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Hey guys, I've thrown this build together, would you mind looking over it? I'm pretty happy with the regen, and I can't see me ever having any endurance problems. Defence numbers aren't bad, S/L resistance is at 50 and 1.1% away from cap with SoW and I've managed to squeeze 25% global recharge out without spending a fortune. Thoughts?
Note - I intend to use ninja run for travel, hence the slots in sprint swift and hurdle.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadowsmith: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(15), S'fstPrt-ResDam/Def+(37)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(5)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), RctvArm-EndRdx(13)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Touch of Fear -- Fear-I(A)
Level 14: Swift -- Run-I(A), Run-I(27)
Level 16: Hurdle -- Jump-I(A), Jump-I(25)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21)
Level 22: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(23), Numna-Heal(23), DampS-ToHitDeb(31), DampS-ToHitDeb/Rchg/EndRdx(31), DampS-ToHitDeb/EndRdx(42)
Level 24: Quick Recovery -- P'Shift-End%(A), EndMod-I(25)
Level 26: Soul Drain -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(50)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def(42), RedFtn-EndRdx(45)
Level 30: Boxing -- Acc-I(A)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), RctvArm-EndRdx(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(48)
Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(50), Numna-Heal(50)
Level 49: Strength of Will -- ResDam-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A), Run-I(21)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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I couldn't agree more Nihilii. For instance, everyone goes on about DA being a squishy, terrible set, but I love my Spines/DA! pop 1 or 2 oranges and he's a wrecking ball!
Invisibum, would you mind posting your build? I'm seriously thinking about going DM/WP because it would fit better thematically and it's a bit different. In fact if anyone has any DM/WP builds, can you post them please?
Nice build Santorican, people are talking bull when they say SD is only playable with a billion inf build.
I rolled a DM/WP last night and I'm gunna see how I do with him for now. If I don't enjoy playing him then I'll probably reroll him as DM/SD.
thanks for the help guys! -
Hmm see shields sounds excellent with its +dmg and huge AoE attack but I don't have anywhere near that kind of money. I've pooled all my inf together to fund my Spines/Dark scrappers final build and that's only about 240 million
Willpower sounds fun too, and I think it would fit better than shields thematically. Seeing as WP will cost a lot less to IO, I might have to go with that. I'm gunna have to play around in mids and see if I can make a good DM/WP. Thanks for the help guys! -
Hey Scraps, I'm thinking about rolling a dark melee character but I can't settle on a secondary for him. I was originally thinking SR simply because its easy to softcap but then I started thinking about the possibilities of SD, WP and Inv.
What secondary do you guys think I should go with? I actually already have a Kat/SR so I might prefer a different secondary to play with. -
V2: Improved Recovery
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Eva Summers: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(9), S'fstPrt-ResDam/Def+(21)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def(17)
Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(19), Mrcl-Heal(19)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(31), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- DefBuff-I(A)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(43), GftotA-Def/EndRdx/Rchg(43), GftotA-Def(45)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;692;1384;HEX;| |78DAA5934B4F135114C7EFB45306FAA0D40285022DAD62298F11763E16264A31249| |060AAD10052C772A54D86B676A608AEFC00AE34D1151A139F6B351AFD063EE3563F| |8A4A3D8FDB46D64ED2FFAFF7DCF39A73EF2CEDCC0585B87D5A6881B3B6E5388533F| |5862BFD1764B154A9DAD5CDDD406EDB1ACD37B6B664DD318410C3E4505892B69466| |CE9645B75E2E5A361BD4E69CBC2E2B8E34F3A5B2B4375ACBC842A524EBB2E29AAD3| |FC1E56AD53617A5552B573679315F762BD271426AB1597261CB4FAB7C4DCA8DBE5C| |AD5C34550F8DC292E5B8B2BE3B008D65E1B72F5A4FD327560019E15965AC11F42B8| |C75424781F0112620348AD285AED18E8FD069303A09BD31C08868B6BCA188F6CB23| |C4ACF0FF66FC2104F7194D42B7F0223E41112F17F17AB9483717E9E1223D5CE433F| |8F9D8CFE3CB91E9D039C6024103355479A3263077EF0D427F9DE110065C4683F005| |D2767194E89A643FC8125095020932C57F50CBC33F09317008718C163AB0D3013B6| |10E15E1710A35C01451D922DC7782FB4E2CA8590A11550388DEA534F17B84C47DC2| |F40302CEB64FBD5FDF13328D3E653C633C27A45E305E12BEC2FBC57034D0512C451| |D7D03D3A06A7290DF0F0F6048E51EBA4AA69445387C8D51646C108E488266E0B173| |A2913899F084922A51729B9D6F327608477719B7183CF1EFD0515A45A5392AC3511| |98ECA705496A3B21CE585F2636A7063099A653649984811A6D2041DFCC695DF38DF| |B009BE61137CC3A6F88615E03E4E7217DEC93D2A31F59030FD88F19860819FC97EB| |AF98A4CC75E33DE30DE1266DF11D2507E86DD3D33DCF9EC010CEBED8F53081EE3E2| |BFA669322DEBEDAF4B681C38AFB7BFCFFF7ADE075BD5BACEFB41F32817512EA15C4| |6594159455943594729A0343FB4A3C3C7B1A1132827514EA1DC41272300124009A2| |8450BA51C2283D2851947E9438CA1E4AF32F90AFF550| |-------------------------------------------------------------------|
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Quote:Lol that's a nice improvement, thanks. But I did state I'm on a budget and you've gone ahead and thrown 2 BotZ:KB's in there, which are going to cost me about 70 mill each.Well youre gonna want to put Grant Cover in...its part of your defense debuff resistance
but barring that....if you dont want to shell out big bucks for the Numinas unique, you might as well pair down health and True Grit to two health IOs each. Id take those two slots and put in the third Blessing of the Zephyr in both CJ and Superjump (expensive) and remove the Multistrike set in Thunderstrike for 5 Sciroccos and a Force Feedback +Rech....then make Shield Charge and Lightning Rod both a full set of Oblits....that should come close to capping you to everything...
