Split the Assault Rifle powerset


Anti_Proton

 

Posted

Something I greatly dislike about this powerset is that it's called Assault Rifle yet clearly has shotgun and flamethrower powers. It's hard to fit the monster mutant weapon into a theme. Why not split it into 3 different sets? Remove the shotgun and flamethrower skills from the current set and add a few more assault rifle attacks. I can think of a few easy: "Single Shot" to replace Slug, remove the knockback chance and instead add bonus accuracy. "Spray" to replace Buckshot, remove the knockback again but add a little more damage and make the attack mulithit like Burst. "Leg Shot" to replace Beanbag, with a root instead of disorient. "Headshot" to replace Flamethrower, extreme single target damage instead of the AoE. Then maybe borrow the ammo swap function of dual pistols and swap that in for Ignite. Obviously rearranging some of these, and the grenade can stay as that's something many games portray assault rifles as being capable of. The shotgun powers could be used to make a new shotgun set, and the flamethrower powers could be fit into a heavy weapon set (rocket launcher/flamethrower/explosives). Now I'm sure some people are attached to the current AR, so keep it in but rename it to something more fitting, like Mega Gun or whatever. I just think the current version fits more with some sort of mad weapons inventor, slapping different weapon parts together and making a multiuse weapon. When making a simple soldier type character I more often than not try to skip the skills that clearly aren't AR based, but it makes me feel like I'm gimping the character.

I mean we have many different melee weapon sets, but until Dual Pistols this was the only gun set. The current AR set is like if instead of all the sword, axe and mace sets, we had one set that was a mismatch of all those powers.


 

Posted

So you want the developers to spend time generating 3 new, different sets each focusing on a single aspect of the existing set because the existing set doesn't fit within the narrow confines of real assault rifles?

This isn't going to happen because there's a lot more stuff that the developers could be spending development resources on that designing 3 new powersets off of stuff provided by an existing one. You might as well ask for separate Revolvers and Flintlock powersets because Dual Pistols fires rounds too quickly to be either of those naturally (i.e. without resorting to magic).


 

Posted

I like AR/ the way it is. I have scratched my head over what gives it the name, and then I took one to 50. There was plenty of assaulting going on, lol. My AR/Traps corr is amazing and I wouldn't change him for anything.


 

Posted

Quote:
Originally Posted by Umbral View Post
This isn't going to happen because there's a lot more stuff that the developers could be spending development resources on that designing 3 new powersets off of stuff provided by an existing one.
Except because the base animations and weapon models already exist, it wouldn't take a lot of resources to do this. Also, there are always many things to do for developers working on MMOs, that's what it means to work on a project that has no end point.

Quote:
Originally Posted by Umbral View Post
You might as well ask for separate Revolvers and Flintlock powersets because Dual Pistols fires rounds too quickly to be either of those naturally (i.e. without resorting to magic).
I'm not asking for separate AK47 and Browning AR sets. If half the Dual Pistol set had you slapping people in the head with fish instead of actually shooting a pistol, then it would be similar to the current AR set.

However, I wouldn't mind some flintlock pistol powers, maybe mixed in with some saber attacks and labeled a pirate/swashbuckler set.


 

Posted

Quote:
Originally Posted by Zaion View Post
Except because the base animations and weapon models already exist, it wouldn't take a lot of resources to do this.
Pfffft....Kehe, excuse me while I wipe laugh spittle off the screen.
No. Just no. I agree it's a wierdly named set, but It won't happen. Cottage Rule: No power (on live) will be completely removed and replaced with another.

Certainly not an entire set. What would happen to people with AR toons? They'd have to be forcefully deleted, as they would possess a unique 'broken' set. Seriously, do people ever think about the consequences of these suggestions, rather than just 'I think this is cool, it should happen noaw!' ? Sheesh.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Pfffft....Kehe, excuse me while I wipe laugh spittle off the screen.
No. Just no. I agree it's a wierdly named set, but It won't happen. Cottage Rule: No power (on live) will be completely removed and replaced with another.

Certainly not an entire set. What would happen to people with AR toons? They'd have to be forcefully deleted, as they would possess a unique 'broken' set. Seriously, do people ever think about the consequences of these suggestions, rather than just 'I think this is cool, it should happen noaw!' ? Sheesh.
Maybe you should try fully reading a post before replying. It saves you from embarrassment.


