Powers........... mmmmmmmm.
Because they're not feasable in the engine that the game is played in.
If you're reading this, why aren't you reading the developer's digest and stop refusing to read the actual explanations given in those "hundreds of posts" you won't read?
If you're not going to bother, troll post is trolling.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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Thus, if you recognize any points of thought, feel free to turn the channel. ...
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dont even know what "trolling" is.
Anyways so what wouldn't be feasable? Instead of waging your finger at the post, give some feedback or input into the ideas that are good ones. I'm sure some of the above mentioned powers are cool. And this IS the suggestion section of the forums is it not?
one
Why not read the earlier, developer-stated posts which you snub your nose at instead? Then you'd know.
Please read my FEAR/Portal/HalfLife Fan Fiction!
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From Lady Jade's Power Suggestion Box, stickied near the top of this very forum:
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Nightmare set: focused around fear powers. Im thinking fear and kin powers for movement debuffing and impact debuffing.
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I give you (Suggested and fleshed out by Mystic_Bubble):
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The first one is a Fear Induction Defender Primary. There are some crossovers with Dark Miasma and Illusion, but it's designed to focus on fear, and hopefully offers enough unique qualities that it doesn't seem just repetitive.
Some general commentary about the set before I list the powers. First, many of the powers levy a Mag 1 Fear. Now, this probably isn't enough to actually "fear" someone. However, all of the fear powers stack, so the Fear Defender could use his different powers--even the ones with only a Mag 1--to induce a hold-like fear effect, or to boost another fear power.
Second, all of these mag 1 fear powers also debuff the target's accuracy, recharge, and defense.
Third--and this is what I really want, but I don't know if it would be possible or unbalanced--the Fear Defender *feeds* off of fear. Therefore, every successful hit actually results in green numbers (healing) for the defender and nearby allies. Now, since this means that the Fear Defender can be perpetually fearing his opponents and healing damage with every single one of his powers, the individual numbers will be very small. However, they can be a steady flow. Think of it like DoT, but instead it's HoT (Healing Over Time).
OK, now the list:
(1) Induce Fear - single target. Mag 1 fear. Debuff.
(2) Mask of Fear - you cast a fearful mask upon an ally. Any foe coming nearby will be feared. Once foe leaves vicinity of ally, the fear passes away. Mag is greater but no debuff.
(3) Fearful Aura - Toggle. You emit a constant fearful aura. Mag 1 fear to any foe within aura. Foes are debuffed. Very draining.
(4) Dead Zone - Field Drop. Any foe entering area will be hit with Mag 1 fear and will be debuffed.
(5) Fearsome Stare -- like the Defender Dark Miasma power.
(6) Petrifying Gaze -- like the Defender Dark Miasma power.
(7) Trail of Terror -- this might need to be moved further up the list. It's an anchor power. Target is driven crazy by terror and runs around blindly. Will attack if attacked but then continue running. Nearby foes will be hit with a Mag 1 fear and will be debuffed.
(8) ?? Haven't decided on this yet. Maybe a stationary pet with a Fearsome Stare-like aura. Can be destroyed.
(9) Masque of Death - pet summons. Pet looks like a walking humanoid shadow. Emits a Mag 1 fear aura that debuffs. Can also touch foes to induce a petrifying fear.
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Goblins / Orks: for the mm AT. A similar design from the redcaps. I'm thinking knives and bows just like the redcaps except maybe throw in a spell caster in the bunch.
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There is a "Fairy Creatures" set and an "Ogres" set posted in the Power Suggestion thread, but nothing that utilizes Redcaps / Orcs Flesh this out some, and see where it leads you.
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Holograms: Scrapper set: Im thinking a scrapper can make more of himself and fight. (kinda like Naruto) Easily defeated holograms that look like the caster, and can do minor damage.
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I'm not sure how feasible this is, as it seems to go beyond the Scrapper idea. As a mastermind set, sure, but Scrapper? Can you come up with some powers and mechnics to flesh this out?
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Growth set: Tanker set: Im thinking kinda like a regen set. Except you can grow to about as big as the cyclops in the ITF.
