Techbot Alpha

Forum Cartel
  • Posts

    11520
  • Joined

  1. Can ya blame him when theres...hmm...X many pages?
    Some of them in forum speak...although that probably doesn't stop him
  2. Cool, thanks for the replies and advice guys. I'll need to get him up a few levels to get a bit more of a feel for him...gives me more time to plot
  3. Quote:
    Originally Posted by Thirty-Seven View Post
    Although I can't really use this feature much... it is a great thing to have available a little longer. I have loved being able to rename some of my characters with it.


    That image looks pretty silly with the villain background.
    Well fail on you then >_>

    I didn't make the original (sadly) and I can't get the damn thing to work with a transparent background. It just comes up white, which look even worse.

    So, at least 50% of people get it
  4. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I must be a jerk, because I got a serious kick out of using TP Foe on her and dropping her on top of trees, then watching her wriggle her way back to the lake. She's the Lieutenant Dan of sea monsters ("She ain't got no legs!").

    Of course, I then /petitioned it, and then never touched the poor girl again.
    ...
    *turns to evil genius counterpart*
    Why didn't YOU think of that?!
  5. Quote:
    Originally Posted by Atilla_The_Pun View Post
    This is another outstanding issue, caused solely by the devs unwillingness to merge the markets. Heroes can't give a villain a wakie in co-op zones, and vice versa.
    You do realise that thats going to be corrected next Update/I17?

    Until GR releases, the only thing we can do is wait. Maybe they *will* merge the markets, and maybe they won't. Either way, they are in a better position to judge the potential for yay or nay than us.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    Were something like this to be implemented, the issue would not be that you cannot participate, it would simply be you CHOOSE not to participate by not making the effort to meet the requirements to do so.

    It is no different than someone complaining that the game is specifically designed that they cannot participate in a Lady Grey Task Force, when their only character is level 25, then refusing to spend the time leveling their character up to meet the minimum level requirement.
    BS.

    It's more like saying 'You can play...ONLY if you have X AT, Y powersets and Z IO specs.'

    Grind moar phail plz? Some of us don't have the time or the ability to play all day (I used to, as well....thank you god-damn Uni internet...) that is required for grinding. And, in fact, some of us simply don't find it *fun*. New content should be as fun for as many people as possible, and not force a playstyle down your throat that you dont want to adhere to. Again, because it is not fun.
  7. Been thinking of re-rolling a character from Invul/EM to something else. Elec melee keeps catching my eye, and combining that with Shield looks like a recipe for awesome. Anyone got any advice on them or other combos?

    I also rustled up a quick build...any glaring holes with it?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chief Centurion X1: Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (7) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (25) Touch of Death - Damage/Recharge
    • (43) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    • (48) Touch of Death - Chance of Damage(Negative)
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 4: Havoc Punch
    • (A) Mako's Bite - Accuracy/Damage
    • (5) Mako's Bite - Damage/Endurance
    • (25) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Active Defense
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: True Grit
    • (A) Steadfast Protection - Resistance/Endurance
    • (9) Steadfast Protection - Resistance/+Def 3%
    • (50) Regenerative Tissue - +Regeneration
    • (50) Miracle - +Recovery
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 12: Jacobs Ladder
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Thunder Strike
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    Level 22: Taunt
    • (A) Taunt Duration IO
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Shield Charge
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage
    • (29) Mako's Bite - Damage/Endurance
    • (29) Mako's Bite - Damage/Recharge
    • (31) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 30: Build Up
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: One with the Shield
    • (A) Resist Damage IO
    • (33) Resist Damage IO
    • (33) Resist Damage IO
    Level 35: Grant Cover
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Endurance/Recharge
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 41: Boxing
    • (A) Accuracy IO
    Level 44: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (45) Titanium Coating - Resistance/Recharge
    • (45) Titanium Coating - Endurance/Recharge
    • (45) Titanium Coating - Resistance/Endurance/Recharge
    • (46) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Gauntlet



