AresSupreme

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  1. Quote:
    Originally Posted by Leandro View Post
    It's nothing personal. I don't agree with the instant bashing that happens every time PVP is mentioned, but it does have that reason behind it. "You want to lure us to PVP to have some fresh meat to destroy with no effort and loot for IOs, we hate you already", basically. A lot of characters people play and love and are massive gods in PVE would get instantly fried if they attempted to PVP, and people just don't like seeing their beloved character stomped on like that. Hence the hostility.

    Let me advise you something: post this guide, which has a lot of good information, in the Player Guides forum. "Beginners Guide to PVP" would be a nice topic title. Then link to it from your signature and have everyone who shares your interest to get new blood into PVP to link to it from their signatures as well. That way you'll get a lot more exposure, as it will be a link in every post you make, and you won't attract unwanted attraction, as people clicking that link already would know what to expect.
    Good idea, gonna look into it after Dinner. Thanks
  2. Quote:
    Originally Posted by Leandro View Post
    I'll chime in and say that I was exactly doing that (not even commenting). It's not all of us PVErs that hate PVP vocally. I've always enjoyed COH as a PVE game, and it's unlikely any amount of information or introductions will ever get me to enjoy PVP nearly as much as I enjoy doing a TF. Not for lack of trying, mind you; I did make an ice/kinetics Corruptor for the purpose of PVPing, back when I was on an active SG villainside. When the activity from that SG diminished, I deleted the character.

    Most people here don't PVP because of the attitude and the trash talking found in the zones. I know, it's not all PVPers. Most are polite, actively seeking a challenge and saying "gg" at the en end whether they win or lose. But there's enough rotten apples to make a very lasting impression, and we're playing a game to relax and have fun, not to be trash talked at and made fun of.

    The PVP I've enjoyed: matches in the arena with people I know. The PVP I won't touch with a ten feet stick: zone PVP where the first thing I see in broadcast is "lol u all suck lrn2play".

    That is all.
    I have yet to say a negative thing and already am getting bashed here on the forums for pouring my soul into a post. I'd say the attitude found here on the forums is 10x worse than in PvP
  3. Quote:
    Originally Posted by Silver_Lobo View Post
    Your post belongs either in the freedom section or the pvp section.
    Your post is like the 9millionth post from a pvper to the pveers asking us to come pvp.

    The devs asked us to do it by forcing badge hunters into the zones... guess what we did?
    We badge camped while not engaging in pvp.

    I pvped alot when villains came out. I have since decided I dont like it.


    While you may be "tired" or "sick" of a pveer saying negative stuff in your thread that is clearly about FREEDOM server and PVP... I am tired of pvpers always trying to get pveers to go pvp.
    All that for "that post made my day" lol...sorry? HAHAHA

    But in all seriousness. This is directed to all servers that wish to PvP to join us here on Freedom for PvP. If you don't want to then walk away. I cannot fathom why you are getting so worked up and nerdraging your bloody heart out. This isn't real life friend.
  4. Quote:
    Originally Posted by Diamond_ View Post
    Actually I am more PVE than PVP , though I have on occasion pvp'd. I took the time to read over your post since you took so long to write it out. I found it helpful and something to consider should I ever return to it.

    I do see why you posted here and wish you luck in finding some folks to pvp with I am virtually exclusive to Virtue though, it has been my home since beta and I love it there. I do understand the frustration some folks experience with some of the poor attitudes displayed by some in the pvp arena...I usually just kill broadcast or zone out when I encounter it.

    I do wish you the best and thanks for the pseudo guide you took the time to type out. I copied to notepad for future reference.
    That post made my day.
  5. /signed

    but you forgot City of Sims 2 University
  6. Quote:
    Originally Posted by Silver_Lobo View Post
    We are non PvPers because we don't like PvP. And even if I did... I wouldnt do it on Freedom. Virtue FTW.
    EVERYTIME I post something on these forums this happens. People see past the fact that I have just spent an hour typing useful information and and they say something demeaning to the post.. So sick and tired of it. If you don't like to PvP then why even comment? Why even waste your time?
  7. Quote:
    Originally Posted by Golden Girl View Post
    Actually, it isn't PvE only here - it's for CoH general discussion - and that does include PvP
    Yeah, I figured as much. I posted it here because i'm calling out to non-pvpers. If I post it in the PvP section I will get nothing but PvPers commenting with their own opinions on how the system works.
  8. Quote:
    Originally Posted by oneaboveall2 View Post
    Awesome. Reputations -1.
    Eh don't be that way. It was funny. But yeah i'd like to hear from that panel. Have a few questions regarding PvP and posi directed that one dude to them.
  9. First, this is the best place for this topic. It is directed at non-pvpers not people that have spent ample amount of time in PvP. Therefore this would be out of place in the PvP section because no one from outside of PvP will read it.

