Archantos

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  1. Someone also went postal on Stabilized mutant genomes as well. Went to craft some stuff and ZERO were for sale.
  2. Archantos

    Kinetic Combats

    Bronze (silver too) ticket rolls have produced a lot of these for me.
  3. The sets were thrown right at us with clue #1!

    Figured the actually recipes were a shot in the dark. As for the list price, that would take a really good guess or a ton of time creep bidding to zone in on it!

    Fun sets to work for certain! (with tastey and rather risk free profits)
  4. Quote:
    Originally Posted by Arbegla View Post
    Hey guys,

    I just got this weird idea while sitting here watching my things sell off and on, and I wanted to share.

    See, this game is going to be a rather risky guessing game. Basically you guess my niches from the clues i'm giving, and you guess what I'm selling them for. If you guess right, I'll give you an entire weeks worth of profits from said niches.

    The twist, is the winner then has to play the game themselves, giving clues to their niches, and offering up some profits to said winner. I figure the folks who browse this here forum can spare a few days profits, or even a weeks worth for a simple guessing game.

    So I'll start, I'm currently running two niches, which I check pretty regularly. I'll give clues to both of them.

    Good Luck!

    Clue #1: First niche is a healing IO set, ranging from levels 30 - 50.
    Second niche is a range set, ranging from levels 30 - 50.

    Clue #2: Neither set are PvP or purple.

    Clue #3: Both niches are flippers, I'm buying the recipes and salvage, then crafting the enhancements.

    Clue #4: Both recipes only take 3 different salvage to craft.

    Clue #5: I'm only using one recipe per set, so guessing the set won't win you the price, gotta guess the exact recipe, and how much I'm listing it for.

    First person to correctly guess what my niches are, and how much I'm listing the end product for wins a weeks worth of profits.
    Doctored Wounds: Healing/Recharge (List = 757,788)

    and

    Thunderstrike: Accuracy/Damage/Recharge. (list = 757,789)
  5. Well...

    According to them, Time is greater than Money....

    but money makes the world go 'round...
    and We are the World...
    So they would have you believe that Time is greater than "We"

    HOWEVER:

    There is no "I" in team. Therefore, the Ebil (We) shall ALWAYS profit off of the lazy and the uninformed.

    /e teabag


    "When you're rich, you don't have to spell correctly" - Electic Unit
  6. Wow!

    Just becasue i am curious, (and want to attempt this as well!) do you have the times it took to do each of the arcs/tf's?
  7. Archantos

    Why no farming?

    Quote:
    Originally Posted by Misaligned View Post
    Grind is a grind - and if you don't make it mindless, it goes by too quickly and people say its a failure.

    Personally, I really rather enjoy that my level 1 character has the same crafting ability of my level 50. I like not having to be forced to grind through hundreds and hundreds of worthless items just to make the one I want.
    *Waves at SOE and yells "Thanks for ruining SWG..*

    Quote:
    I can see where people may enjoy something like this - but for them, I say we have badging. A poor substitute at best, but it involves every aspect of the game and can be a lot more involving than "farming" or "gathering".

    Leaving this stuff entirely out of an MMO was a nice touch imo. Nearly every other one I can think of has some sort of gathering in it - and all of it is seen as a "required chore" by most of the player base.

    Just my 2 inf
    I wouldn't mind another type of grind in the game. They created the day jobs, but stopped there. I love the game inside the game that we have come to know as Marketing!
  8. Quote:
    Originally Posted by Sharker_Quint View Post
    i have a gladiators javelin: chance for toxic lv 50 up for bids. bidding starts at 550 mil. send a pm to @Fing M C or leave me a note here. bidding will be open for the next 2 1/2 hrs. it is already crafted.
    I'll bid 550 mil
  9. Quote:
    Originally Posted by seebs View Post
    For a brief moment, I thought that was from the "Recently Completed Badges" window.
    LMAO!!!

    That is great! I have the urge to buy up all of a random salvage and jack up the prices!
  10. The reason for the rock armor over Fire shield is Defense vs Damage Resistance. Think of it as a charcoal briquette!

    Sadly you can not use vengence on a fallen pet, I have always thought that you should be able to.
  11. Pfft!

    The Sense of Perspective proc is still bugged. Everyone knows that! :P
  12. Quote:
    Originally Posted by Hyperstrike View Post
    No! Bad! BAAAAAD!

    Remember, Tactics is also +Perception. This will apply to Fire Imps as well. They'll be wandering further away picking fights and drawing enemy mobs back to us.

    Take Vengeance and toss a heal or defense into it instead. More situational, but more controllable.
    But my imps are well trained so that they don't ... argo... the whole.... rats!

