Defunct Enhancability: Terrify


Barata

 

Posted

Let me start by saying "Blargey snarf carbuncle"
Blargey snarf carbuncle.

Anyway, on to the point:
I got Terrify on my lovely Mind/Fire Dominator, and it rocks. It is fricking sweet and I love it. While deciding how I'm gonna slot it, I noticed that it takes To-Hit debuff sets. And Accurate to-hit debuff. See Figure A.

Now wait, let's look closer at this power. It doesn't debuff To-Hit, does it? I am pretty sure it doesn't. Right?
It would be really fricking sweet if it did, so I could have some debuff against mez-resistant foes (Like how Ice Control has Shiver and slowing and Fire Control has.. Hot feet and bonfire? And Earth Control debuffs defense like woah).
Did it used to? Is it sorta just a copypaste error from the fear in Dark Miasma from long ago? (that does tohit debuff, right?)

Anyway, that's all. Nothing super important.

In b4 "ur surch fu sux"


 

Posted

QR

Nope, it appears that power has no ToHit Debuff whatsoever. Of course, like Kitsune pointed out, the procs from those sets won't go to waste.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

Best Guess:

The Info for Terrify was just Copy/Pasted from Spectral Terror, since it's version of Terrify has -tohit.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

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Did it used to? Is it sorta just a copypaste error from the fear in Dark Miasma from long ago? (that does tohit debuff, right?)

[/ QUOTE ]

I'm gonna go with copy-paste error. Fearsome Stare is similar but does tohit debuff instead of damage. Having damage in Terrify always struck me as odd. It's especially odd when my Mind dom terrifies a bunch of crates in a Mayhem mission and they explode.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

Posted

[ QUOTE ]
Having damage in Terrify always struck me as odd. It's especially odd when my Mind dom terrifies a bunch of crates in a Mayhem mission and they explode.

[/ QUOTE ]

He's just that damn scary.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I suggest calling up the Info for the power itself to see what effects are applied. I've seen discrepancies before between the pop-up description and the power info screens.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

I believe Terrify did use to cause -tohit, like all fears did back when they made enemies run around with their arms flailing.

When fear mechanics changed to the version we have now, the tohit debuff was removed from all but the dark powersets' fears (and spectral terror, possibly because it was missed).

I wouldn't put any procs in it, myself, because if they ever remove the ability to slot them (which is far more likely after all this time than readding a tohit debuff), they may no longer function or they could end up deleted.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

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...

I wouldn't put any procs in it, myself, because if they ever remove the ability to slot them (which is far more likely after all this time than readding a tohit debuff), they may no longer function or they could end up deleted.

[/ QUOTE ]
That was something I very much meant to say, but forgot. I'd refrain from slotting an IO into a power if it's questionable whether or not it's something that could change.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

... it's not going to get deleted.


 

Posted

[ QUOTE ]
[ QUOTE ]
Having damage in Terrify always struck me as odd. It's especially odd when my Mind dom terrifies a bunch of crates in a Mayhem mission and they explode.

[/ QUOTE ]

He's just that damn scary.

[/ QUOTE ]

Damn straight! Just yesterday I scared some cars into blowing up. Can't get much more badass than that.


[ QUOTE ]
I suggest calling up the Info for the power itself to see what effects are applied. I've seen discrepancies before between the pop-up description and the power info screens.

[/ QUOTE ]
Actually, I did. Look on the veeery right of that picture, that's the edge of the detailed power window. Cropped cause I like small pictures. Yeah, it deals damage (which I love), and fears (+domination fear component), but hasn't got a trace of a ToHit Debuff line.