Set Bonuses for my best toon


Chaos_String

 

Posted

I have a lvl 50 BS/SD scrapper named CODF. I've had him for nearly a year, and he may be the biggest bad*ss on my account. He hits like a freight train, and the only toon I have that can even match him in damage is a blaster. However, he has a few key weaknesses. He has an issue with recharge speed, he has extreme endurance problems, and his ranged/AoE damage is only 17%. He has almost 40% defense to melee after one parry, and if he needs to, he can keep it at 60% with a second parry. To deal with the recharge, I respecced out of Combat Jump and Super Jump to get Hasten and Super Speed, and I also dropped one of my dark mastery powers for stealth as long as I was getting speed. My hasten is within a hair of Perma. Which brings me to the point of this thread: CODF has no Set Bonuses. Using sets, I'd like to up my ranged and AoE defense to around 30 or 40, get just enough global recharge to get hasten to perma, and (this is the least important) help my endurance problems.

I refuse to drop the following powers:
I wont drop anything in the BS set, except for Taunt.
Deflection
battle agility
Active defense
True grit
against all odds
Shield Charge
One With The Shield (I will considor dropping it if I get enough defense. after all, its a resist boost, and what good is that if nothing gets past the defense?)
Hasten
Super Speed
Hurdle
Health
Stamina

I would prefer to keep the following powers, but will drop if needed:
Stealth
Petrifying Gaze
Torrent
Dark Blast

I don't need an exact build (not saying ya cant post one, just dont feel ya need to), but I would appreciate some tips on good sets to use, powers I should pick, and how I should slot. Thanks to anyone who helps!


 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
My hasten is within a hair of Perma. Which brings me to the point of this thread: CODF has no Set Bonuses.
Sorry but that's impossible. Even if you 6 slotted hasten, you'd get the 450 second recharge down to 206 seconds. That's not even close to "within a hair of Perma" especially if you don't have any set bonuses. Typically you'd have to have around 110% global recharge (via set bonuses, including LoTG recharge bonuses) to have a shot at being perma hastened, and that would assume hasten was at least 3 slotted.

I'm going to give you the benefit of the doubt and assume you're meaning something different than what you wrote. Post a build (doesn't have to be exact) and we'll go from there.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Sorry but that's impossible.
Hey, he didn't say how big the hair was


Space reserved for a super awesome Signature, someday...

 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
I wont drop anything in the BS set, except for Taunt.
In a Broadsword build with near-perma-Hasten level of recharge, you won't need Slash; to wit, using Slash would lower your single-target DPS. Now, Parry lowers your DPS too, but it raises your defense, which has value. Slash is a waste of a power pick for a high-end Broadsword build because all it does is single-target damage; yet it lowers your single-target damage per second. That's bad. You don't want that.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Sorry but that's impossible. Even if you 6 slotted hasten, you'd get the 450 second recharge down to 206 seconds. That's not even close to "within a hair of Perma" especially if you don't have any set bonuses. Typically you'd have to have around 110% global recharge (via set bonuses, including LoTG recharge bonuses) to have a shot at being perma hastened, and that would assume hasten was at least 3 slotted.

I'm going to give you the benefit of the doubt and assume you're meaning something different than what you wrote. Post a build (doesn't have to be exact) and we'll go from there.
I guess "within a hair" was a tad of an overstatement. But with Hasten on auto, I usually only have about 20-35 seconds with it off. The 40% recharge buff from my Kinetic Friend's Speed Boost actually does make it perma. I really don't know how, but it does. Hasten is in fact 3-slotted with generic IO recharge reductions, and I think the 70% from hasten itself plus the 40% from speed boost combine to the 110% you mentioned.

Oh, and I will post an almost exact build with powers and their slotting, but I can't for the life of me tell you the level at which I get everything. I'll try to have it posted by tonight, I'm just a little busy at the moment


 

Posted

With L50 common IOs, that 110% shrinks to 106%. However, that's EXCLUDING Hasten and the recharge enhancement in Hasten. That's PURE set bonuses or buffs. Speed Boost is 50%, leaving you with a 56% recharge gap. If you're perma with a Speed Boost, you have at least 56% additional recharge coming from somewhere.

