Techbot Alpha

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    I'm hoping that this feature will be included with Going Rogue along with a merged market, a global bank, and cross faction SG bases.
    /Signed
    One can only wish
  2. Techbot Alpha

    NPC Makeover

    I still vote for a revamp (yes, I know the Devs hate that word. Revamp! RE-VAMP!) of all models made beofre...I6 I think? I've got drawings for a new design of Outcasts, but really, a lot of the old mobs are really showing their age. Outcasts: Three models. Trolls: Three models. Hellions, Skulls; Very few models.

    Just because they're the basic mobs doesn't mean they should be DULL.
  3. Butt capes in general, I guess you mean? Sinve VEAT widows did in fact get them (after some time :P)

    But I know a number of people in game who would /sign this, and so would I.
  4. Quote:
    Originally Posted by je_saist View Post
    Don't forget Nukem High.
    ...That is so much win right there. Whoever made that site is good.
  5. The only thing wrong with CM and EM is the silly long cast time. Other than that, its the same reason FFs and any other shield buffs (its a mez shield, really) haven't been made AoE;

    It would need to be put on a longer recharge (inconvenient) it would cost more endurance (also inconvenient) and...yeah. Just no.

    Decrease the cast time by all means, because its annoyingly long. But everything else about it is fine.
  6. Quote:
    Originally Posted by Majek View Post
    Awww man, you guys are making me regret rolling up a DA/EM. I love my character concept but it sounds like the upper tier powers blow; nothing sends me deleting a great concept character faster than a low fun-factor in play.
    At level 25 his KB hole (working on that but WW isn't cooperating) and his craptastic ability to mitigate incoming damage via stuns or whatnot is making playing him hellish. I was hoping Whirling Hands next level would help, but it sounds like that won't be the case.
    DA tank...
    *shudder*
    I deleted my DB/DA Brute, because of how craptastic a combo it ended up being...
  7. Techbot Alpha

    Would You Buy...

    Quote:
    Originally Posted by Myriad View Post
    I wouldn't, even though I have my own base, so I'm among the few who could use it.

    And while it's always nice to get more stuff I'd prefer to see a fundamental change to bases first (i.e. introducing player housing, so everyone can use the base building feature) plus a revamp of the existing base items (i.e. adding a bottom side, make items stackable, etc.) and most importantly a fixed and modernized base editor (i.e. include a chat window, a vertical placement slider, etc.).
    ^ This
    Why pay for something that actually needs an honest to god update and overhaul, and has done for a while (Prestige? Im sorry, I thought you said Fail...)
  8. Quote:
    Originally Posted by Smurch View Post
    /TA is alot of fun with Mercs. It takes some thought in big battles, but you can lay down the debuffs so heavily that none of your foes will do anything bad to you anyways. I've always been impressed with this combo's performance. You can kick the fight out of just about anything.

    I was on one horrible pug where the whole team wiped three times, except my Merc/TA MM who stood his ground and held his own until the team got back from the hospital.
    I just thought of a Merc/TA concept that could work...Hmmm
    Thanks for the comments guys =]
    This is still on the backburner until I can get my Corr up to 35 (She's based on a Nem officer, and I need both the rifle and the ITF armour gah )
  9. My namesake bots/traps;

    Techbot ALPHA

    Drones:
    BETA 1
    BETA 2
    BETA 3

    Protector Bots:
    GAMMA 1
    GAMMA 2

    Assault Bot:
    OMEGA 1

    Yeah, I know, tad dull shush

    Thugs/Poison:
    Spitshot Lizzy

    Punks:
    Clive
    Terrence

    Arsonist:
    Wirrell (Alternatively known as 'Suicide' and 'You moron, nonoNODONT-! Awww HELL!' )

    Enforcers:
    Clint
    Sleek

    Bruiser: (Yet to get)
    Eastwood
  10. Has anyone said 'Scuse me guv'nor?' and poked Castle with this thread yet?
  11. Quote:
    Originally Posted by DumpleBerry View Post

    No effort. No participation. No interest.

    Starting University and student finance. Live in the UK. Dissapointed.

    Horse puckey to that statement.
  12. Quote:
    Originally Posted by PrincessDarkstar View Post
    I think that this game is so easy people are used to having everything given to them. With that kind of attitude they might as well remove mez from the game. And it is sad that so many people share the same feelings.

    I much prefer the mechanic of dropping to Dwarf than just shrugging everything off. It adds that extra element of fun and tactics, and gives you the challenge of building a character that has a good enough Dwarf form to cope.

    I find that challenge fun, some don't.

    But I really like the fact that Khelds are fairly rare, makes me feel special
    There's a difference between 'Rare' and 'Under-played'

    Kheldians are good. Concept wise. Mechanics and actual playability wise...It's possible, no doubt about it. Its just not particularly easy. And I dont mean easy as in lolSS/WP easy (Yes, I have an SS/WP Brute. Yes, I still die ) or anything that people deem the 'easy modes'.
    VEATs are far from invincible. But they are...'straight forward'?

