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Posts
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Joined
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Heheh, yeah.
What I would've thought Exalted would be: elitism server.
What it just turned out to be full of so far: server elitism.
Half the things being said in any team appear to come down to "my server > urs so fu kplzthx".
Edit: The topic of "my build is more uber than yours and any on your server" seems be a close runnerup.
As for the kind of player; laid back, often solo or duo and speedrunning everything. -
Not picking it.
Debuff is more important and I don't generally have a week to lay down non-damage AoEs before even starting to scratch the mobs.
Slowed Response needs casting and that takes long enough.
If I did take it I'd not look too much at the token hold, but slot the slow up 'cause that's what you really want it for. It's a mob lockdown. You wanna keep stuff from walking away from you, how doesn't matter, so you may as well opt for the reliable approach. -
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I dunno about others, but after having played 15 MMORPGs I find my standard intuition when I'm stood right in front of something and it doesn't do what I expected is to just start clicking everything in a mile radius.
It's near foolproof for these kind of simple issues and I belief plenty people do it. -
I never had the colour problem.
Fog of war is a different issue entirely that's been discussed plenty before.
I have noticed on some characters I always get a couple power trays right on the middle of my screen when I log in that I always close.
Relogging always brings them back.
Another little annoyance, but I'm not sure if that's a recent issue or has been around forever (I only just recently set up my UI in a way I started to notice) is that when you set a power tray to horizontal or vertical and then you push it towards the edge of the screen so it runs two ways, if you save that window setting and load it again it will force the default shape on it again and move the tray away from the edge of the screen again until it fits.
Has anyone ever noticed that and / or is there a workaround for that? -
I've never had AS on a Stalker since i18.
Works fine to just use a Stalker as a Scrapper. And it's easy to be better at it than... a Scrapper.
Today's Assassination just makes all the difference. -
Quote:Solo 5:25Fastest solo run is 6:16 on my Fire blaster. Scrappers & blasters take around 6:30-7:00 on average. My tanks, controllers & defenders take about 8:30-9:00 just from comparative lack of damage (at lvl 25, effectively, anyway) for the boss/EB fights.
Duo w/my friend, I've done 5:40 runs. I'm sure we can break 5:30 easily. Not sure if sub 5:00 is doable--the cut scene alone is like 45 sec--but no doubt someone will manage it soon enough.
Duo 4:53 -
This raises the question...
What's the difficulty setting code to calibrate for Hecatomb only?
Work to do! -
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http://boards.cityofheroes.com/showp...9&postcount=73
Interfaces have not applied any debuff since the deployment of i21.
I bug reported it as well on the 19th to make sure it would come across. -
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Paragon Studios definitely needs more of this type of personnel:
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Quote:It's said that FOREVER.Server message for maintenance came up again and I read it and noticed it said these shutdowns are going to be a daily occurrence?
Just like it nearly always says it will be 2 hours for say... a 16 hour maintenance for instance.
They just never changed it after Columbus discovered america. -
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Quote:Any you keep are a bonus, but even if none you have only your lowest tier attacks. They recharge quick anyway. It may not feel as smooth as your epitome of awesomeness at 50, but it gets the job done.What recharge bonuses? You don't KEEP any of them at L20. Even LoTG +recharge bonuses go away if you are lower than L22, since the lowest level an LoTG +recharge IO can be is 25.
Quote:And killing 3 bosses and an EB is easy for some, extremely painfull for others.
I can only imagine it being hard if you insist on trying without insps first with a toon that can't handle it. Go in using what you have instead.
Seriously, a few insps can almost solo the EB without needing your toon. -
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Quote:True... I didn't even think of the fact they don't spawn at full health second time.PLing & pure influence farming in AE will be 20% slower. (Each kill pre-patch valued at 80% due to rez'd enemies spawning at 60% HP.)
Well, +20% for me IS one hour, so up to 6. Terrible...
Yeah, this change is practically meaningless. -
Quote:Really, my builds are all focused purely and only on L50 content. I don't like sub-50 and I don't take it into consideration in the very least when doing a build, but none of them had but the slightest issue with this TF.My objection to this first arc is not so much the fact that I am exemplared, I build most of my characters so they can be almost completely effective as low as L30 and decent down to 25, its both the amount of exemplaring and the fact that there is no real warning (at least none that I remember)
I suspect most folks will expect the signature story arcs to be normal story arcs like I did and they aren't - they are mini-task forces just like the oro TF's and I don't recall any warning in the contact dialog about this.
Then there is the fact that we are exemplared all the way down to 20. Thats a really BAD place to be dropped to - a lot of AT's don't get decent attack powers until 26+, especially those who have their attack sets as thier secondary. Next, a L50 is going to find their enhancements operating at 55% of the normal value and almost no IO set bonuses operate at L20, since most good IO set bonuses are on L30+ sets, with a few on L25+ sets. Even when you build your character with examplaring in mind, its hard if not impossible to build one that can do it well at 20.
Really, its seems to me the only reason this arc was capped at L20 was to include the rock dudes (mind blanked on the name here, sorry). CoT go up to 50 and even lost go up to 30. Capping at L20 strikes me as pure laziness on the designers part - I would rather they pushed the cap up to 25 or 30 to allow more flexibility in who can play it without undue stress and pain. Doing that might have meant adding higher level rock dudes to thier group and while that would have taken a little more work I think it would have payed off in the long run, making the magma guys a better opponent group with a larger level range.
True you miss a lot of attacks and your enhancements are crappy, but let's put this in perspective for a change.
What do you still have? Probably like 3 or so of your lowest tier attacks and of the huge recharge bonusses the average player runs around with only a fraction needs to remain to make a working attack chain out of those attacks because they have low recharge to begin with anyway since they're crappy attacks.
What do you need to do with this? If you set it to +0x1 you you need to kill precisely 3 bosses, 4 minions and 1 EB in the ENTIRE TF. Pop a couple lucks to grab glowies and survive the EB and nothing - and I mean nothing - should have an issue with this. -
Honestly it was about time PLing took a hit.
My last AE product was a fire/time corr that took 5 hours in AE to get to 50.
These changes will set it back some hours, but is that honestly a lot considering the frequency you roll new toons at? Every once in so many months for me... I think I can spare a few more hours.
As for farming for tickets... it'll be less noticable than in PLing even.
Not bothered. -
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On a sidenote we also had cold before. Not a whole lot changed - underdog is underdog.
So you can still roll FF for pretty much the same reasons as before, which is - as mentioned - concept and fun and all that. -
All I have against this arc is it's too short.
It's pretty fun and I really like the last map (talking blueside, if there's a difference), but being able to run it twice in less than 15 minutes is a bit silly considering the rewards. -
Everything with a lot of knockback.
Quote:I've noticed you can buy a PB for 1000 points in the Paragon Market...market
noun
3. a meeting of people for selling and buying.
I'll sell my ability to roll PBs for just half that.
Please, devs, grant me this power.