    Basically "the more the merrier" applies in PvP. Though some zones are still active, i'd like to see even more people in those zones so here I am personally calling out the CoX universe.
    --------------------------------------------------------------------------------------------------------------------------------
    Here are a few reason why you SHOULD PvP:

    -PvP can be fun and rewarding. You reach 50 and you have few option that generally fall between doings Tfs or farming. PvPing adds and entire new spectrum to the game and will revolutionize the way you play your toons and think about the game in general.

    -You can gain IOs unique to PvP combat only. The IOs are effective in PvE but in PvP can even rival purple enhacements. They are different because they have at least 10 bonuses on each set as opposed to the usual 5. This effect only works in PvP but still offers a player a new exciting opportunity.

    -The daily grind can become boring at times, PvP allows you to experience the game in a whole new way which doesn't rely heavily on content or NPCs. Your foes are more challenging and always thinking of new ways to defeat you.

    --------------------------------------------------------------------------------------------------------------------------------
    Where to start:

    Look through your list of toons that are already level 15+ and decide which of them are more suitable for PvP. Here a list of some toons or powersets that are generally suitable for PvP.

    Blaster: Difficulty 2/5

    PvP Technique - Loose cannons so to speak, PvP blasters rely on out-damaging their opponents paired with lots of to-hit. On heavier foes, ranged toons often use "Kiting" which is using SJ or CJ to stay out of melee range and blaster away at a brute/tank/scrapper/stalker without allowing them to deal their most massive attack.

    PvP Sets -
    Fire/Energy Manipulation - quick DMG paired with DoT
    Sonic/Energy Manipulation - Adds -Res to which helps drop heavier foes
    Psy/Energy Manipulation - Very quick DMG with a dose of -rech thrown in
    Rad/Energy Manipulation - Adds -Def + a Stun + fast DMG
    Psy/Devices - Webnade paired with long ranged Psy Powers
    Archery/Devices - Webnade paired with long ranged Archery Powers

    Weakness - Low hit points and a purely damage class makes it a bit harder to survive on this class

    Controller: Difficulty 3/5

    PvP Technique - Generally a support class, the controller assists teammates with emp/thermal/cold/force buffs. However, the controller can also use containment and debuffs to bring down even the quickest and most powerful foe.

    PvP Sets -
    Mind Control/Thermal
    Mind Control/Force
    Mind Control/Cold
    Ice/Thermal
    Ice/Rad
    Ill/TA

    Weakness - low damage sometimes ends with this toon running out of endo before finishing off a foe.

    Tank: Difficulty 2/5
    PvP Technique - While some PvP tanks act as taunting meatshields that absorb incoming attacks for teammates, Tanks pair survivability with a fair amount of damage to become anyone's worst nightmare.

    PvP Sets -
    Ice/SS - Def paired with hibernation makes this tank near impossible to take down
    WP/SS -Def paired with regeneration and -to hit, with Rage +to hit makes this evil
    Fire/SS -Relies on a powerful fast recharging self heal that few can overcome
    Invun/SS -Sturdy tank with high HP def and resistance paired with SS for the Kill

    Weakness - Lack of range makes this toon susceptible to more advanced ranged fighters, especially a good corrupter.

    Scrapper: Difficulty 2/5

    PvP Technique - Survivability paired with High DMG makes scrappers top PvPers.

    PvP Sets -
    Broadsword/Regeneration - High Burst DMG + Regeneration + Heals = BS/Regen
    Katana/Regeneration -Quick DMG makes this set rival the power of Broadsword
    Fire/Regeneration -Critical hits + Dot makes it hard to outdamage this strictly melee set
    Spines/Regeneration - Range DMG + minor DoT makes this one of the best scrapper sets
    MA/Regeneration - New animations put MA on the map with its awesome power and immobilization ability.

    Weakness - Lack of range makes this toon susceptible to more advanced ranged fighters, especially a good corrupter.

    Defender: Difficulty -4/5
    PvP Technique - As a buffer defenders are hardly difficult to play at all, but as an aggressive PvPer defenders require a bit more skill timing your debuffs, attacks, and heals appropriately can make defenders one of the best PvP ATs period.