 

Posted

I don't think he had to.


 

Posted

Quote:
Originally Posted by beyeajus View Post
I don't think he had to.
If the entire point of his post is that a powerset shouldn't be removed, and I specifically said in my post to keep the original powerset in the game with a new name, then yes it would have been a good idea to read what he was replying to.


 

Posted

Quote:
Originally Posted by Zaion View Post
Maybe you should try fully reading a post before replying. It saves you from embarrassment.
Oh, Im sorry. Kindly fill me in on your source that knows intrinsically how resources at Paragon Studios are managed, and how you know just how easy it would be to change one set that is balanced into three entire new sets and what you would do for people with current AR toons, which would now be broken?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Zaion View Post
Maybe you should try fully reading a post before replying. It saves you from embarrassment.
Unless you actually intend for the entire set to use the same 3-4 animations, I think you should learn more about the game (especially when you're similarly asking for a Shotgun and a Heavy Weapon powerset as well) rather than simply assuming because a few animations exist that there wouldn't be much workload.


 

Posted

Quote:
Originally Posted by Zaion View Post
If the entire point of his post is that a powerset shouldn't be removed, and I specifically said in my post to keep the original powerset in the game with a new name, then yes it would have been a good idea to read what he was replying to.
Keep the original powerset in game as it is? In that case you are simply suggesting two new powersets (nothing wrong with that, just unlikely to happen given the subject matter)
What it seemed like you were suggesting was entirely reworking the AR set itself, utterly trampling the Cottage Rule.

Please, correct me if Im wrong.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Oh, Im sorry. Kindly fill me in on your source that knows intrinsically how resources at Paragon Studios are managed, and how you know just how easy it would be to change one set that is balanced into three entire new sets and what you would do for people with current AR toons, which would now be broken?
So even after telling you to read the post you didn't read it. Awesome.

As far as animations and resources, I could animate a gun firing in my sleep. Regardless, this is a suggestion for new powersets. Any new powerset is going to require some resources. Or do you go around bashing every powerset suggestion?


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Keep the original powerset in game as it is? In that case you are simply suggesting two new powersets (nothing wrong with that, just unlikely to happen given the subject matter)
What it seemed like you were suggesting was entirely reworking the AR set itself, utterly trampling the Cottage Rule.

Please, correct me if Im wrong.
*sigh*

It's three new powersets, using pieces from the original with more specific flavors, while the old powerset stays exactly as it is with a new name.


 

Posted

Quote:
Originally Posted by Umbral View Post
Unless you actually intend for the entire set to use the same 3-4 animations, I think you should learn more about the game (especially when you're similarly asking for a Shotgun and a Heavy Weapon powerset as well) rather than simply assuming because a few animations exist that there wouldn't be much workload.
The simple fact that the models exists and there are some animations for them means the required work to get it into the game as a powerset is greatly lessened. You can not argue with that. I never said one dev could do this in a single afternoon, but it would not take anywhere near as much work as adding a powerset based on a brand new concept.

You also can't really add that much variety to the animation of firing a rifle or shotgun. I know they did a great job with pistols, but with these weapons you typically can't jump around and do flips and spins.

Also the heavy weapons idea was spur of the moment, I don't really have any idea for how that would work and I don't much care, I do know it's been asked for before though.


 

Posted

Ok, we'll do this your way.

Quote:
Originally Posted by Zaion View Post
Something I greatly dislike about this powerset is that it's called Assault Rifle yet clearly has shotgun and flamethrower powers. It's hard to fit the monster mutant weapon into a theme.
Not really. Call it an experimental weapon, an awarded/stolen Longbow weapon, a gun that uses different ammo types to create flamethrower effects/explosive shells, etc. All it takes is a little creativity.

Quote:
Why not split it into 3 different sets? Remove the shotgun and flamethrower skills from the current set and add a few more assault rifle attacks.
Cottage rule. Not going to happen. Also proves that you don't read what you write, becasue this is specifically saying 'edit the AR set'.

