Aett_Thorn

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  1. Yeah, Bats would pretty much be a MA or StJ/Ninjitsu Stalker with the powersets currently in the game, with the weapon mastery ancillary. Using him to justify changes to Devices is really, really silly.
  2. I love people that say that there's nothing that they want to buy, but that they should be cheaper. "Your store sells nothing but crap! I wouldn't buy anything here! However, you should sell me the stuff for 50% off, because I still won't buy it at those prices!"
  3. Quote:
    Originally Posted by Sailboat View Post
    Not quite following what you mean here. Did you mean to say only some Scrapper secondaries have a taunt aura?
    Yes, I think that is what they're talking about. For instance, Regen and SR for scrappers don't have a Taunt aura. But the Brute versions have one.


    As for pairing with DB, I like Willpower, since it has no clicks to interrupt any attack chains you might be trying to work in. But Energy Aura or Invuln would also work well.
  4. Quote:
    Originally Posted by Darth_Khasei View Post
    Thank you thank you thank you. I was reluctant to put that in there at first because I didn't want certain people to jump all over it, misunderstanding what I was saying. But yes, it is pretty obvious they have cheaty AI or whatever.

    That is the part I felt could be adjusted in some way to allow endurance drain to "really" count. It really defeats the purpose of "being able" to drain if draining is just not effective for any real length of time.

    IDK, I guess I just needed to vent about the devs giving the enemy cheaty AI when it comes to end drain and fighting back.
    I don't think the problem is that the enemies have cheaty AI in terms of end drain, it's that the Devs still think end drain is a valuable mitigation tool all by itself. Because it's really not. If a set has a single end drain power in it (say, Ice Armor), with a bunch of other tools for mitigation, then it's fine that it doesn't have a lot of -recovery, or any at all.

    It's when you get sets like Elec Blast, where you have end drain being the main mitigation component of it that you need to pair it with -recovery (and Elec Blast has this). Elec Control has a bunch of -End, but almost no -recovery, so it has this problem, too, but it's tougher to see with all of the other controls.


    The other problem with a set like Elect Blast, though, is that for a majority of targets, you're likely to kill it before you drain it of endurance. If the enemy is dead, why do I care what it's endurance was before it died? But, on the other side, if you haven't drained an enemy completely, then you're getting no mitigation from your attacks yet. So there's no immediate mitigation return on investment, and you don't get it until you've applied several-many attacks. And that just doesn't happen as much with other mitigation measures, where you can usually mitigate damage with one or two attacks (except against AVs and the like).
  5. For -Endurance to be effective, it really needs to be paired with -recovery as well. That's what allows you to keep the enemies from attacking once you get them down to zero. Otherwise, as soon as the enemy gets a single tic of endurance back, they can usually use their version of brawl, at the very least.

    So to build a good sapper character, you tend to need to use something with -recovery as well.
  6. How did you find the redraw issue on a Fire/TW Tanker? With Healing Flames, Consume, Fiery Embrace, and Burn, I would think that you'd be constantly switching back and forth between primary and secondary abilities. I would think that this would really mess with the momentum mechanic.
  7. Quote:
    Originally Posted by ketch View Post
    Vet pets, the blue wisp and shield drone for example, can't be cast while flying but can be cast in the air. They can also fly.

    Like the OP I don't know why the restriction is in place.
    Well, none of those are the combat powers they were describing. Not sure why they can't be cast in the air, but that's not as debilitating as not being able to cast combat powers while in the air.

    Now, there are some powers that require you to be on the ground to cast, such as foot stomp. But again, that's not what the OP is talking about.
  8. Not sure why you're seeing that. I'm able to throw Caltrops, create rain effects, and place debuff patches while hovering.
  9. Quote:
    Originally Posted by _Hush_ View Post
    First off, if that was true I wouldn't have to shell out for staff fighting then because like I mentioned previously I save my points for powers. I don't use my points unless otherwise.

    I see what is there and it's system somewhat stinks. Not all powers release are top notch so if I am going pay for points and dish out the green it better be damn good.
    I save my points for powers, too, and have bought everything but Beast Mastery, which I don't care to get, and still have points leftover. I have also gotten several costumes, a second enhancement tray, and a few other things, all without having to pay a dime for. So how you could not have gotten all of the sets if you didn't pay for anything else is boggling to me.
  10. If you are looking for the sturdiest Tanker around, with the ability to spend a fortune on them, I would say that you want to go with one of the pure Resist sets or Invincibility.

    For the late-game ITrials, Elec Armor works very well, because you're going to have capped resistance to Energy, along with your potentially capped S/L resistances. And since you can get to the S/L softcap as well, you end up with a very sturdy Tanker capable of surviving against the three most common damage types in the game, with decent resistance to everything else as well. Plus, you get a self-heal/regen power, a +recharge auto power, and an End drain power to keep you rolling along. As such, I would go with Elec armor.