I tend to prefer teaming, and therefore phalanx will help me hit softcap, so I see no problem there. I might need to squeeze some more recovery out of my build though, I'll see what I can do. -
Hey brutes.
I've always been a huge scrapper fan and I've found it hard to play anything else, but I've decided I need to come over to the darkside for a change of scenery. So I decided I'd make an Elec/SD brute because I've wanted an Elec/SD for a while now.
I've put together my own build and I'd like some comments on it. But please bare in mind I'm not rich, so purples and LotG's are out of the question. But I've done the best I can on a budget.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jade: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def(9), S'dpty-EndRdx(9), S'fstPrt-ResDam/Def+(21)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(17), S'dpty-Def(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(31), Numna-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- DefBuff-I(A)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(45)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;688;1376;HEX;| |78DAA5934B4F135114C7EF74064A5F14E45128506C154B5B1861E76361A240A2810| |4528906903AB6D7B6C9A4AD9DA952577E00579AE80A4D8CCFB51A8D7E031F18B7FA| |5154EA79DC36B2B609FF1F73EEF99F73EE9D3B2B3B0B4121EE9C115AE09C6D394EE| |E6CBDE14AFF45992F55AA76B5D8342E5805E915428CD34A6E45DA529A8BB6CCBBF5| |72DEB239A01617E4755971A4992D95A55D683FF69FAF94645D565CB3FD4F70B55AB| |5CD6569D5CA95223F2C95DD8A749C907A28965C58F2D353B626656168B156CE9B6A| |86466EC5725C596F8EC06029F8DB17ED5FAB4B6C0092C2B3C9D822185718DB84EE1| |CE1136C5D68E432A804ACB4083D1E8DA01306238009D16A674313ED97478879E1FF| |CDF84308EE335A845EA1233E43139D9BE83A37E9E5267D1A55EFE35E5F20AF8BF33| |C5DEB1A5A0FAD31B204CCF6AAF6DE9AC0D0E00DC2709DE110465C4683F015CAFAD8| |257C19CE832A01D52910A350F4078D3CFE93108184107BB4D081956E5809B35584A| |7C9EA8550BFAAD6CF03C778E018EFA2071206D4010CDCA332D1FB84D803C2EC4302| |9EED90DADFD0530A1D7EC678CE784188BF64BC22ECC1FE2278343051244E137D83D| |0A81A7294F7872F604CD51EBB4AA1B84538728D91671408472541F3E26BE7421351| |0AE11B9A5485266F72F22DC60EE15893719BC127FE1D264A2857825D497625D9956| |4578A5D2976E9D07E4A1DDC548C2E496A92908E1366120403F2A655DE34DFB034DF| |B034DFB019BE6139B88F199E42CFEC528B994784D9C78C27040BF24CCE33CCD7143| |AFE86F196F18E30FF9E9080F6739CEE99E3C9E70F60DCE87C9C42F0312EFF1B9AA5| |D0AAD1F9BA84C6C625A3F37DFED7EF43B0DDCDB7E607CDA2ACA35C42B98CB281B28| |9B285B28D9243697DECB8C32770A09328A7504EA3DCC5246F002480124409A1F4A2| |8451FA5006508651A228BB28ADBFBF09F8CE| |-------------------------------------------------------------------|
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A lot of what people say is both true and false. Yes the resistance of DA is feeble compared to other sets, but with oppressive gloom/cloak of fear for mitigation and the best self heal in the game IMO, DA is quite powerful. It just isn't a 'sit back and watch enemies frantically fail to hurt you' set, its a very active secondary. Having said that, I haven't taken CoF because of it's huge end cost and pathetic accuracy, but OG is a lifesaver.