    Khelds have a mechanic that no other AT has. Thats good.
    Said mechanic is also rather clunky, and comes with the problem of not enough slots. Thats bad.

    I seriously hope Khelds get some decent looking at and TLC, because they are worthy of an 'Epic' AT slot, they just haven't quite got there yet. Still.


    (Btw, I SWEAR that Quants still two-shot Kheldians. In Dwarf form, too. And Human, and Nova, no matter what shields they have on. Minion, LT and Boss Quants and Voids, all just seem to punch a hole through Khelds like they were paper. Maybe some coding came undone somewhere down the line? Either way...I still hate 'em.)
  13. Techbot Alpha

    Worst Mobs Ever.

    Not so much a Mob as a right royal pain in the backside...
    Foreshadow.

    What the heck is UP with his god-mode? He gets to about a 12th of his health, and suddenly becomes utterly invincible. +def, +res, +everything by the looks of it. We beat him in the end, pretty much by grabbing someone who had left the team earlier and cranking up every single buff and popping a whole tray of reds and yellows. Even then it was a tough ride.

    In this run we had fought and beaten;

    Silver Mantis
    Baracuda
    Serefina
    Mirror Spirit

    But Foreshadow ground us to a halt. Why? =/
  14. I'll give the 'snip' thing a look, thanks =]
  15. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Hit Print Screen in the costume creator, Alt+Tab out and go to MSPaint (or your graphic editing application of choice), then Ctrl+V to paste.
    I tried it with just paint...and all I got was a screen full of black. Nothing else.
  16. [QUOTE=MTS__;2461066]
    Quote:
    Originally Posted by Mouse_Man View Post

    That is a little odd that it worked. I've tired to "exploit" the base crystal before to see if I could get a lowbie team to do the Maria Jenkins arc for fun, but it won't let you start the arc if anyone on the team is below the minimum level. I don't know why the cape mission would be any different.
    Wait, so you can't even do missions even if you can get into Ouro itself? For example, the Battle for TV missions and stuff, unless you're the right level?

    If so, colour me bloody furious
  17. Came up with an idea for a new MM, using a set I'd never really tried out before.

    The problem is coming up with a secondary. My main MM is Bots/Traps, which I like, but /Traps a second time doesn't really appeal to me.

    The concept is a Mercenary unit led by it's operator, who tends to sit back and support while the gunners do the work. So far I've chalked up a /FF build with the leadership and medicine pool that looks fairly decent, but I don't know wether any of the others would really work? I need something that can fit with a natural/tech augmented individual...

