Energy Melee - Scrappers
I think you just gave the reason for why Scrappers don't have EM. =/
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Are you aware that a Stalker will never have more than 1606 hp and that the Stalker damage mod is 1.0 whereas a Scrapper can get somewhere in the 2000 range of Hp and have a 1.125 damage mod. So Scrappers get better Hp with better damage already compared to a Stalker.
As for Brutes and Tanks.
Tanks have a .75 damage mod iirc and a metric ton of HP.
Brutes start at .65 damage(i think) and have to use fury to build up to good damage. Their Hp is somewhere between Scrappers and Tanks.
I think there are a lot of balancing issues concerned with EM and Scrappers.
Also "because I Want it" is not a generally good reason for anything.
Meh, why not? If it isn't overpowered for a Stalker in PvP, then I don't see why it'd be a problem for Scrappers.
EM these days isn't the ZOMGhaxx!1 it used to be...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Yeah but iv'e seen scrappers twoshotting with MA now, and 4 shots with BS. Why not give scrapper EM? Can't be that bad.
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The hardest two-shot an Energy Melee Scrapper would be able to pull off is Energy Transfer + Total Focus. Energy Transfer is scale damage 4.5 and Total Focus is scale damage 3.56. Together, you have 7.86.
First of all, that's more than a Stalker's Assassin's Strike. A regular Assassin's Strike is 2.5 scale damage for the attack, and another 4.5 scale damage for the Assassination critical, for a total of 7.0. Currently, the only people who can pull off an Energy Transfer + Total Focus are Brutes, Tanks and, yes, Stalkers. Brutes have a damage mod of 0.75 and Tankers have a damage mod of 0.8, so both lag behind Stalkers, who have a damage mod of 1.0. Scrappers have a damage mod of 1.125, so they would do even MORE damage with that combo. Not only that, but JUST Energy Transfer deals more damage than Eagle's Claw and Crane Kick combined, and Total Focus comes close.
I honestly don't know what Castle could do to mitigate that. Certainly I would like to see a Scrapper wielding Energy Melee just for the sheer awesomeness this would produce, but I just know we won't ever see this much concentrated awesome. Energy Melee has too much spike damage and too much reliable hard control.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Wait, wait, sorry but, the hell?
WHY is PvP being used as a reason that this isn't getting ported?
Now, I dunno what PvP is like over the pond, but EU side it...isn't. Just isn't.
If PvP is limiting any power prolif or new ideas, then that's just fail beyond all belief.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I honestly don't know what Castle could do to mitigate that. Certainly I would like to see a Scrapper wielding Energy Melee just for the sheer awesomeness this would produce, but I just know we won't ever see this much concentrated awesome. Energy Melee has too much spike damage and too much reliable hard control. |
Also, yeah Sam, you pretty much extrapolated EM's set-up. On a Stalker, AS is optional. You don't need it but it's another high burst attack that requires a set-up (hide, BU and no movement). But an EM Stalker can pull off an AS without that thanks to the high burst of Total Focus and Energy Transfer plus those attacks don't exactly crit for more burst thanks to hide.
So a Scrapper would be able to pull off what a Stalker can. Why is that an issue?
Why not? |
They will get it eventually. They will probably adjust damage values for scrappers a little, since they don't want it completely overshadowing BS and MA for ST damage.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
So a Scrapper would be able to pull off what a Stalker can. Why is that an issue?
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That's actually a problem with all Tanker sets, and why we see so few of them on Scrappers. Tanker sets are built around the expectation that you'll have a low damage mod, so they do these incredibly high levels of damage and have these big AoEs. Given to a Scrapper, these sets would not only overshadow just about all classic Scrapper sets, but actually push the AT as a whole too far up the power curve. Stone Melee, Super Strength and Energy Melee have this problem, and while Battle Axe and War Mace can be kind of said to, as well, their balance is actually lot more common to what a Scrapper typically has.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The thing is, that gigantic Assassin's Strike critical is sort of the flower in the crown of a Stalker. More than that, though, that much damage outgoing from an AT with as much defence as Scrappers just sounds like too much. Stalkers already skirt the line. A Scrapper with this much damage is just TOO powerful.
