romans, and shoot up a barrier that blocks most things. Not to mention before he was an incarnate when he inexplicably gained a shadowy aura that resists damage, the ability to revive via soul sucking, and enemies near him suddenly becoming stunned from the dark shroud around him.

    I've always found Epic pools to be the big point where concepts can break down honestly, and no, I'd rather break concept than gimp my character.
  4. Quote:
    Originally Posted by Zombie Man View Post
    They have always cost 250k each.

    The bug was when it was attempting to give you an inexplicable 25% discount.
    Could that be triggering Marty? Accruing so many at a 'discount' you're not supposed to have.

    I've had it happen to though. Luckily I was pretty much done, but I've purchased converters via merit vendors and suddenly been locked out
  5. Burn threads for iXP, don't worry about iXP rate. With 10 threads daily you can have Judgment and interface unlocked from scratch in less than a week (3 days per slot). Which doesn't factor in drops from arc runs, or the SSA rewards.

    And honestly, you're better off doing the Weekly Strike Target with someone for the Notice of the Well and build it from shards. They don't drop in DA, sure, but given the time it takes to build up 8 emps you're better having that rare for one of the other 4 drops. You can also burn astrals into shards at a 1 to 1 conversion, so 4 astrals = 1 common. Though outside of that, burn astrals into threads for iXP and components for everything else.
  6. Quote:
    Originally Posted by Chyll View Post
    I've actually been pretty impressed with the speed to get this out. Given that the Pummit was in November, I can't figure how 7 months became longer than a year...
    Clearly he's thinking in dog time. So it was a little over 4 years to get out.
  7. Wow, yeah that protect the midnight mansion mission is a pain. I did fine until the 2 elite bosses showed up and just shredded my pets and proceeded to manhandle Ward. It should really just spawn -1- EB on basic settings ;p

    I'm generally enjoying Night Ward as a continuation of First Ward, just started Sir Bedwr so interested to see how the story runs. I like the Animus Arcana and the zone has some interesting flair.

    I am a little sad that it lacks -any- kind of tailored content for loyalists/resistance. First Ward at least had the 'newspaper' missions. This just gives everyone Sir Lionel and Atherton Cromwell, who -really- should've been split between hero/villain, cuz Cromwell really has -no- business being a hero contact.
  8. Agent White

    I24 hopes?

    Quote:
    Originally Posted by Golden Girl View Post
    She's seen in the Magisterium Trial cutscene.
    Not just the cut scene. The three of them are physically standing there on the street as you warp in. They teleport out in short order. See:

  9. Agent White

    I24 hopes?

    Prometheus also makes specific mention that the Devouring Earth are pouring up against the sonic fences and that's why we're rushing to kill Cole, before the Hamidon overwhelms the city and merges with him.

    I'll be honest though, I'm a little sad to see that the Talons attack and subsequent defeat at the hands of the Carnival of Light are just summed up quickly in the first 5 seconds of teleporting into the magisterium trial, where you just get told what you missed.

    It seems like that whole battle could've been it's own arc like Belladonna's.

    Also, anyone else catch Aurora's new carnie outfit?
  10. Quote:
    Originally Posted by Shockwave007 View Post
    Do the Inf badges actually do anything other than add a badge to your list? If not, that doesn't really matter to me. I think there are about 6 badges I care about, and I don't see getting any of those for quite some time.
    Villains have a contact or two locked behind the inf badges (Doc Buzzsaw comes to mind). Heroes don't have anything I think.
  11. Yeah you still make half inf in supergroup mode these days. So if inf isn't a major concern but you want to design that top of the line supergroup with all the amenities, feel free.

    I've got a couple solo supergroups that just over time from starting the group early have all the things I want (which is mostly a crafting table and teleporter access).
  12. Quote:
    Originally Posted by Golden Girl View Post
    It ties into the Warden path - helping the Resistance fight the loyalists, but without blowing up stuf that doesn't need to be blown up.
    It doesn't, honestly. Like Lazarillo said.

    First Ward breaks from all 4 paths because you have the Resistance turning on you and you're set against Cole's forces from the get go. Certain story paths are revealed to be canon but it doesn't pick up where it left from. The First Warders are sort of Resistance by association, but as someone said they're more like the people that are against Cole but don't want to go in with the Resistance. Especially after the regime change, since the Hetman and his men were the main vestige of Resistance membership. Afterward I'd call it neutral and more closely aligned with the Carnival of Light than anything.
  13. Quote:
    Originally Posted by Blast_Chamber View Post
    And that would be bad?
    He means you're locked out of the game that long.
  14. Hit 'find contact'. If it's available, it'll show up. Done.
  15. I'd expect the zone pack to hit the market soon, possibly this tuesday
  16. Agent White

    I24 hopes?