Quote:
I can think of a few easy: "Single Shot" to replace Slug, remove the knockback chance and instead add bonus accuracy. "Spray" to replace Buckshot, remove the knockback again but add a little more damage and make the attack mulithit like Burst. "Leg Shot" to replace Beanbag, with a root instead of disorient. "Headshot" to replace Flamethrower, extreme single target damage instead of the AoE. Then maybe borrow the ammo swap function of dual pistols and swap that in for Ignite. Obviously rearranging some of these, and the grenade can stay as that's something many games portray assault rifles as being capable of.
All of which will require new animations and, more importantly, balancing. Including Swap Ammo wouldnt happen for the simple fact that its DPs selling point, much like Combos is for DB. Again, Cottage Rule.

Quote:
The shotgun powers could be used to make a new shotgun set, and the flamethrower powers could be fit into a heavy weapon set (rocket launcher/flamethrower/explosives).
There is no way to have 9 powers all based on a shotgun without being incredibly boring. There's only so much you can do with a 12 guage. Likewise with a flamethrower. Its all well and good for NPC minions and suchnot, because that is what they are; stacked cannon fodder.

Quote:
Now I'm sure some people are attached to the current AR, so keep it in but rename it to something more fitting, like Mega Gun or whatever.
Contradicts what you said earlier in the post about editing the set.

Quote:
I just think the current version fits more with some sort of mad weapons inventor, slapping different weapon parts together and making a multiuse weapon. When making a simple soldier type character I more often than not try to skip the skills that clearly aren't AR based, but it makes me feel like I'm gimping the character.
I mean we have many different melee weapon sets, but until Dual Pistols this was the only gun set. The current AR set is like if instead of all the sword, axe and mace sets, we had one set that was a mismatch of all those powers.
I do agree in part there. But this is a super hero/vilain game. If the Devs focus exclusively on the gun sets, people will complain that its becoming 'City of Soldiers', much like DP heralded the calls of 'City of Neo' etc etc.

So, attitude aside, I wouldnt mind seeing more weaponsied sets. But I dont know when or even if they might happen. *shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Zaion View Post
You also can't really add that much variety to the animation of firing a rifle or shotgun. I know they did a great job with pistols, but with these weapons you typically can't jump around and do flips and spins.
That in part is the problem. The Devs have said before they want sets to look good. AR and Wolf spider guns, while effective, are visually some of the most 'dull' sets going, and they at least manage to have some big full auto attacks, grenades, flamers, stuff like that to make it a bit less samey.

A whole set of shotgun attacks? I really cannot see it happening.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I want a sniper power set. In general a gun set focused on single targets primarly. Never liked the fact they give you a sniper rifle for weapon customization but nothing really snipe orianted and I would rather not butcher Assualt Rifle so I could have my sniper.

Anyway...

If apparently we must have fancy shamancy animations. You could do it with the way the bullets travel/animate with the shotgun. FlameThrower ish weapon same way.

If anything, the only reason I know there wouldn't be a sniper set is because it would hard to think of that many animiations for point and shoot.

For a bit of extra honesty, while I will admit that Dual Pistols is cool... those animations actualy put me off the set. I'll watch others play it but a lot of that movement is just annoying/needless to me.


 

Posted

The grenade launcher attachment for most assault rifles in the real world can provide most, if not all, of the abilities which assault rifle features.

There's a grenade round (M30 Grenade), obviously, however the grenade attachment can also take enlarged shotgun rounds (Buckshot/Beanbag) and there is such a thing as Dragon's Breath rounds (Flamethrower and ignite) and any assault rifle is usually capable of single shot (sniper rifle/slug), semi-auto (burst) and full auto (full auto obviously).


 

Posted

Ultimately, bottom line, we have enough gun powersets as it is.

We have DP and AR. I really don't think the devs would go about making yet another "pew pew pew brakkabrakkabrakka" set as it's seeming to be done over and over again now. The only thing that made /DP unique was swap ammo (which I love). I'd like to see the plasma rifle powerset, have suggested it before, but I don't think it will happen for that very reason, sadly...let alone dissecting a powerset to make a new similar one.

edited for grammish


 

Posted

Quote:
Originally Posted by beyeajus View Post
Ultimately, bottom line, we have enough gun powersets as it is.