That's actually a problem with all Tanker sets, and why we see so few of them on Scrappers. Tanker sets are built around the expectation that you'll have a low damage mod, so they do these incredibly high levels of damage and have these big AoEs. Given to a Scrapper, these sets would not only overshadow just about all classic Scrapper sets, but actually push the AT as a whole too far up the power curve. Stone Melee, Super Strength and Energy Melee have this problem, and while Battle Axe and War Mace can be kind of said to, as well, their balance is actually lot more common to what a Scrapper typically has. |
Well put, (going from memory here), But back when we used the BI index weren't the heavy hitting Tanker powers (Like KO Blow) Almost 10? While the most massive scrapper attack at the time (Head splitter) was only 6 or 7.
If PvP is limiting any power prolif or new ideas, then that's just fail beyond all belief.
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Well put, (going from memory here), But back when we used the BI index weren't the heavy hitting Tanker powers (Like KO Blow) Almost 10? While the most massive scrapper attack at the time (Head splitter) was only 6 or 7.
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Scale damage, on the other hand, is global. It's an attribute of a power BEFORE any AT attributes are taken into account, so you can compare powers independently of the ATs that use them. That's very useful for the purposes of proliferation comparisons.
For reference, Scrapper "heavy hitters" tend to be very low on the damage scale. Scrappers have:
Head Splitter at 2.6
Eviscerate at 1.99
One Thousand Cuts at 2.35 and
Midnight Grasp at 2.76 (I'm surprised at this!)
Greater Fire Sword at 2.28 (plus an 80% chance of 1.0 more, which doesn't critical)
Golden Dragonfly at 2.28
Eagle's Claw at 2.28
Ripper at 1.7 (plus 80% chance of 1.0 more, which doesn't critical)
By comparison, let's look at Brute sets, which have, identical sets notwithstanding:
Total Focus at 3.56 plus Energy Transfer at 4.5
Seismic Smash at 3.56
Knockout Blow at 3.56
That, and the Tanker weapon sets still have bigger heavy-hitters an more sustained damage, which:
Cleave at 2.76
Clobber at 2.92
Now, the thing with this comparison is, it doesn't hold true for the entirety of a Tanker's set. It only holds true for one or two powers. The rest are regular melee damage scales. This creates a particular sort of duality, where you will have one really big hitter that comprises the majority of your shock damage, and a bunch of piddly attacks you can use as filler. Energy Melee was absolutely absurd before the Barrage fix, with Energy Transfer and Total Focus doing almost twice as much damage together as the rest of the set, only being compounded by the fact that you'll use them with Build Up anyway.
Battle Axe and War Mace are the exceptions. They are sorta-clones of Broadsword, so they are built like it, practically following the same model but replacing Slice with a VERY big, very strong cone and replacing Parry with very high-damage attack. In the case of Battle Axe, it's the set's second-heaviest hitter, and in the case of War Mace after the reworks, the game's strongest single-target attack out of a weapon, Assassin's Strikes notwithstanding. That, and both sets deal slightly more damage on each attack than Broadsword does. They do come with balancing factors, though, such as Battle Axe being very slow and War Mace actually being somewhat weaker in terms of direct damage, so if we're looking at Scrapper ports, these are a good candidate. They would probably outshine Broadsword in pure damage, but Broadsword still has more speed and more utility.
It's funny to think of Broadsword as the lower-damage, faster set, really
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Wait, wait, sorry but, the hell?
WHY is PvP being used as a reason that this isn't getting ported? Now, I dunno what PvP is like over the pond, but EU side it...isn't. Just isn't. If PvP is limiting any power prolif or new ideas, then that's just fail beyond all belief. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Here's the thing: The hardest two-shot a Martial Arts Scrapper can pull off is Eagle's Claw + Crane Kick. Eagle's Claw has a scale damage of 2.28 and Crane Kick has a scale damage of 1.96. That's a combo altogether of 4.24 scale damage.
The hardest two-shot an Energy Melee Scrapper would be able to pull off is Energy Transfer + Total Focus. Energy Transfer is scale damage 4.5 and Total Focus is scale damage 3.56. Together, you have 7.86. First of all, that's more than a Stalker's Assassin's Strike. A regular Assassin's Strike is 2.5 scale damage for the attack, and another 4.5 scale damage for the Assassination critical, for a total of 7.0. Currently, the only people who can pull off an Energy Transfer + Total Focus are Brutes, Tanks and, yes, Stalkers. Brutes have a damage mod of 0.75 and Tankers have a damage mod of 0.8, so both lag behind Stalkers, who have a damage mod of 1.0. Scrappers have a damage mod of 1.125, so they would do even MORE damage with that combo. Not only that, but JUST Energy Transfer deals more damage than Eagle's Claw and Crane Kick combined, and Total Focus comes close. I honestly don't know what Castle could do to mitigate that. Certainly I would like to see a Scrapper wielding Energy Melee just for the sheer awesomeness this would produce, but I just know we won't ever see this much concentrated awesome. Energy Melee has too much spike damage and too much reliable hard control. |
Next, Energy Melee isn't all that. Yes, it has two heavy hitters. To bad on teams the mobs are dead before you even land the hit. That's how long those animations are. :/
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Brutes also have to start at .75
Scrappers are at 1.125 not factoring in critical hits.
