_Laxx_

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  1. [ QUOTE ]
    Another AE 50 for 200, Alex.

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    Answer: eryq2 does this multiple times per thread

    ...What is, "missing the joke"?
  2. [ QUOTE ]
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    Extremely late reply to this, but this is where you contradict yourself. You first claimed that SR without IOs "underperforms", but then in this post you seem to admit that the set is "decent" with just SOs. So which is it?

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    I had this huge post written up but if I keep arguing this, I'm just going to be recycling all the posts I've already made in this thread. I'm just saying the same thing every time someone replies to my posts. I'm not sure what part of the communication is breaking down, but at some point I'm not getting my point across.

    Recap: All I'm complaining about is low-level SR that doesn't have IOs. If you're low level and have IOs, that can ease the pain. Low level SR without IOs is the least durable set there is. All sets have problems at low levels, but SR is the worst. Even Shield has +HP and +RES to fall back on. Other sets have +regen or heals. SR has nothing other than defense, which almost all low-level enemies debuff, and at low levels you have no DDR or scaling resist. SR is a late-bloomer, and that's why it has problems at low levels only, unless you patch it up with IOs.

    High level SR + IOs = extreme
    High level SR = decent
    Low level SR + IOs = decent
    Low level SR = terrible

    It's just like Dominators were. If you can suffer through the first 35 levels or so, you get rewarded. But for some people, those early levels aren't any fun and not worth the effort.

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    The part of your communication that "broke down" regarding this thread was that you set up your points in such a way that they were to be taken separately rather than combined. Meaning that you made it appear that SR without IOs and SR at low levels were both underperforming, rather than just SR at low levels without IOs was underperforming.

    The reasoning for this is because you set your points up separately (reasons SR underperforms: 1) low levels 2) without IOs). If you had said "SR underperforms at low levels without IOs", then you wouldn't have this issue.

    It was a clarity problem.
  3. [ QUOTE ]
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    I am confused how you came up with 20% when 45-33 is 12. Defense is taken in such a way that it subtracts directly from ToHit the last time I was paying attention. Yes, you're getting hit a bit more than twice as often with what you're calling "base" SR defenses compared to the soft-cap, but since when was 12% hits coming in terrible? Even ignoring the scaling resistances, that's nothing to scoff at.


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    A little late but

    Your numbers are wrong. The differents of the 2 defense is 12%. Now if you have 33% defense and it is a even level minion attack you it will have a 50% chance to hit. So you take 50-33= 17% chance to hit. So and even level minion will have a 17% chance to hit you with 33% defense.

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    Yeah, I figured that out after I posted it and just didn't correct it, so I dunno why I used 45. It's still not 20% like it was claimed earlier.
  4. DS has an immobilize component, and if the targets hit with DS resist immobilizes then they won't be forced to stand there. It's been like this for as long as I can remember and I've been playing since Oct 04.
  5. [ QUOTE ]
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    Claws/regen(Wolverine wannabes)

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    What makes you think all claws/regens are Wolverine wannabes? My claws/regen happens to be a cyborg who's regeneration comes from nanomachines that can repair flesh and metal with equal ease.

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    My Claw/Regen is a pseudo-immortal "angel" character, created when the Talsorian weapons were added to the game.

    If someone can't come up with a concept other than a Wolverine-ish one when it comes to Claws/Regen, then that's their problem.
  6. [ QUOTE ]
    This seems as good a place to ask as any...

    Why do so many contest organizers insist on a "no powers" rule? I mean, I understand not wanting some jerk to disrupt everything by having Shadow Fall running the whole time, but telling, for example, a low-level fire tank that he can't have Fire Shield running seems unfair, especially when stuff like weapons or combat auras are usually considered okay. A lot of the time, powers are just as much a part of a character's visual element as their costume is; you think the Human Torch was designed to look cool when he's not on fire?

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    Because it's a Costume Contest, not a Costume with Power Accents Contest. Your character can "look cool" when their costume and powers are combined, but that was never the point in the CCs I ran. I frequently design a costume around the powers of the set while simultaneously making sure that the costume itself can stand alone on its own merits. Powers can make nice accessories, but they're no substitute for a good costume.

    Besides, when I'm judging a CC, I don't want to have to try to find a costume under a myriad of power effects and auto-cast aura spams. Allowing powers just opens the door for far too many headaches to be worth it.
  7. Most of the time, accounts become "hacked" when the person downloads an addon or some other kind of assistance program (Hero Stats being the closest analog we have) and a keylogger is attached to it.