    Back the the drawing board!

    how about this build: (added a BotZ to SS and a couple of LotG recharges)

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zero Decay: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(27), Decim-Acc/Dmg(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Lock-%Hold(36)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx(25)
    Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/Rchg(5), Posi-Dam%(43)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(7), Efficacy-EndMod(7), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19)
    Level 6: Radiation Infection -- DarkWD-Slow%(A), DarkWD-ToHitDeb(46), DarkWD-ToHitDeb/EndRdx(46), DarkWD-Rchg/EndRdx(48)
    Level 8: Hot Feet -- Erad-%Dam(A), Erad-Dmg(9), Sciroc-Dam%(9), Oblit-%Dam(11), Armgdn-Dam%(11), Armgdn-Dmg/EndRdx(13)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(13), Amaze-Stun(15), Amaze-Acc/Rchg(15), Amaze-Stun/Rchg(17)
    Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(40)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(36), Mrcl-Rcvry+(48)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(48)
    Level 22: Cinders -- G'Wdw-Dam%(A), G'Wdw-Acc/Rchg(39), G'Wdw-Acc/EndRdx(39), G'Wdw-Acc/Hold/Rchg(39)
    Level 24: Lingering Radiation -- Acc-I(A)
    Level 26: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(37), LkGmblr-Rchg+(50)
    Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-Slow%(31), Lock-%Hold(31), EndRdx-I(31)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Fire Imps -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33)
    Level 35: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
    Level 38: EM Pulse -- G'Wdw-Dam%(A), G'Wdw-Hold/Rng(40), G'Wdw-Acc/Rchg(40), G'Wdw-Acc/Hold/Rchg(43)
    Level 41: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(43)
    Level 44: Rock Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46), LkGmblr-Rchg+(50)
    Level 47: Recall Friend -- Jnt-EndRdx/Rng(A)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- T'Death-Dam%(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run



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  13. Greetings all. This is the current build that i have on my fire melee/Willpower. I have thought about toying with the epic/patron pools to get a nice AoE in his attack chain. Any and all advice is welcome.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Frotus: Level 50 Science Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), T'Death-Dam%(5), RechRdx-I(7)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(25), Heal-I(25), Heal-I(27)
    Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 4: Cremate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg(11), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15)
    Level 6: Fast Healing -- Heal-I(A), Heal-I(50), Heal-I(50)
    Level 8: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-ToHit(17), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(23)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21), LkGmblr-Def(27)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
    Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(29), Heal-I(31)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Mrcl-Rcvry+(33)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34)
    Level 26: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 28: Incinerate -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), P'ngS'Fest-Dmg/Rchg(39), P'ngS'Fest-Acc/Dmg(39)
    Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40)
    Level 32: Greater Fire Sword -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/Rchg(43)
    Level 35: Boxing -- RechRdx-I(A)
    Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46), LkGmblr-Def/Rchg(48)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(50)
    Level 49: Focused Accuracy -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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  14. Im planning on respecing Zero Decay today. What do you guys think of my plan? (keep in mind that this build is for the fire/rad 'super team')

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zero Decay: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(27), Decim-Acc/Dmg(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Lock-%Hold(36)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx(25)
    Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/Rchg(5), Posi-Dam%(43)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(7), Efficacy-EndMod(7), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(19)
    Level 6: Radiation Infection -- DarkWD-Slow%(A), DarkWD-ToHitDeb(46), DarkWD-ToHitDeb/EndRdx(46), DarkWD-Rchg/EndRdx(48)
    Level 8: Hot Feet -- Erad-%Dam(A), Erad-Dmg(9), Sciroc-Dam%(9), Oblit-%Dam(11), Armgdn-Dam%(11), Armgdn-Dmg/EndRdx(13)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(13), Amaze-Stun(15), Amaze-Acc/Rchg(15), Amaze-Stun/Rchg(17)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(36), Mrcl-Rcvry+(48)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(48)
    Level 22: Cinders -- G'Wdw-Dam%(A), G'Wdw-Acc/Rchg(39), G'Wdw-Acc/EndRdx(39), G'Wdw-Acc/Hold/Rchg(39)
    Level 24: Lingering Radiation -- Acc-I(A)
    Level 26: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(37)
    Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-Slow%(31), Lock-%Hold(31), EndRdx-I(31)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Fire Imps -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33)
    Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(40), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
    Level 38: EM Pulse -- G'Wdw-Dam%(A), G'Wdw-Hold/Rng(40), G'Wdw-Acc/Rchg(40), G'Wdw-Acc/Hold/Rchg(43)
    Level 41: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(43)
    Level 44: Rock Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46)
    Level 47: Recall Friend -- Jnt-EndRdx/Rng(A)
    Level 49: Mutation -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- T'Death-Dam%(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run



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  15. Archantos

    Pricing oddity

    Quote:
    Originally Posted by AllYourBase View Post
    I don't want to out anyone's niche, but perhaps someone could explain this to me.

