Techbot Alpha

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  1. Quote:
    Originally Posted by Judgement_Dave View Post
    PAX has seen a reconfirmation of the devs preference for new zones over revamps:

    Q: Any plans to revisit old hazard zones?
    Bianco Yes, they do revisit sometimes, but only when it makes sense; they like creating new one a lot more.
    Argarhargarh....
    *mashes face into desk repeatedly*

    Sorry, this is the one and only thing I will openly critiscise the Devs for as a 'Stupidly bad decission'.

    Seriously, have they TRIED levelling a Hero from 1-50 on Heroside only content? Ignoring all Co-Op and AE missions? Because the old side Blueside content SUCKS. REALLY. BAD.

    The zones themselves are fine! They look good, they have character, the work! But the missions and contacts are bland! Boring! Repetetive! Lifeless! Grindy! Samey! SHOCKINGLY BAD!
    There is more evil in blueside mission mechanics than in an Al Quaeda suggestion box, for pity sake.

    Revamp != Rebuild. Give the contacts each some decent story lines, tied into the zone itself, make them give their cell phone out a lot earlier, and stop them from sending you all over the damn city. Problem solved. Blueside will feel a little shinier again.
    Strewth on a stick...
  2. Quote:
    Originally Posted by Golden Girl View Post
    I19 is basically GR: Part Two - you'll need to buy GR to access the Incarnate endgame content in I19 - so if you don't have GR, then I19 is gonna seem kinda content-lite
    As far as we know, anyway.
    I19, to me, reads as 'End Game stuff for GR...and the other stuff'

    Needless to say, we'll need to wait and see.
  3. Quote:
    Originally Posted by Azerrath View Post
    Attempt at being funny following
    Can he actively agressively insult your game knowledge?

    This ends the attempt at being funny
    Yup, much better that way I can bring out the big franken-gun
  4. Hami-Os for merits gets my /signed
    They are so rare to the point of madness.
    Or maybe give them IO coding? Not +/- coding.
  5. Quote:
    Originally Posted by Zaion View Post
    First I said lethal, not smashing. And yes all those sets that do lethal damage are seen as penalized and weaker at end game. Anyone who's played this game for any length of time knows this.
    Smashing and lethal are the two most heavily resisted types in game. And myself and others I've played with don't find them 'penalised' or 'weaker'. I'd love to see your evidence of this.
    And passive agressively insulting my game knowledge is not appreciated.
  6. What I simply cannot understand is HOW the hell they think revamping is, somehow, magically inferior to new zones? New zones !!!= better. There is so much dross in the old blueside zones that is sitting there, weighing it all down. There is a reason I either try and get on RWZ teams or teams that speed up levelling blueside, when im not playing redside. Because Blueside content is dire. It truly is.

    Blueside has quantity. But it sure as heck does not have quality. Redside, however, has a lot of quality.
  7. Hero side: REVAMP THE JUNK!

    Villains: Add more stuff

    Seriously. It's not that hard to get a head around. Blueside needs quality. Redside needs more quantity.
  8. Quote:
    Originally Posted by Zaion View Post
    It's not the selling point, it's a crutch put in place to make the set more feasible in a game that heavily penalizes sets that deal primarily lethal damage. My new AR set would require this same crutch because without the fire powers it would be entirely lethal damage without ammo.
    Oh, like, hmm, all those other sets that do S/L damage;

    Broadsword
    Battle Axe
    War Mace
    Martial Arts
    Katana/Ninja Blade
    Dual Blades
    Stone Melee
    Super Strength
    Claws

    All sets that are 'penalised' for having S/L damage, by your logic.
  9. Quote:
    Originally Posted by Umbral View Post
    And I would have no problem with this. Go ahead and give redside some new content while revamping the bad blueside content. I've never had a problem with anything along that lines. The only problem I've ever had in these discussions is with people that either scream that the villains deserve to get exclusive development for a period of time for whatever reason or those that claim that CoV should get a free pass to account for whatever problem they believe exists because of this refusal to provide exclusive development time (keep in mind, exclusive or preferential development time != exclusive content; the Barracuda and Khan TFs were equal development but exclusive content).
    Agreement: Reached
  10. Quote:
    Originally Posted by Mind_Over_Matter View Post
    For powers that don't actually involve an animation that has one directly contacting the terrain (i.e. punching the ground for Stone Spears or stomping the ground for Foot Stomp), I could see more of a rant about coding as the anti-flying restriction combined with the animation used to activate the power would not logically follow. But honestly, I appreciate the realism involved in needing to be in contact with the ground as a requisite to effectively utilize most of the powers mentioned in this thread.

