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Posts
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Quote:False? It's a little power called Dark Consumption, you don't need CP, you don't need PP. In fact, for several month I ran a fully IO'd/purple/pvp IO'd out DM/SD WITHOUT fitness, using Blaze Mastery. And thanks to DC, end was perfectly managable. But hey, you have one at level 43 so you haven't played one in that way to know that. Mids can only do so much, after awhile you kinda have to stop looking at numbers and give advice from ingame experiance. It's an interesting concept. Try it.Many of your suggestions were actually fine, but not relevant to the build in question. The points you made about needing CP and the slotting in PP were completely false, and the numbers will show this to be true. In-game experience is fine, but the numbers are factual and don't lie.
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RdlV only makes up HALF of the awesome people on Champion, the others are out there but you probably won't see too many of them as most of the time the half that isn't RdlV is teaming with the half that is as you can only fit so many people into one SG :P
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There is a multitude of DM/SD topics, I'd start there.
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Quote:Minor changes, lost 5% rech added in softcap def, added Super Speed. Droped CJ for Maneuvers (unless you prefer the added vertical Maneuvers give slightly more +def than CJ)Instead of making yet another dm/sd help thread, I thought maybe I'd throw my own build on the end of this seeing as how ferne seems pretty happy with the way his build is going .
I'm having a little trouble soft-capping without pvp ios (seeing as how they're just to expensive for 1 recipe). Here's my build, recharge levels are good, recovery is managable I think. The only thing I would perfer not to change is having energy torrent w/ FFB proc if thats at all possible, otherwise I'm game for any other changes. Having a travel power would be nice.
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Well you're right, I didn't see that he wanted to have a concept build.
Now that being said, I do hope you are making all those comments because you do indeed have a DM/SD in game and aren't just looking at numbers from mids because that's what it seems. Looking at mids and checking numbers is very different than playing the real thing. Dropping a power here or changing some set bonuses around was not me saying that he'd lose those set bonuses completely, there are plenty or ways to get the desired numbers from a build. Sometimes you just have to think outside the box.
I'm not going to go over your "knee-jerking" replys to all of my comments, I'm sure all your comments may have some measure of truth to the matter, but so did mine. It would seem that he's going for a concept build, and some of my comments don't fit his criteria. They are still good comments for anyone else however. -
Quote:I only tweaked two things. Firstly, putting slots in Boxing makes puppies cry, so I put them into LBE with a set of Decimation which actually gives slightly more global recharge. This also makes the power at least usable, which I assume would be something you'd want since it's important for concept. If you'd rather keep the slots in Boxing and you're not going to slot LBE to be useable, then I suggest trading it out for a more useful power.
I then moved one slot from PP to Weave to get the 9% Acc bonus. I moved a second slot from PP over to CP, as you'll actually have better end management with CP being up much more quickly than with the 0.06 eps gain from the the third slot in PP.
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Over all your end numbers are good, however your power selection and slotting to get you those numbers is (not to be rude) horrid.
--You're skipping DMs most devastating attack, Midnight Grasp. You picked up Shadow Maul instead, which is just fine if you want to sacrifice your massive Superior damage attack (that takes 1 second less to animate) for a longer animation attack that does a Fraction of the damage you COULD be doing.
--You have enough Acc in your attacks that you don't need that 4th slot of LotG in Weave. Really.
--2 slotting performance shifters in Pysical Perfection give you +5% to travel speeds. Slotting 2 Efficacy Adaptors will give you more HPs.
--Drop a slot from Active defense, take out the Recharge IO and put in an Enzyme HO for more defense debuff resistance. (alternately you could keep the slot and just slot 2 Enzymes)
--Siphon Life is a self heal, your slotting it straight up for damage and completely underestimating the value of those added HPs you could gain from slotting it with some form of +Heal.
--If you have stamina and physical perfection, you don't need conserve power. however if you're bound and determined, drop it down to slot of recharge.
--I imagine (hope) you're using Ninja Run as you have no travel power (good luck with those master runs) I'd recommend if you haven't already done so to have a handy hot key to toggle NR off/on in heavy fighting. Save on the end.
--You seem to also be missing Dark Consumption, another amazing power from DM. Picking that up could gain you more room for +Def set bonuses and dropping the need for PP freeing up even more power selections.
--Unless you plan to pvp you won't need tactics.
--If you have the money I'd switch those LotGs out for 3 slotting Shield Walls, an extra 15 hps per power.
This all being said, there are many ways to set this build up and if you're happy with how it plays then I'm happy for you. Just saying it's easily possible to alter the build and do things even more efficiently. -
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Well. While I have no interesting in forming a new SG I do enjoy the travel from 1 to 50, so if you see me on introduce yourself. I've probably got something I can latch on to and roll up in levels with you, perhaps get you familiar with Champion and a few of it's core members.
Oh and IF you do stay, join BMT of Champion.
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Appreciate ya pullin' us all together for that, went pretty smooth and was plenty of fun.
We ALMOST team wiped on Rom lol -
Lets see:
Current inherent ability to help while solo: None
So that would mean... that ANYTHING they do will almost undoubtedly be better!
Yup, gonna love that. -
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This has been sold.
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Quote:Incorrect, my Post Nerf rebuilt DM/SD currently sits at 2141 hps, softcap Def (tiny bit shy on AoE), 29% S/L Resistance, 97.5% Recharge pre-hasten and 28 hp/sec regen. Now I don't know about you. I'd say that's pretty decent aye?
For those that went all out in the first place though, there may be no way to go but down. Even slightly down is too much for some people though.
It's definitely possible to remake an all out build into something just as good or better, ya just gotta think outside the BotZ box. -
BotZ being bumped down in scale should not hurt /Shield nearly as much as some would think. I've already made up shop in my new post post I17 build. It's amazing what you can do when you are forced to think outside the box. The nerf isn't' a nerf it's a blessing in disguise. Try a rework and you'll be pleasantly surprised with your outcome.
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Quote:Love it. Looks like plenty of Chance for Smashing as well as a kind of Dull Pain penalty -hp with most attacks.I think I've figure out how to make pistols a viable melee set. Here's how it could work:
1. Pistol whip
You pull out your gun, and whack someone over the head with it
2. Dual Pistol whip
You hit them with both of your guns. Hey, they're metal. Metal is hard! it's bound to hurt them! Low chance of looking ridiculous.
3. Point blank shot
You shoot a foe at close range, dealing great damage. You can only use this at melee range, as your aim is just that bad.
4. Pistol whip frenzy
You swing your pistol around like crazy, with a chance to clonk enemies on the head. Carries a heavy chance of looking ridiculous.
5. Confront
You challenge a single foe. Notice, if you recently looked ridiculous, this will fail.
6. Unload clips
You unload all your rounds, but since your aim is bad, this must be used at melee range. 10% chance of shooting yourself in the foot (Heavy ridiculous debuff)
7. Rage
You get really angry..the more ridiculous you've looked, the more damage you do.
8. Shoot everything
You shoot everything. Warning, this can damage allies. 10% chance to shoot yourself in the face.
9. Dual pistol whip again and again
You choose a target and hit them again and again with both of your guns. 75% chance of looking ridiculous.
I know, it could be overpowered, but I think it's a necessary set for any hand to hand fighter. -
I'd say that covers more than 1 of the many DM/SD builds that have been posted here on the forums. Have a go and try lookin'?
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Aside from a few people making time suggestions I don't believe an actual Time/Date has been made yet Gattaca. Cool your jets big G.