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I give you, from the Power Sugegstion Box, originally posted by Living Conduit
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This is kind of a new take on a "Growth" powerset for Tankers. (or at least I haven't heard anyone else mention it):
I would call it Size Manipulation or Size Fluctuation, and it would only be a Tanker set (due to the fact that Scrappers and Brutes would be forced into the Tier 1 Power). The tier 1 and tier 2 powers would be Increase Size and Decrease Size respectively. Neither one would be useable at the same time as the other (a la Granite and most of the Stone set), but Increase Size would provide Resistance, while Decrease Size would provide Defense. The rest of the set would have powers that were available exclusively with one or the other, aside from possibly a self heal and maybe the tier 9. People would be able to make an Ant Man, Wasp, or Atom style character by focusing on the Shrinking sets; make a Giant Man, Gargantua, or Geronimo type character by picking the Growing Sets; or create someone capable of either feats like Yellowjacket or Goliath by picking from both sets.
The physical limitations of both growing and/or shrinking may be massive, but maybe it doesnt need to be. Making the Increase Size set the size of the Kheldian Dwarf form, or slightly larger than the height proportion slider, would be big enough for my tastes. And to make the character slightly smaller than the character slider would be little enough for the Decrease Size set. Since you can change your proportions with just a change of costume (I know the only way to change your height is by changing your legs, but it may be possible for it to operate on the same principle).
Of course you could make this more/less complicated by splitting these into different powersets (depending on your PoV), but Id like to see them as the same set.
Here is a sample of what Id like to see:
Size Manipulation (Fluctuation)
Tanker Primary
01: Increase Size
01: Decrease Size
02: Particle Reintegration
04: Thick Skin
06: Heightened Reflexes
08: Unwavering Stance
12: Particle Deflection
18: Thick Skull
26: Disparate Particles
32: Particle Density
Increase Size (Available at Level 1)
[Toggle: Self +Res (Smash, Lethal)]
You can increase the mass and size of your body making you larger and more resistant to Smashing and Lethal Damage. Cannot be active at the same time as Decrease Size or Particle Density.
Decrease Size (Available at Level 1)
[Toggle: Self +Def (Smash, Lethal)]
You can decrease the mass and size of your body making you smaller, granting you higher Defense to Smashing and Lethal Damage. Cannot be active at the same time as Increase Size or Particle Density.
Particle Reintegration (Available at Level 2)
[Self Heal +Max HP]
You can draw upon special particles to add to your own health. Activating this power increases your maximum health.
Thick Skinned (Available at Level 4)
[Toggle: Self +Res (Fire, Cold, Energy, Neg Energy)]
When you use this power your skin becomes so thick that you become resistant to Fire, Cold, Energy, and Negative Energy Damage. Cannot be active at the same time as Decrease Size or Particle Density.
Heightened Reflexes (Available at Level 6)
[Toggle: Self +Recharge, +SPD, Res (Slow)]
When you use this power your size will grant you Heightened Reflexes that allow you to move faster than normal, as well as resist slow effects as well as increase your attack rate and movement speed. Cannot be active at the same time as Increase Size or Particle Density.
Unwavering Stance (Available at Level 8)
[Toggle: Self +Res(Knockback, Sleep, Disorient, Hold, End Drain, DeBuff DEF), self SPD, +Regeneration]
While this power is active, you firmly plant your feet to become resistant to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate. You must remain in close contact with the Earth, so you will move extremely slow and you cannot active Fly powers, Sprint, Super Speed, or Jump powers while this power is active. Unwavering Stance also grants you resistance to Defense DeBuffs. Cannot be active at the same time as Decrease Size or Particle Density.
Particle Deflection (Available at Level 12)
[Toggle: Self +Def (Fire, Cold, Energy, Neg Energy)]
While this power is active you are able to deflect Fire, Cold, Energy, and Negative Energy particles. Cannot be active at the same time as Increase Size or Particle Density.
Thick Skull (Available at Level 18)
[Toggle: Self +Res (Psi)
When you use this power your skull becomes so thick that you become resistant to Mental Attacks. Cannot be active at the same time as Decrease Size or Particle Density.
Disparate Particles (Available at Level 26)
[Toggle: Self Stealth, +Def, +Perception, Res (Immobilize)]
You replace the particles in your body with micro-particles, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, your Disparate Particles grant you a bonus to defense. Unlike some stealth powers, Disparate Particles has no movement penalty.
Particle Density (Available at Level 32)
[Self +Res(Disorient, Sleep, Hold, Immobilize, Knockback All DMG but Psionics)]
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Particle Density costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Cannot be active at the same time as Increase Size or Decrease Size.
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willpower , shields , dual blades lol none of these powers were player ideas........
