Ooh look another Elec/SD :)


Barbie_Ink

 

Posted

Hey brutes.

I've always been a huge scrapper fan and I've found it hard to play anything else, but I've decided I need to come over to the darkside for a change of scenery. So I decided I'd make an Elec/SD brute because I've wanted an Elec/SD for a while now.

I've put together my own build and I'd like some comments on it. But please bare in mind I'm not rich, so purples and LotG's are out of the question. But I've done the best I can on a budget.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jade: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def(9), S'dpty-EndRdx(9), S'fstPrt-ResDam/Def+(21)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(17), S'dpty-Def(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(31), Numna-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- DefBuff-I(A)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(45)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury



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Posted

Not a bad build. Are you going to be soloing a lot, or teaming more?

This is what I'm looking at for my Elec/Shield's next respec. It's certainly more expensive, but I think it came in under a billion (leaving out the purple I found that I'm tossing in tentacles). I focus more on teaming, and the ITF in particular, so Defense Debuff protection is a must. With stacked Active Defense I come in at something like 93% Defense Debuff Resistance.

Your build is heavier on the Regeneration bonuses, but with capped defenses and Aid Self I think it's less important for mine. I also went for more End Recovery where possible, because it's a serious pain for shield. You'll notice I skipped a whole swath of early single target (or mostly single target, grr Jacob's Ladder) damage, but to be honest I rarely notice. Lightning Rod + Shield Charge destroys everything but bosses and really resilient LTs, who are still in a world of hurt.

Here's what I've got:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Azazelia: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- Acc-I(A)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), S'fstPrt-ResDam/Def+(3), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(19), RedFtn-EndRdx(45)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(40), RedFtn-EndRdx(45)
Level 4: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), Numna-Heal(15), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(40)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 24: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 26: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 28: Grant Cover -- DefBuff-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(42)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(45), Mrcl-Heal/Rchg(48), H'zdH-Heal/Rchg(48), IntRdx-I(48)
Level 47: Soul Tentacles -- Ragnrk-Acc/Dmg/Rchg(A)
Level 49: Darkest Night -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 18% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 13.9% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 123.7 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 4.4%
  • 2.5% (0.04 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
  • 2.5% XPDebtProtection



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Posted

Well youre gonna want to put Grant Cover in...its part of your defense debuff resistance

but barring that....if you dont want to shell out big bucks for the Numinas unique, you might as well pair down health and True Grit to two health IOs each. Id take those two slots and put in the third Blessing of the Zephyr in both CJ and Superjump (expensive) and remove the Multistrike set in Thunderstrike for 5 Sciroccos and a Force Feedback +Rech....then make Shield Charge and Lightning Rod both a full set of Oblits....that should come close to capping you to everything...

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Posted

Quote:
Originally Posted by Frogfather View Post
Well youre gonna want to put Grant Cover in...its part of your defense debuff resistance

but barring that....if you dont want to shell out big bucks for the Numinas unique, you might as well pair down health and True Grit to two health IOs each. Id take those two slots and put in the third Blessing of the Zephyr in both CJ and Superjump (expensive) and remove the Multistrike set in Thunderstrike for 5 Sciroccos and a Force Feedback +Rech....then make Shield Charge and Lightning Rod both a full set of Oblits....that should come close to capping you to everything...
Lol that's a nice improvement, thanks. But I did state I'm on a budget and you've gone ahead and thrown 2 BotZ:KB's in there, which are going to cost me about 70 mill each.

I tend to prefer teaming, and therefore phalanx will help me hit softcap, so I see no problem there. I might need to squeeze some more recovery out of my build though, I'll see what I can do.


 

Posted

V2: Improved Recovery

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Eva Summers: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(7), GftotA-Def/EndRdx/Rchg(9), GftotA-Def(9), S'fstPrt-ResDam/Def+(21)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def(17)
Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(19), Mrcl-Heal(19)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(25)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(31), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- DefBuff-I(A)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(43), GftotA-Def/EndRdx/Rchg(43), GftotA-Def(45)
Level 44: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
Lol that's a nice improvement, thanks. But I did state I'm on a budget and you've gone ahead and thrown 2 BotZ:KB's in there, which are going to cost me about 70 mill each.

I tend to prefer teaming, and therefore phalanx will help me hit softcap, so I see no problem there. I might need to squeeze some more recovery out of my build though, I'll see what I can do.
Not trying to split hair but the Oblits have two recipes in them that get pretty pricey as well. I think Ive just learned that my idea of a budget is not everyone elses.