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1427;710;1420;HEX;|
    |78DAA593594F1A5114C7EFB088C0C008B8E2061617040679E B92B40F8AAD56135BA|
    |D695A95205E61EA64300CB5D2BEF403F4A92F7D6AFA399A7E 86EEE9A7E942CF7231|
    |F5B924FC7F3367EE3DFF73EE99D93C5FD18578794B68FAB25 D75DDCA4ED53991ADD|
    |08EAC359CA6DDAC77E2CB0D4B1EA796A5D37EDAB29A4EEA61 29208498E485951579|
    |2C1D579ADBB0CA3EEADDF69E6E4A5B4AB36CCB5ABB65D5AA3 607626B4E43B620A1D|
    |9BBD0B79A4DDB5CB5DA8E74DD88BAA937DA96530FD1DDF6A9 944731BA5C73CE2CD7|
    |3AB46CABDD49944FAD9A597664ABDEA96C56DDB66C7546A1B A2CFC5722201AFC45D|
    |72F427051129E30A14F2784228454949036081F0DA17EB0EB 11605EF81E1346F708|
    |8BFB84C201A1582194C14B535EDA25AF7EF68AB2579ABD32E CF509BCBCCACB7B2C3|
    |0E4AB13461B84458BF184503C21DC062F3FEFD2FC390AF531 56E14980ABF00686E1|
    |6252F48F104A3719EB1A567B07D605A9DCAE164CD3D610E33 35414561585CF28A43|
    |F639C13A21DC2FC7342F605C10F2F44847D45A440A1AF90C8 50898C9F1E0C0DFC62|
    |FC260CFF617409693C87920840A21827F2C4EED119C51F307 6F9346141422D48A4C|
    |869F03565187C43F802A643EC2B864AB4600DBA1D51D58D0C 519ABB101A53D58D71|
    |9B496E33C96D4E719B196E33C36D7E87DCE36AD7388F6B82C 735C1E39AE27165795|
    |C591ED737034F9EC735C9739A626C4015D3FCC4339DA750EA 12D661C18C9AE7CC00|
    |557E65901167703B3FC062561536CBEDCC713B73DCCEDCA5A 9CD733B1A9CE5823AA|
    |A852485BC10CAA9D738B748B9F339469E5120144C46913003 BB4CD5A1C9AD1519EF|
    |60AA4BEAC912874A8C09DFC56726049B6FFC1BE2B768CBA7B E600869BC31EBBBF8A|
    |AFFEBF75EEFB905EF87407750B6507651F650F6510E50AA28 87283594EE878BDDC6|
    |552CE81ACA75941B28AF7051003FA4308A8E124189A218280 3280994619424CA5B9|
    |4EE5F296BF3D4|
    |-------------------------------------------------------------------|
  8. Quote:
    Originally Posted by Perfect_Pain View Post
    None of Cryptics games are made with love... they lack heart, and that will be their biggest short coming.
    Yup.
    As soon as a game is made for profit, it will fail.
    This is provable fact. Just look at movie tie in games. They are, without fail, all utter, utter [Warning Explicit Lyrics!]
  9. Quote:
    Originally Posted by Fleeting Whisper View Post
    I've always suggested the introduction of an NPC on the shore of Lake Salamanca (or in a boat in the lake) who hands out a Camera temporary power.

    Mechanically, the camera would instagib Sally, and Sally would be immune to any other form of damage.

    In context, you'd be taking snapshots of the Lake Salamanca Monster to prove her existence, making you a "Believer".

    - We know critters can be immune to all damage (100% resistance to all)
    - We know powers can instagib a target (Snake-B-Gone temporary power)
    - We have a camera emote already

    Her death animation already has her diving back under the water. All that's really needed is the Camera temporary power and an NPC to give it to us, and buff Sally's resistance.
    I like that a lot.
    Either that, or make her a clicky.

    But yeah, I've never approved of hitting the poor thing. She's kinda cute, in a giant sea serpent kinda way. I think its the big eyes.
  10. Techbot Alpha

    Not impressed

    I'm glad I never got a trial account...
    An unclosable window? Really?