    Only download these types of programs from reputable sites, if you download them at all. Your chances of getting "hacked" will plummet.
  8. QR

    When I hold a costume contest, I look at many different things. First, I make sure the costume "makes sense", meaning that the pieces fit to make something that appears whole. Then I check their background information. I check the background for two things: to increase the chance that the character won't be deleted (and my influence passed on to them isn't lost in the aether -- this assumes their background is cohesive and not random bits of info), and to find out how their costume relates to their story. I don't care how "cool" your costume is if it doesn't make sense for your character.

    Next, I refuse to hand influence to anyone over level 29. It's just a personal rule of mine. I also rule out any knockoff costumes that I recognize, then I move on to knock out "generic" costumes, meaning "Full Enforcer" and the like. It might look cool when used all together, but it really doesn't show originality and familiarity with the costume creator. I put a ton of weight on using pieces in a manner "outside" their intended purpose. Mixing and matching is something I look for specifically, even if it's just a mix and match of different styles of tech pieces. My main's "battle armor" is of this variety, using a combination of Cyborg, Enforcer, and Vanguard.

    Of course, I haven't hosted a CC in a couple years. Of the many I've attended in the past, I won a fair amount of them. Lately, however, the trend for the CC is "who has the largest chest, the skimpiest clothes, or the most annoying costume color combination imaginable" that wins. It's a shame, really. I know it's all "preference" or "opinion", but I still don't like standing around for upwards of 30 minutes just to find out that the chick in the bikini top and thong is "the winner".
  9. [ QUOTE ]
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    I agree with your "number 2", but "number 1" I disagree with. I have an MA/SR who doesn't have anything beyond basic IOs slotted in his powers and he doesn't underperform. 33ish% Defense isn't exactly bad defenses. There's too much emphasis on minimizing your chances to be hit that any numbers that don't reach that point are seen as underperforming.

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    A regular SR Scrapper gets hit about 20% of the time (1/5 hits) while an IOed SR Scrapper gets hit about 5% of the time (1/20 hits). You're about 4x more durable once you get IOs.

    Base SR mitigation is pretty decent, but once you take IOs it's practically ridiculous. So, not that base SR is bad, but that it becomes crazy-good with the addition of IOs.

    Level 50 IO SR is a huge leap from level 50 SO SR, which is a huge leap from level 25 SO SR. Soft capped SR is really powerful, while base SR is fairly decent, while lower level SR is atrocious. It's huge leaps and bounds, and suffering through all the early grade stuff kinda sucks a lot.

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    Extremely late reply to this, but this is where you contradict yourself. You first claimed that SR without IOs "underperforms", but then in this post you seem to admit that the set is "decent" with just SOs. So which is it? Of course, you did use the word "decent" to attempt to downplay the set when running it with SOs, but I'm seeing through that attempt.

    I am confused how you came up with 20% when 45-33 is 12. Defense is taken in such a way that it subtracts directly from ToHit the last time I was paying attention. Yes, you're getting hit a bit more than twice as often with what you're calling "base" SR defenses compared to the soft-cap, but since when was 12% hits coming in terrible? Even ignoring the scaling resistances, that's nothing to scoff at.

    Methinks that you've just shifted your expectations into the realm of dreams (IOs) and anything that doesn't "wow" you without them suddenly underperforms.
  10. [ QUOTE ]
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    I don't think it's underperforming for anyone, some people just don't like playing straight Defense sets. It's not Supposed to be for everyone. All three ATs that get SR can get Dark Melee. All 3 can IO for soft capped Def. All 3 get Elude. You don't need Parry to get good results out of SR.

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    It's not that it underperforms on any specific AT. It's that it underperforms:

    1) Without IOs
    2) At lower levels

    Playing a low level SR was one of the most frustrating things I've ever done. It was basically like playing a Brute with no secondary, but still using up endurance anyway. Every enemy was still capable of reducing me to negative defense, and I had no RES, regen, or HP to fall back on. I just simply died to everything. Eventually, somewhere around 35+, SR starts to do better, and can eventually soft-cap fairly easily with IOs, However, the ride and the non-IO path isn't very fun.

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    I agree with your "number 2", but "number 1" I disagree with. I have an MA/SR who doesn't have anything beyond basic IOs slotted in his powers and he doesn't underperform. 33ish% Defense isn't exactly bad defenses. There's too much emphasis on minimizing your chances to be hit that any numbers that don't reach that point are seen as underperforming.

