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Posts
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Hecaton, from what I gathered, is derived from Hecatomb (Or vice-versa, not sure), meaning a mass sacrifice of 100. Though, it honestly doesn't matter what it means, since meaningless technobabble is totally acceptable by my standards.
I'm kinda liking HADES. "Hecaton-Anode" could easily referance the super-science thingamajig that makes the whole thing function (See also: MacGuffin). -
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HADES: Hecaton-Anode De-Etherealizing Suit
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That would be awesome if I knew half of those words. I guess I asked for that one...*Pulls up dictionary* -
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I remember when I first started playing this game, I was used to non-MMOs and kept trying to evade attacks by running out of the way while the shots were in transit.
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I still do this...One part out of habit, and also to make the fight more interesting. Why stand still when you can be jumping/flying all over the bloody place? I realize hitting an enemy from behind does nothing special...but it look cooler :P
Myth: Storm Summoning is a healing set.
Reality: O2 Boost sucks, and is entirely skippable. -
Yo, working on fleshing out my latest character's storyline, since it's starting to look like he's going to be more permanent than most of my ill-fated alts. I've hit a speed bump, though, and could use a little creative assistance.
I'm looking for something to call my new Defender's suit. It's basically a containment suit designed to allow ghosts to exist normally in the living world, based of the sort of technobabble of Ghostbusters. The character's name is Ectofreak, and being a ghost, it is his only means of being "alive".
So, looking for an acronym, something death/paranormal-related, to call this suit. I'm normally pretty good with these things, but this time I'm stumped. It's not exactly vital to have an acronym, but I wanted to run it by the masses and see what you guys could toss at me. -
It's hard to be chivilrous when that is so damn funny...
In any case, I'm with Cybin on this one. I'd love to see this, but I'd rather it be a permanent option along with several others. More flight options would be awesome. So kinda a half-signed from me as well. -
I am 100% behind this idea. Give everyone a resistance to their Attack element, with a weakness to the opposing element.
Fire and Ice
Energy and Negative Energy
Psychic and Toxic?
Lethal and Smashing?
Obviously, a little rough. But I just don't get why my Corruptor, who has a gagillion volts of raw electricity coursing through him, can still take full damage from Freakshow Juicers, or why my Fire/Stone Brute should take full damage from fire, and not tremble in fear of Ice. Every classic hero/villian has a weakness, but for that weakness they gain an equal opposite strength.
At most, make it optional, since not everyone would want to deal with such a downside. -
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(kinda like Naruto)
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*Gags* No. -
Deathsurge is a demon, so Tech wouldn't make sense. He wasn't created by the PTS, but rather the PTS was created to draw power from his kind. Aside from that, Villians only have 4 GMs (Which irritates me), so it's impossible to have on of every Origin anyways.
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Brutes just plain rock. Started a Fire/Stone recently and loving it. Like Eis said, you really can't go wrong on a build, they all work very well. If you love feeling like a freight train on full throttle, Brutes are the way to go. I've played Fire/Stone, but don't have much experience with it yet. Even so, you'd be hard pressed to find a bad Brute set.
Corruptors, on the other hand, rely on tactics. Balance your buffs/debuffs, and ousmart the enemy. Once they start to falter, then the beauty of Scourge kicks in, the most thematically evil of all Inherants IMO. If you prefer fighting smart and then smashing your enemy when they're weak, go with Corruptors. I've played Elec/Storm, and I am a major advocate of the power of Storm. Chaos FTW.
Other than that, Stalkers make for great soloing, Masterminds are Gods of Offense, and I hate Dominators. I've played Dual Blades, which is fun, and Bots, which is hilarious. -
I think part of the problem is, what exactly would make it differant than Slug? As it stands, a sound effect. That's it.
For other Blasts, using Elec as an example, this is easier. Lightning Bolt is basically just a bigger Charged Bolt, only i use two hands and fire two streams of electricity. Differant powers, differant look, the point gets across.
For AR, the animations are basically all the same. So if Buckshot was a ST attack, it would be indistiguishable from Slug. There are only so many ways you can fire a bullet and make it unique, and every power needs to be unique in some way.