    Advice, though; if you can save money to get a new rig (or get someone to build one, like I did recently) then you should find the game a lotta fun.
  11. Quote:
    Originally Posted by Aggelakis View Post
    This would work so much better if it was a backgroundless PNG. Seeing it against the red villain background makes the joke pretty worthless. It's a good joke for the blue boards, though.
    Meh, this is why I use blue boards.
    It's not my PNG, but...
    *sets to in the labor...photoshop*

    Hmmm, god-damn...how do you make it backgroundless?
  12. Quote:
    Originally Posted by ResidentBaka View Post

    [SuperGroup] Fallen Gunner: omg
    [SuperGroup] Blood Brother Slicer: ??
    [SuperGroup] Fallen Gunner: i got it
    [SuperGroup] Fallen Gunner: i got the purse
    [SuperGroup] Damned: bs
    [SuperGroup] Fallen Gunner: [Paragon Citizen's Purse: Credit Card/Cell Phone (Superior).12]
    [SuperGroup] Fallen Buckshot: holy <bleep!> grats!
    Bwahahahaa!
    Awww, bless They might get it, one day....
    Naaaah

    Great stuff, all of it!
  13. Build up - Full Auto Combo on my AR/Ice blaster.

    Hey, I'm having a lead eating competition!
    LOOK! YOU'RE WINNING!
    DakkaDakkaDakkaDakkaDakkaDakkaDakkaDakkaDakka!!

    That and it kills everything (I do mean everything) thats yellow con minion or lower. And I love what it does to Rikti Drones. High defence, you say? DODGE THIS!!

    >=D
  14. Rikti civilisation: Far advanced
    Song writing: Perfected art
    Declaration: To be accepted as fact
    Denial: Not an option
  15. Quote:
    Originally Posted by Catwhoorg View Post
    -Enemies must be level 50 or > for purples - FALSE

    -Enemies must be level 47 or > for purples - TRUE (if they drop level 50 commons, they can drop purples)

    -Enemies with higher difficulty are more likely to drop rares/purples - Generally FALSE, but it could be they bump into the 47+ zone

    -Difficulty has no effect on rare/purple drops as long as the groups are 50+ (true if you swap to 47+

    The only thing that chnages drop rates is critter type. Minion, Lt, Boss
    *scribbles notes*
    It's KILLIN' time!
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    No, not carpe diem. We need to go farther than seizing the day.


    Carpe Jugulum!
    You just won an interwebs :P
  17. Got three characters ready to roll when GR comes out
  18. As far as I know, it's mobs that are 50+
    I've never had a Purple drop to date. It still annoys me. It also means I dont know.
  19. Quote:
    Originally Posted by DumpleBerry View Post
    We all know it's completely cool with Cryptic to pimp and shill on other hero MMO boards--I'm sure they won't mind if we just all start offering Trial and Returning Player codes on their boards.

    I'd be happy to provide this service.
  20. Quote:
    Originally Posted by Johnny_Velocity View Post
    Why the obsession with the other game? There are tons of other other games out there that would also like to succeed at CoX's expense - why the obsession with that one other game? There is even another other game on the horizon that is very much like the first two - isn't it time to start obsessing about it now, since we are apparently doomed to be forever fretting over what the other game does?
    Mostly cos of their lead Dev, I would wager, who was generally thought of as the biggest waste of time around, and who's name is still spoke with a mixture of disgust and fear, as if mentioning him will summon him from his lair =P
  21. Quote:
    Originally Posted by Omega_Chief View Post

    "I'd like to point out that this group that gave your dad a job, and that are apprenly so good in your eyes were the ones leading he recent skirmish into Paragon city, should I bring up the news report of how many good people were killed or hurt in these attacks? And what would have happened had they not been driven off? You should consider these thigns before you draw the line over which side is the right one!"
    "So? What about the bows that come to the Isles? What about the warehouse they set on fire in Mercy about...year and a half back? My dad lost two good friend in that fire...*and* the villain they had apparently been after, someone with spikes, didnt get caught."
    Her avatar glared slightly, folding it's arms again.
    "I'm saying the red Spider aren't like the others, thats all. And dont insinuate that Im a hypocrite when your being hypocritical yourself. Who says your side is 'right'? Im not saying the Spiders are, but your gang seem just as bad!"

