Can We Unlock Our Powers While Flying, Please?


Aett_Thorn

 

Posted

Summon Pets, Place Rains, Place Buff/Debuff Patches, Toss Caltrops, and I'm sure there's more, but all of these powers are locked out, when Hovering or Flying.

These already have a maximum range and cannot be placed in midair - which makes sense. However, even if I'm hovering at minimum height, I'm locked out - That makes no sense at all.

Isn't it about time we got these powers updated?

Be Well!
Fireheart


 

Posted

Not sure why you're seeing that. I'm able to throw Caltrops, create rain effects, and place debuff patches while hovering.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

almost all powers are available while flying, unless you are using something like the hover board or magic carpet, the only power that I know of that can't be cast while in flight is oroboros portal and of course you can't fly in a direction while casting some powers that require a build up like sniper attacks


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Not sure why you're seeing that. I'm able to throw Caltrops, create rain effects, and place debuff patches while hovering.
Vet pets, the blue wisp and shield drone for example, can't be cast while flying but can be cast in the air. They can also fly.

Like the OP I don't know why the restriction is in place.


 

Posted

Quote:
Originally Posted by ketch View Post
Vet pets, the blue wisp and shield drone for example, can't be cast while flying but can be cast in the air. They can also fly.

Like the OP I don't know why the restriction is in place.
Well, none of those are the combat powers they were describing. Not sure why they can't be cast in the air, but that's not as debilitating as not being able to cast combat powers while in the air.

Now, there are some powers that require you to be on the ground to cast, such as foot stomp. But again, that's not what the OP is talking about.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I'm going to check this again, but I'm pretty sure I was unable to place Tar Patch, or Lifegiving Spores while _Flying_ (not Rocket Board). Later, I had to land, to summon Vet Buff Pet and my frustration boiled over.

Edit:
Okay, you're right, looks like Tar Patch and Freezing Rain and Static Field, as well as Pets from Plants can all be summoned/placed while Flying. OTOH Lifegiving Spores cannot. And, Vet Buff Pets, the same.

Lifegiving Spores really Should be flagged to work while flying, particularly as it is designed to be dropped, cancelled, and dropped again. Vet Pets can be summoned during a buffing session after entering the zone, so one might land to do that. However, because Vet Pets are constantly being killed, they need to be re-summoned on the fly... and you can't summon them on the _Fly_.

So, I may have over-reacted, slightly, but there's still a 'problem'. I'll go check the Bug Reports thread and see if anyone has mentioned the issue with LgS.

Be Well!
Fireheart


 

Posted

Lifegiving Spores is fixed in the latest beta patch.


 

Posted

Totally agree. I have Fly on a blaster, and while I enjoy it, the amount of things I CANT do, just cause I am using my travel/combat travel powers is a joke. Even just dropping oro! Oh sorry, cant do that.
I'd go further and add immob prot to Hover, giving it a reason to be taken, and similar to the way CJ works. It makes no real sense that being able to jump a bit higher stops immobs, yet being able to fly (hover) without the need for flapping your arms and legs, somehow does not do that same.


 

Posted

As a compromise I'd be happy enough if they simply made it so that ANY vet buff pet or vanity pet could be cast while flying. Leave all the powerset powers as is.

The vanity pets should be a no-brainer because they can't affect combat regardless, and the vet buff pets ought to be castable while flying because many of them (like the wisps and drones) naturally fly by themselves. It makes -zero- sense to me that I'd have to be standing on the ground to summon a pet that flies on its own. It's not like they have to touch the ground first before they can fly.


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Posted

Quote:
Originally Posted by plainguy View Post
Many Trap powers cannot be placed why flying or hovering, even if you just activated the hover power and are inches off the ground.
Traps are designed to be used on the ground, like the Earth powersets. It's simple logic: in order to build things on the ground, you need to be on the ground.