That being said, the only other way to make it unique is it's effect. KB works nicely for the concept of Buckshot, but again would make it identical to Slug. Can't give it a Stun because Beanbag has that covered. There is honestly nothing that you can do to Buckshot to have it be thematic and unique, other than a cone. The only possible option is -Resistance, but I think having that alongside a -Defense would make the set a tad too ridiculous. Maybe a -Defense, along with the KB... -
Just to be clear: Malta is hell. I'm honestly not sure how people can deal with them period. I have yet to survive an encounter with them.
But, anyways, I see your point. On our Corruptors, my friend and I have taken down EBs simply by virtue of tactics and synergy, less due to damage output and more due to combined forms of control. Against the average mooks, up to and including lower-end Bosses, I've seen AR to be godly. Against higher-end Bosses, EBs, and heaven forbid AVs, not so much. I never saw a problem with it because I attributed it to the game telling you "You can't handle this alone". Frankly, soloing an EB may be possible, but I don't believe they are meant to be soloed.
And as for Malta...Again, I'll get back to you when don't wipe as soon as they look at me :P
EDIT: As for Rikti bosses, don't they have higher Lethal resistance and/or defense? -
I'd be a Fighter/Daredevil/Sweeper/Teamer/Badger/RPer/Costumer.
My first character was a Scrapper, accounting for my Fighter/Daredevil aspects. I've adopted the words of Gimley as my creed: "Impossible odds? No chance of survival? What are we waiting for!?" Thus was born the Corruptor who fights like a Scrapper, the infamous Capt. Stormrider. -
My friend runs a AR/Storm Corrutor, and I've gotta say he is impressive. I'm not sure how his Buckshot is slotted, but he's gotten the range beefed up to be just plain absurd. I know he has a Chance for Smashing proc from whichever KB set on his slug, turning that into a beast of a move. He skipped out on both Flamethrower and Ignite.
I see him just rip targets apart regularly. Burst, Slug, Buckshot, Beanbag here and there, Snipe if the opportunity presents itself (Calibrated Accuracy on that making it almost never miss). For AoE work, Full Auto and M30 are enough, and usually the opening on a wave following the Snipe and a Freezing Rain. Most groups won't survive long after that.
So, I essence, from watching the set in action, I don't see much problem with it. In fact, it makes me quite jealous. -
I see alot of words, and I am tired, so I'm only gonna read about ten or so of them...
Anyways, grinding, as many have said already, is not so much repetition as it is repetition that isn't enjoyable. For example, I do Mayhem missions constantly. Is this repetitious? Yeah, it is. Is it enjoyable? You better believe it! The only reason I do it so much is because I love the thrill of beating down wave after wave of do-gooders trying to take me in. I love fighting to the last second, only to complete a side mission and get a couple extra minutes to keep doing the same thing. Repetitious, but not grinding.
There's many rewards for this. Right now I'm still working on Firebug, Outlaw, Invader, and Hero Slayer, not to mention levelling. So I have to keep doing Mayhems to get all this stuff. Repetition that I need to do, but still not grinding, because it is fun.
Compare this to WoW, where you have to kill innumerable critters to get your hands on a measly 10 items, just to complete a quest. Search. Kill. Pray. Loot. Cheer/Curse. Move to the next. Take a wild guess why I quit that game for CoX. That is my idea of grinding. -
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As long as there is no way to win influence/infamy, merits, tickets from playing the games no objection.
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And why not? If it's purely luck-based, with the same risk of loss as real gambling, I think it would be perfectly fair to bet Inf in a casino. Maybe add a bet limit, but other than that it doesn't seem like a problem to me.
Perhaps you could trade Inf for chips, bet using the chips, and then trade in the chips for enhancements and micellanious trival doodads (I'd like one of those visor thingies dealers wear :P), but you cannot trade the chips back for Inf. Yes, it's MOAR CURRENCY! Just stick to DOs, SOs, and maybe common IO recipies. Trivial crap you could get anywhere, but you have a chance of getting it with less resources, and a new flavor of fun.