    This may be a fantasy game, but sometimes it's nice to see that extra level of thought as to how things would work in our real world...provided there were also super-powered being running around.
    Oh, fully agreed. But a warning in the power text would help avoid situations like this. A minor QoL change, but helpful, I would say. As it is, there is currently no warning that these powers require you to be on the ground to work at all.
  11. Jen frowned, scrambling along the outside of the hall vents. In the past she would have been swearing non-stop under her breath, but her recent injury and repair had mellowed her somewhat. Now she was merely concerned about getting an inside access point in time.

    "Psst!"
    A vent cracked, popping out of its sockets quietly, a featureless helmet poking out and an armoured arm motioning her over.
    "It's a tight fit, but enough to move in," the figure explained, as she shimmied over. Jen glanced him over, HuD scrolling as she ran her optics over him.
    "X21 Ice Wolf, Hero and Vanguard associate?" she asked quietly, as she slid into the wide but low ventillation shaft.
    "Yeah. PPD?" he asked, sparing her a glance.
    "Inspector Kerringer, SRU."
    "Right. Seems like this nutter is going to blow up the hall pretty soon as is. I think the folks on the ground are tracking the bomb, or bombs," Wolf explained, stopping by a vent and peering through. "But we need to nail the git on the stage..."
    Jen peered through, zooming in on the figure on the stage and his escort, trying to formulate a plan.
  12. Quote:
    Originally Posted by Zaion View Post
    You also can't really add that much variety to the animation of firing a rifle or shotgun. I know they did a great job with pistols, but with these weapons you typically can't jump around and do flips and spins.
    That in part is the problem. The Devs have said before they want sets to look good. AR and Wolf spider guns, while effective, are visually some of the most 'dull' sets going, and they at least manage to have some big full auto attacks, grenades, flamers, stuff like that to make it a bit less samey.

    A whole set of shotgun attacks? I really cannot see it happening.
  13. Ok, we'll do this your way.

    Quote:
    Originally Posted by Zaion View Post
    Something I greatly dislike about this powerset is that it's called Assault Rifle yet clearly has shotgun and flamethrower powers. It's hard to fit the monster mutant weapon into a theme.
    Not really. Call it an experimental weapon, an awarded/stolen Longbow weapon, a gun that uses different ammo types to create flamethrower effects/explosive shells, etc. All it takes is a little creativity.

    Quote:
    Why not split it into 3 different sets? Remove the shotgun and flamethrower skills from the current set and add a few more assault rifle attacks.
    Cottage rule. Not going to happen. Also proves that you don't read what you write, becasue this is specifically saying 'edit the AR set'.

    Quote:
    I can think of a few easy: "Single Shot" to replace Slug, remove the knockback chance and instead add bonus accuracy. "Spray" to replace Buckshot, remove the knockback again but add a little more damage and make the attack mulithit like Burst. "Leg Shot" to replace Beanbag, with a root instead of disorient. "Headshot" to replace Flamethrower, extreme single target damage instead of the AoE. Then maybe borrow the ammo swap function of dual pistols and swap that in for Ignite. Obviously rearranging some of these, and the grenade can stay as that's something many games portray assault rifles as being capable of.
    All of which will require new animations and, more importantly, balancing. Including Swap Ammo wouldnt happen for the simple fact that its DPs selling point, much like Combos is for DB. Again, Cottage Rule.

    Quote:
    The shotgun powers could be used to make a new shotgun set, and the flamethrower powers could be fit into a heavy weapon set (rocket launcher/flamethrower/explosives).
    There is no way to have 9 powers all based on a shotgun without being incredibly boring. There's only so much you can do with a 12 guage. Likewise with a flamethrower. Its all well and good for NPC minions and suchnot, because that is what they are; stacked cannon fodder.

    Quote:
    Now I'm sure some people are attached to the current AR, so keep it in but rename it to something more fitting, like Mega Gun or whatever.
    Contradicts what you said earlier in the post about editing the set.

    Quote:
    I just think the current version fits more with some sort of mad weapons inventor, slapping different weapon parts together and making a multiuse weapon. When making a simple soldier type character I more often than not try to skip the skills that clearly aren't AR based, but it makes me feel like I'm gimping the character.
    I mean we have many different melee weapon sets, but until Dual Pistols this was the only gun set. The current AR set is like if instead of all the sword, axe and mace sets, we had one set that was a mismatch of all those powers.
    I do agree in part there. But this is a super hero/vilain game. If the Devs focus exclusively on the gun sets, people will complain that its becoming 'City of Soldiers', much like DP heralded the calls of 'City of Neo' etc etc.