    Of course, that's not to say I'm not going to eventually soft-cap him, because I plan to, but he doesn't underperform at all.
  11. [ QUOTE ]
    another vote for Elec/ blasting.

    if you really want to see how bad a tradeoff you are making for endo drain, try pairing Elec/ with something other than /elec or maybe /energ

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    Already have. In fact, I mentioned it in this thread: Elec/Dev, the posterchild for "gimp combination" in the blaster community. Mine doesn't even have VS or the Gun Drone, and yet, she still does what a Blaster is supposed to do: destroy spawns. Sure it takes a tad longer, but I have a ton of utility powers that makes her have a playstyle I enjoy.
  12. Because we might get versions that we *can* have?

    Just a guess.

    In the history of this game, there are many things we were told wouldn't happen (or would be unlikely to happen) that have made it into the game in some form or another. Plus, one of the biggest pluses about this game is the character customization and, well, most people see certain NPC costume bits that they'd like to use and request we have them.

    It's that simple.
  13. [ QUOTE ]
    Seriously...you expect me to believe that someone cannot figure how to get out of atlas park? That a player cannot click the map and see the train or the tunnel out? Come on your being overly delusional as to your importance. I'm deluded in thinking a 5 year old mmo is going to make it to 10? So the game is not for me because I am not commited to leading new players into pve content and getting long term players?

    Wow...just ...wow.

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    You would apparently be amazed at the general laziness and blindness the "average" person who plays MMOs displays.

    Just to make my point using WoW as an example (only using because of their huge playerbase, which makes my point easier), nearly every quest in that game explains exactly where to go to finish it. The ones that don't tell you exactly where to go will instead give you a general direction/area to go. Very few actually leave the location ambiguous, the most notable being the "Mastery" quests in Stranglethorn (and I assumed they're supposed to be that way, since you're told to hunt specific creatures to prove your skills as a tracker).

    And in this game, the vast majority of the players have no idea where to go. Ever. If they don't have their Quest Helper mod, they're completely lost. They just plain refuse to read their quests because, as so many say, "if I wanted to read, I'd open a book".

    People are lazy. If they can level from 1-50 without ever leaving the starter zone, then why should they leave? Why should they learn the rest of the game when "it can all be seen" in Atlas? What use is learning how to navigate the rest of the city when everything you "need" is in the AE building in Atlas?

    Do you see where I'm going with this?
  14. [ QUOTE ]
    QR

    Really? Super Reflexes is underperforming? I know it's personal opinion but two posters noted this set. I'm a bit confused. :/

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    Some people just really hate "one dimensional" defenses, even if that one dimension is really really good.
  15. [ QUOTE ]
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    Why delete it? Keep it around to see if Psi gets a buff - then you will already have a level 30 ready to go. You have other slots to make a different blaster in.

    OTOH, keep playing it. "Underperforming" doesn't mean you can't play it, just that it may seem a bit harder to level than if you were playing a different Blaster primary. Until you read this thread, did you know you were "underperforming"? If not, then you can go on as before.


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    its my first blaster. so i wouldnt know if it was gimped or not. but now that i know they are gimped or sorry, "underperforming", how can i keep playing it? when I know now that i could be something better....im going to have blaster envy now everytime i see a fire blaster melt faces!!

    deleting it isnt a big deal anyways, getting to level 30 can be done in about a half hour nowadays....

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    If you're one of those players who is constantly jumping to the next "good set", you're going to be jumping around a lot. Popular opinion is constantly fluctuating on what sets are good, which are underperforming, and which just plain suck. See this thread for examples.

    I suggest you make a character that you enjoy playing and ignore all the hard numbers. You won't notice any real significant differences in what you're capable of. I run an Elec/Dev Blaster, affectionately known as "The Gimp Combination" and she rips mobs apart in spite of it. The only time "hard numbers" ever seem to matter is when you're in direct competition with other people -- namely PvP, and even then, FoTMs come and go. They're called FoTM for a reason.
  16. _Laxx_

    Mistrust

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    My toon has nothing to do with having a doctorate, the irony still stands.

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    No it doesn't, but I'm not in the mood to battle ignorance today. Therefore, I'm allowing you to remain blissful.
  17. _Laxx_

    Mistrust

    [ QUOTE ]
    No its not.