Quote:
Originally Posted by MisterD View Post
Totally agree. I have Fly on a blaster, and while I enjoy it, the amount of things I CANT do, just cause I am using my travel/combat travel powers is a joke. Even just dropping oro! Oh sorry, cant do that.
I'd go further and add immob prot to Hover, giving it a reason to be taken, and similar to the way CJ works. It makes no real sense that being able to jump a bit higher stops immobs, yet being able to fly (hover) without the need for flapping your arms and legs, somehow does not do that same.
The idea here is that Combat Jumping makes you a bit limber and thus able to slip out of immobilizing effects more easily. On the other hand, being able to float around does absolutely nothing to protect you from getting wrapped up in tentacles/web grenades and dropping like a fly. Besides, Hover pretty much makes you immune to knockback, not to mention the benefit of being able to stay out of an enemy's melee range with no real effort.

In any case, the simplest solution for your problem of not being able to do things while using your travel powers is to disable your travel powers so that you can do those things.


 

Posted

Quote:
Originally Posted by Moon Dog View Post
Traps are designed to be used on the ground, like the Earth powersets. It's simple logic: in order to build things on the ground, you need to be on the ground.




The idea here is that Combat Jumping makes you a bit limber and thus able to slip out of immobilizing effects more easily. On the other hand, being able to float around does absolutely nothing to protect you from getting wrapped up in tentacles/web grenades and dropping like a fly. Besides, Hover pretty much makes you immune to knockback, not to mention the benefit of being able to stay out of an enemy's melee range with no real effort.

In any case, the simplest solution for your problem of not being able to do things while using your travel powers is to disable your travel powers so that you can do those things.
I am not arguing that Hover does not stop you being webbed. But..webbed is a -fly. I am talking about being immob'd. Not to mention the simple game mechanic imbalance. Ie..if you have SS on..literally nothing in game (assuming no immob..again, cj gives that, why not hover?) can slow you do a standstill, thereby stopping your travel. Oh but wait..look at fly. ONE single power (one single power effect) and..uh uh uh..no more flysies for you! With teh added bonus of being UNABLE to even move. (Yes, I know SJ is the same, but cj still has the immob prot, so you can at least do something)

Awesome solution btw..to disable our Fly powers. Cause you know..we werent being forced to do that ALREADY. If you paid any attention to what we are saying..we WANT to be able to use said powers..without detoggling.


 

Posted

Quote:
Originally Posted by MisterD View Post
If you paid any attention to what we are saying..we WANT to be able to use said powers..without detoggling.
And I'm saying that this is 100% unnecessary and will cause more problems than it solves.


 

Posted

Quote:
Originally Posted by Moon Dog View Post
And I'm saying that this is 100% unnecessary and will cause more problems than it solves.
I'm not going to say you're pulling this out of your nether orifice, but would you please give one example of 'more problems'?

Be Well!
Fireheart


 

Posted

Signed to removing this restriction.

Having to land to cast Stalagmites when all my other powers involved telekinetic "dont need to do anything more than gesture" animations always bugged me.

I wanted to hover through combat, but never did because my per-spawn opener forced me to land.

I'm guessing the bottle neck is partly due to the time required to make flying animations for all these powers.


 

Posted

Quote:
Originally Posted by Moon Dog View Post
And I'm saying that this is 100% unnecessary and will cause more problems than it solves.
You're wrong. You can already place Trip Mines and Time Bombs while hovering near the ground, so long as you're not moving. You don't need to detoggle anything. This doesn't require some obscure new tech to accomplish, the game already has the capacity to do this. All that needs to be done is for whatever is the case with Time Bomb and Trip Mine to be done with the likes of Burn and Poison Trap.

Or, you know, let's cut to the chase and just make those short-range reticle-based powers so you can set them down at a range of... Say 7 feet, which is basic melee range. That means you can set them down while you're in the air even if you're not EXACTLY near the ground, and it means you can set them around corners without showing your face to the enemy. Considering how impractical setting traps is these days, that's hardly a major advantage, and would serve to help Traps greatly, considering the set lacks Cloaking Device.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.