Alpha_Zulu

Legend
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  1. Quote:
    Originally Posted by Ruby View Post
    I've participated in matches with the old rules and observed even more...
    Do you mean you actually pvped pre-13. Or you went to the arena, last week and turned off TS and Heal Decay? If it's the latter, then that doesn't count. Because turning off HD/TS isn't the "old rules" by any stretch.

    Quote:
    Originally Posted by Vexington View Post
    To be honest, I don't see the point in stating other good PvP experiences, because clearly, the majority will be from *this* game, and it's prei13, when this game had a decent PvP population and was more fun.

    Regardless of what random little pieces of this and that go through, to fix PvP, lifting i13's changes will save PvP and is the end result/request of almost every post. Some will re-sub, others won't quit, and people will gain interest because it's actually fun. This game's PvP now is so ******* boring.

    It's not hard to figure out when most PvPrs left. It's also not some coincidence, but that's clear enough already.

    The only thing keeping PvP alive at the moment is a few players taking initiative and nostalgic players, still PvPing because it used to be fun and *some* of our friends are still subbed for some odd reason.
    I wish I would've said this. But either way, Z make sure you read this. Twice.
  2. Quote:
    Originally Posted by Zwillinger View Post
    One might think I actually have a plan of attack or something like that...

    I've spent the last few years of my life working with some very hardcore PvP Communities. I've seen development teams do things very right, and I've seen decisions that didn't work out as intended. I don't imagine that I'm some Pee Vee Pee guru with a crystal ball into fixing the concerns. I have learned lessons, through my own mistakes and missteps, on how to focus discussion around PvP and to hopefully give the devs productive and useful feedback.

    That's my goal here. First, to boil down what's actually fun about PvP to the CoH Community, and soon, in a follow up post, to refine that even further.

    TLDR version...

    Cool story and all, but what you've posted in the OP isn't something we haven't heard before in some form or another. "Hey guise I wanna help" 6-12 months later, nothing has changed.

    So don't be surprised if some are more negative than others.
  3. Quote:
    Originally Posted by Zwillinger View Post
    What are the best PvP experiences you’ve had, be it in CoH or any other game. We’re not talking about balance wise or delivery wise, but when you get down to it, what are the visceral and exciting PvP encounters that have left your heart pounding and your hands shaking?

    Pre-I13 PvP. Both Zone and Arena.
  4. Quote:
    Originally Posted by ELF_STALKER1 View Post
    If your in the mood for some pvping I surely test out your toons out.
    Basically what he's saying is that he'll only play people who aren't as good as him. If you're higher skilled or equal, he doesn't want to PvP.

    Hence why he left Freedom, small fish in a ginormous ocean.


    ho ho ho
  5. Quote:
    Originally Posted by Bright Shadow View Post

    Personally I'm not mad or frustrated at all. Personally I'm disappointed because every time I see someone complain about PvP, it's a poorly written, poorly interpreted, and poorly structured argument that comes off as the poster just being annoyed that they keep losing in the current PvP system, so they come here to rage about it and blame it on the developers.
    Bright Shadow, there have been an innumerable amount of threads and posts that were created addressing these issues in a "non troll" fashion. Many of which were ignored and met with "Sorry these changes weren't for you." Please take a look at macskull's letter to the devs as an example. Havok also made many posts/threads in the I13 beta boards. There were many others that posted in the I13 beta boards and also on the live boards once Castle made his triumphant "I13 PVP Changes" thread. Granted many players were trolled, however that's true anywhere on these boards.

    And yes I blame it on the developers. They were wrong and they still are. You can't refute that the changes make any sort of conceivable sense.



    Quote:
    Originally Posted by Bright Shadow View Post
    What did drive me was how the PvP community behaves in general. Just constant blaming and complaining and raging. Maybe my views are skewed. But this is what I see.
    Welcome to the world of online video gaming. Specifically PvP. Trash talking, trolling, busting on, and many other forms of banter are normal in any sort of game with PvP. Not all PvP games have them, but one shouldn't be surprised when they are met with this. I will admit though, when it comes to trash talking, CoV does really outshine some other games I have played. There are some other PvP games I play and they don't even come close to CoV in terms of banter. But what can I say, there are a lot of d-bags on the internet. Particularly in this game.

    Quote:
    Originally Posted by Bright Shadow View Post
    And I come here and see this thread, and it fits the pattern quite nicely. "Hey guys let's start a petition! The developers are stupid and this game is gonna die if they don't fix PvP!!!!"
    The only true part of that statement is the observation about the developers stupidity.


    Quote:
    Originally Posted by Bright Shadow View Post

    From what little experience I had in PvP, to me, the issue was very quirky and arbitrary restrictions and mechanics that made very little sense from a gameplay perspective.

    For example, how is it that Flurry (the pool power) is stronger than the Tier-9 attacks of many melee-oriented characters?

    Why should healing be diminished? It defeats the purpose of recovery as a means of defense.

    And with the current system, most Archetypes that relied on stacked defenses and/or resistance values no longer get those because of diminishing returns. The name of the game is "Who can debuff faster?".
    I agree too.

