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Quote:Do you mean you actually pvped pre-13. Or you went to the arena, last week and turned off TS and Heal Decay? If it's the latter, then that doesn't count. Because turning off HD/TS isn't the "old rules" by any stretch.I've participated in matches with the old rules and observed even more...
Quote:To be honest, I don't see the point in stating other good PvP experiences, because clearly, the majority will be from *this* game, and it's prei13, when this game had a decent PvP population and was more fun.
Regardless of what random little pieces of this and that go through, to fix PvP, lifting i13's changes will save PvP and is the end result/request of almost every post. Some will re-sub, others won't quit, and people will gain interest because it's actually fun. This game's PvP now is so ******* boring.
It's not hard to figure out when most PvPrs left. It's also not some coincidence, but that's clear enough already.
The only thing keeping PvP alive at the moment is a few players taking initiative and nostalgic players, still PvPing because it used to be fun and *some* of our friends are still subbed for some odd reason. -
Quote:Cool story and all, but what you've posted in the OP isn't something we haven't heard before in some form or another. "Hey guise I wanna help" 6-12 months later, nothing has changed.One might think I actually have a plan of attack or something like that...
I've spent the last few years of my life working with some very hardcore PvP Communities. I've seen development teams do things very right, and I've seen decisions that didn't work out as intended. I don't imagine that I'm some Pee Vee Pee guru with a crystal ball into fixing the concerns. I have learned lessons, through my own mistakes and missteps, on how to focus discussion around PvP and to hopefully give the devs productive and useful feedback.
That's my goal here. First, to boil down what's actually fun about PvP to the CoH Community, and soon, in a follow up post, to refine that even further.
TLDR version...
So don't be surprised if some are more negative than others. -
Quote:What are the best PvP experiences youve had, be it in CoH or any other game. Were not talking about balance wise or delivery wise, but when you get down to it, what are the visceral and exciting PvP encounters that have left your heart pounding and your hands shaking?
Pre-I13 PvP. Both Zone and Arena. -
Quote:Basically what he's saying is that he'll only play people who aren't as good as him. If you're higher skilled or equal, he doesn't want to PvP.If your in the mood for some pvping I surely test out your toons out.
Hence why he left Freedom, small fish in a ginormous ocean.
ho ho ho -
Quote:Bright Shadow, there have been an innumerable amount of threads and posts that were created addressing these issues in a "non troll" fashion. Many of which were ignored and met with "Sorry these changes weren't for you." Please take a look at macskull's letter to the devs as an example. Havok also made many posts/threads in the I13 beta boards. There were many others that posted in the I13 beta boards and also on the live boards once Castle made his triumphant "I13 PVP Changes" thread. Granted many players were trolled, however that's true anywhere on these boards.
Personally I'm not mad or frustrated at all. Personally I'm disappointed because every time I see someone complain about PvP, it's a poorly written, poorly interpreted, and poorly structured argument that comes off as the poster just being annoyed that they keep losing in the current PvP system, so they come here to rage about it and blame it on the developers.
And yes I blame it on the developers. They were wrong and they still are. You can't refute that the changes make any sort of conceivable sense.
Quote:What did drive me was how the PvP community behaves in general. Just constant blaming and complaining and raging. Maybe my views are skewed. But this is what I see.
Quote:And I come here and see this thread, and it fits the pattern quite nicely. "Hey guys let's start a petition! The developers are stupid and this game is gonna die if they don't fix PvP!!!!"
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From what little experience I had in PvP, to me, the issue was very quirky and arbitrary restrictions and mechanics that made very little sense from a gameplay perspective.
For example, how is it that Flurry (the pool power) is stronger than the Tier-9 attacks of many melee-oriented characters?
Why should healing be diminished? It defeats the purpose of recovery as a means of defense.
And with the current system, most Archetypes that relied on stacked defenses and/or resistance values no longer get those because of diminishing returns. The name of the game is "Who can debuff faster?".
I blame them. I blame them for everything wrong with PvP 2.0 -
I know it would never happen, but if they came out with a PvP expansion with our own dedicated PVP server. Auto level to 50 and you can get whatever IOs from a vendor, that'd be just the most bamf thing ever. I'd probably **** myself.
But in all reality that would never happen. -
Quote:Why would you ever dream of leaving this super awesome amazing game, wITH incredibly awesome devs that love the players and give us so much awesome feedback with the most advanced game play in the MMO industry??Oh I thought I mentioned it to you... I'm leaving. (edit: I don't want to hijack this thread though or anything, please carry on >.>)
WHY????????????????????!!!!!!!!!!!!!!!!?!?!?!?!?!? !?!?!?!?!??!!??!?!!??!!??!?!?!?!?
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Here's a retarded question.
Why wasn't your PC on a surge protector or UPS? -
Quote:Epic post.Dear fattie with a gun,
How retardedly lazy are you? It makes zero sense use archetypes as the common denominator for setting DR limits.
How ******* retarded can you be?
If you wanted to level the playing field, I shouldn't be able to get as much defense on a (now useless) /sonic controller as say compared to a /ff controller. And that means you need to index DR curves first to power sets, and secondly...