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    You're not the first, nor will you be the last, to not know what irony truly is, but to spare the lecture I'll say this:

    Since when did you have to be able to heal someone to have a Doctorate degree? Plenty of Doctors exist who aren't part of the medical field, you know. Or not, as the case appears to be.
  18. _Laxx_

    Mistrust

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    <qr>
    Why is this still going on? he got his answer, he made his decision, he did what he needed to.

    End of story.

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    Welcome to the internet. And just to keep this thread going, your sig is wrong.
  19. [ QUOTE ]
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    Edit: Note to devs: You really [censored] up on RSF, didn't you? Said, by the way, by someone who has completed it many times with many ATs.

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    So have I. One of the most memorable was with 3 brutes, 3 widow/fort's, a dom (not perma mind) and a (i think) fire/cold corr. We woud have got master too, if BABs hadnt landed 2 lucky hits in a row on the /fire brute.
    I've also done the last fight (Pre Master badge) without anyone taking a death with the /stone brute teleporting into the middle of the heroes.

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    Oh, well, good to know it's [censored] based on luck rather than skill.

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    No idea what you're complaining about now. The only "luck" in either of his examples was BaB ruining what was probably not even a Master attempt by getting in two hits back to back. Defense is finicky like that.

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    Funny, I wasn't aware /Fire was a defense based set. Wouldn't call it "lucky".

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    Funny, I wasn't aware that /Cold Corruptors didn't have access to +defense shields.

    Guess we learn something new every day, eh?
  20. [ QUOTE ]
    I was wondering if there was an application that simulated the costume creator on City of Heroes. My costumes need a lot of work but whenever I log on I end up playing the game and not spending time on them.

    Thanks

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    As far as I'm aware, there is no offline costume creator other than a VERY outdated Korean(?) one that will not help you at all.
  21. [ QUOTE ]
    Kingsbury: you do love a convoluted conspiracy with no clear point. What do they get by delaying the screams and howls, exactly ?

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    When it comes to PvP, for some people, every thing that happens to it is a conspiracy. Even bugs.
  22. _Laxx_

    Mistrust

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    this just all goes back to the continuing argument and bad attitude towards solo players that they do not deserve to have the same conveniences that others get.


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    This is really preposterous. I play something like 90% or more of my time solo, and this is about the only MMO I am familiar with (I don't play lots of them, so could be wrong here) where solo play from 1 to top-level is even possible, much less made as accessible as it is.

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    It's actually possible in most modern MMOs these days. WoW and EQ2 included.

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    Late to this party...

    It's possible, and easier than before, but unlike in those games a solo player in CoX will be able to have the same power levels of a primarily team player because of how our enhancement system works. A solo player in the other games (speaking mostly WoW here as I haven't played EQ2) has no shot at getting anywhere close to "raider's" level of power because all the best gear is locked away in instances that require 10-25 players to finish.
  23. QR

    I'll just add that if you're going to put up a price that you'll pay for both, you usually make it worthwhile to the person who has both to sell to you. IE if you're going to offer 210mill for a single IO, then offer 450mill for them both when coming from the same player. Just putting two 210 together and getting 420 is superfluous to advertise for because it should be painfully obvious that 210 twice is 420.

    Who knows, you may even find someone who is willing to sell both to you in a "package deal" somewhere in the 380mill range. It certainly isn't uncommon for sellers to reduce the prices when they're selling things in bulk since they're trying to get the items off their hands.
  24. QR

    Nope, it appears that power has no ToHit Debuff whatsoever. Of course, like Kitsune pointed out, the procs from those sets won't go to waste.
  25. [ QUOTE ]
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    Edit: Note to devs: You really [censored] up on RSF, didn't you? Said, by the way, by someone who has completed it many times with many ATs.

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    So have I. One of the most memorable was with 3 brutes, 3 widow/fort's, a dom (not perma mind) and a (i think) fire/cold corr. We woud have got master too, if BABs hadnt landed 2 lucky hits in a row on the /fire brute.
    I've also done the last fight (Pre Master badge) without anyone taking a death with the /stone brute teleporting into the middle of the heroes.

    [/ QUOTE ]

    Oh, well, good to know it's [censored] based on luck rather than skill.

    [/ QUOTE ]

    No idea what you're complaining about now. The only "luck" in either of his examples was BaB ruining what was probably not even a Master attempt by getting in two hits back to back. Defense is finicky like that.