I recently got my Spines/DA to 50 and I decided to take Conserve Power and Physical Perfection for endurance management, and I never run out of end now. but when I respec into my IO build, I've managed to drop both CP and PP and still have higher recovery, and thats not taking into account my 2 chance for +end's. I'm just a lil short on inf atm but I can't wait to respec! -
Quills and Death Shroud have the same radius of 8ft, as Ignitros already said.
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Genius! My mate was trying to explain the same thing, but struggling. And here i was thinking the Atlas Medallion only allowed u to fit 1 extra attack in before crashing! Thanks guys
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Hey there. The title kinda says it all, does the Atlas Medallion boost recovery? Mids' reports it boosts my Spines/DA toons recovery by about 0.2/s, but the combat attributes window in game only shows the endurance boost.
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I've only had quite a quick look at it and it looks excellent to me! Only thing I would change is your slotting for Dark Regeneration, but this might just be personal preference. I've opted for capping the endurance and recharge reduction and more accuracy, thus:
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I'm certainly no master, but I thought I'd throw in my knowledge of Spines/DA.
I've been working on my own Spines/DA scrapper whos now level 45 and the main downfalls of this combo is endurance and damage mitigation. So I find your choice of powers quite odd seeing as Dark Armor basically relies on Dark Regeneration for its survival. You could probably get away with dropping hasten, especially with the 57% recharge set bonus.
I like your 'damage procs in your AoE toggles' idea, that definitely looks interesting, and I'd like to hear what the actual results are compared to standard slotting. -
DA is very, very end heavy as I recently found out with my Spines/DA. I'd suggest slotting as many end reductions where posible.
Also, Dark Regen needs a look at, baring in mind you can fill ur green bar with just 3 enemies around you when unslotted, you really dont need any heal enhancement, more recharge, endurance and accuracy.
In fact just take a look at my Spines/DA build to get a better idea of ideal numbers. Although, bare in mind its a budget build, so you can splash your cash on some more expensive IOs. Dark Regenerations slotting (courtesy of Santorican) is pretty much optimum though.
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Just take a quick look in the Scrapper Guides thread, theres a lot there.
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I rolled a spines/DA a couple of weeks before i16 was released. His concept is that he was once a normal human being, but he was taken into a world of darkness and corruption where he struggled to survive for years. Now back in our world, he has control over a small portion of the corruption while still holding on to his sanity. His spines are part of the symbiotic corruption covering his body. I'm very happy with his concept, and I've had many compliments on his costume
Having said that, he's not the easiest scrapper ever. He relies on his huge AoE damage, therefore to get the most out of him, I have to be one of the first to jump into a group, usually after the tank. But he's the squishiest scrapper I've ever seen. The long animation times are a big problem when I'm frantically bashing dark regeneration, and more often than not, it's too late. He's unstoppable when teamed with a sonic defender though -
Thanks man. I noticed CBs recharge is half HPs, so I thought thatd be the more logical choice.
Thanks again -
Simple question, charged brawl or havoc punch? I don't tend to take both starting powers, so which one is better?
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I rarely settle on a nice combo I like that's both fun to play and has a good concept. I only have 2 scrappers in my character list so here they are...
2) Katana/SR - My first 50 and he used to be my favourite character over anything else. He has great survivability, especially now he's IOd out and softcapped And Katana has an excellent ST chain and 2 great AoE attacks (well ones a cone but its a nice wide cone).
1) Spines/DA - My new love affair He's just the biggest ball of AoE ever! His endurance is a right pain to manage and his survivability kinda depends on his self heal, but having said that, its one hell of a self heal! (draining just 2 enemies fills your health bar) I love his concept, everyone loves his costumes and he's just awesomely cool. -
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Oh, this might have been the case then. I never played spines much before i16, all I've noticed is that your spines retract even with quills toggled which ruins my look please fix it devs.
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Quote:As of i16, this is now untrue I don't know if it's a bug or what but if you use any spines powers after you've turned Quills on, if you press escape or Z to cancel any action, or if you simply leave your character to settle out of the attack stance, your spines retract, even with quills still ticking away. Meaning you need to redraw in order to attack!1.)Quills is an important toggle for it's lesser known tertiary effect, it keeps you from having to "redraw" since it keeps your spines out all the time.
In fact, I'm now going to email support to check if this is right. -
Looks like a good build to me, although it looks far from a poor man's build, you may want to check prices at WW. I think my mids' was bugged, because Phalanx Fighting wasn't affecting ranged defense anyone else seen this? I sorted it now though.