We have DP and AR. I really don't think the devs would go about making yet another "pew pew pew brakkabrakkabrakka" set as it's seeming to be done over and over again now. The only think that made /DP unique was swap ammo (which I love). I'd like to see the plasma rifle powerset, have suggested it before, but I don't think it will happen for that very reason, sadly...let alone dissecting a powerset to make a new similar one.
Actually what I expect we will see is alternate animations for energy set, instead of picking each power to have an alternate animation you'll get 'sets' from the drop down menu and although the power can be coloured the actual animations cannot be picked seperately.

Energy blast gets:
Arm cannon (which let's face it 90% of energy blasts powers, especially the snipe, could be used for, just make the arm cannon customisable).
Energy rifle (harder to do since the emenation points need to be changed)
and so on.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Not really. Call it an experimental weapon, an awarded/stolen Longbow weapon, a gun that uses different ammo types to create flamethrower effects/explosive shells, etc. All it takes is a little creativity.
So it looks like here is where you actually start reading the post, and at this point have clearly not gotten to the end where I pretty much make the same comparison with the current AR set.


Quote:
Originally Posted by Techbot Alpha View Post
Cottage rule. Not going to happen. Also proves that you don't read what you write, becasue this is specifically saying 'edit the AR set'.
Typically when you do an edit like this you clone an existing set and then modify it. The existing set has been preserved and renamed as I mention a few sentences down. See how beneficial reading the whole post is before replying?


Quote:
Originally Posted by Techbot Alpha View Post
All of which will require new animations and, more importantly, balancing. Including Swap Ammo wouldnt happen for the simple fact that its DPs selling point, much like Combos is for DB. Again, Cottage Rule.
It's not the selling point, it's a crutch put in place to make the set more feasible in a game that heavily penalizes sets that deal primarily lethal damage. My new AR set would require this same crutch because without the fire powers it would be entirely lethal damage without ammo.


Quote:
Originally Posted by Techbot Alpha View Post
There is no way to have 9 powers all based on a shotgun without being incredibly boring. There's only so much you can do with a 12 guage. Likewise with a flamethrower. Its all well and good for NPC minions and suchnot, because that is what they are; stacked cannon fodder.
I actually think the shotgun set would be more flavorful than the AR set. Shotguns don't have as strict a set of ammunition. The beanbag power is one example, and that theme could be expanded upon, with powers that shoot things like blinding powder (-accuracy), salt (confuse, or high damage to spirits/undead), and explosive powder (shoots a fire cloud). It would be a very controlly type set.


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
Energy blast gets:
Arm cannon (which let's face it 90% of energy blasts powers, especially the snipe, could be used for, just make the arm cannon customisable).
Energy rifle (harder to do since the emenation points need to be changed)
and so on.
Now that would be cool. Megaman style!


 

Posted

Quote:
Originally Posted by Zaion View Post
Typically when you do an edit like this you clone an existing set and then modify it. The existing set has been preserved and renamed as I mention a few sentences down. See how beneficial reading the whole post is before replying?
When did you start working at Paragon Studios? Are you the new powers guy they haven't told us they hired some time ago?

Quote:
I actually think the shotgun set would be more flavorful than the AR set. Shotguns don't have as strict a set of ammunition. The beanbag power is one example, and that theme could be expanded upon, with powers that shoot things like blinding powder (-accuracy), salt (confuse, or high damage to spirits/undead), and explosive powder (shoots a fire cloud). It would be a very controlly type set.
Because we all know how fun a set is when all of the attacks look the same and the only difference is the effects. I highly doubt that set would ever get past BABs.


 

Posted

Quote:
Because we all know how fun a set is when all of the attacks look the same and the only difference is the effects.
Archery and Trick Arrow?


 

Posted

Quote:
Originally Posted by Zaion View Post
It's not the selling point, it's a crutch put in place to make the set more feasible in a game that heavily penalizes sets that deal primarily lethal damage. My new AR set would require this same crutch because without the fire powers it would be entirely lethal damage without ammo.
Oh, like, hmm, all those other sets that do S/L damage;

Broadsword
Battle Axe
War Mace
Martial Arts
Katana/Ninja Blade
Dual Blades
Stone Melee
Super Strength
Claws

All sets that are 'penalised' for having S/L damage, by your logic.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.