UberGuy

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  1. Quote:
    Originally Posted by Gaidin View Post
    I *really* wish Mids would average in the +End you get from the Performance Shifter proc. I'm not sure if it or the Miracle unique actually contributes more end recovery, and this is muddled even further if you consider that the Miracle unique's +Recovery, when placed in Physical Perfection, could be enhanced by replacing the Performance Shifter proc with a standard End Mod IO.
    While I agree it would be handy if Mid's did this for us, it's pretty easy to calculate which is better.

    A PS proc is a 20% chance of 10 endurance every 10 seconds. So that's an average of 0.2*10 = 2 endurance every 10 seconds, or 0.2 average EPS. This can't be enhanced and it doesn't depend on your endurance maximum.

    A Miracle is a 15% recovery boost. Since our base recovery for an endurance max of 100 endurance is 5 end per 3 seconds, a 15% enhancement represents a 0.25 EPS recovery increase.

    So a Miracle's minimum effect is higher than a PS proc's average. Since no slotting can improve a PS proc, that means a Miracle is unconditionally better than a PS proc wherever you slot either one. However, since a Miracle is both enhanceable in PP and it scales with increased endurance maximum, it's obviously still important to look at where you slot it.

    Given a choice of multiple passives in which to slot a single PS proc, I would normally slot it in the recovery power that gives the least base recovery, assuming I intend to slot any endurance modification in the power at all (which I normally would). However, this can get tricky if you slot a Miracle in PP. The way I think of it is that PP with a Miracle in is as if it's a single recovery power that's slightly better than Stamina (27.5% recovery) with the composite power slottable for recovery.
  2. Quote:
    Originally Posted by Demobot View Post
    It's possible to resurrect players with Howling Twilight by using Oil Slick as a target. At least I think it still is, unless the devs changed that a while back.
    That still works. I'm really not sure how they could prevent that from working.
  3. Quote:
    Originally Posted by Fire_Minded View Post
    I may go Scrapper...simply cause the new Fury gains are a bit too frustrating for me to wanna play a Brute.
    Sorry, but... new Fury gains?
  4. It's generally extremely difficult to crack these sorts of authentications.

    Imagine that you are issued a mechanical device something like this that constantly rotates its own wheels. Back wherever you want to log in, they also have a device that rotates its wheels in step with the one you were given. It doesn't have the same symbols on its wheels, but it knows how to derive what your wheels should look like for any given position of its own wheels.

    Whenever you log in, you first use your ID and password to say who you are. Then, you type in the symbols on your wheels. Since the remote system knows who you are, and how to translate its wheel symbols into what yours should read, it can use this to determine if that's really you logging in. If you got the ID and password right, but the wheel symbols wrong, it can reject your login.

    To break this sort of thing requires either access to your symbol device or some very detailed knowledge of the home system's symbol wheel machine. If the login transaction is poorly encrypted, it's potentially possible for attackers to garner this information by observing a sufficient number of tapped logins. How hard this is depends on how many wheels and symbols are involved, and how different each user's symbol devices are from the master and from each other.

    Of course, there aren't really any gears involved; that was just for ease of illustration. But systems like this use digital versions of the same ideas. The devices are intended to produce what appear to be very random number sequences (a geared device would actually be very bad at this) as their passwords. Of course the sequences aren't random at all, because the fob and the home system need to know what they are. But the more random they appear, the harder it is to determine the sequences involved.
  5. OK, it's apparent you aren't going to share details, but are you doing something we could consider remotely normal? Are you doing something like fighting foes that give huge reward compared to how easy they are to kill? (Bearing in mind that this is all sort of slippery, since even the metric of fighting +2 bosses in a never ending stream would probably be considering that we're not allowed to do that, and not at full reward when we could even approximate it.)
  6. Quote:
    Originally Posted by Fire_Minded View Post
    Ok,what im wanting to understand is why people respond in very few ways when a players asks a question?
    I don't think you want to know that. You just want to point out that you disagree with it.