Scrappers can't get EM because they'll be all uber broke. That's why blasters can't have psychic b-oh wait...
Could someone put together a list of how many PP sets are straight copies and how many were rebalanced?
You lost the arguement when you didn't account for Brute fury, which puts them at more damage than a Scrapper, not to mention they have better defense than scrappers (more hit points, and the ability to obtain higher levels of resistance).
Next, Energy Melee isn't all that. Yes, it has two heavy hitters. To bad on teams the mobs are dead before you even land the hit. That's how long those animations are. :/ |
It also doesn't do very good AoE dmg (in the case of stalker, it does *no* AoE dmg), and if you're not a healing/regen secondary, your strongest attack slowly kills you. And if you're not a def/res secondary, you run the risk of dying in the middle of those long attacks.
On top of *that*, those strong heavy hitters don't benefit from your inherent fully. So while ET is a 4.5 dmg scale attack, that's all it can be while the other heavy hitters scrappers have can meet or exceed that *without* killing you.
I'm not saying EM on a scrapper wouldn't be strong but I doubt it'll be any more overpowered than on a Brute. And is EM even the top set for them? I'm pretty sure it was bumped down a step with the introduction of Claws.
Brutes also have to start at .75
Scrappers are at 1.125 not factoring in critical hits. |
On my new Claws/EA I was maintaining a nice 80%+ ...but some of that may be claws...as my Elec/Elec and SS/SR Brutes didnt maintain that amount of fury as easily (at least for me).
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That's what I'm saying. Coming from the perspective of an EM/EA stalker, it's strong but it's weak at the same time. Sure, it hits like a truck but it's SLLOOOooOOOoooooooowww.......www
It also doesn't do very good AoE dmg (in the case of stalker, it does *no* AoE dmg), and if you're not a healing/regen secondary, your strongest attack slowly kills you. And if you're not a def/res secondary, you run the risk of dying in the middle of those long attacks. On top of *that*, those strong heavy hitters don't benefit from your inherent fully. So while ET is a 4.5 dmg scale attack, that's all it can be while the other heavy hitters scrappers have can meet or exceed that *without* killing you. I'm not saying EM on a scrapper wouldn't be strong but I doubt it'll be any more overpowered than on a Brute. And is EM even the top set for them? I'm pretty sure it was bumped down a step with the introduction of Claws. |
If Energy Melee came to Scrappers, I'd roll one up, for no other reason than I love the looks of the Pink Pom Poms (that people are now ruining by changing it's colors >.>).
If it wasn't for that animation aspec of EM, I'd hate the set 100% It's just not that great at all.
Full on Troller team with one lone melee. Other melee options I feel like I can still get some attacks in, and do something. With an Energy Melee toon, I'm watching the team fly past me, with me staring at attacks going through animations on dead targets. :/
And no...EM isn't top damage set DPS wise, it does still maintain top burst damage if I recall however.
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You lost the arguement when you didn't account for Brute fury, which puts them at more damage than a Scrapper, not to mention they have better defense than scrappers (more hit points, and the ability to obtain higher levels of resistance).
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Brutes have a melee damage mod of 0.75. Scrappers have a melee damage mod of 1.125, which is 150% the Brute damage mod (0.75*1.5 = 1.125). So let's give the Brute a theoretical 100 point attack. With the same attack, a Scrapper would do 150 points of damage. With ~100% damage enhancement (it's 98.8% or some such, but let's call it 100%), a Brute would do 200 points of damage, while a Scrapper would do 300% (150*(100% + 100%)). A Brute would, therefore, need 50 Fury (100% damage buff) JUST to break even, at 300 points of damage (100*(100% base + 100% from enhancements + 100% from Fury)). With Build Up, a Scrapper would do 450 damage (150*(100% base + 100% from enhancements + 100% from Build Up)) whereas a Brute would only do 380 (100*(100% base + 100% from enhancements + 100% from Fury + 80% from Build Up)) To break even under Build Up, a Brute would need another 35 Fury, or 70% damage buff, giving him 450 damage (100*(100% base + 100% from enhancements + 170% from Fury + 80% from Build Up)).