That's also consistent with what you say is your recharge time without Speed Boost. If you are JUST permanent with Speed Boost, losing 50% recharge should put you at a 24 second gap, right in line with the 20 to 35 second gap you reported.

So I think you're just getting recharge from sources that you aren't aware of.

But we don't have to hypothesize how it's happening. You can see exactly how much recharge you have and where it is coming from. First, bring up your base combat attributes (powers -> combat attributes -> base) and scroll down to "Recharge Time Bonus". You'll see most sources of recharge there. On my near-perma-Hasten character, for example, I see this:

Recharge Time Bonus 172.50%
Hasten +70.00%
Quickness +20.00%
Ultimate Improved Recharge Time Bonus +30.00%
Luck of the Gambler: Recharge Speed +37.50%
Moderate Improved Recharge Time Bonus +15.00%
So my total global recharge with Hasten up is +172.5%, and it explains where that number is coming from.

The other place you want to look is in your enhancements screen. Mouse over Hasten, and see what it says for the recharge time enhancement. Mine is 99.1%.

Add the two together, and it's +271.6% recharge in Hasten. You need +275% recharge to be permanent, so I'm JUST shy: 450 seconds/(100%+271.6%) - 120 seconds = 1.1 seconds.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Ok, this is as close to an exact build anyone will ever get from me.

CODF
Scrapper
Broadsword/Shield Defense/Darkness Mastery

Broadsword

Hack - 4 Slots
Lvl 30 Damage
Lvl 30 Damage
Lvl 40 Damage
Lvl 30 Accuracy

Slash - 4 Slots
Lvl 25 Damage
Lvl 30 Damage
Lvl 30 Damage
Llv 35 Accuracy

Build up - 3 Slots
lvl 30 Recharge
Lvl 30 Recharge
Lvl 30 Recharge

Slice - 3 Slots
Lvl 30 Damage
Lvl 30 Damage
Lvl 35 Accuracy

Parry - 4 Slots
Lvl 40 Acuracy
Lvl 35 Parry
Lvl 35 Parry
Lvl 35 Parry

Disembowel - 6 Slots
Lvl 45 Damage
Lvl 45 Damage
Lvl 45 Damage
Lvl 50 Accuracy
Lvl 30 Accuracy
Lvl 40 Recharge

Whirling Sword - 5 Slots
Lvl 30 Damage
lvl 30 Damge
Lvl 45 Damage
Lvl 45 Accuracy
Lvl 45 Accuracy

Headsplitter - 6 Slots
Lvl 50 Damage
Lvl 45 Damage
Lvl 45 Damage
Lvl 50 Accuracy
Lvl 30 Accuracy
Lvl 40 Recharge


Shield Defense

Deflection - 5 Slots
lvl 45 Defense Buff
lvl 45 Defense Buff
lvl 45 Defense Buff
Lvl 45 Endurance Reduction
Lvl 45 Endurance Reduction

Battle Agility - 5 Slots
lvl 45 Defense Buff
lvl 45 Defense Buff
lvl 45 Defense Buff
Lvl 45 Endurance Reduction
Lvl 45 Endurance Reduction

True Grit - 6 Slots
lvl 50 Damage Resistance
lvl 50 Damage Resistance
lvl 50 Damage Resistance
Lvl 30 Heal
Lvl 40 Heal
Lvl 50 Heal

Active Defense - 2 Slots
Lvl 40 Recharge Reduction
lvl 35 Recharge Reduction

Against All Odds -2 Slots
Lvl 30 Endurance Reduction
lvl 30 Recharge Reduction

Shield Charge - 6 Slots
Lvl 50 Damage
Lvl 45 Damage
Lvl 45 Damage
Lvl 45 Recharge reduction
Lvl 45 Recharge reduction
Lvl 45 Recharge reduction

One With The Shield - 6 Slots
Lvl 40 Damage Resistance
Lvl 45 Damage Resistance
Lvl 45 Damage Resistance
Lvl 30 Heal
Lvl 30 Heal
Lvl 30 Heal

Speed

Hasten - 3 Slots
Lvl 45 Recharge Reduction
Lvl 45 Recharge Reduction
Lvl 45 Recharge Reduction