    Lets not even touch the fact that it's a fallacy that everyone posts responses of the sort you've claimed.
  7. Quote:
    Originally Posted by spiritfox View Post
    I got my claws/sr brute from 30 to 50 in about 6 hours and my fire/shield scrapper from 20 to 50 in about 8 all over the last week.
    I'll be happy to be wrong, but those don't sound like solo times.
  8. Quote:
    Originally Posted by TRTerror View Post
    if you read the thread linked in the article he was handing out ISK to random people in some sector
    That makes some sense then. I was going off of what the person allegedly said themselves, quoted in the article.
  9. Quote:
    Originally Posted by Santorican View Post
    Probably because there isn't a robin hood spin lol
    Look at the image at the top of the article.
  10. Quote:
    Originally Posted by BrandX View Post
    Oddly enough, with Scrapper damage, while Lethal is heavily resisted, it's not noticed nearly as bad as people make it sound.
    Really this makes sense. Scrappers kill things Really Fast™. Even at its worst, L/S DR is around 50% (which is a lot of resistance). But even half of Really Fast™ is still pretty fast. It only really gets noticable when you are doing things that are very time sensitive, like farming, PLing, or trying to race a really dangerous foe's DPS to defeat (AV soloing).

    It also depends on player personality. If Scrapper-grade Really Fast™ is all you can tolerate, then facing high DR foes is going to be hateful. Of course, so is playing a Tanker, Corruptor, Defender or most Controllers.

    Personally, I only have a problem with really high DR (~50%) when I'm already on a low damage scale AT like a Defender.
  11. Quote:
    Originally Posted by Gearford View Post
    does AHproc stack with itself? not necessarily from the same power, im thinking BS or katana. That'd be cool.
    No. It doesn't even stack with itself from different players.
  12. No. I have to use that level of security to access my work remotely. (I work for a bank.) I am reasonably careful with my passwords. I don't need this level of security in something I do as a hobby or for entertainment.
  13. Quote:
    Originally Posted by Xanatos View Post
    He gave it away to one "anonymous" guy...
    Yeah, I am totally not getting the Robin Hood spin on this given that fact.
  14. ...

    Then that comment seems wildly tangential to the point I was making that you responded to, that the Sewer Trial is almost certainly unsoloable because of its timer. What's the relevance of pointing out some timers that actually makes it easier to solo some trials?

    As an aside, I don't think anyone would think of "on a timer" in the sense you seem to have meant it when comparing, say, the Sewer and Respec Trials.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    I think the old Hami blast was merely untyped, not autohit - that might be what they are thinking of.
    They've always been autohit and untyped. (More correctly, they are currently typed with a special damage type that no one has any resistance to unless they use an EoE. Since EoEs didn't exist before I9, whether Hami's damage was truly untyped before then is academic.)
  16. Quote:
    Originally Posted by Rhynwa View Post
    May I suggest changing one of those lyso's to an endoplasm (acc/mez).
    Actually, that's what they are. I misspoke. It's four DWs and two Endos (no Lysos). Very close to ED cap on toHit, good recharge and end reduction, 66% acc and fear enhancement.
  17. Quote:
    Originally Posted by je_saist View Post
    I am starting to wonder then what buffs in the game boost base defense. Since Hamidon Damage is reported to be untyped with neither positional nor elemental components, then the power might as well be auto-hit since two of the items that should boost base defense (Purple inspirations and Dispersion Bubble)... don't.
    Attacks which are not autohit still have to honor the 5% chance to miss. Hamidon never misses. Various Hamidon aggro tankers have logged whether he ever missed them, and reported that he never did. I have personally been missed by yellow mitos on probably a dozen occasions over the years, even on stuff with no appreciable defense.