    Quote:
    Originally Posted by Bright Shadow View Post
    While I see the incentive behind all these changes, I don't agree with them. And I don't blame the developers for them either.
    I blame them. I blame them for everything wrong with PvP 2.0
  6. Alpha_Zulu

    PvP Feedback

    I know it would never happen, but if they came out with a PvP expansion with our own dedicated PVP server. Auto level to 50 and you can get whatever IOs from a vendor, that'd be just the most bamf thing ever. I'd probably **** myself.

    But in all reality that would never happen.
  7. Quote:
    Originally Posted by DreadShinobi View Post
    Oh I thought I mentioned it to you... I'm leaving. (edit: I don't want to hijack this thread though or anything, please carry on >.>)
    Why would you ever dream of leaving this super awesome amazing game, wITH incredibly awesome devs that love the players and give us so much awesome feedback with the most advanced game play in the MMO industry??


    WHY????????????????????!!!!!!!!!!!!!!!!?!?!?!?!?!? !?!?!?!?!??!!??!?!!??!!??!?!?!?!?


  8. Quote:
    Originally Posted by Phillygirl View Post
    Happy Birthday!
    This isn't your server. Go back to Justice. <3
  9. Alpha_Zulu

    solo Master LRSF

    Using T3's is cheating.
  10. Here's a retarded question.

    Why wasn't your PC on a surge protector or UPS?
  11. Quote:
    Originally Posted by badBarrier View Post
    Dear fattie with a gun,

    How retardedly lazy are you? It makes zero sense use archetypes as the common denominator for setting DR limits.

    How ******* retarded can you be?
    If you wanted to level the playing field, I shouldn't be able to get as much defense on a (now useless) /sonic controller as say compared to a /ff controller. And that means you need to index DR curves first to power sets, and secondly...

    ...to team size. Not a science. We suggested it about 25,000 times during i13 beta. But your team is bad at this whole "making a game for pvp" thing.

    and you guys are lazy.
    and that's why I'm not resubbing.

    go back to killing boars in wow.
    ******* pve-er.

    f u,
    black barrier.
    Epic post.
  12. Quote:
    Originally Posted by Arcanaville View Post
    I lost, you won.
    Quote:
    Originally Posted by LuxunS View Post
    I think we all lost.
    Since when did this become a love you lose thread.
  13. Quote:
    Originally Posted by DaveMebs View Post
    The reason they don't do anything with PvP is because they don't make money on it. Or at least very little. What the head developers fail to realize,
    They fail to realize a lot of things. One of which is that PvP 2.0 blows.
  14. Quote:
    Originally Posted by Positron View Post
    DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.

    I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
    I'm going to break this up into smaller pieces to address each part I have an issue with.


    Quote:
    Originally Posted by Positron View Post
    DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.
    No disrespect, but how about the development team fixes issues that are already broken instead of creating new ones? (Placate for stalkers is still broken and Indom Will on Widows is also bugged)

    Before the developers start creating new powers or what have you for pvp (or pve), current issues should be addressed. Not doing so, sets yourself up for disaster.

    Quote:
    I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
    I disagree. I really don't think you understand at all.

    I really don't care about the powers team. What I care about is the game and how *I* interact with it. Right now DR screws everything up and PvP is just un-fun.

    Basically what Terror said below.

    Quote:
    Originally Posted by Terror1 View Post
    How about the players? The ones that actually play this game?

    Quote:
    Originally Posted by Positron View Post
    PVP would just come down to who can buff the fastest to get off their killing blow.
    This goes back to what I was saying earlier about not having an understanding of the situation at hand.

    In PvP we don't "buff the fastest".

    The current PvP is just one giant damage spam, just spam damage past the heals until the target dies. How does "buffing the fastest" have anything to do with killing someone in PvP when the buffs at hand don't do anything?

    Have you tried playing a thermal, FF, or cold in PvP? All of the shields do pretty much nothing in PvP. The new pvp has alienated buff toons to the point where they're just Heal bots or spamming Heat Ex on other players. Why should I throw out Plasma Shield when it ads 1% resistance to my teammates when I could just throw out Heat Ex and keep the scrapper's endurance drained. I'm better off proccing out my attacks so I *do more damage* instead of playing like a support character would in PvE.

    Quote:
    Originally Posted by Positron View Post
    PVP would just come down
    That's an awfully large assumption considering PvP is just "talked" about in your meetings and no action is actually taken place by the development team. Ever since I13 there has been ZERO official documentation from Paragon Studios regarding how the PvP changes effects powers. The second the players start asking for a little more work from the powers that be, it's mets with , "Oh time could be better spent elsewhere." And it's just all talk.

    And that's what this entire thread is....... talk. Talk about how PvP is screwed up and instead of fixing it and making the players happy, we'll just talk about it instead of doing something.
  15. We need hats like the ones in TF2.
  16. Quote:
    Originally Posted by Amily View Post

    Even the best studies can be manipulated, but it is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases.
    You mean actually making the games good instead of sucking? That's an interesting idea.

