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Posts
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Joined
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"Tougher" and "more dynamic" are mutually exclusive concepts. There's a lot of currently existing ways to make tough enemies but our hands are tied in making enemies that are truly dynamic. A dynamic enemy is one that causes things to change during battle ranging from hit and run tactics to gadget fights.
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Thoughts concerning unavailable powersets in AE if people are willing to be flexible:
- The currently unavailable Traps can be substituted with Devices.
- NPC Fortunatas and Blood Widows can be directly recolored in the character editor.
- SoA Huntsmen and Banes can be slightly faked with various AR/Mace/Ninjitsu power options. It becomes far easier if it's not the default outfit, however you can get the helmets as unlockables in AE and make a close match to the default Wolf Spider uniform.
- There's a small number of 3 form Kheldian NPCs available for recoloring in AE though I think the only one that's high level is the PPD variant of Sunstorm which is obviously limiting. However, a Kheldian that only specializes in one non-human form might be faked. Dwarves and Novas are currently available so one idea is to have a non-combat version show up in the player's outfit and then swap them out with the Dwarf/Nova.
- Crab Spiders erm, uh... [PLACATE]
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One person can get multiple temp drops. This could be a potential problem if they lag/dc (which I tend to do).
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While I sort of defaulted to being useless since I don't have Vent, it was great to see people show up and I hope all goes well.
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Have a small and slowly built base and the Invention Worktable bugs me. Despite being in the Arcane tab, it's still a desk + computer. Anyone have suggestions on how to disguise it to look like almost anything more magic themed? For reference, the actual character is designed based upon Ancient Egypt.
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Crap, I'm going to be out of the house tomorrow night.
I may try to show up to help out at a future date. -
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I was actually in the mood for Psyche but New Posi + Virgil is good. VERY pleased to see the respec trials added in.
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Of the little I've done, I don't hate the trials. At the same time, I find the lag an exercise in frustration especially since there's no other reasonable option for the unlocks. I have gotten a chance to discover part of the how/why certain things lag me out but I'm pretty sure I'm screwed as far as actually fixing it until I get a high end computer.
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I would like everyone here to check out the Ustream that was released pre-I20. Around the 50 minute mark AE gets brought concerning features. While it is disappointing to see things we won't get, I found it incredibly refreshing to get straight answers in a public venue. More importantly, knowing what we can't get helps us fine tune asking for what we can.
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I may have to have some harsh words for Admiral Sutter. Getting killed while in a hospital is not cool at all.
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One of the problems with Mortimer Kal is:
- The SF's storyline does a decent job of portraying the player as a proactive villain.
- lol, people don't read storylines.
Considering I haven't run Sutter at all, my opinion may be skewed. From the times I've run Kal there seems to be a strong comparison bias. Likewise, my AE writing experience is probably seeing and liking things the general populace could care less about. -
Interesting. Don't remember seeing this listed during the beta and I actually thought this was already added during I19 unless these are brand new variants. If these are new variants, any word on which map numbers are affected?
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Quote:I agree with Xaphan. While the SF isn't teh hyper shiny newness for tilesets, it does a great job of making you feel like a proactive villain, it has a nice Paragon City version of a Praetorian map, and marks the return of the underused forcefield defense system.I really don't get what people have against the new villain SF. I played it during one of the Beta previews, and really enjoyed it. Yeah it doesn't use any radically new maps like the Hero one (the ones in the villain SF are customized, but still the same basic tilesets as always)... but is that really that big of a deal?
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Her story prevents it but I think it's pretty much implied that she has some form of minimal compassion for people in some situation. Actually, while GW is more popular, Scirocco is probably a better candidate for GR since he is specifically cursed to do evil and would rather not do what he does or at least not on the level that he's doing it.
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I'm curious, where in the game is that gas station? I don't think I've ever actually seen one in game before.
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That's a bug unless they got crazy and stealth nerfed it. Kahn is supposed to be 20 and Cuda is supposed to be 30. The devs even specifically noted the difficulty of it and then raised Cuda from 20 shortly after I15. I have no clue why this has been allowed to remain for so long.
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Quote:As far as code is concerned, I think this is technically possible. Thunderous Blast, Electrical Blast's nuke, does -40 endurance per target hit so it's not a full crash if you only hit a few enemies. It would make perfect sense to apply that type of code to MM upgrades.Another thing Id like to see changed a bit...the aoe pet upgrades. Now, I LOVE this on my bot mm. Because my bots basically never ever die. But on my necros, when zombies basically stub a toe and die, it really sucks spending 50+ end, just to get one or two pets back and upgraded. Give us an option to apply single upgrades. Maybe some mechanic like the end cost varies with how many pets are hit/effected by the aoe.
This is how the aoe upgraded should have been done in the first place -
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Quote:One of the things going through my head is that the ease of use for the system is part of the reason why farms can get pumped out so quickly. In fact, I'd go as far as to say that farms are far easier to make than actual story missions and this really shouldn't be the case. For all intents and purposes AE is a WYSIWYG editor and by default those are almost always vastly weaker than a true coding system. Sadly, it just seems like AE as a whole is suffering for it.I'm going to be blunt here. The authors deserve the best tools we can give them to write AE arcs, and I think there's tons of room for improvement there. And those tools need to be first class tools not second class tools, by which I mean the devs would never just randomly change how existing content works, and break seven years of writer effort for standard content. They have no problem doing that for the AE. That has to stop, period. Up to this point, we need to treat the people willing to put time into writing for the AE as valuable assets, and give them the support they need to write the best content possible.
But once the authors are given those tools, they are on their own. We shouldn't care about them one tiny bit. Screw them, in fact. If the players want a top 100 list of arcs, then the guy that wrote the 101st best arc is screwed. Too bad. If the players think his arc sucks, that information should be available for all to see. Author doesn't like it, author can grow thicker skin, or write better, or take ball and go home. I don't care either way. If there are too many arcs and players can't sort through them all, then we increase the thresholds necessary to show up in search lists. Authors don't like it? Too bad. On the consumer side, I don't care that the system is "fair" to authors. I don't care if all good content is played. I care that all played content is good.
Quote:The requirement on authors is not literacy or knowledge of game mechanics or the ability to add. Its writing what other people want to play. Nothing else matters. Nothing else should matter. The "best" arcs shouldn't be played, the arcs people want to play should be played. This is not a game design school. -
Quote:That was my assumption as well. I'm doubly worried since they started looping before the Ouro TFs or the respec trials were added to the rotation. I can sort of see skipping the respec trials, especially if there's supposedly a disparity on length, but not the Ouro TFs.I thought the whole point of the WST was to draw attention to under-utilized content, so people would play everything instead of running the same TF every weekend...
I'm really not looking forward to next week. -
It works. I've targeted TP Foe and Wormhole through Stalkers and I've also been the Stalker people have targeted through to snatch an enemy.
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My home server is Victory and there is a thread for AE arcs though I don't know how many people keep up with them.