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I beg to differ. Elements of Willpower were first suggested, developed by Addamsfamily in his "Body Mastery" suggestion from January of 2007 and Kitten_of_Chaos in her "Tough" suggestion from July of 2006. Dual Blades ("Dual Swords" and "Dual Wield Swords") were suggested in the Power Suggestion thread by Znemesis in August of 2006 and rpgfan8419 in September of 2007. I don't see a "Shields" suggestion, but it was the winner of a poll, alongside Dual Blades, from 2007(or was it late 2006?) for the next melee powersets we wanted to see. Willpower was the runner up in the same poll for Defense set. We got Willpower first because Shields had technical hurdles that needed to be crossed before it could be delivered. Growth was also part of the saem poll, but we don't know how it finished. It was also tagged as "having technical hurdles that will delay delivery if it wins," just like Shields.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
there are legions of pages ............ you found this thread immediately............ nuff said.
one
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there are legions of pages ............ you found this thread immediately............ nuff said.
one
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Dude, ease up on the periods. Every single one of your posts is like that. It only takes... 3 periods, not............................................... .............. 50.
Also, if you aren't going to bother reading the posts, I'm not going to bother to tell you why your sets aren't going to be made, since it's explained in the posts you won't read.
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there are legions of pages ............ you found this thread immediately............ nuff said.
one
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And it took me just a few minutes to find the relevant posts.
'Nuff said?
P.S., actually, I think not. A well thought out idea, that shows effort put into it, along with a consideration for the effort it would take to program the suggestion will ALWAYS be better received than a "do X, because I think it would be cool!" post.
Virtually all of the sets linked in Lady Jades Suggestion Box put forth this effort. Threads like this are invariably buried within a few day's time. Would you rather your ideas quickly fade into total obscurity, or would you like them to part of a stickied post at the top of the Suggestions forum?
Up to you. This thread is a virtual guarantee of the former.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
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Holograms: Scrapper set: Im thinking a scrapper can make more of himself and fight.(kinda like Naruto) Easily defeated holograms that look like the caster, and can do minor damage.
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lol
haha...
HAHAHAHA
hell no
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Growth set: Tanker set: Im thinking kinda like a regen set. Except you can grow to about as big as the cyclops in the ITF.
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said it would take too long to put in but wanted by castle
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What about a mm for heroes. Like i mentioned in a different thread, an animal mm for heroes would be awesome. Make the quadruped skeletons, and get it in the game. It would be awesome! Other options could be police summoning. Drone summoning, even Longbow summoning.
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No. nonononononono why? search
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of course water control.
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energy blast. BAM!
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
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Nightmare set: focused around fear powers. Im thinking fear and kin powers for movement debuffing and impact debuffing.
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Not sure if you're aiming for this to be a control set or a buff/debuff set. If you're aiming for control, it's a bad idea, since none of the control sets rely on a single type of mez. If you're aiming for a buff/debuff set, we already have it, it's called dark miasma.
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Goblins / Orks: for the mm AT. A similar design from the redcaps. I'm thinking knives and bows just like the redcaps except maybe throw in a spell caster in the bunch.
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Since we're getting Demons for MMs in GR, I doubt we'll get anymore MM sets for a long time after that. They take a ton of work. Your idea isn't really any better or worse than many others I've heard though.
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Holograms: Scrapper set: Im thinking a scrapper can make more of himself and fight. (kinda like Naruto) Easily defeated holograms that look like the caster, and can do minor damage.
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We have this too. It's called illusion control, and it's a controller set. It doesn't really make sense as a scrapper set.
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Growth set: Tanker set: Im thinking kinda like a regen set. Except you can grow to about as big as the cyclops in the ITF.
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This is one that's been asked for many, many times. Unfortunately, it's just not feasible to create. I agree it would be awesome, I just don't think it's going to happen.
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What about a mm for heroes. Like i mentioned in a different thread, an animal mm for heroes would be awesome. Make the quadruped skeletons, and get it in the game. It would be awesome! Other options could be police summoning. Drone summoning, even Longbow summoning.
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We are getting MMs for heroes in going rogue. You'll be able to take your villain MMs and become a hero. I doubt we'll ever see quadruped skeletons though. It's just too much work for something with only minor returns.
A couple of easy answers.
On multiple selves: BABs has stated, restated and repeated that things players summon CANNOT inherit any costume data they may have on their characters. This is the reason why you can customize your bow, but not your arrows, why you can customize your rifle, but not your muzzle flash, and also why you can't customize Spines - you can change what pops out of your body but not what you throw out of your hands.
