Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Texas Justice View Post
    Will it go 'round in circles.

    My initial comment was that 4 SO's would get it to 22.06%.

    Ollin responded with the comment about the IO's.

    I responded that not everyone has access to IO's.

    You posted the information that 4 SO's would do it.

    The circle never ends.
    IOs would also work.














  2. 'Tis a bug. They've been finding and squashing those over time. So, go ahead and /bug it.
  3. Quote:
    Originally Posted by Tater Todd View Post
    Wouldn't that be against some form of Code/Law or something?

    Blasters are supposed to have lower Leadership Values...wouldn't it be easier on Arbiter Hawk to lower the To Hit percentage requirement instead of changing the values of Leadership on Blasters?

    If he did change it wouldn't that make the other ATs angry?
    It's just changing one value of the pool. Defenders would still rule the buff zone. And thematically, Blasters really shouldn't have a lower ToHit buff when they 'lead' -- accuracy is their thing.

    Prime example is Hawkeye in the final battle of Avengers, he was buffing everyone else's ACC.
  4. Quote:
    Originally Posted by newchemicals View Post
    Its true, the changes cover blasters, stalkers, dominators, Defenders and corruptors. They have to find a happy medium. (its not actually my plan, just a /sarcastic remark since its "too easy" for corruptors and defenders to "perma" snipe attacks)

    Blaster Aim is enough, but not all sets have it. The preference would be for snipe attacks to be perma "insta" and never have to think about it. The changes would be "forcing" blasters to take tactics which isn't good.
    I would think that a good balancing act would be to require everyone to do two things to get to (nearly) perma SpeedSnipe. So, pick two of the following:

    1. Tactics
    2. Kismet
    3. Build-up
    4. Aim
    5. Some other ToHit buff in you primary, secondary, or pool powers.
    6. Some new ATO or Proc or Universal IO Set that has +ToHit.

    If Blasters' Tactics were bumped to 10%, then everyone would be in the same boat. Although, Devices gets off easy since they'd only need one thing: Targeting Drone.
  5. Quote:
    Originally Posted by Texas Justice View Post
    Quote:
    Originally Posted by Oliin View Post
    According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
    Not all players have access to IO's either.
    4 Even SOs will do it.
  6. Quote:
    Originally Posted by Tater Todd View Post
    I agree. Maybe Make the +To Hit IO that you mentioned. This shouldn't be a sometimes fix...this fix should be within reach for any snipe user...period.

    Drop the To Hit percentage a bit please.
    Or they can raise base Tactics for Blasters to 10%, like for Corruptors.
  7. Quote:
    Originally Posted by Arcanaville View Post
    Quote:
    Originally Posted by Oliin View Post
    According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
    Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.
    My copy of Mids says 21.99%. Of course, one Booster puts you over.

    3 Level30 +5 Boosted IOs will also get you there.

    4 Level20 +5 Boosed IOs will also get you there -- assuming you want to take advantage of the speedy snipe starting at lower levels.
  8. Quote:
    Originally Posted by newchemicals View Post
    They could just increase it to 32% for defenders.
    So, your plan is, after Tactics and Kismet, make Blasters find 4% more +ToHit, have Corruptors hit the sweet spot, and make Defenders find 10% more +ToHit.

    So, basically, your plan is to continue to have Defenders never take the Snipe power.



    Quote:
    Originally Posted by Oedipus_Tex View Post
    I don't like +ToHit as a demarker. It is much easier to get always-on +ToHit as a Defender or Corruptor than as a Blaster. As has been pointed out, the primary source of always-on ToHit is the Tactics power in the Leadership pool. This really seems to force the hand of most players into taking Tactics.
    They could always change Tactics for Blaster to 10%, like for Corruptors. This way, Blasters can have the Snipes always 'speedy' like Corruptors and Defenders without resorting to a second power.
  9. Quote:
    Originally Posted by newchemicals View Post
    They could add a blaster ATO which gives +to hit to help with getting the 22%
    That's an excellent suggestion.
  10. Quote:
    Originally Posted by JayboH View Post
    Discussed here.