    PvP Sets-
    Cold/Sonic -Cold Debuffs cover almost everything with Sonic -Res this is a top tier PvPer
    Cold/Psy -Cold Debuffs paired with fast Psy dmg and -rech makes this another top tier
    Cold/Dark -Cold Debuffs paired with -tohit makes this defender tough to even scratch
    Rad/Sonic -Radiation Debuffs are terribly powerful + -Res kills the strongest foes
    Rad/Psy -Radiation paired with Psy can make a tough foe squishy
    Dark/Rad - Quick powerful heals + fast dmg makes this a powerful defender

    Weakness - low hp paired with a nearly useless inherent makes a defender tough to play for new pvpers.

    Stalker: Difficulty 1/5
    PvP Technique - Hide and seek has never been so fun. You cover yourself in stealth so powerful that no one can see you outside of 10ft unless you are affected by an enemy power. You hide and assail your target in melee range delivering an Assassin's Strike which will drop most foes into red and another well maneuvered attack will drop most any unsuspecting foe to their death.

    PvP Sets-
    Energy Melee/Regeneration - High DMG + Regeneration makes this Stalker terribly tough
    Electric Melee/Regeneration -Thunderstike deals awesome dmg + AS + Regeneration
    Spines/Regenation - Spamming Impale will take down most low hp foes, without AS
    Energy Melee/Ninjitsu - High DMG + stun + Heal paired with Defense
    Electric Melee/Ninjitsu - High DMG +KB+ Heal paired with Defense
    Spines/Ninjitsu - Impale Spam + Heal + Def

    Weakness - DMG drops significanty after the first few attacks a stalker lands. If a foe doesn't die in the first few hits, the stalkers generally will.

    Brute: Difficulty 2/5

    PvP Technique - High hitpoints paired with high damage make brutes decent pvpers.
    PvP Sets -
    SS/WP -Def paired with regeneration and -to hit, with Rage +to hit makes this evil
    SS/Fire -Relies on a powerful fast recharging self heal that few can overcome
    SS/Invun -Sturdy brute with high HP def and resistance paired with SS for the Kill

    Weakness - Lack of range makes this toon susceptible to more advanced ranged fighters, especially a good blaster or defender.

    Mastermind: Difficulty 3/5

    PvP Technique - Keep your friends close and your enemies closer has never applied so much. By keeping your "friends" by which I means pets closer, you gain a substantial increase to survivability when pets are in defensive as damage is shared between you and all nearby pets. If you manage to bring your enemies close to you, few will live to tell about it.

    Weakness - being seperated from your pets most certaintly = death. There are a number of ways to seperate a MM from their pets with the most popular being pool power "Teleport Foe".

    Corrupter: Difficulty 3/5 (this varies at higher levels)

    PvP Technique - Though often buffers, corrupters are also dangerous foes with high damage and debuffs.

    PvP Sets -
    Sonic/Cold -Cold Debuffs cover almost everything with Sonic -Res this is a top tier PvPer
    Dark/Cold-Cold Debuffs paired with -tohit makes this defender tough to even scratch
    Sonic/Rad-Radiation Debuffs are terribly powerful + -Res kills the strongest foes
    Rad/Dark - Quick powerful heals + fast dmg makes this a powerful corrupter
    Rad/Pain Domination - Rad Stuns + Heals, regenaration, debuffs, and sheer survivability
    Sonic/Pain Domination - Heals, regenaration, debuffs, and sheer survivability + -Res

    Weakness - Low hitpoints often make corrupters a target in open PvP, especially for blasters, most of which can do away with a Corrupter in just a few quick shots.

    Dominator: Difficulty 2/5
    PvP Technique - This Damage set holds their targets and pummels them with high DMG which weaker foes will never arise from.

    PvP Sets -
    Mind/Fire - Massive Kb + High dmg + DoT makes this Dominator a killer
    Mind/Thorny Assault - Massive Kb + light DoT + paired with aim
    Mind/Psy - Massive Kb paired with quick dmg with a bit of -rech
    Mind/Energy -Massive Kb paired with High DMG powerboost, and stuns for days
    Fire/Psy - DoT + Imps with quick dmg makes this set deal loads of quick DMG
    Grav/Energy - movement degradation paired with high damage

    Weakness - The lowest HP in the game makes dominators easy pickings if they aren't careful and are assailed first.

    --------------------------------------------------------------------------------------------------------------------------------

    Choosing powers:

    In the end your build is your own thing but there are a few general rules of thumb when choosing powers.