    Rolling in the 10-14 bronze at AE, I got a level 20 bi-aspect IO from a certain ToHit Buff set with three pieces including a perception proc. I almost summarily deleted it. Low level range, meager bonuses (Small S/L Def, meh Regen); I figured it'd probably sell for a few thousand crafted. But I kept it because had never checked it out at the market. I'm glad I did. Last five sales? All 9 digit figures.

    Wait, what?

    So I crafted it. Salvage cost me less than 10k. Now I'm waiting for the modest list price to fill. When it does, I'll have more inf on one character than I have ever had on my whole account in 6 years. Maybe I should check the recipe prices.

    But I still don't understand: How is this being used that it is so valuable?
    It was super nice while it lasted, as I made 100's of millions off of this set since the market apocalypse. I am still shocked that they went for that much! Too bad i didnt stock up on more of them! (i also gave away several sets to friends who needed/liked to have the set).

    Sometimes being Ebil requires a little digging in the market!
  16. call the attack "The pick pocket" or simply "The Pain Tax"
  17. I'm looking forward to "Cooking with Radiation" this coming Friday!

    It looks like I will be missing tonights fire-rad goodness though

    Hope there is a huge turnout! If any of you out there have not created a fire/radiation controller, you should give it a try this friday! It is a powerful power set and the group as a whole is very friendly and helpful!
  18. Quote:
    Originally Posted by graystar_blaster View Post
    I read a lot about influ destrucion lately. And see chatter of it on the market channel and various channels on a certain server.


    Why destroy it why not convert to salvage or give it to me or market very greedy high level ios.

    I know somehave more than my 40 bill but i feel stupid rich not sure how much more i could ever use. But why destroy what you got?

    Sounds kinda like growing corn only to put a baseball feild in the middle but that i understand.


    Influ destruction i do not.
    I feel the most accurate answer to your question is "Because they can". I guess that it is a matter of scale. The people who are practicing inf destruction not only have huge amounts of inf, but also have the tools to generate billions and billions more (btw, those tools are well documented in this forum).
  19. Archantos

    Scrapper purples

    Quote:
    Originally Posted by LastPhantomZoner View Post
    Hey everyone so I'm coming back to the game after like a 4-5 month time away. And I'm trying to max out my DM/SR scrapper. Right now he's pretty close I feel. He's defenses are at 49% melee, 46% range, and 45% AoE. So I'm not worried there. Now I'm just trying to get his Max hit points higher. Currently I have him up at around 1770.

    So what are some of the purple sets again so that maybe I can bump him up somemore?
    Thanks,
    Make certain to get all the accolades that boost hit points (tf commander, portal jockey, freedom phalanx...)
  20. Quote:
    Originally Posted by Chaos Creator View Post
    bold added by me.
    My cane is encrusted with PvP IO's
  21. Quote:
    Originally Posted by Fulmens View Post
    ... so how's life with no depth perception? (I wasn't the only one, apparently; we had some stray individual list one under 60M, I think.)
    lol!

    Well at least the price has bumped itself back up to 70

    Now if i only hadn't been so generous with the other io in that set that has completely gone into orbit... oh well. Guess i willjust ahve to roll around in the inf that I have stored in a swimming pool (ala Scrooge McDuck)
  22. Quote:
    Originally Posted by Fulmens View Post
    No, no, you're not SAVING the customer money!

    You're GOUGING THE EYES OUT OF ANOTHER MARKETEER by ruining their niche!

    Think of the marketeers... out with their children on a beautiful spring day... unable to catch a ball.

    Then look at your shiny white hat and ask yourself: Do I deserve it? Really?

    (... I just took someone's "Buy at 7, sell at 80" niche down to "Buy at 7, sell at 55". Maybe it woulda happened anyway. That's what I tell myself at night... lying in bed, not sleeping. Maybe.)
    So you are the one who knocked that price down! lol. It was a shockingly great run!
  23. Real doom (though it would be kind of funny in a way) would be if the dev's started sneaking level 51,52, and 53 io recipes into the drop mix. 2 billion inf for a level 52 Trap of the Hunter!

    I'd be stunned, but i would still laugh (since the inf cap isnt what it used to be.. (at least attaining it isnt...)