...to team size. Not a science. We suggested it about 25,000 times during i13 beta. But your team is bad at this whole "making a game for pvp" thing.
and you guys are lazy.
and that's why I'm not resubbing.
go back to killing boars in wow.
******* pve-er.
f u,
black barrier. -
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Quote:I'm going to break this up into smaller pieces to address each part I have an issue with.DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.
I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
Quote:DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.
Before the developers start creating new powers or what have you for pvp (or pve), current issues should be addressed. Not doing so, sets yourself up for disaster.
Quote:I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
I really don't care about the powers team. What I care about is the game and how *I* interact with it. Right now DR screws everything up and PvP is just un-fun.
Basically what Terror said below.
Quote:PVP would just come down to who can buff the fastest to get off their killing blow.
In PvP we don't "buff the fastest".
The current PvP is just one giant damage spam, just spam damage past the heals until the target dies. How does "buffing the fastest" have anything to do with killing someone in PvP when the buffs at hand don't do anything?
Have you tried playing a thermal, FF, or cold in PvP? All of the shields do pretty much nothing in PvP. The new pvp has alienated buff toons to the point where they're just Heal bots or spamming Heat Ex on other players. Why should I throw out Plasma Shield when it ads 1% resistance to my teammates when I could just throw out Heat Ex and keep the scrapper's endurance drained. I'm better off proccing out my attacks so I *do more damage* instead of playing like a support character would in PvE.
That's an awfully large assumption considering PvP is just "talked" about in your meetings and no action is actually taken place by the development team. Ever since I13 there has been ZERO official documentation from Paragon Studios regarding how the PvP changes effects powers. The second the players start asking for a little more work from the powers that be, it's mets with , "Oh time could be better spent elsewhere." And it's just all talk.
And that's what this entire thread is....... talk. Talk about how PvP is screwed up and instead of fixing it and making the players happy, we'll just talk about it instead of doing something. -
Quote:You mean actually making the games good instead of sucking? That's an interesting idea.
Even the best studies can be manipulated, but it is fact that some gaming companies hire consultants to advise on how to make their games more addictive. So whether we believe the science or not the intent is there is some cases.
If the game's good, I'd play it more. Hmmm I'm onto something here... -
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Quote:This makes absolutely no sense.And therefore should either A. MTOB or B. be ignored altogether when they state their "impressions" about a server they no longer reside on.
Have a wonderful day! And see everyone else in game ON THE CHAMPION SERVER!
"You're not part of the little 'cool' kids club, so therefore you can't say anything. You should leave."
This mindset resembles one that is somewhat childish.
Quote:. It's a fact that some villains have moved to Paragon. All of mine, for example.
Convenient.
Quote:Those who migrated out of Champion obviously were the fodder who are transient anyways. No loss.... only gain
"Since you didn't stay you're a moron and the server is a better place without you."
Gee, that makes sense, I wonder how you came to this glaringly logical conclusion.
Not really.
It's okay Cobalt, this isn't Champion BMT. I eagerly await a PM from one of the mods as a result of you reporting my posts because I disagree with you. -
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Quote:When the hell did you resub?While quite a few people moved from Champion to Freedom for PvP, there's still many that remained; and even then, several I know of that number moved only their PvP characters, leaving the rest behind. There is a villain community; you just need to know where to find them. And while we have lost a few players entirely, a few more have also joined the server, thus helping fill the gap left behind. It isn't quite as desolate as you may believe.
To be honest though, for some of us, like myself, it feels like the population for the server hasn't declined at all. I regularly am on tfs/sfs with a group of friends, and when one takes a break from the game there's usually someone else to take their place. So for me, it hasn't seemed like the server is lacking in terms of population count.
Perhaps the overall population amount has dwindled over the year, but I don't feel it isn't something that requires immediate attention and/or a server merge. I like the fact that Champion has a smaller population; makes for a closer community, one where it feels like everyone knows everyone else.
:O
Why hello thar
I don't "need" to do anything.
If I want to say x server sucks because of y reason that's my prerogative.
If you want to act like an elitist, hows about *you* leave.
P.S. I did leave Champion
Quote:Irrelevant to server population. Maybe you haven't heard, but characters can change sides now.
The villain/hero population on the Rogue Isles side of the game was higher at some point, the OP is correct in their claim that the population has dwindled.
Quote:Over the last few months I've seen Champion routinely listed as 'medium load'--it had been a long time since I've seen that for this server. I think its pretty healthy these days--don't forget that the heavily instanced nature of CoH makes it tough to gauge how many are on (plus /hide...) -
You're wrong.
Uh, yes. OP is right.
Quote:I know that the economy is not so hot right now. But coming back to
CoH after about a year on the Champion server has been disappointing.The population is not what is use to be.
I go on the Freedom And Infinity servers and the population seems to be thriving.
I think that Paragon studios is going to have to take steps and maybe merge some servers.
I bought GR and I can tell you that is practically a ghost town except for the NPCs.
I don't want to transfer all of my toons cause is going to cost me a pretty penny.
If you're playing villainside, GL HF trying to find someone to play with. Back when free transfers were up, most of the villain player base move to Freedom.
If you're not a hero player, you won't see much action on the Rogue Isles.
lol....
Cool story and all.