Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. You will need 3 Tokens to get all of Celestial.

    If you pay $100US, you will get 9600 Paragon Points and 8 Tokens.

    Plus, whenever you spend points, you'll know you'll be getting everything at a 20% discount.

    Plus, now that you're into Tier 9, you'll be getting 550 more points per month instead of 400.

    And you'll probably never worry about being able to afford anything else that may come out for the next two years.
  2. Quote:
    Originally Posted by EnigmaBlack View Post
    His death will increase ticket sales.. and I think the series just came out on DVD. Hmmmm
    So, you think it was...... MUHRRRDEHRRRR!? <cue organ music>
  3. They needed the money.

    Thank you for the sense of humor.
  4. Quote:
    Originally Posted by -Urchin- View Post
    It turns out the issue was:

    User=1d10t

    It has been temporarily resolved.

    Thanks though, for trying to help.
    What did you roll?
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    On Beta both Celestial and Mecha are still in the Tier 9 VIP slot. So...
    Nope. Celestial is gone on Beta. There is only Fire and Ice and Mecha.
  6. Quote:
    Originally Posted by Desi_Nova View Post
    he probably died at his own hands from seeing the trailer for the New Burton/Depp version.
    fixt
  7. Quote:
    Originally Posted by Noyjitat View Post
    What powerset is that giant green laser? Because it certainly isn't beam rifle or the masterminds beam rifle. Is that an alternate animation for beam rifles or are we getting a plasma rifle set? Or is it some sort of weird titan weapon lightsaber? It's hard to tell exactly.
    It's any one of the swords. There are two types of photonic swords for Katana, Dual Blades, Broadsword, Titan Weapons.
  8. Quote:
    Originally Posted by Zwillinger View Post
    I like to call her PEEN-a-LOPE.

    And hey, much love for Penelope! She's badass!
    Dat badass.
  9. Hey, Ultimus, how did you get a hold of GG's account?
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Now we have Matt Miller stepping down from the role of Lead Developer...
    Matt temporarily stepped down to lead a super secret team... which happened to be adding Incarnate Content to CoH. During that time War Witch was lead developer.

    Matt came back as lead developer two issues ago and War Witch was moved to lead various 'strike teams' of development. And War Witch is now lead Producer.
  11. Quote:
    Originally Posted by Golden Girl View Post
    One group of stiff armers is the pretty much the same as another

    The millions of people killed on Axis Earth, Council Empire Earth and Praetorian earth by the 5th Column, Council and loyalists probably didn't really appreciate the subtle differences between the 3 dictatorships either.
    Maybe your just projecting your own lack of subtlety.
  12. Quote:
    Originally Posted by Golden Girl View Post
    GR pretty much covered that
    No, those were the FP and Vs in a post-Modern dictatorial faux-Utopia.

    Completely different.
  13. We need two Expansions:

    Axis Amerika
    Council Earth Empire


    This way, we get to meet all the members of the Freedom Phallanx and Vindicators in their Nazi and Fascist forms!
  14. Go to -1, that is a *huge* help v. Bosses.

    Bring Shivans and make sure they take the alpha strike so your helpers stay alive.

    Break up the group:
    1. Outrun your helpers so you can pull by yourself.
    2. Aggro a boss from the spawn, and if only that boss follows, great. Lead it to the others. If more than one follows, out run them till they give up. As they walk back to their spawn point, you can now hit one of them and just that one will follow... the others are committed to return to their spawn point.
  15. My opinion on the Battle Fury Aura is that it's a bit much. I personally would only use it perhaps as a Battle Mode only aura, or on certain bulky costumes that obscure large portions of it. For full helmets, the eyes-only aura would be neat.

    But, that's a matter of taste.
  16. Converters work on all Sets, even SBEs. You can make the conversions you want in the OP within Set or Category or Rarity as if they were IOs.
  17. Quote:
    Originally Posted by Father Xmas View Post
    I also remember large cardboard boxes that became submarines and spaceships with suitable application of crayons.
    Joy was finding a refrigerator cardboard box left out in front of someone's house for trash. Haul it back into the garage and fort time!
  18. Quote:
    Originally Posted by MrHassenpheffer View Post
    how does one get extra tokens for beta?
    Buy more points on Beta market. However, the dummy account purchasing system is not currently available on Beta. Dunno why. Zwillinger mentioned poking Arbiter Hawk to get that working.