    Geni fell silent quickly as mrthrowback jerked slightly and spoke up, receeding again and standing meekly where she had first arrived.
  22. Quote:
    Originally Posted by Shuriken_BladeX View Post
    I get what everyone is saying and what not. That's pretty much what I'm saying. Not a whole new powerset. I mean everyone has seen the dual pistol set used by the mms. I was just saying with that set a lot of the animations could be used in this one if it went dual wield. It's probably not possible but I'm just saying. Just put a smg or something in each hand and you pretty much have most of the powers in the assault rifle set.
    Augh...no, no they really couldnt.
    Let's go over this, shall we?

    MM pistols;

    Single shot
    Dual Wield
    Empty clips

    Thats three animations scaled for a pistol size weapon.

    Assault Rifle;

    Burst. Longer than any of the others
    Slug. Single shot, more kick.
    Buckshot
    Beanbag
    M30 grenade. That one right there would be a pain.
    Flamethrower. Whole new animation needed.
    Ignite. See above.
    Full Auto. Another new animation.

    If you stole the animations from the Thugs enforcers and their dual uzi's then maybe, *maybe* you could cut it down a bit.

    Even then...SMGs? Firing grenades, shotguns and beanbags? Dont even get me started on the flamethrower. Trying to fudge ways around that with a Tommy gun is hard enough....
  23. Quote:
    Originally Posted by BrandX View Post
    Now I'm not saying it's going to happen. Or whether or not it's worth the devs time to make alternate animations just to have this.

    BUT...that bolded part up there and then copied for even more emphasis...well, one, that's unwieldy as hell right there....in a game of super strong, flying, fire blasting super heroes, is not a good arguement against it.

    Not counting movies, but in comics themselves, there has been use of dual wielding Assault Rifles.

    At least the OP was suggesting it as an alternate animation, rather than a whole new powerset.
    Myeah, fair point actually.

    Even so. Simply from a work point of view, I can see BaBs taking one look at this and facepalming.
  24. Quote:
    Originally Posted by Seldom View Post
    This actually kinda goes to an idea I had for the whole "signature" powers: You take a power, with its slotting, but able to take it into a sort of 'personalized' enhancing area. You then can enhance it with two types of earnable (But not from drops) enhancers that allow the power to do very new/different things. (The earning part would either be through tasks or by leveling.)

    First type:
    Effect Enhancements
    These would be the plus side. They do NOT work with other enhancements. They add new effects, and only off of the base power. So, do you want you single target blast to explode in an AoE? Or your kick attack to burn?
    Second type:
    Counter enhancements
    These counter the first value with something to counter the new effect. You could not put in place an effect without choosing your counter. You want your debuff to also deal damage. Cool. But it will have to recharge slower, use more endurance, or use a slower animation. Or maybe even hurt you!

    The more powerful/novel the effect, the stronger the counters needed. Adding simple damage might need only a light increase in endurance use. But making your punch explode in flames would need a lot of counters. Note: not all are an even one-to one.

    As you level up, you get more slots to add effects and counters to your chosen power.

    Ideas for effects/counters:

    effects:
    Add damage
    Add range (for ranged only)
    Add boost effect- to self (+damage, +health,+speed, +defense, etc.)
    Add cone/AoE
    Add duration (for boosts)
    Add status effect
    Add new damage type
    Reduce activation (select a faster animation from a list)

    Counters:
    Increase endurance use
    Increase recharge time
    Increase activation (select a slower animation from a list)
    Self +Debuff (character gets weakened some way from using the power)
    Self +damage (character is harmed by using the effect)
    Self +defeat (character dies using power)
    Reduced range (range only)

    Anywise, just a thought.
    ...
    'Global' slots, anyone?
    Maybe this isn't such a pipe dream. Heh. Get your speculators on now