    This is just in case you missed the stream and so on. Footage is just generic - it's for something to look at while I go over the news.
    That link is the the video 'tutorial' on the changes.

    Discussion is here.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's tight but they can potentially do it. Base Tactics (and Farsight for that matter) is 10% on Corruptors. The Kismet IO adds another 6%. So the amount of enhancement needed in Tactics is:

    10% * X + 6% = 22%
    X = (22% - 6%) / 10% = 1.6

    Working backwards through ED:

    FinalEnhancement = 60 = 56 + (0.15 * (BaseEnhancement - 60))
    BaseEnhancement = ((60 - 56) / 0.15) + 60 = 86.6667

    A level 50 To Hit Buff IO has an enhancement of 25.5% so slotting four of them be enough to get a Corruptor to the magic 22%.
    Well, if you need 22% +ToHit and Kismet provides +6%, then you need Tactics to provide the other 16%. If you're a Corruptor:
    • At level 17, you can use 5 Level20 Boosted-IOs to get you there. Before level 17, you can't get Tactics to give you 16% ToHit as a Corruptor.
    • At level 22, 5 Even SOs will get you there (impossible with DOs)
    • At Level 22, 4 SOs+2 will do.
    • At level 22, 4 Level25 Boosted-IOs will do.
    • At level 32, 4 Level35 IOs will do (even at Level50, you still need 4).
    • At level 37, 3 Level40 Boosted-IOs will do.
  12. Why 22%?

    Because on a Defender, Tactics six-slotted with 50+5 ToHit is 21.96% ToHit.

  13. Quote:
    Originally Posted by OneFrigidWitch View Post
    Ok, lets straighten things out. Combine ALL the power plants on the east coast into one monster plant, and tell me which ones pollute more. The 300 powerplants you stuck together? Or anti-matters?
    All the ones on Prime don't spew green stuff with immediate ash fallout.
  14. Quote:
    Originally Posted by OneFrigidWitch View Post
    I don't know whats left of the East Coast, but this is an extremely interesting comment. Why hasn't posi done anything even remotely close to this? Also, space base? Our posi doesn't have one of those either. Why is he slacking so badly?
    1. AMs reactors powered the East Coast *before* their Hamidon Wars.

    2. AMs reactors are clearly not eco-friendly. Posi wouldn't dream to build such monstrosities.

    3. Space stations are so much easier to build in a totalitarian state where one can 'find' the resources to make it happen... especially when your mortal enemy is so... earth-bound.


    Note: Since it seems more than coincidental that Praetoria is the place where Cold 'defeated' Hamidon and it is also the place where AM's reactors were... I'm willing to bet that Hamidon was making a beeline to the reactors to destroy them.
  15. Quote:
    Originally Posted by saviour123 View Post
    Hi again,

    I did also wonder how this works with Bosses?
    Quote:
    Originally Posted by ketch View Post
    Enemies have no protection from phase (with few exceptions, mostly trial AVs) so DS will affect all enemies regardless of rank. At the time of my lasting fiddling with DS that included GMs.
    I've DS'd +6 Bosses.

    You know how a self-phase power means "you can't touch me"? And that has great defensive uses? Well, DS is a "you can't touch anyone" power (unless they enter the sphere of phase).

    Try it on turrets and plyons for extra fun.

    Lead out escorts dropping a bubble of 'stay-put-and-do-nothing' behind you.

    "Sorry Lambda robotic hall monkeys, you no follow!"

    "Hey, guys. There's an ambush here. I'll release them once you get here."

    "Oh hai glowy guardians! I'm gonna click this while you watch me unable to do anything about it. I'm in your base clicking your stuff!!!"

    "Hey, Scrapper, go punch that exploding thing in your own little pocket dimension while I stand out here not taking any of that phased exploding damage."
  16. Quote:
    Originally Posted by MisterD View Post
    Not to mention crazy scrappers being able to enter and attack, if then wish.
    Woah, woah, woah. Calling scrappers 'crazy' is completely uncalled for.