    So 23 is out, 24 is probably within a month or so of hitting the beta, if not sooner.

    What's everyone hoping to see in the next issue? Contentwise, I know there's more than a laundry list of bugs to be fixed.

    We know that at least part of the issue will be devoted to wrapping up Praetoria and the aftermath of Cole's empire being gutted.

    Personally I'm hoping for some new taskforces and a final Praetorian zone to push goldside to 50. Something to fill the 30-35 gap Redside (and thus another 30-35 TF blueside if they keep doing the 'equal additions or co-op' ideology) and a new Incarnate TF, either something in Dark Astoria or in post-Cole Praetoria. With better rewards than Tin Mage/Apex, a single astral is pretty weak ;p

    Also expecting we'll be seeing Nature Affinity and Bio Armor at release.
  17. I actually haven't had a single problem with pets getting 'stuck' at the entrance since Issue 22 dropped. Like, ever. Any time I zone, any time I trial, etc. That bug has just completely disappeared for me. I thought it'd been fixed gamewide, honestly. I've got 2 Masterminds now, an incarnate Necro/dark and a 31 Beast/time, never had a problem with the pets being stuck.
  18. Agent White

    Prometheus

    It's just easier to say the AvP movies were crap writing in all regards and ignore them.
  19. Agent White

    Prometheus

    Quote:
    Originally Posted by Forbin_Project View Post
    Not really. I'm saying none of us knows enough about that universe to be able to say which came first. There are too many unknowns about the origins of all the involved races/species.
    Well right but you could concede the possibility instead of outright disavowing it :P I do agree though, it's too vague to really say for certain.

    I just hope.
  20. Agent White

    Prometheus

    My personal take on the canon, which is highly biased, is just Alien, Aliens, Predator, Predator 2, and Prometheus.

    As far as I'm concerned, nothing happened past Aliens and there was never a movie crossing the two franchises. It's made me a happier person for it.
  21. Agent White

    Prometheus

    Quote:
    Originally Posted by Forbin_Project View Post
    Doesn't matter if it was an accident or deliberate, and we have no reason to believe the Predator race didn't have some sort of contact with the Engineers, either by direct association or by accidental discovery.

    It is not hard to believe that one party would claim to be the inventor/creator of something another party discovered/created. After all isn't that what Weylund's been doing all along? Stealing alien secrets and developing them as their own inventions.
    You're missing the point. If the xenomorphs did not come about until THAT SPECIFIC INSTANCE in Prometheus, then by a simple matter of time the Predators couldn't have taken them for use as 'the ultimate prey' on ancient earth.

    The black goo is predisposed to be a bio weapon of the engineers. But we don't know if the bio weapon is actually intended to create xenomorphs as we know them or if it was a fluke from the chain of events in Prometheus (Which is Goo + humans + spawning = Goo baby monster + engineer = Xenomorph). Like the stuff does xenomorph-like things, but we can't know if it was always intended to create them in the form we know them.

    So, yes, it's very possible that it completely retcons the back history in AvP.
  22. Actually, one thing I was always curious about is why Malta is strictly the paramilitary operation. Their whole backstory that we find out and piece together is about using supers as weapons for the good of the country, whether it's recruiting them via coercion or other nastier means. Yet the group you fight is strictly normal humans with fancy gear. I mean honestly when you hear about it, it sounds a lot like the set up from Heroes, with a Super and a Handler. But again, supers are completely absent from the in-game roster.
  23. Because no one plays the Synapse or Lady Grey Taskforces where he actually appears.
  24. Quote:
    Originally Posted by Necrotech_Master View Post
    clearly the most obvious thing to do is add more tfs to both sides, but moreso to redside to fill holes where heros have tfs
    Sadly doubtful. They've pretty much said that any future content is going to be co-op or equal (both sides get 1. Ex: Sutter/Kal)
  25. Quote:
    Originally Posted by Elric View Post
    With the introduction of First Ward and Night Ward i was honestly surprised there weren't task forces given to these zones, which could have easily been added to the list of TFs available to WST.
    i'm kind of hoping they add some in the future