A Brute would, therefore, need 85 Fury JUST to break even with a Scrapper going full tilt, and at least 50 Fury to break even with them under normal conditions. And a Scrapper can DOUBLE his damage on a lucky critical, which a Brute plain and simple cannot match. A critical Total Focus or Energy Transfer can get into the thousands of hit points of damage on a Scrapper. A Brute can kinda sorta measure up if he's going full on Fury, which is both hard to achieve and hard to maintain. A Scrapper can do that and more just rolling out of bed.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A critical Total Focus or Energy Transfer can get into the thousands of hit points of damage on a Scrapper. A Brute can kinda sorta measure up if he's going full on Fury, which is both hard to achieve and hard to maintain. A Scrapper can do that and more just rolling out of bed. |
Energy Transfer does not crit. Look at the only critical hitting Energy melee set (Stalker: Energy Melee) and you'll see that Energy Transfer's crit is in the form of nullifying the self damage. It adds no damage to the attack however.
Total Focus only *partially* crits. I don't recall how much exactly but rather than 2x dmg, it's something like 1.5x dmg.
And that's the thing:
Energy Transfer does not crit. Look at the only critical hitting Energy melee set (Stalker: Energy Melee) and you'll see that Energy Transfer's crit is in the form of nullifying the self damage. It adds no damage to the attack however. Total Focus only *partially* crits. I don't recall how much exactly but rather than 2x dmg, it's something like 1.5x dmg. |
Look at what the two high-damage ATs have access to. Scrapper have 2.6 - 2.7 at most, while Blasters have 2.2 on a reliable heavy-hitter and 2.7 on their snipes. About the only power which breaks those boundaries is Energy Manipulation/Total Focus, at 3.56, but even then it uses the Blaster melee damage mod, which is 1.0, less than their ranged damage at 1.125. Nukes notwithstanding, high-damage ATs just don't do that much damage.
Here's an interesting thought, though. a Brute at his damage cap, given the same old 100 point damage attack is doing 950 damage (100*(100% base + 850% cap)). A Scrapper with it is doing 900 (150*(100% base + 500% cap)). This right there shows you the power of high base damage.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Time to do that all over again.
Brutes have a melee damage mod of 0.75. Scrappers have a melee damage mod of 1.125, which is 150% the Brute damage mod (0.75*1.5 = 1.125). So let's give the Brute a theoretical 100 point attack. With the same attack, a Scrapper would do 150 points of damage. With ~100% damage enhancement (it's 98.8% or some such, but let's call it 100%), a Brute would do 200 points of damage, while a Scrapper would do 300% (150*(100% + 100%)). A Brute would, therefore, need 50 Fury (100% damage buff) JUST to break even, at 300 points of damage (100*(100% base + 100% from enhancements + 100% from Fury)). With Build Up, a Scrapper would do 450 damage (150*(100% base + 100% from enhancements + 100% from Build Up)) whereas a Brute would only do 380 (100*(100% base + 100% from enhancements + 100% from Fury + 80% from Build Up)) To break even under Build Up, a Brute would need another 35 Fury, or 70% damage buff, giving him 450 damage (100*(100% base + 100% from enhancements + 170% from Fury + 80% from Build Up)). A Brute would, therefore, need 85 Fury JUST to break even with a Scrapper going full tilt, and at least 50 Fury to break even with them under normal conditions. And a Scrapper can DOUBLE his damage on a lucky critical, which a Brute plain and simple cannot match. A critical Total Focus or Energy Transfer can get into the thousands of hit points of damage on a Scrapper. A Brute can kinda sorta measure up if he's going full on Fury, which is both hard to achieve and hard to maintain. A Scrapper can do that and more just rolling out of bed. |
Unless this more about PvP concerns?
Because PvE wise, solo, after SO's are brought in, some blue skittles are in place, powers are taken to keep the pace, a Brute might start slow, but they catch up quick enough in the damage department.
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Why not? Because it will be broken?! Have you seen a stalker with Energy Melee? I think it is about time they passed it over to last of the melee ATs. Doms, and Blasters even have some version of it.
PvP wise Energy Melee on a Stalker is an auto two shot if ET hits right, so may I have it please?