Super Speed - 2 Slots
lvl 30 Run Speed
Lvl 30 Run Speed

Fitness

Hurdle - 1 Slots
Lvl 40 Jump

Health - 3 Slots
Lvl 35 Heal
Lvl 40 Heal
Lvl 30 heal

Stamina - 3 Slots
Lvl 45 Endurance Modification
Lvl 35 Endurance Modification
Lvl 35 Endurance Modification

Darkness Mastery

Torrent - 4 Slots
Lvl 45 Knockback Distance
Lvl 40 Knockback Distance
Lvl 40 Recharge Reduction
Lvl 30 Accuracy

Dark Blast - 4 Slots
Lvl 30 Damage
Lvl 30 Damage
Lvl 40 Damage
Lvl 30 Accuracy

Petrifying Gaze - 3 Slots
Lvl 50 Hold Duration
Lvl 50 Hold Duration
Lvl 45 Accuracy

Concealment

Stealth - 1 Slots
Lvl 35 Endurance Reduction



All of the enhancements are Generic IOs. I realize some are a bit low level-wise, but as I'm trying to get set bonuses on this toon, updating these Generic IOs now would be a waste of influence. I'm not exactly the wealthiest player out there. I think I have about 400mil between all my toons on Pinn. I also left out my inherent powers. They all have one slot, and all are empty aside from a lvl 30 Recharge Reuction in rest


 

Posted

Quote:
Originally Posted by Elegost View Post
to save the time from ever having to do that ever again.

http://www.cohplanner.com/

download mids. use it and love it.
Thanks, I've seen it, never downloaded it (well I am now, downloading as soon as I post this reply). This did'nt take a whole lotta time anyway.


 

Posted

The best bang for you buck based on your build is to simply frankenslot your attacks for end redx and/or recharge in addition to what you already have for accuracy and damage.

Consider the 4 slots you have for Hack

1 Acc / 3 Dmg. Let's assume you have level 40 generic IOs.

38.6% Accuracy / 97.3% Damage

Now, with frankenslotting. Using set pieces for their enhancement value and not for their set bonuses, you can slot Hack this way:

1 level 40 Focused Smite Acc/Dmg
1 level 40 Focused Smite Dmg/End
1 level 40 Crushing Impact Acc/Dmg/End
1 level 40 Generic Damage

43.4% Accuracy / 95.9% Damage / 43.4% End Redx

Your attacks burn far more endurance than your toggles so simply having a SOs worth (33%) or more in your attacks will do much more for endurance management than anything else you do. Toggles, for the most part, don't burn that much endurance relative to using attacks.

You don't have to use the exact set pieces listed above. Just find the cheapest Acc/Dmg piece of the appropriate range and mix and match until you get the enhancement values you want.

If you devote 5-6 slots per an attack you can also increase recharge along with end redx which will allow you to be less reliant on buffs like hasten since the attacks will naturally recharge faster on their own as opposed to relying on a global buff like hasten or speed boost.

There are a lot of other things that could be improved on your build. The glaring error is the lack of accuracy slotting in shield charge, and quite frankly just about every power is suboptimally slotted. However, I'm assuming that you're either playing at a difficulty level where you just don't notice it or that your friend is buffing you enough so it just doesn't matter.

I put this together quickly. It's not a power build in that it would have all the facets that most min-maxers would want (high recovery + high native regen + high global recharge). However, the build is soft capped, is pretty cheap (probably 200-300M in cost), has parry (for those occasions you exempt down) and is in order of several magnitudes better than your current build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
BS-Shield-Cheap: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(39)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(15), S'fstPrt-ResDam/EndRdx(39), S'fstPrt-ResDam/Def+(46)
Level 2: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(39)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(17), S'dpty-Def(17)
Level 6: True Grit -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(43), Heal-I(48)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(46)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(37)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(42), ResDam-I(42)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def(45)
Level 47: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Phalanx Fighting -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run

Code:
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Posted

Quote:
Originally Posted by Fury Flechette View Post
The best bang for you buck based on your build is to simply frankenslot your attacks for end redx and/or recharge in addition to what you already have for accuracy and damage.