    -Blasters choose aim + build up when available
    -Hurdle or Swift + Health + Stamina are generally 100% needed in PvP
    -Travel Powers, most people choose SJ some ranged toons choose Fly, Melee seldom chooses fly. SJ + SS is the perfect combo if you can fit it.
    -Tactics is a great power which allows you to see moderately stealthed foes at close range and gives you a boost to -tohit + resitance to confuse and fear effects.
    -Aid Self gives squishy toons a way to heal themselves in combat and even more powerful toons without self heals.
    -Stealth pool. Stealth grants you minor stealth, you will be seen with tactics but at a closer distance than if not. This power is a MUST for any stalker. Invisibilty grants you the stealth cap (stalkers are the exception) but you cannot attack while invisible. Phase shift takes you out of sync with reality and you cannot be affected unless the other person phases also.
    Hasten- Most ever PvPer will tell you that hasten is God but Hasten is NOT required though is highly recommended.

    --------------------------------------------------------------------------------------------------------------------------------
    General Slotting Guidelines:

    When I slot SOs into my toons here are a few examples of how I do it.

    DMG powers - DMGx3 Rechx2 ACCx1
    Healing Powers -Heal x3 Rech x3
    Hasten - Rechx3
    Stamina -Endx3
    Holds - Holdx3 Rechx3 Accx3
    ToHit - Tohitx3 Rechx3

    Those are just some general guidelines that DO NOT apply all the time.

    --------------------------------------------------------------------------------------------------------------------------------
    Where to PvP:

    You can PvP in the arena from Lvl 1 but umm...dont lol. PvP zones open up at level 15 and are as follows:

    Bloody Bay: 15+ Exemped to Level 25 with access to lvl 30 powers.

    Siren's Call: 20+ Exemped to Level 30 with access to lvl 35 powers. One of the most popular PvP Zones, join us there.

    Warburg: 30+ Exemped to Level 38 with access to lvl 41 powers.

    Recluse's Victory: 40+ All toons in RV are raised to Level 50. Another Popular PvP Zone.

    Arena: Set it up as desired. Typical arena matches are set for 10 mintues in the cargo ship where inspirations are generally acceptable.

    --------------------------------------------------------------------------------------------------------------------------------
    Advanced PvP

    For more information on advanced PvP and dueling/Arena please read through the Player vs Player Section of the forums.

    Also download mids hero designer v1.6 to experiement with build creation and slotting IOs which
    make a huge difference in PvP.

    --------------------------------------------------------------------------------------------------------------------------------

    All information here is based on my personal PvP experience and may vary from person to person but the overall concept remains. Note also that this guide is not a complete list of builds and powersets but an introduction to some of the easier ones to play.

    So what are you waiting for? Come PVP!
  10. Quote:
    Originally Posted by Silas View Post
    Please use the money to buy a sandwich.
    This. LMFAO
  11. What are you guys doing to make cash these days? All of my toons are knee deep in a recession.
  12. Quote:
    Originally Posted by Supermax View Post
    Placate proc is not a powerset, and it doesn't need to be nerfed...it needs to be fixed. There's no doubt that it's OP, and I think most would agree with that.

    As far as actual powersets, I guess I'd pick regen. Even after all the nerfs (like 50 total through the last 5 years), it's still at least twice as good as any other scrapper set.

    Of course it would be better to improve the other sets to make them viable, but lol at that, since the devs have not done that a SINGLE time in the game's existence. So yeah, I pick regen. Basically because it's the only set I can think of where literally every knowledgeable PvP'er would say it's better than any other option. I guess super strength is kinda like that too now, but not to the same extent.
    im all about regen but...id have to agree. I'd love to see the buff more than anything, but yeah regen is def much better than all overs.
  13. Quote:
    Originally Posted by Smash_Zone View Post
    I think you just gave the reason for why Scrappers don't have EM. =/
    Yeah but iv'e seen scrappers twoshotting with MA now, and 4 shots with BS. Why not give scrapper EM? Can't be that bad.
  14. Quote:
    Originally Posted by Musey View Post
    Heat Exhaustion is well to be honest a really good power. I dont think its overpowered even though i hate its guts.
    I have issues with that ******* broken placate proc and more than that tanker damage.
    Everyone really hates that power where you are encapsulated in a piece of ****.
    Yeah, i hear about the placate proc often >.<
  15. Hehe. Ok here it how it works, you MUST choose one powerset to nerf, and explain why YOU feel it could bare a nerf. This is not a true cry for nerf, but i'm interested in seeing what powersets are giving people the most trouble and how. I will start.


    Heat Exhaustion: It makes me ---> x.x
  16. Why not? Because it will be broken?! Have you seen a stalker with Energy Melee? I think it is about time they passed it over to last of the melee ATs. Doms, and Blasters even have some version of it.