    Luckily, when it was working, I bought tons and tons of points leaving me with scads of Tokens.
  19. Quote:
    Originally Posted by Roderick View Post
    OK, obviously, converters work on regular Set IOs. They also work on ATOs.

    I'm assuming they son't work on TO/DO/SO and common IOs, nor on the "Going Rogue pre-order enhancements" (Might of the Empire, et al.)

    What about Hami-Os and the like? Again, I'd assume not, but being able to do an "Out of Set" conversion on them kind of makes sense to me.

    The real reason for this post though: SBEs. Can I (for example), buy four sets of Kinetic Combat and do in-set conversions on the procs until I end up with five four-piece sets? Can I buy an uncommon defense set and do category conversions until I have 6 LotG wrecharge?

    Has anyone tested converters on stuff other than what we know they work for?
    Yes. If you were to look at my sig and click on the link that says 'spreadsheets' in it, it says in the Converter column it works on all Set Enhancements, even Boosted and Catalyzed.

    HOs and S/T/DOs are not Set Enhancements.
  20. Quote:
    Originally Posted by DarkGob View Post
    Re: new tech, doesn't Staff Fighting utilize motion blur in its animations, which has previously been unseen? I recall when the infamous video was leaked, someone "debunked" it as a fake (lol) because of motion blur.
    I remember that. And I remember also lol'ing because I was able to verify through certain means that the set did indeed exist. Heck, Sands of Mu has motion blur. But I'm pretty sure the blur is drawn-in animation.
  21. Quote:
    Originally Posted by Stupid_Fanboy View Post
    Nevermind all this subscription stuff, I want to know why the "image of the well" looks like Rularuu.

    What did I miss? I don't recall reading anything hinting at that.
    They're just recycling Rularuu's form along with their waterfall aura GFX to create this.
  22. Quote:
    Originally Posted by Zwillinger View Post
    We'll let you all know when it's time to pull them out of deep freeze.

    Yes, I am a terrible tease. Let the hating commence.
    You're bringing back The Vault, only this time, it will be cold storage!
  23. That's no kitty, that's the Blob. Kill it with fir... ice!
  24. Most of the legacy arcs should be turned into a zone-arc (or even a mini-trial) where you stay in one zone (or just the neighboring hazard zone) and polished so that the street sweep (just one) leads to a nearby door or that the FedEx mission (just one) leads to a nearby door. And limit the kill-alls to just one mission per arc (and it not be a surprise kill-all) and incorporate some of the newer mission mechanics.

    Also, get rid of the multiple contacts that give out the same arc (CoH isn't that crowded with millions of subs, and even if it were, the spawning of multiple instances would prevent crowds around a contact). This would help people actually be able to use the cooperative mission complete mechanic.

    And if the one-off missions a legacy contact gives can't be incorporated into an arc, then shunt it off to the police radio... or nuke it if it's uninteresting.

    And get rid of the 'origin arcs' which are spotty and unequal in relation to each other to begin with. (Nevermind also getting rid of the clunky origin-specific enhancements and their byzantine vendor network.) Just tell an interesting arc about a particular plot or foe... don't try to justify an origin.

    I think that the Devs purposely want it to be hard to find the legacy contacts which now start in Kings Row because any new player who attempts them will quit CoH in disgust. For that reason, they should be revamped -- or even turned off until revamped (except the badge ones). At one time, their redundant missions were needed to provide enough content to get us to the next level... that's not the case any more.

    And the mission for the AE contact? That should be an Account wide badge so that it never pops up again. It's the player that's introduced to the AE, not the character. Probably the same for the IO tutorial in the university.

    There's *a lot* that could be done for a revamping of low level gaming to streamline the whole thing.