    Pair it with anything dishing out some KB for additional sturdiness, or just anything that kills mobs fast, since dead mobs = no damage.
  11. Quote:
    Originally Posted by PRAF68_EU View Post
    Lame excuse.

    We got the real reason later - the development team at that time wanted every AT to have a unique primary and secondary.

    We have a different team now of course.
    Besides the two often-repeated reasons for why Ice was pulled, there's also the fact that when Brutes came out, Ice Melee was far and away the worst offensive melee attack set in the game. Barely any AoE, bad single-target damage, and enough control to further hinder fury generation (at the time, you could basically remove 6 enemies of anything under EB rank from the fight). A lot of the problem came from Ice Melee, not Ice Armor. The slows were only part of the problem. The problem was a combination of the slows, controls and the horrible damage.
  12. Aett_Thorn

    Of TankMages

    Quote:
    Originally Posted by Johnny_Butane View Post
    I disagree. Most are.
    Every single character in the Avengers movie for example.

    There was nobody on the team in that movie that wasn't good at fighting, surviving and every single one was a DPSer. Neither of the two baddass normal ranged attack users, Mr. Arrow and Ms. Dual Pistols, fell on their face or were unable to to stand on their own in the battle. They were not glass cannons by any means. Indeed she is clearly as good a fighter as any Scrapper and even 'tanked' for Mr. Shield at one point, IIRC. Neither of the team's bricks were poor fighters. Tony Snark, in the most egregious example of flouting the restrictions this game was built around, is both a ranged attacker and is explicitly armoured. They don't have the same crippling deficiencies that were designed into the AT and powers system originally (that I have to again point out the current developers are slowly getting away from, thankfully) and obviously most people didn't find them boring.



    .
    Again, you're comparing Plot Armor to actual strength. If the plot had called for Ms. Dual Pistols to die, she would have. She could have, very easily, in this fight, but since they needed her later in the movie to do something, she was saved by the plot.

    But with no ability to add in plot armor or plot weakness to each individual player, the Devs have to balance around a reasonable level of power. Sometimes, that falls short of what some people expect, and higher than others expect. But it doesn't make it bad design.
  13. Remus,

    Yes, I get less points/month as a VIP, but I also get a decent amount of stuff that I DON'T need to pay for in the first place. Premium players don't get ANY free powersets, so they'd need to buy those. Want to run the SSAs? Those are 10 bucks a piece, that I don't need to pay for.
  14. Quote:
    Originally Posted by Desi_Nova View Post
    Ice for brutes? does this mean that synapse has figured out a way to make the slows compatible with fury?
    The slows were never the main problem for Ice. It was A problem, but not THE problem. Otherwise, Dark Armor's stun would have been just as problematic.
  15. Quote:
    Originally Posted by Head_Kracker View Post
    Titan AE...and lord the things that stick around in my head. Didnt google it...just remebered it....I REALLY need to get out more
    LOL. Well, at least that knowledge came in handy at some point! The movie is showing its age, but I still find it a pretty good flick.
  16. I haven't had to pay for a "pay" set since Freedom launched. I've been able to buy the sets I want with the free points I've gotten. Didn't buy Beast Mastery because I haven't been a big fan of masterminds, but have bought Beam Rifle, Staff Fighting, Water Blast, Nature Affinity, and Street Justice, without having to spend a dime on the game. That's in addition to the free sets I've gotten over this time.
  17. Aett_Thorn

    Duck Melee

    Who's getting stuck with the bill for the development of this set? Or are they just going to wing it? I'm sure that somebody would be tarred and feathered if it didn't work out, though.

    Sorry for all the fowl jokes.
  18. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I kind of think a reasonable solution would be a separate tohit check for each tick of damage. I mentioned ST's specifically because that's when the silliness is at its peak of obviousness.
    But RoF already does that.

    But doing that to Shadow Maul and other powers like it would be a decent nerf to those powers in many situations. Average damage would remain about the same, but if +ToHit buffs ran out during the animation, you'd suddenly lose damage potential for the power.
  19. Hmmm...an intelligent guard. Didn't see that one coming.

    ((Points to anyone who gets the reference))
  20. No thank you. On the toons that I have this powerset on, I need the HP much more than I need the endurance.
  21. So, ATs that you're missing from that list are:

    Defender
    Corruptor
    Mastermind
    Peacebringer
    Widow


    I would then go Defender or Corruptor, to try that kind of playstyle out.
  22. Aett_Thorn

    Duck Melee

    Ducks? No. Carp? Yes. You can now hit things with a giant carp.
  23. Taunt, the power, only hits 5 enemies at a time. Otherwise, that might work too.
  24. Tannim, I added your idea to the front page. I think it has some merit to it, I just have no idea how feasible it is with how Threat works, and whether the game can differentiate mechanically if an enemy has Threat from a Taunt effect or not. If it can, I think your idea might be good.