    PvP wise Energy Melee on a Stalker is an auto two shot if ET hits right, so may I have it please?
  17. Kudos for taking time to make a suggestion as opposed to bashing someone for doing so.
  18. Seems a bit repetive mainly due to the fact it brings nothing new to the table. If you peer close it looks a lot like SS or MA due mainly to the fact that it is comprised of disorients smashing and lethal damage. Now sonic or psy melee is something i wouldn't mind using on mah scrappaw'
  19. Quote:
    Originally Posted by Eiko-chan View Post
    You can probably play your Brute like a Scrapper and do just fine, but playing a Scrapper like a Brute will probably end in tears.
    hehe, been there dont that. long story short. R.I.P. Ares the Impaler
  20. I agree that the HP thing is on the main reasons regen is only for scraps and stalks, good observations. My main point is that we need stalker/scrapper specific def sets that dont scale down from brutes and tanks to make a lousy secondary...
  21. Quote:
    Originally Posted by Leo_G View Post
    Then give me a mother&$@^%# defense set in the same vein as Ninjutsu which is focused on misdirection and no more of this Electric Armor/Willpower out-and-out tank crap! If you think a Tanker or Brute won't mind having stealth and shot-term mitigation using tricks and placates then give it to them but they can't whine about "I can't tank rite with this!!1"
    hehe would love to see nin on a scrappy
  22. Quote:
    Originally Posted by ToySoldierZolgar View Post
    Regen is the exception to the rule >.>

    I'm surprised there are no regen brutes yet. But, when it comes to defensive sets, the sets for scrappers and brutes are nearly identical, their base numbers are identical.. Basically if a set works for a scrapper, it works for a brute. Brutes/scrappers are the two absolute closest archtypes between heroes and villains. (they share many of the same pools, their primaries and secondaries are the same ("Melee" and "defense"), they both have a balls to the wall, in your face play style.)
    Stalkers, however.. they're closer to blasters than scrappers. Sure they are melee damage primary, defense secondary, but without a lot of work, they can't take much of a beating and most builds focus on single-target damage.

    I'm also adamantly against "non-proliferated" sets. (And sets designed to suck for certain archtypes)
    I want to see more power sets get proliferated, I want to see new power sets be made and proliferated.

    Yeah, I don't really see it that way. Brutes are a tank class really, which is why they have stone armor and scrappers don't. I still wonder why scrappers are the only class without energy melee.
  23. Hmm...MMs already have some purdy' friggin nifty secondaries. But I don't think cold dom would break mms, so im all for it!

    /signed
  24. Quote:
    Originally Posted by ToySoldierZolgar View Post
    1: OK
    2: Cool
    3: No. first, scrappers/brutes are the linked pair, not scrapper/stalker. Second, the mentality of "This clas can't use them, NYAH!!!!!" is stupid. Third Stalkers have a different power focus than scrappers. If you wanted the secondary to be focused on stalkers, that's fine. however, if it goes to Scrappers then it's already set up for brutes, and .. well, as long as it fits, it will eventually go to tanks.
    4: I have no opinion here. I don't PvP.
    5: No, delete PvP! >.>
    3. there are no regen brutes so i dont understand what you mean 0.o... the mentality that a class cant use certain powersets is great actually. A regeneration tank/brute is a broken 1...
    5. NO DELETE YOU! PVP IS MY ESCAPE LOL
  25. 1. Thermal for defenders (a therm/elec would be so badass)
    2. Electric hold sets for controllers
    3. New Scrapper/Stalker Secondary which CANNOT be used by brutes or tanks EVER
    -I have an idea, something similar to what the carnie illusionists do but a little different,
    The tier 9 could be like 2 minutes of them falling in and out of phase. This set would also
    feature a phase shift power by itself as one of the 9. Another of the powers would be
    a fighting phase for about 10 seconds where the player is unaffected but is able to attack.
    Sound kinda cool, but it is just an idea. Tired of being limited to regen only in pvp.
    4. Tanks and fenders should be given a new inherent or additional one for pvp. Defenders
    Could have an inherent where the lower they are in health the more damage they can take
    opposite of the old defiance. Tanks could possibly be given a 5% increase to def and resistance for each foe within melee range.
    5. Warshades, delete them from the game lol (j/k)


    I admit this thread is partial to heroes, i will get to vills another time. Basically break it down and tell what u like and why and what u dont like, if u dont like something, i would like for u to suggest something else, i would love to hear new ideas for scrapper/stalker secondaries.