    It is automatically assumed.
  17. I think Samaraiko explains how to create a green screen room in one of her guides in the multimedia section.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I think it's high time "suppress player effects" actually started suppressing player effects. You know, as opposed to doing nothing as it is now.
    If you mean suppress other player's FX, that was removed from the game because it did almost nothing, even after they tried to fix it so that it did stuff, it only suppressed a few FX in limited situations.

    If you mean suppress the GFX that one sees on one's own toon, then that is working very well (with the exception of a few of the GFX of the newer powersets that haven't been flagged to suppress yet... looking at you, Time).

    And yes, there are too many GFX. Minor buffs still have huge honking flashy GFX, and that should be removed completely (looking at you Damage, Resistance, and Acc buffs and debuffs... who doesn't have them and why bother showing it when it could be anywhere from 1% to 300% effect... meaningless!). And yes, there could be much better controls to select what GFX one sees and doesn't see.

    But suppressing personal GFX works very well. Suppressing Personal GFX: /suppressCloseFx
  19. Quote:
    Originally Posted by Johnny_Butane View Post
    It's not in Central America because there mention of Hamidon crossing the Mexico/US boarder on his way north before the final showdown with Cole. Also in a very early mission in the Underground you encounter a bum who comments that this land used to be a nation called America, and that everyone has forgotten what that used to stand for. There's also mention in game that Anti-Matter's reactors power the entire East Coast.

    So, Praetoria is in the US, far enough south for palm trees to grow, probably closer to the eastern US than not, and close enough to First Ward.



    .
    And that's my conclusion, too: Southeastern U.S.

    Also note that the use of 'Ward' is not necessarily a Southern or New Orleanian convention -- Chicago has 'wards.' Although, Nadia clearly speaks with a Cajun accent -- although Praetoria is made up of refugees from all over.

    It's possible that Praetoria is on the Mississippi River since there is an underground river through the city that leads to international waters. But there are many large rivers in Mississippi and Alabama which also fit that description. And it would be unlikely that power plants that fed "the Eastern Seaboard" and not also other parts of the U.S. would be on the Mississippi River.

    Therefore, my best guess is that Praetoria is on an Alabama river that empties into the Gulf of Mexico.
  20. Zombie Man

    Best

    Quote:
    Originally Posted by UnderArmor View Post
    So I came back to COH after going to play WOW and I have to say I love all the changes that have been made to COH over the years. In the past I was disappointed. My last main toon was a FF/RAD defender and I loved it!! I noticed he still sucks at SOLOing but I built him for team support and seemed like the team would rarely take any serious damage if any at all.

    I know that powers can get nerfed or buffed over time. So what is the best Defender Primary/Secondary power set to go support a team with? (From what I have read on the forums it sounds like Force Fields is not the best support defender to roll.)
    Since you've been gone, Defenders can get up to 30% extra Damage while soloing (making their damage on par with Corruptors).
  21. Quote:
    Originally Posted by Texas Justice View Post
    A good resource for the game is ParagonWiki and the rest of the Titan Network. Some good pages to help understand the City of Heroes: Freedom F2P system are the Paragon Rewards page, the Paragon Market page and the City of Heroes: Freedom page.

    You may also want to look at the official website's City of Heroes: Freedom Overview page and the pages it links to.

    If you have any questions, the community here is good about answering them.
    And the Guide to Guides (see link in sig below).
  22. Welcome to CoH, the #1 SHMMORPG

    Hats

    We're going to talk about the article you didn't have time to read because we're posting it now.

    Special guest, Synapse to talk about buffing Blasters

    Tangents

    Synapse: So, Blasters needed buffing

    Tangents

    Synapse: We buffed Blasters

    Tangents

    Questions anyone?

    Tangents while Questions scroll away.

    So, did anyone have questions?

    Derp squad wastes Developer access with questions about Woofers, bases, PvP, their pet peeve.

    Thanks for coming by!

    ----

    You're welcome!
  23. Quote:
    Originally Posted by Arcanaville View Post
    We'll see. If so, let them whine for a while. I'm genuinely interested to see just how controversial, or non-controversial, Arbiter Hawk's changes are going to be. I'm going to use that to judge how insane our playerbase currently is.
    {combs lighter fluid through hair, finds matches}

    Ready!