In order for multiple selves to work, you'd need to be able to summon entities that inherit the player's own costume, which the game cannot currently do, as the powers and costumes systems are not very well interconnected.
On the point of growth, our models follow many rules which define what they look like and how they act. Character skeleton details and character scale are the big things, and neither are currently changeable AT ALL. You can change costume pieces, but you can't grow your arms longer, you can't go from a Male to a Huge and you can't alter your height. Changing those on the fly, as would be required for growth/stretching is not something that the game is currently capable of it.
My experience with skeletal animation is limited and I can't remember if bone lengths were allowed to be variable, but I seriously doubt they are. And even if they were, causing them to stretch is NOT growth or stretching. Growth would depend on how the body is weighted and scales off the bones, which stretching would mess up, and mimicking actual stretching ala Mr. Fantastic would require a lot of extra joints.
Furthermore, there is the problem of character bounding boxes. Contrary to popular belief, bigger characters don't bump their heads on low ceilings and smaller characters can't get through tighter spaces. All characters have the same bounding box with smaller ones clipping as though they were slightly larger and large characters clipping as though they were significantly smaller. Take a tall, masculine Huge shoulders 6 feet wide and take him through one of the 2-foot wide doors in your average office. Even though the character couldn't visibly get through unless he were disassembled, his shoulders will just clip through the door frame and pass freely. Making characters much taller than 7-8 feet begins to create characters that look MUCH bigger than they ACTUALLY are, practically speaking.
What's more, if you DO enlarge a character's bounding box, then you pretty much hose that character's manoeuvrability around tight quarters, or indeed his ACCESS to them. Tall Males are already clipping through the roof of most blue caves and big Huge clip into walls left and right. Making them bigger still would not just drive your camera into the ceiling, it would actually make you unable to get around most offices and caves, as well as many warehouses and many places in sewers, to say nothing of shops and the Rikti War Zone. Because most of the game takes place indoors, overly large characters are badly impractical.
And if they're not overly large, then their growing up to the size of the rest of the team isn't too big of a deal, is it?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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(kinda like Naruto)
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*Gags* No.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
thx on the input on the sets yall. I read through the powers thread but its so many topics ........ i just wanted some feedback on my ideas.
Alot of people in these forums are program savvy and I'm not. Alot of people understand about the technical side and I dont and i just wanted to understand a lil bit why some powers won't work on the game.
And like I said, I work 2 jobs and don't have alot of time to be flipping through so many pages of posts. Thats all. Im not trying to flood the forums with already dead topics. So I try to post close to the targeted areas if not in the right area.
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Dude, ease up on the periods. Every single one of your posts is like that. It only takes... 3 periods, not............................................... .............. 50.
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These are the unneccessary comments I'm talking about. It has nothing to do with the topic. This is one of the sorry points of any forum I know, but dang!! lol You ease up.
Thanks for all of the feed back though you guys. I'm constantly brainstorming so I'll post more in the future and will take more of what little time I have to browse related thoughts.
one
Seeing as how there are only 24 hours in a day, I refuse to read through the hundreds of pages of ideas and suggestions to make sure my thoughts havent been previously stated. Thus, if you recognize any points of thought, feel free to turn the channel. ...
Red side:
Nightmare set: focused around fear powers. Im thinking fear and kin powers for movement debuffing and impact debuffing.
Goblins / Orks: for the mm AT. A similar design from the redcaps. I'm thinking knives and bows just like the redcaps except maybe throw in a spell caster in the bunch.
Blue Side:
Holograms: Scrapper set: Im thinking a scrapper can make more of himself and fight. (kinda like Naruto) Easily defeated holograms that look like the caster, and can do minor damage.
Growth set: Tanker set: Im thinking kinda like a regen set. Except you can grow to about as big as the cyclops in the ITF.
What about a mm for heroes. Like i mentioned in a different thread, an animal mm for heroes would be awesome. Make the quadruped skeletons, and get it in the game. It would be awesome! Other options could be police summoning. Drone summoning, even Longbow summoning.
of course water control.
Anyways, these are my thoughts. If any developers read this, why arent new powersets coming out all the time? It kinda makes these threads useless if none of our ideas gets concidered.
willpower , shields , dual blades lol none of these powers were player ideas........
j/k
but the really cool powers keep getting skipped over i think. and I want to understand why.