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Quote:Guess I21's Mercy revamp, the new I22 20-25 arcs, the villain half of the SSAs, and the villainous choices throughout Dark Astoria never happened, right?I'm not gonna hold my breath for any new treats Red-side.
They're not gonna implement redside only content because that'd be ignoring the blueside players. But they haven't implemented any blueside only content, either, aside from revamping a couple taskforces and putting their forgotten remains in Ouroboros. Redside doesn't need it's taskforces revamped because they don't suck. They update one side, they update the other. That's equal and fair. So I'd say redside get's just as good of treatment. Especially since the quality of writing is generally better redside, anyway. -
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The portals aren't that hard to find, especially considering they are on your map and you get a pop up telling you where to look.
But I agree they were horribly lazily put in. A random magical portal on the beaches of Grandville and in the middle of Sharkhead/Talos/Peregrine that's barely monitored by a few people is laughably uncreative and cheap. Even worse is our entrance to Imperial City in tucked away inside Pocket D. We have Portal Corp, Grandville, and plenty of space in Talos Island and Cap Au Diable. Convert a building into a high tech Aeon Corp/Portal Corp building monitored by professional Arachnos/Longbow agents and scientists and a contact that explains the situations in each zone for players. Bam. -
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Quote:For every one of these out there, there are twenty more folks that just don't care.Wow, you are some pessimistic folks. I have been a Network Engineer, after 9/11 happened I took a $20 an hour pay cut to be a paramedic. When I lost my lung and could no longer do that job I decided to become a counselor (in school now). I have recently found out I have cancer in my larynx, and may lose my voice. So I decided to learn sign language just in case. If I had not just taken my pain meds I may not have shared all of that.
You know, some people really do find it fulfilling to be good people.
But let's not turn this into study of the human psyche. -
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The reasons people cite for hating redside are all wrong, though. Take a run through St. Martial or Aeon/Mercy City and tell me it's all trashy and bleak. Paragon City has entire zones dedicated to garbage and destruction. The Rogue Isles only have half of Mercy and the slums of Grandville. The zones have so much more character to them and have so much more going on as opposed to Blueside and it's "Almost every zone is a generic city" landscape. And only about two or three contacts actually treat you like total dirt. The rest either just give you mercenary jobs or genuinely appreciate your help. Plus you really don't even fight that many Longbow soldiers.
I honestly just think folks don't enjoy playing the bad guy as much as being the good guy. A lot more people seem inclined to save the day, get the girl, be the hero, get praised, etc. as opposed to manipulating others, scheming, kidnapping and murder, and ruining lives. -
Pop
Toss
Michigan
You crazy people and your soda -
The amount of whine and rage surrounding Staff Fighting is absolutely hilarious.
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What's with these forums and crotches lately?
Anyway, yeah, the version Zombie dug up looks way better. Still looking forward to a trailer, though. -
Night Ward is a bit unnecessary, when apparently the story is just "First Ward with ghosts." A few new mission maps could've easily done the same job without having to turn it into a new zone.
In my opinion, the devs need to hold off creating new zones for awhile, focus more on new maps since that's where all the action actually goes on (maybe give us those maps in AE so we can use 'em as well), and just start making new content that takes place in existing zones. Maybe even spruce up a visually lacking zone every now and again, like Skyway City or something.
It would also help to make zone events worth running more than once. Increase their rewards a bit. Like have Lusca dish out five or ten merits, or maybe two per tentacle and five for the head, considering she takes a generous amount of coordination and time to beat. Have preventing the Clockwork Paladin's construction give out ten merits, since there's a small window of opportunity to actually pull it off that often gets overlooked. Have the Ghost of Scrapyard dish out five merits, and maybe a bonus two merits if you defeat all of his Scrapyarders. I'm sure that'll really help get people more motivated to go out into the zones. -
This. One reason I hate how the iTrials are the exclusive path chosen for the Praetorian storyline is that you have to be in a large league of people that don't really care about story and blaze through it. Cut scenes go by quickly, it can get hard to read the text boxes that fly by during combat, and NPCs get lost in the bright, flashing lights of a couple dozen powers going off at once every few seconds. And Prometheus just feels like waaay too much exposition.
Honestly, I dunno where you can catch up on the lore behind the Trials without actually running the Trials themselves. -
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I understood. You'd like updates to old costume packs to incorporate new weapon sets. Would be really neat, and they have done updates to costume bundles in the past so it's not too far fetched either. Honestly, I wouldn't mind seeing the packs updated to include old weapon sets that weren't covered, as well. Like getting an old west Rifle for assault rifle, to name one example.
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I didn't like First Ward, so I'm probably not gonna touch Night Ward. I kind of wish they'd continue with the quality and stories established in GR's 1-20 content than shoehorn us all into Resistance and kick us out of the city into some random barren wasteland.
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Remember when the Enforcer set came out and you'd see so many Enforcers running around?
But I agree, I hate going to other MMOs, looking at the character creator and going "This is it?" I've seen so horribly dressed characters it's made my eyes bleed, and so many well dressed characters that I'd be down right jealous. I love that we have that level of diversity and creativity.