Frankly, I think it would be awesome, because it would turn the Golden Giza into the social hub it should be. -
I could definitely get behind a "Player Con" system. Only, I'd make the colors Purple and Grey for the sake of familiarity. Con colors come with instinctive responses, and players new to the game might end up getting confused as they get used to the system we find natural by now.
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Can we just get rid of MA please?
Honestly, all these problems would just magically dissapear if we didn't have this damned tumor in CoX in the first place. I, for one, would not give a rat's rectum if MA just suddenly ceased to exist. On the contrary, I would be celebrating, and returning to my gleefully "stale" mainstream content.
CoX was fine before MA. Now it's not fine. I wonder what the problem is!?
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Bunny Summoning in action. Looks like we'll be seeing it ingame soon.
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Oddly enough, I prefer the squeaky clean and shiney look of Paragon City...
...Well, okay, that's mostly because it would be awesome as all hell to decimate it, but let's not over-analyze. I just want to live my dream of stepping into Paragon, nuking five city blocks, standing atop City Hall and shouting "Who among you would dare try and stop me now!? MUHAHAHAHA!!" Sadly, I think that's more than Rogue has to offer... -
I noticed this today (first time using Dark). It was kinda annoying at first, but I dealt with it. Not a huge deal IMO.
The problem I find is that people run away from me before they're healed, after I jump over the crowd and land next to them. All I can say is don't [censored] at me when you're on the floor... -
BUNNY SUMMONING!!
...You know you'd play it! -
Wow, this is still alive?
As a little update, I flew from 6-14 today in teams. I usually go solo, but I felt like trying support for once...
Honestly? Easier than I thought. I did my fair share of damage (Just got Sands of Mu, and HOLY CRAP!), threw Twilight's Grasp as needed, and took Howling Twilight late because I didn't need it (Though, I've learned, better to be prepared, so I took it anyways). Tossing Tar Patch on a massive crowd is satisfying as all hell, then following it up with Darkest Night on the Boss for insult-to-injury.
Fun times, and I was definitely proud of the fact that I was holding the team up. A Empathy/ took over primary healing later, kinda made me jealous, but I switched gears to debuff mode and went full-throttle into combat.
Never thought Support would be such a rush! I definitely like that feeling of being in the fray keeping the party alive, where seconds can make the differance between life and death. Now if only the party would stay close, this thing's got a range limit y'know! -
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Isn't saying that all Magic-themed characters are D&D ripoffs, or created by players who like fantasy RPGs, just a huge stereotype?
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I was referring to Diablo, WoW, Guild Wars, etc, being founded in the same system and setting that D&D established. Though frankly, D&D is the origin point of modern RPGs as a whole, so every RPG is a "D&D Ripoff".
My point is that that same old fantasy setting and style has overaturated the genre, and that when something new comes along that moves beyond the realm of elves and dwarves, people still cling to it for some odd reason.
Far be it from me to knock D&D or the fantasy genre, as I spent many an afternoon with a D20 and character sheet pretending to be a fireball-slinging elf with my friends. It just seems odd to me that there are so many fantasy-themed characters present in the modern/future world of CoX. -
This isn't really a rant or anything, more so just confused rambling.
On an average day around the Rogue Isles, I run into a few Techs, several Naturals, a few Sciences, a once-in-a-blue-moon Mutant...
And a metric ton of Magic origin characters. Even long before the Magic booster, which has only amplified the matter further.
So what's the big deal about Magic? Personally, I've gotten so sick and tired of D&D-ripoff MMO's that I was thrilled when I first saw CoX. Most of my characters are Science or Tech, no Naturals and one Magic (Though he, as a Djinn, could also be Natural. But Djinn are magical beings, etc, etc...). This game is modern, with superscience and aliens, so why does it seem everyone is caught up on the D&D mentality?
To be fair, I do realize most good RPers cut their teeth in medieval themed environments, like the aforementioned D&D, MUDs, or in my case Tavern chatrooms.
Anyways, not trying to insult anyone's choice of Origin. Just trying to figure out why Magic seems to be most popular.