    Further support:
    Yellow Mito Cytoplasmic Blast
    Hamidon Elecytrolytic Blast

    Note that Electrolytic Blast is tagged "Autohit Entities: Foe"
  18. Quote:
    Originally Posted by Schismatrix View Post
    i'm guessing he was since neither resistance nor defense based armors make the slightest bit of difference to Hami. i think Personal Force Field still does since it buffs base, not typed defense.
    Actually, PFF can only potentially make Mitos miss. IIRC, Hamidon's attack is autohit, and so truly ignores all defense.
  19. Quote:
    Originally Posted by Hyperstrike View Post
    Turn off some of your armor. It'll go faster.
    Just in case you weren't kidding, your armors don't matter to Hami's damage.
  20. Quote:
    Originally Posted by Fulmens View Post
    It was that back in the day, two bubbles of XP in the 40's took you four hours, or if you were going like the hammers of hell, maybe two.
    Yeah, but two bubbles of debt was a ton of debt, even back then. As you got higher and higher level, a single defeat became a smaller and smaller piece of a full bar of XP. One had to die a decent amount to get two full bars of the stuff at 40.
  21. I'll take effective high-level play over better low-level play any day of the week and twice on Sunday. Blaster Rad Blast isn't significantly worse at low levels than a lot of attack sets, it's just not as comfortable as it would have been with Defender-style versions of its little blasts.

    As someone who played the set on Test during beta, and someone who played a Rad/Rad Defender in the past, I much prefer the Blaster version. Sure, you can't make NB into a proc monster. I'm OK with that, because I don't think a power's value should revolve around whether you can do something like that with it. At mid-to-high levels, even at Blaster damage scales, NB felt anemic. I didn't care if I could spam it faster, I cared that I felt like I had to spam it to kill things. Now I don't, and that makes me happy.

    I too think 3s recharge would have been a nice compromise, but the devs apparently didn't agree. That's a shame, but I still think what we got was an improvement.
  22. My estimate of a lot of play time is based on my own, which is probably 3 hours a day average on weekdays, and probably 6 hours both days on weekends. I'm a single guy with RL friends in game plus an in-game community of players I enjoy hanging with, so I find the time pretty easy to justify even if it's just to hang with buds.

    Of course, I have tons of downtime where I don't try hard to earn money (or XP). But by playing what I feel is a fair bit, I do get more hard-core earning time in than someone with the same casual-to-hardcore time ratio who spends less time in game.
  23. I assume that most people who feel an influence pinch either:
    • Don't play a large number of hours / week.
    • Don't play much of the time they do play on level 50 characters
    • Don't make much use of the market as a "marketeer"
    • Don't at least sell your drops intelligently
    In general I think people who want IOs should be willing to do one of these things.

    However, I do think that not all of these work as well as they once did. In particular, it feels like it used to be more viable to play a lot and/or at least sell your drops, even if you weren't at a max level threshold.

    Right now, the collapse of price distributions to max level recipes means it's not as easy to make (what I consider) large amounts of cash selling broad level range of random recipe drops. It's no longer as attractive a strategy to spend merits (especially random rolls) when on a non-50. 50s are far and away the biggest raw currency generators. The combination of those things means that 50s are both creating and earning the most money and that money may not be being distributed as effectively to low-level characters as it once was.

    Of course, right now it's easier to get to 50 than it's ever been. However, that doesn't really come into play for people who, for whatever reason, don't like playing to 50 (or perhaps more accurately, vastly prefer playing sub-30 or so).
  24. Quote:
    Originally Posted by FourSpeed View Post
    You neglected to mention: ... in the snow, with snipers shooting at us...
    Anyone remember having Mark IV as your tech SO contact? Surrounded by purple Crey, including Snipers? I remember dying more than once trying to sneak up to him to buy SOs.
  25. Quote:
    Originally Posted by Turgenev View Post
    Very half-empty perception. My half-full version? "Debt is a way to earn more money before your next level."
    I just use the "No XP" option for that. >.>