    Here's the Merc/FF build so far, at any rate. Probably very bad, but hey ^^;
    Advice much appreciated.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Force Field
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers
    • (A) Damage Increase IO
    • (3) Damage Increase IO
    • (5) Damage Increase IO
    • (9) Accuracy IO
    • (9) Accuracy IO
    Level 1: Force Bolt
    • (A) Accuracy IO
    Level 2: Deflection Shield
    • (A) Defense Buff IO
    • (3) Defense Buff IO
    • (7) Endurance Reduction IO
    • (50) Endurance Reduction IO
    Level 4: Insulation Shield
    • (A) Defense Buff IO
    • (5) Defense Buff IO
    • (7) Endurance Reduction IO
    • (50) Endurance Reduction IO
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Maneuvers
    • (A) Defense Buff IO
    • (11) Defense Buff IO
    • (11) Defense Buff IO
    • (43) Endurance Reduction IO
    • (46) Endurance Reduction IO
    • (48) Endurance Reduction IO
    Level 12: Spec Ops
    • (A) Damage Increase IO
    • (13) Damage Increase IO
    • (13) Damage Increase IO
    • (29) Accuracy IO
    • (34) Accuracy IO
    • (34) Defense Debuff IO
    Level 14: Health
    • (A) Healing IO
    • (15) Healing IO
    • (15) Healing IO
    Level 16: Personal Force Field
    • (A) Defense Buff IO
    • (17) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 18: Aid Other
    • (A) Healing IO
    • (19) Healing IO
    • (19) Healing IO
    • (40) Endurance Reduction IO
    • (48) Endurance Reduction IO
    • (50) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Dispersion Bubble
    • (A) Defense Buff IO
    • (23) Defense Buff IO
    • (23) Defense Buff IO
    • (34) Endurance Reduction IO
    • (36) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 24: Aid Self
    • (A) Healing IO
    • (25) Healing IO
    • (25) Healing IO
    • (37) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Commando
    • (A) Damage Increase IO
    • (27) Damage Increase IO
    • (27) Damage Increase IO
    • (33) Accuracy IO
    • (33) Accuracy IO
    • (33) Defense Debuff IO
    Level 28: Assault
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 30: Tactics
    • (A) To Hit Buff IO
    • (31) To Hit Buff IO
    • (31) To Hit Buff IO
    • (31) Endurance Reduction IO
    • (37) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    Level 35: Resuscitate
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Vengeance
    • (A) Defense Buff IO
    • (39) Defense Buff IO
    • (39) To Hit Buff IO
    • (39) To Hit Buff IO
    Level 41: Scorpion Shield
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    • (43) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 44: Web Envelope
    • (A) Immobilisation Duration IO
    • (45) Immobilisation Duration IO
    • (45) Immobilisation Duration IO
    • (45) Accuracy IO
    • (46) Accuracy IO
    • (46) Endurance Reduction IO
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1420;604;1208;HEX;|
    |78DAA594DD6E125110C7CF022B024B174A4B5B600BDBEF8A6 C4BAFFCB830F183C4A|
    |49BD45463534D7185D3B209EC129626F6CE07F0158C31465F 41A3EFE42BE0CCCEA1|
    |EC89DE49C2FFC7CE9933F3DFC939D8EF1E6B8CBD7FC094DCA 3BE13046DDB09C67C3|
    |470BD6EFA39EFF43CBFEF5F5CB12463CC982DB58F2F0703DF B36C3EEA70CF19B93C|
    |2847561F5E9E9F5B2D1FD6DA2D97F7BBF9A75E8F8FB837B6A 63FB423DFEF5B2D77E|
    |CF120D0C38743EE74F928E8B9C36CF86CF3AEDB713DAE4D57 87AE77517932743B56|
    |A495ED40137ABE5A0693BBF0FDA432F19924980168B218214 1B8598AE22C719DCE1|
    |885DA105228145756A902E18619A249780379719117A784C4 BFF23E832355B45029|
    |A4C248930A85928D309487508A426A8ACAA425DCA2AD0DC21 EE10B14CE506D3543E|
    |FA749A8D03B9902D51049E895A55EB1EC46189A93F0165E4D A7B2319DDAE7CC280C|
    |A890177DF3B4675EC2B664B359A799C3AE82E85BA885A1050 91DE8BB2886B0487D8|
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    |569240A39B875E6572A894A95E855080154378370EC2D0AA0 C336A46E01BB8A88AC|
    |351A5500D0AAD51485923AFEB840558D914276E9306B22570 10C50F38963BC2CA0E|
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    |0F|
    |-------------------------------------------------------------------|
  18. Yup, and I have the saved files to prove it =/
  19. Quote:
    Originally Posted by Bill Z Bubba View Post

    Stun costs considerably less end than TF. But has the same mag and only about 2 seconds more duration and yet it does 7% the damage of TF.

    ET's endurance cost was lowered and damage buffed so that it could add in the damage to self portion. WH's end cost is slightly lower and its damage is slightly lower to compensate.

    Guess stun should get the clobber treatment.

    EDIT: Can someone tell me how to copy/paste from excel in a way that it looks good on these forums??!?!

    EDIT2: Actually.... giving stun the clobber treatment would be stupid. Then the set would have two near identical powers, one with a 3.3 second animation and the other with a 1.8 second animation. Why would anyone ever take total focus after that?

    Let's face it... the set just sucks.
    It does now, yes. Which makes me sad.

    I'm entertaining re-rolling my Invul/EM as an Invul/Elec, or maybe Elec/Elec, not really sure...Which makes me very sad, because he's still decent enough at tanking, and I love the character himself, and would hate to lose all the work that went into him over the years...but, given I can't repsec a whole secondary set, and there's no indication of when or indeed if EM is going to get looked at...yeah.
  20. It used to...and now it doesn't.
    Oddly enough, it works when NOT in costume editor. I hit the key and bam, screenshot.

    Using Windows 7 and a wireless keyboard. No idea why it would suddeny stop working in the editor when it always used to on the crummy laptop with a built-in and Vista Oo
  21. Remember that Tanks also get EM (where I'm coming from) so...it would need to work for them as well, not just Brutes.

    And I agree, the animation change is what really put me off.
  22. Claws. Claws/Ninja is the only stalker I've been able to keep, and not only does he move like a wraith, but he fights like a freaking whirlwind.
    Sure, he might not be as 'DPS awesome' as Spines or Elec melee...but by gods he's stabby.

    I also gave him wristblades and a 5th Col uniform, so...yeah -shrug-
  23. Oddly enough, Energy punch does LESS damage than Barrage does. I checked on Mids AND tested it in game, before my respec.
    What's up with that?

    I know there are people who will have taken Stun, or who like it, but is it REALLY necessary in a set where ALL the attacks have stun effects that can stack?

    Given Total Focus is a monster endurance wise AND animations time wise, they really should cut down the animation time. Its just not worth its tier 9 space right now...
  24. .......
    .............
    *Unk*

    Taking one of THEM down...now...that...would be awesome

    Do want more in-game big events. Sucks that I missed out on all the goodness like this.