Consider the 4 slots you have for Hack

1 Acc / 3 Dmg. Let's assume you have level 40 generic IOs.

38.6% Accuracy / 97.3% Damage

Now, with frankenslotting. Using set pieces for their enhancement value and not for their set bonuses, you can slot Hack this way:

1 level 40 Focused Smite Acc/Dmg
1 level 40 Focused Smite Dmg/End
1 level 40 Crushing Impact Acc/Dmg/End
1 level 40 Generic Damage

43.4% Accuracy / 95.9% Damage / 43.4% End Redx

Your attacks burn far more endurance than your toggles so simply having a SOs worth (33%) or more in your attacks will do much more for endurance management than anything else you do. Toggles, for the most part, don't burn that much endurance relative to using attacks.

You don't have to use the exact set pieces listed above. Just find the cheapest Acc/Dmg piece of the appropriate range and mix and match until you get the enhancement values you want.

If you devote 5-6 slots per an attack you can also increase recharge along with end redx which will allow you to be less reliant on buffs like hasten since the attacks will naturally recharge faster on their own as opposed to relying on a global buff like hasten or speed boost.
I absolutely agree here. The first step for playing with IOs is going to WW and starting to slot out your attacks with cheap IOs you are picking only to increase your enhancement values. My go to set is Focused Smite. The IOs with three or four enhancement values (like Acc/Dam/Rch for example) have more total bonuses than the ones with 2, so I like the cheap Focused Smite IOs with 3 enhancement values while leveling. Using these to add a lot of Recharge and Endurance Reduction while keeping your damage above 90% and adequate accuracy will itself help with two problems; recharge and endurance management.

Once you've dabbled in frankenslotting (called so because like the Frankenstein monster you are hobbling together cheap IOs from different cheap sets) you can start (when you get to 47) put together set bonuses.

The first IO you should get, by the way, is the Steadfast Res/Def unique IO that adds 3% defense. Lately it's been going for about 12 million and it is probably the best IO for someone with a defense set looking to increase overall defense.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
There are a lot of other things that could be improved on your build. The glaring error is the lack of accuracy slotting in shield charge, and quite frankly just about every power is suboptimally slotted. However, I'm assuming that you're either playing at a difficulty level where you just don't notice it or that your friend is buffing you enough so it just doesn't matter.
Ok, a few things. First, I play at +3x2. Depending on the enemy group (I play at a lower diff for malta and Carnies, Sappers, Zeus Titans, and Master Illutionists give me alotta trouble), I may drop to +2x2. I always play at +3x3 with my Kinetics friend. When he gets Fulcrum shift (he is only lvl 29 now) and I get some great defense, I will set to +3x5 or 6.

Anyway, my biggest point is thanks for the build! Though I may tweak it just a bit. I will most likely put Hasten at lvl 12 where you put combat jump, Super Speed at 14 where you get Super Jump, and stealth at lvl 30 where you got hasten. After All, Comat jump isn't exactly a HUGE defense boost, and if I already have hasten, I may as well get Super Speed to save a power choice, and I am a fan of Stealth/super speed invisibility, espeically when I speed through ouro flashbacks for merits and badges. I punched my slightly editted build in Mid's, still seems great. But aside from those 3 changes, I think I'll use almost this exact build. Thanks again! I will let you know how it turns out.


 

Posted

Quote:
Originally Posted by Moonlighter View Post
The first IO you should get, by the way, is the Steadfast Res/Def unique IO that adds 3% defense. Lately it's been going for about 12 million and it is probably the best IO for someone with a defense set looking to increase overall defense.
Every build of mine gets a Steadfast Protection unique and a Kismet unique as soon as is practical. Sometimes those are the only IOs they get. Usually I at least frankenslot my attacks in the 30s. Occasionally (OK, once, my latest toon), I'll also use cheap set IOs while leveling.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Ok, I had to run a Faathim the Kind and a Dr. Quarterfield task Force for money, but I finally managed to get this build on CODF. Well almost, still need the enhancements for Petrifying Gaze, but then I will be done. Thank you so much for the build, CODF is now my best toon by far.