    If the game's good, I'd play it more. Hmmm I'm onto something here...
  17. Quote:
    Originally Posted by DreadShinobi View Post
    Keep in mind if you post the time you will be in RV you will be hunted by certain people that think killing players that have no intention of pvping will make their e-peen super huge.
    I left Champion so you have nothing to worry about.
  18. Quote:
    Originally Posted by Phillygirl View Post
    I can ask but I think Dex might have already. It sucks with Ocho gone cause he at least liked PvP.

    Mod8 got canned?

    lolololololololololololololololol
  19. Quote:
    Originally Posted by Cutlass View Post
    Did ya'll get possibly trolled by the OP? :/
    Cutlass!!! What up broski.

  20. Quote:
    Originally Posted by AngieB View Post
    And therefore should either A. MTOB or B. be ignored altogether when they state their "impressions" about a server they no longer reside on.

    Have a wonderful day! And see everyone else in game ON THE CHAMPION SERVER!
    This makes absolutely no sense.

    "You're not part of the little 'cool' kids club, so therefore you can't say anything. You should leave."

    This mindset resembles one that is somewhat childish.


    Quote:
    Originally Posted by Aneko View Post
    . It's a fact that some villains have moved to Paragon. All of mine, for example.
    And yet you claim the population hasn't diminished when you yourself have moved all of your villains to Paragon.

    Convenient.

    Quote:
    Originally Posted by PHlRE View Post
    Those who migrated out of Champion obviously were the fodder who are transient anyways. No loss.... only gain
    This doesn't make any sort of logical sense.

    "Since you didn't stay you're a moron and the server is a better place without you."

    Gee, that makes sense, I wonder how you came to this glaringly logical conclusion.

    Quote:
    Originally Posted by Cobalt Azurean View Post
    True story.
    Not really.


    It's okay Cobalt, this isn't Champion BMT. I eagerly await a PM from one of the mods as a result of you reporting my posts because I disagree with you.
  21. Quote:
    Originally Posted by Artic_Chill_44 View Post
    Champion League is alrdy over.

    lolchampion league.
  22. Quote:
    Originally Posted by Naloc View Post
    While quite a few people moved from Champion to Freedom for PvP, there's still many that remained; and even then, several I know of that number moved only their PvP characters, leaving the rest behind. There is a villain community; you just need to know where to find them. And while we have lost a few players entirely, a few more have also joined the server, thus helping fill the gap left behind. It isn't quite as desolate as you may believe.

    To be honest though, for some of us, like myself, it feels like the population for the server hasn't declined at all. I regularly am on tfs/sfs with a group of friends, and when one takes a break from the game there's usually someone else to take their place. So for me, it hasn't seemed like the server is lacking in terms of population count.

    Perhaps the overall population amount has dwindled over the year, but I don't feel it isn't something that requires immediate attention and/or a server merge. I like the fact that Champion has a smaller population; makes for a closer community, one where it feels like everyone knows everyone else.
    When the hell did you resub?

    :O

    Why hello thar

    Quote:
    Originally Posted by _Force_ View Post



    If you feel the need to complain about Champion, leave.
    I don't "need" to do anything.

    If I want to say x server sucks because of y reason that's my prerogative.

    If you want to act like an elitist, hows about *you* leave.



    P.S. I did leave Champion


    Quote:
    Originally Posted by Aneko View Post
    Irrelevant to server population. Maybe you haven't heard, but characters can change sides now.
    You're assuming everyone bought GR. Some people actually *gasp* didn't buy GR. nowai

    The villain/hero population on the Rogue Isles side of the game was higher at some point, the OP is correct in their claim that the population has dwindled.


    Quote:
    Originally Posted by Shaytanah View Post
    Over the last few months I've seen Champion routinely listed as 'medium load'--it had been a long time since I've seen that for this server. I think its pretty healthy these days--don't forget that the heavily instanced nature of CoH makes it tough to gauge how many are on (plus /hide...)
    This is an interesting point, but I think the "medium" load isn't any indication to population. If I had to guess based off of no actual proof, I'd say the load increase has something to do with Ultra mode. More people maybe running in higher graphics or something. I don't know, but I won't believe that the server has increased in population or activity since i13.
  23. Quote:
    Originally Posted by Cobalt Azurean View Post
    Uh, no.
    You're wrong.


    Uh, yes. OP is right.


    Quote:
    Originally Posted by Amithyst View Post
    I know that the economy is not so hot right now. But coming back to
    CoH after about a year on the Champion server has been disappointing.The population is not what is use to be.
    I go on the Freedom And Infinity servers and the population seems to be thriving.
    I think that Paragon studios is going to have to take steps and maybe merge some servers.
    I bought GR and I can tell you that is practically a ghost town except for the NPCs.
    I don't want to transfer all of my toons cause is going to cost me a pretty penny.

    If you're playing villainside, GL HF trying to find someone to play with. Back when free transfers were up, most of the villain player base move to Freedom.

    If you're not a hero player, you won't see much action on the Rogue Isles.


    Quote:
    Originally Posted by Amily View Post
    Its all about quality, not quantity.


    lol....

    Cool story and all.