    So, attitude aside, I wouldnt mind seeing more weaponsied sets. But I dont know when or even if they might happen. *shrug*
  14. Quote:
    Originally Posted by Umbral View Post
    Actually there is a reason that the devs shouldn't give red side love without providing blue side with some as well. Hell, there are more reasons why they shouldn't than they should. There are more players blueside. It would be counterintuitive for the devs to provide more development time to the side that has fewer payers, unless you assume that the reason that the only/biggest reason that more players don't play redside is because of a lack of content, rather than dislike for the player base, villain aesthetic, villain roleplaying, or any one of the reasons that players choose one side over the other.
    Then how do you explain away the multiple people saying "Im changing sides as soon as GR comes out, cos Vill side merits and markets suck!" ?
    And yes, lack of content does hurt redside, especially in the SF department.

    Anyway, I dont see any reason why Redside cant get some attenting while not ignoring blueside. Hell, theres a lot of old dross blueside that could seriously use an overhaul. Like, the vast majority of standard contacts.
  15. Quote:
    Originally Posted by Zaion View Post
    If the entire point of his post is that a powerset shouldn't be removed, and I specifically said in my post to keep the original powerset in the game with a new name, then yes it would have been a good idea to read what he was replying to.
    Keep the original powerset in game as it is? In that case you are simply suggesting two new powersets (nothing wrong with that, just unlikely to happen given the subject matter)
    What it seemed like you were suggesting was entirely reworking the AR set itself, utterly trampling the Cottage Rule.

    Please, correct me if Im wrong.
  16. Quote:
    Originally Posted by Zaion View Post
    Maybe you should try fully reading a post before replying. It saves you from embarrassment.
    Oh, Im sorry. Kindly fill me in on your source that knows intrinsically how resources at Paragon Studios are managed, and how you know just how easy it would be to change one set that is balanced into three entire new sets and what you would do for people with current AR toons, which would now be broken?
  17. Quote:
    Originally Posted by Zaion View Post
    Except because the base animations and weapon models already exist, it wouldn't take a lot of resources to do this.
    Pfffft....Kehe, excuse me while I wipe laugh spittle off the screen.
    No. Just no. I agree it's a wierdly named set, but It won't happen. Cottage Rule: No power (on live) will be completely removed and replaced with another.

    Certainly not an entire set. What would happen to people with AR toons? They'd have to be forcefully deleted, as they would possess a unique 'broken' set. Seriously, do people ever think about the consequences of these suggestions, rather than just 'I think this is cool, it should happen noaw!' ? Sheesh.
  18. Quote:
    Originally Posted by B_L_Angel View Post
    Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.

    While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.

    Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.
    No nuke? No RotP? Seriously, anything with Fire/ usually doesn't NEED softcapped defence...I made a rather hard AE mission back inthe day, which was LTs and Bosses only in the end half. A friend on a 3xFire Blaster, with anything but softcapped defence, tore it apart like it wasn't there. I barely got to hit anything, I just followed in the wake of destruction.
    *shrug*
  19. Hmph, means me changing to Combat jumping on my Dom then. Ah well.

    I guess standard code rant applies, but limitations like that are a minor yet persistant irritant. If anything, you should get a warning in the power description, such as 'You must be grounded to activate this power' etc. Because it IS present in some powers, yet not in others.
  20. Quote:
    Originally Posted by Sharker_Quint View Post
    i'm getting sick of sounding like a broken record, and i wish the devs would stop this lame track of thinking they have about adding just villian content without adding hero content, but red side needs more to do before anything else is done to hero side. plain and simple. as for discouraging speed runs and letting red side run the same sf without DR, good luck. never going to happen because of the uproar we would hear from the hero side.

    simple and best solution: give red side more sf/trials without giving blue side anything. it won't hurt anybody. if not that then increase the merits the sf's give by 25-35%.
    For once we agree, Quinty
  21. Quote:
    Originally Posted by Sharker_Quint View Post
    to bad. there is a constant influx of new players that have no idea about the game or anything. these missions are meant for them. you do not have to do them. do radio missions instead until you get past those.
    They should either be covered in the tutorial, or be made optional missions.
    I've done radio/paper missions, recieved a contact, gone to visit them and got no less than 3 damn fedex missions in a row...and then the contact expires! Usually without giving me a new contact!

    /Signed. These missions are many things but helpful, to anyone, is NOT one of them.
  22. I'd swear I posted in here.
    Looks like Mod08 did a little clean up.

    Ah well.
  23. Techbot Alpha

    Demons?

    A 'raised bar' hope, put in place by Dual Pistols being rather impressive? Also, Demon Summoning gets a whip as a personal weapon, something that was previously said to be impossible. I think everyones hoping it will turn out well, really.
  24. Was this a PvP build, by any chance?
  25. Quote:
    Originally Posted by JD_Gumby View Post
    Save your respec and just change to a second build at the nearest trainer (unless, of course you already used that second build and made it have the same problem).
    This is true, and what I will do when more awake. But its still an annoyance to be ambushed by powers with unclear descriptions.